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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1129
Spoiler
Show
Thrown Weapons: Daggers, clubs, shortspears, spears, darts,
javelins, throwing axes, light hammers, tridents, shuriken, and nets
are thrown weapons. The wielder applies his or her Strength modifier
to damage dealt by thrown weapons (except for splash weapons,
such as a vial of acid; see Throw Splash Weapon, page 158).
It is possible to throw a weapon that isn’t designed to be thrown
(that is, a melee weapon that doesn’t have a numeric entry in the
Range Increment column on Table 7–5), but a character who does so
takes a –4 penalty on the attack roll. Throwing a light or one-handed
weapon is a standard action, while throwing a two-handed weapon is
a full-round action. Regardless of the type of weapon, such an attack
scores a threat (a possible critical hit) only on a natural roll of 20 and
deals double damage on a critical hit. Such a weapon has a range
increment of 10 feet.
My question is basically this: Is throwing a spear a standard action or a full-round action? It seems like everything in the second paragraph is for weapons that are not designed to be thrown. But a spear is designed to be thrown.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1129
A spear, like most every non-improvised weapon, uses an attack. You can take an attack as a standard action, or (with BAB of +6 or higher) multiple attacks as part of a full attack action. The weapon itself does not dictate the action used; instead it's a player choice.
The rules for improvised thrown weapons (i.e., melee weapons not designed for throwing) have no bearing on how you make normal ranged attacks.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Andezzar
Q 1125
What skill would be needed to write a watertight contract? Is it Craft: Contract or Profession: Lawyer or something else altogether?
There's no such thing as a watertight contract. If you really need a contract with the fewest and smallest loopholes, I suggest consulting a kolyarut; contracts are kinda their thing.
Q 1130: What happens to the spells scribed in a Boccob's Blessed Book if it gets disjoined?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1131
If you successfully Sunder a weapon, can you then cleave?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Roto
Q 1131
If you successfully Sunder a weapon, can you then cleave?
Not normally. Succesfully sundering a weapon isn't usually dropping a creature and consequently doesn't trigger a cleave attempt.
If the sundered item is an intelligent item, it gets a bit fuzzy, and the feat combat-brute in complete warrior specifically allows you to attack the wielder after sundering his item at the same attack bonus.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1130 Ask the DM.
A Boccob's Blessed Book is only 1" thick, so it can't hold more than about 100 pages without magic. That means that at least 90% of the pages are gone forever after Mordenkainen's Disjunction. It's going to take DM adjudication in every such case, deciding if 10% of the pages survive, and if so which ones. (The simple answer, of course, would be to decide that none of the pages survived.)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Curmudgeon
A 1127
I don't see how the reference to
Aristocrat ties into this question, though; that NPC class has no special 1st level requirements.
He means you can't take a level in Aristocrat unless it's your first character level. Aristocrats are born, not made.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
willpell
He means you can't take a level in Aristocrat unless it's your first character level. Aristocrats are born, not made.
Can you cite a page on that, because I can't find that rule anywhere. Furthermore, there's plenty of ways for Aristocrats to be made (and a lot of them got/get used IRL).
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
NeedsAnswersNao
Q 1116:
Can a creature augment a PLA from its own power points if it purposely wanted to drain its reservoir of PP from a psionic class, assuming it didn't break the manifestor level cap?
Bump from last page
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Lord_Gareth
Can you cite a page on that, because I can't find that rule anywhere. Furthermore, there's plenty of ways for Aristocrats to be made (and a lot of them got/get used IRL).
It's right on page 108 where the Aristocrat is described. Second paragraph, right before "Hit Die: D8."
A116: No.
EPH page 184:
Quote:
When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC. However, the creature does not actually spend power points for its psi-like abilities.
So you're already at the manifester level, and you "do not" (rather than "need not", which is what it says in chapter 4) spend power points.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1120 clarification
A druid's animal companion does not use the standard creature advancement rules at all - it solely receives the gains listed under Animal Companions and it never changes size.
This also applies to familiars (obviously they advance as familiars not animal companions).
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1132
Do Touch Spells conveyed with a Duskblade's Arcane Channeling benefit from any improved Threat Range of the weapon (e.g. a Keen Scimitar), or do they still only score a threat on a 20?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Firechanter
Q 1132
Do Touch Spells conveyed with a Duskblade's Arcane Channeling benefit from any improved Threat Range of the weapon (e.g. a Keen Scimitar), or do they still only score a threat on a 20?
Was just going to ask this!
Q1133
Do Spells that have a permanent length work in antimagic fields.
Wall of stone?
Curse?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1133: No. From the SRD
Quote:
Originally Posted by Duration
Instantaneous
The spell energy comes and goes the instant the spell is cast, though the consequences might be long-lasting.
