Huh. That's odd... Still, we've been prying with a crowbar with two beefy chicas. Not sure what that says about the size of rodents this place employs...
East! That is, uh.... Left.
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Creatures:
Perception [roll0]
Initiative [roll1]
Calathon:
Knowledge(Nature) [roll2]
Initiative
Calathon [roll3]
Vershab [roll4]
Grekka [roll5]
Lehasti [roll6]
In case it was not fully clear, here's a description of how initiative works here.
Both Calathon and the solifugids failed their Perception rolls, so there is no surprise round.
Then, inititative is rolled. Calathon and Vershab beat the creatures, but Lehasti and Grekka fell behind. Therefore the order of action is as follows:
Round 1
- First, Calathon and Vershab in any order.
- Then, the solifugids.
Round 2
- The group, in any order.
- Then, the solifugids.
Round 3, etc.
Note: On the face of it, it looks like Grekka and Lehasti miss an entire round, but this is only a matter of presentation. In regular play, they would go at the end of round 1, then Vershab and Calathon would go at the beginning of round 2. All I'm doing here is conflating the end of round 1 with the beginning of round 2 and calling that "round 2". But in effect, there's no action lost.
Once the order of action is established, I'm ignoring the rolls: you can post in any order when it's the group's turn. This way, we aren't waiting for each other. I will resolve actions in the order of posting, unless you instruct me otherwise: You can post to indicate your action will wait until after somebody else has acted, or any more complex set of conditions as you see fit. By default, I'll resolve ambiguous cases in the group's favor anyway.
We have done this kind of thing before in other games. It makes life so much easier.
I apologize for taking so long to respond with my combat actions. I got caught up at work teaching all day and then afterwards doing some sightseeing. There's a gorgeous set of waterfalls very close to the company's offices here, so I took a very scenic stroll. It was quite nice! Definitely a nice break from the endless white snow in Boston :)
Don't! RL has priority.
Technically, cover doesn't give you a penalty. It gives a bonus to AC, which boils down to the same thing. But please don't substract from your roll, just to make sure it doesn't get counted twice. Also, I recommend that you don't make assumptions regarding the monsters' AC, even after you made the Knowledge roll. You might get nasty surprises (not in this case though).
The solifugids are not tall enough to be visible behind the altar, so they also have concealment.
[roll0] - that's still a hit!
Ref saves
[roll1]
[roll2]
Last thing: As it evolves over time, can you please record the DC of the bomb Ref save on your sheet. Thanks!
DarkOne: Last round, both creatures had cover from you, provided by your comrades. This round, one of them has cover from Calathon, the other hasn't. Both are in melee, however, so your chances aren't great.
Then of course, with rolls of 5 and 3 on the die, cover doesn't matter much :smallsigh:
CleverDragon: Throw Anything gets you a +1 on attack with splash weapons, so your total bonus with Point Blank Shot is +6. I found that because I'm building an alchemist for another game right now.
Stealth [roll0]
Initiative [roll1]
Initiative
Calathon [roll2]
Vershab [roll3]
Grekka [roll4]
Lehasti [roll5]
Sorry for the lack of clarity here. I had anticipated that the monster would surprise Grekka, and the initiative rolls were planned for that case. Since she had seen it, you didn't have to begin combat - sorry if the presence of the init rolls made you think you had to.
Anyway, now that combat has been joined, your intiative is clearly superior in this case. I lack time to give you a plan, but the thing is Large, using up the entire width of the stairs. Two of you (the usual suspects) can fight it in melee.
Kowledge(The Planes) [roll0]
EDIT: There will be no need for a plan. When flat-footed against the entire group, a lone monster, even a strong one, doesn't stnad much of a chance.
Knowledge(Engineering)
Calathon [roll0]
Vershab [roll1]
Initiative
Calathon [roll0]
Vershab [roll1]
Grekka [roll2]
Lehasti [roll3]
Beetles [roll4]
Know - Nature: [roll0] on the beetles (is it Ringo??) :smallcool:
Attack rolls for Grekka
[roll0] damage [roll1]
Re-doing botched rolls for the beetles
[roll0] damage [roll1]
[roll2] damage [roll3]
I'm gonna estimate F7 for Lehasti while Grekka goes the other way to C7ish?
Lehasti F7, OK. I'll let Farmerbink decide the exact square for Grekka. How about Vershab and Calathon?
C7 sounds good. I'm just about to begin another round of house hunting, so I'm probably out of pocket until this evening at this point.
I'm not going to add an IC post for this, but: So far, nothing happens. Your move.
@ DarkOne: Lehasti is in F7, plase have Vershab pick another square. You can't get a good enough reading without touching the object, so I understand you're now waiting for the trap expert to determine danger.
Calathon's move.
How about C7? Will that work?
:facepalm:
Of course you'd do that to me, silly forum dice roller! OK G, bring on the traps that inevitably spring! (gulp) :smallannoyed:
Alright, G6 is my final answer. :smallcool:
Dice noise
[roll0]
Calathon [roll1]
Vershab [roll2]
Grekka [roll3]
Lehasti [roll4]
Announcement: Tomorrow I will be traveling to Asia for work. I'll likely post nothing for at least 24 hours, and for the following week my posts will be rare and at odd times, since I will spend a lot of time in transportation. Please expect a bit of a slowdown in this game.
@ FarmerBink - I had forgotten the Shield of Faith, now duly noted.
Hit points current tally (if I'm not mistaken)
Calathon 2/8
Vershab 4/8
Grekka 11/14
Lehasti 6/12
Sadly, you are correct about my HP. And, of course, in grand alchemist style, I miss the melee attack, and yet roll max damage. Ah well...let's hope I survive the next barrage!! I was considering taking my mutagen, but it seems unclear whether it triggers an AoO or not. (The rules don't call for one RAW, but if it's anything like drinking a potion, it would. Though, I have in my mind that Calathon's mutagens are more like a syringe that he stabs into his arm/chest/neck, but I imagine the actions would still provoke an AoO.
Ruling on that, G?:smallsmile:
I'll rule that drinking a mutagen or extract is the same as drinking a potion in every respect (exception: Accelerated Drinker doesn't work, as mentioned in the FAQ).
In further bad news: Hardness works against every type of damage, so Vershab's acid can't do squat. Besides, I just found that energy attacks do half damage to most objects. The rule allows for a bit of leeway, so I'll say that fire does full damage to the sarcophagus since it's made primarily of wood.
EDIT:
@JWallyR: I would use your earlier posted rolls; please don't post rolls twice, I'll generally use the first set in that case and discard the second (so next round you can roll afresh). In this particular case, well... not much of a difference...
EDIT2: Lehasti wasn't able to take that 5-ft step. You can't move diagonally past a corner (even by taking a 5-foot step).