What did people think of the intro for the Epithymia, anyway?
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What did people think of the intro for the Epithymia, anyway?
Looking for some advice on the Epic Bellator "Equivocal to the Holocaust Sun" Prestige Class, in a few areas.
1: A Name for the Class Itself (Concept is a Bellator who knows of the origins of his class, and mythic classes in general, and has taken it upon himself to become the "Author" of the Bellators "story")
2: Ideas for Sempiternal Mythos
and 3: How does one structure Epic PRC's as Tables? I can barely figure out how to structure regular classes.
Honestly the idea of an 'Author' prestige class for the Bellator never made sense to me. The only thing that I can think of which may be appropriate would be to allow you to make changes to mythos, letting you exert control over lesser Bellators.
It's known as the Author Anthol because they are, in essence, so advanced and so dedicated to the ways and stories of the Iron Mythos that they have reached a level of Awareness that they are, in a sense, becoming the Titans of Conflict. Not a singular Bellator, but every Author Anthol, together, going above and beyond what would be possible for a single mortal Bellator, working in stride to accomplish the truly impossible. The Iron Mythos is special in that it has no existing Titan, and these "Authors" know it, and strive to take the place of one, however foolishly such a dream may be.
'Becoming a Titan' feels like the narrative space of an Epic Destiny, not something you'd ever actually play. Honestly, what exactly could the Author prestige class do that you could not with the Bellator? Essentially, you seem to want the 'Author' prestige class to be a Premise of the Iron Titan. Outside of manipulating other Bellators, I guess the class could deal with the creation of Notions.
I also feel 'Conflict' is much too all encompassing for any class. As an example, Iron Chef or American Idol would be 'conflicts' but definitely aren't something I consider appropriate for an Iron Mythos. Cooking a lot of stuff quickly to feed troops? Sure. Cooking a meal so great that it brings tears to the eyes of all who eat it? Nope, not happening.
I read it. I liked it, too.
Vauron, I feel the need to point out that the Holocaust Sun (the Prestige Class that the Author-Anthol is based off of) tells the story of a Teramach that ate the sun of the prime material plane. I don't think that calling it 'something you'd never actually play' is a valid complaint when you look at it alongside its inspiration. They're both pretty ridiculous, and meant to be so. :smalltongue:
7th son, are you at all familiar with Exalted? In Exalted, there is a group of Infernals (hell-rockstars with the powers of titans) known as Devil-Tigers that seek to become Pseudo-Titans. I don't know if that helps, but it might serve as some inspiration.
As for Sempiternal Mythos, you could always borrow my War Grows Anew. Now that I've increased it's tier, there's no way for the stock Bellator to gain it, which I think is a cryin' shame.
I have no idea how tables for Epic Classes work. :smallfrown: Sorry, but I won't be much help there.
Why make the author mythos directly attached to a class in the first place? Who is to say you couldn't make it a supplementary mythos along the lines of the vestige or some of the mythic races? Seems like something anyone with a stake in a myrhic class should have access to...
An 'Author' for the Bellator comes from the fluff that there is no titanic entity that it draws on yet. The Kathados has the Omphalos, the Teramach has the Monster, and the Olethrofex has the Abomination. The Author would seek to become the equivalent for the Bellator.
So, made a few tweaks to Zenith of the Nine Arts (found in the doc), and when looking over my newest character, I came to a realization.
The Bellator doesn't have a Fencing Style mythos, does it?
Fleeting Footsteps Style = fencing in a nutshell. Exceptional fencing, mind you. There is still room for a Fantastic or Legendary fencing mythos.
Yeah... I suppose that it is... idk, that seems to be more of a skirmisher than just fencing.
Is anyone currently working on a paladin archytype class? I started one and don't want to step on toes. Mine will be up after its mostly hammered out, after I lost my way with the archikos I'm not making that mistake again. Its called an Agios and it gains mythos points buy being metro man when roxanne riche finds out he's alive.com
I think any other paladin like classes were abandoned. Do It.
On that note, Do any of you who quit making their classes. Could we get your old material posted on the board? Some of those builds sounded super cool and they may be a good jumping off point for others in addition to satiating my want for more xefas crafted classes as I wait..
iv just looked up what Song of Saya is and yes, that is essentially what that is going to do with the planet (and beyond), I think a character may have earned being added to the banner when its done), and yes the whole convert the planet into monsters thing in one of the ends of the visual novel is going to be an option when this is combined with another mythos im doing soon (by now that mythos will also be able to replicate attack on titan, dead space and gyo, potently all at once. (WHAT. MONSTROSITY. HAVE. I. CREATED.).
the mythos itself was first inspired by the corruption from dead space combined with some parts of the virus from Prototype.
as far as manifestations ive go these so far (id have got more but id got distracted writing a race, then watched a horror movie that inspired another), further ideas would be appreciated:
Sentinels (spoilerd for length)
SpoilerWhen you are altering the area of flesh your node produces you may spend five squares worth of alterations to produce one of the following objects. Each object is anchored to the substance produced by the node, and is destroyed if removed. it can also make some actions as if it was a creature, as listed in its description. When sundering such an object you must roll to hit against its armour class as normal, and this AC is its normal, touch and flat footed AC. When you create each effect you may spend graft points to give it a bonus on all attack rolls and CMB, damage rolls and/or AC equal to a +1 bonus in a single category per 3 points spent.
Guardian:
The guardian is a large sack of flesh that contains a number of tentacles. Every round the guardian will attack an enemy target, as is chosen by its creator or simply the closest target if the creator is unavailable with one of the following attack forms once/round.
Melee: 2 tentacles +5 (1d6+2 plus grab)
Ranged: spike +5 (1d6, crit:19-20)
The guardian has an AC of 16, 5HP/HD you possess and a hardness of 10
SQ: constrict (tentacles, 1d6+2) reach: 40ft (tentacles)
CMB: +4
Nest:
The nest is a pod that contains three tendrils that end in luminescent sacks which house a number of explosive worm-like creatures. Every round the Nest will fire three shots, as detailed below, at one or more enemy targets, as is chosen by its creator or simply the closest target if the creator is unavailable, defaulting to firing all three at a single creature.
Should the nest start its round with an enemy creature within 15ft it immediately retracts into an armoured shell at its base, only becoming active again once a creature is not within 15ft of it at the start of its round. When within the shell it gains resistance 5 to all elements, gains +4 armour class, and increases its hardness by two.
Ranged: pod +5 (2d4+2, +1d6 fire)
The nest has an AC of 14, 10HP/HD you possess and a hardness of 10
Cyst
The cyst is a stump-like creature that produces a number of explosive pods and hurls them at an enemy target (range increment is 10ft), as is chosen by its creator or simply the closest target if the creator is unavailable with the following attack form, usable every 1d4+1 rounds. Unless otherwise directed it will refuse to target an area that would hit an allied creature.
Ranged: explosive sack +4, 15ft radius (3d6+2) DC18 REF save for half
The nest has an AC of 14, 10HP/HD and a hardness of 10
You can only produce one of these objects every d12 days and it takes d20 hours to develop.
Commanding these objects is a free action used when concentrating to use your blindsight from the matter produced through this mythos.
Uneven footing
The terrain that makes up the material hampers the movement of those whose presence is unwanted. This reduces the base speed of all creatures other than you, creatures you’ve created (through any means available to you) and those you specifically allow, by 10ft.
Everywhere at once
When you are concentrating to benefit from your blindsight, you may transport yourself to any area you can see and that is covered by the fleshy material, as a full round action.
Always watching
You are now always considered to be concentrating on the matter produced by your flesh nodes for the purpose of this mythos when it would benefit you (i.e your blindsight is always active and such).
Extrude flesh
You may, as a full round action, choose to destroy a single 5ft by 5ft block of the material created by one of your nodes in order to gain two graft points.
as an aside im worried this class may cause the Apocalypse (or meatocalypse?) too easily, but then again people say similar things about shadows.
also for some reason im now imagining a BBEG duo of an Akastarepti and a Kreikiri he hired for landscaping and such, here is how id imagine it would go:
Akastarepti: I demand a palace formed from the flensed flesh of my enemy!
Kreikiri: but just this week iv made one from your friends, subjects, each member of your former adventuring party, and your tongue collection. and by the way I should mention that the ones formed form your adventuring party have legs, are still fully sentient, and can fly.
Akastarepti: <glares at Kreikiri>
Kreikiri: WHAT!, you knew what you were in for when you hired me.
Devotion Emblazened Sheild
Prerquisite: Ardent Agis Bastion and 3 knight's mythos
When the Agios takes up a sheild of masterwork quality no better no worse they grant an sacred bonus to the shield based on their level. The shield gains a +1 sacred bonus the bonus increases by +1 at the 5th, 9th, 13th, and 17th levels.
PlZ peach ill be adding some advanced after work.
I ended up stalling out on the Luminarch (which I guess would have been more of a deconstructed paladin), but I can honestly say I didn't get much farther than the banner before slamming headlong into the question of how to use Light as the basis for everything. Got a few answers in the previous discussion thread but ultimately forgot about it. :smallredface:
I'm still occasionally working on the Aethenos, though I've lost contact with GreaserFish a long while back. No real progress in some time, but I am thinking on it!
Hah, on the subject of a Meatpocalypse, the Occassus had something similar going for it, though it was more limited in scope and started with merely augmenting willing or unconscious creatures into walking slabs of metal (aka Composite Plating), then to voltron into towers, then ultramegazord into fortresses, and then the last was to drag the whole thing to another plane aware from your enemies because screw this place everything is scary.
Not that some overlap is a bad thing, especially as it has different motivations and mechanics. The Occasus is very much a Mystic Chirurgeon, because surgeon is too modern. >.> I just have way too many negative aspects of healing and the fear of death in it so far. >.>
On the subject of abandoned projects, the Occasus is certainly not abandoned, I'm just very slow. I've probably posted the whole thing already in the last discussion thread, but never got enough input to push me very far along. Not ready to make a thread for it though, not by far.
The Occasus fears death and pain and isolation, so they do everything in their power to promote life and safety, even if that means stitching together your friends in both body and soul, grafting armor to their body so it can never be lost or stolen, and surrounding themselves with friends and subdued foes turned friends... which may not be conscious because they are the building blocks of your life palace.
Main mechanic is Mania, which is a number that represents the degradation of their sanity in their pursuits by choosing Manic mythos or using neutral Mythos in Manic ways. For example, the armor grafting Mythos is neutral, unless you use it on someone against their will.
The less paranoid Mythos include a line just for healing damage, stitching willing allies souls together to share healing between them, and other totally not creepy things I swear.
So, I'm currently working on four new Bellator mythos (yes Bellator is my favourite class, how could you guess?), and their a bit... different from the norm as their all intlinked with one another. Its a rather basic way of linking them together currently, but I want to make the bond stronger, and I'm hoping to grant them manifestations which can only be chosen if you have one or more of the other mythos... but I'm not completely sure what. So, does anyone have any suggestions/ideas?
Spoiler: Water of the WestWater of the West
[Exceptional]
This is a ‘Elements of the World’ mythos. Whenever you take an Elements of the World mythos, the other Elements of the World mythos climb a rank in mythos. (e.g. taking this mythos as an exceptional mythos will make all the other Elements of the World mythos become Fantastic mythos).
You gain the ability to perform trip attempts with any weapon, though you take a -4 penalty if you do. Whenever you successfully hit an opponent, you can make a free trip or disarm check, though at a -4 penalty.
At levels 6, 11 and 16. You gain a +2 bonus to trip and disarms checks.
Spoiler: Air of the NorthAir of the North
[Exceptional]
This is a ‘Elements of the World’ mythos. Whenever you take an Elements of the World mythos, the other Elements of the World mythos climb a rank in mythos. (e.g. taking this mythos as an exceptional mythos will make all the other Elements of the World mythos become Fantastic mythos).
Whenever you make an attack against an enemy, you may make an extra attack at your full-attack bonus. If you do, all attacks this round take a -4 penalty to attacks. At level 6, this penalty decreases by 2. At level 11, you can make an extra two attacks, but take the full -4 penalty if you do. At level 16, the penalty for both options decreases by 2.
Spoiler: Fire of the South
Fire of the South.
[Exceptional]
This is a ‘Elements of the World’ mythos. Whenever you take an Elements of the World mythos, the other Elements of the World mythos climb a rank in mythos. (e.g. taking this mythos as an exceptional mythos will make all the other Elements of the World mythos become Fantastic mythos).
Your weapons are treated as one size large for the amount of damage they can do. At level 6, you may add your 1/2 your strength modifier as a bonus to damage for all your attacks. At level 11, your weapons are treated as two sizes larger. At level 16, your weapons are treated as three sizes larger, and you can add your full strength modifier for all your attacks.
Spoiler: Earth of the EastEarth of the East
[Exceptional]
This is a ‘Elements of the World’ mythos. Whenever you take an Elements of the World mythos, the other Elements of the World mythos climb a rank in mythos. (e.g. taking this mythos as an exceptional mythos will make all the other Elements of the World mythos become Fantastic mythos).
You may add your strength modifier to your armour class, up to a total of Bellator level. At levels 6, 11 and 16, you also gain an additional +2 untyped bonus to your armour class. At level 20, you may add your full strength modifier to your armour class, even if it exceeds your Bellator level.
Extra attacks is useful I admit, which is why its got a bigger attack penalty than the norm. As for taking just Wind and not the others? Well, I need suggestions of manifestations that give you very strong reasons to take the others. Maybe a Wind/Fire one, that lets you do more damage for each successful hit?
And wada mean, what's the story?
Epithymia Excellency GO!
Spoiler: ExcellencySifting Through the Horde
Prerequisites: -
When looking at an object you instinctively know it's rough GP value to it's largest integer. For example, you were looking at an object worth 12,300 GP, you would know it was worth roughly 10,000 GP. An item that was worth 192,500 GP would ping as being worth around 200,000 GP. You are still well aware that this is a rough estimate, so Appraise checks will still be required to find out it's actual value.
This ability functions on objects you've never seen before, an object someone is trying to deceive you into believing is more valuable (A green glass bauble, for example, would ping as being almost worthless despite how much you believe it to be an Emerald), illusionary treasure (Wouldn't even ping) or other such objects.
Additionally, when looking at a large "chunk" of treasure (Such as a Dragon's Horde or a large, well filled vault) you instinctively gravitate towards the most valuable portions, even if you can't physically see the valuables.
This ability assumes that the Epithymia primarily deals in Gold Pieces, but if you find yourself in a place that uses something else as currency (Such as a lower plane that deals in Souls), your instincts acclimatise to this alternate currency after 24 Hours.
I love it! I love the Epithymia intro too but I didn't have an account at the time. I find the nearest integer mechanism very creative. The player won't know if it's more or less but will have a rough idea. Perfect.
My only concern, please explain how it interacts with illusions with a little more clarity. By my reading, if a naked person used an illusion of clothes, it'd be a no save illusion penetration. This could have unforseen implications stronger than you'd want for an Excellency. Certain abilities/spells may at least call for a caster level check against something appropriate to the Epithymia. At least personally, I hate the binary nature of True Seeing and spells I'm general.
Also, I know it's very WiP but can you create an Epithymia thread? I have a lot of ideas. In addition, I've been lurking this forum and minmax for many years and have a large collection of well done rogue-like base and prestige classes. I'd like a thread to post links to them, highlight their unique abilities and discuss how they can become inspiration for Epithymia mythos and class features.
Final thought, since you and (int) darkness are developing thematically different mythos rogues, I'd suggest you collaborate with him on mythos that work mechanically for both classes. Since this is all for free, neither of you should feel guilty or uncreative for having overlapping mythos despite taking the mythic rogue in different directions. I'm not a mythos expert but I do consider myself well-versed in rogue lore and plan on providing feedback for both of you.
Best,
-Mk
While I don't want to put words in Seventeen's mouth, I'm pretty sure what is meant by 'what's the story' is 'what is the fluff'? I also think the attack penalty is pretty small, but I'm not that good at balance myself.
For my own part, I'd like to know why does the no-frills Bellator have a set of mythos based on elemental imagery? Or at least I'm assuming as much from the names. To compare, while the Olethrofex has an elemental mythos in Necrotic Phantasmagoria Pulse, the elements have an tainted by the forces of death.
-2 to all attacks for an extra attack is actually the standard (looking at flurry of blows). Admittedly, Slasher Flurry, which does the same is a -5 penalty, but that's from a feat. -4 is actually double the norm. Though it does go down to -2 at the end, it is the Bellator after all, your just a little bit beyond.
As for the fluff? Well, the Bellator is taking inspiration from the Elements to improve his fighting style. Learning how to improve his combat ability from the most primal of forces. The Bellator is the fighter exalted, so he should be able to learn from forces such as the elements, don't you agree?
Not as you have it here, no. Those are more what you'd expect from a Kathados mythos. Admittedly, I don't read most of the mythos for the most uninteresting mythos class to me, but generally they deal with the Bellator's supernal skill. You currently just have 'Element + Direction'. Those names could work as manifestations or mythos for the Kathados, not the Bellator.
You are free to disagree with me, and I can't make you change anything, but this is what I think.
I am going to disagree completely. The Kathados draws power completely and utterly from the elements. The Bellator will be studying the elements and using what he's learned to advanced his combat ability. Two entirely different things. One is supernatural, one isn't.