Permanent
The energy remains as long as the effect does. This means the spell is vulnerable to dispel magic.
You want an instantaneous duration spell for AMF work, such as Wall of Stone.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1134
A flat-footed character with uncanny dodge obviously retains his DEX bonus to AC vs. a sneak attacker, but can this attacker if he hits add the sneak attack dice to his weapon damage? At least from the perspective of the target this is not a situation where it "would be denied a Dexterity bonus to AC".
Q 1135 Maybe third time is the charm:
Is the CON damage from a charge attack with a valorous wounding weapon doubled?
Repost Time
Quote:
Originally Posted by
Andezzar
Q 1104
If a Mindblank spell is cast on a character with the Craven feat, can he still use that feat?
What happens if the spell is Protection from Alignment instead and the character tries to sneak attack those he is protected from?
Quote:
Originally Posted by
Andezzar
Q 1114
The description of the fiendish summoning specialist (Planar handbook p. 39) implies that you can exchange creatures on the lists for Summon Monster I-IX. Where is that rule?
Quote:
Originally Posted by
Andezzar
Q 1123
Besides through the description of individual creatures and the rules in Unearthed Arcana, what ways are there to replace/add creatures to a caster's Summon Monster spells?
I could really use an answer to Q 1114 and 1123 for tomorrow's game. Thanks in advance.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1134: This question was raised in "The Art of Kidney Harvesting" a few days ago. Please see post 19 by Bow Street Hunter for the FAQ reference, quoted below.
Quote:
Originally Posted by 3.5 Main FAQ
Q. Since uncanny dodge doesn't prevent you from being flat-footed, does that mean that a rogue can use sneak attack against a flat-footed character who has uncanny dodge?
A. No. Rogues don’t get to use sneak attack because a target is flat-footed, they get to use sneak attack because the target is denied its Dexterity bonus to AC (italics added), which is a normal side effect of being flat-footed. A barbarian (or any other character) with uncanny dodge retains his Dexterity bonus to AC when flat-footed or struck by an invisible attacker. Therefore, being flat-footed doesn’t render a foe vulnerable to enemy sneak attack.
A 1114 / 1123: Unfortunately you have to scour the books to find the substitutions. For example, in MM3 the Arrow Demon has the following text:
Quote:
An evil spellcaster who knows the summon monster VII spell can choose to permanently remove the babau from the list of creatures that he can summon (either with summon monster VII or with higher level summoning spells). If he does so, he can replace the babau with the arrow demon, adding it to the list of creatures that he can summon with the spell.
MM4 and MM5 have a convenient list in the index of monsters that can be exchanged in a similar manner, but the exact changes are in the text of each monster entry. I recommend this thread for your reading enjoyment.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A1123
I know that quite a few creatures in various monster manuals and similar books say something like "a caster with access to Summon Monster X may exchange one of its creatures for a this". I know of no systemic method or collection of such creatures.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Re: A1123
So there is no way to replace all the celestial animals with fiendish ones of the same kind, right?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Andezzar
Re: A1123
So there is no way to replace all the celestial animals with fiendish ones of the same kind, right?
Not that I know of. Careful review of the Summoner's Handbook and all of its links may provide a way.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1136
Can the casting of a Chameleon (Races of Destiny) be advanced by prestige classes that advance spellcasting?
Q 1137
Does a Cleric 1/Paladin 4 get 3+CHA uses of Turn Undead, or 6+(2xCHA)?
Q 1138
Do Illumians (Races of Destiny) qualify for the Human Paragon class (Unearthed Arcana)?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1139
Can a greatsword and armor spikes both be used in the same full attack with the Two Weapon Fighting feat? As in, the greatsword used two-handed?
If so, what are the total attack penalties?
How about a longsword and a heavy shield, where the shield is not used as a weapon, but the armor spikes are?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1139: Yes, with appropriate penalties.
Two weapon fighting has penalties applied to the attack rolls, for a Greatsword (2-handed weapon) and armor spikes (a light weapon), the penalties for two-weapon fighting are -4 with the primary hand (or primary weapon, presumably the greatsword) and -8 with the off-hand weapon (presumably the armor spikes) without the Two-Weapon Fighting Feat, or -2/-2 with the feat.
These penalties are applied to your normal attack bonus (BAB, Str bonus, other bonuses as applicable)
The same penalties are applied in the second case, as the longsword is not a light weapon.
EDIT: willpell, sorry for edit-ninja-ing you. I didn't want to post twice in a row with different answers, I was editing when you posted.
2nd EDIT: Thanks, Lateral. Brain froze up there.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q1140:
One of my players posed this question, and my brain is starting to hurt from all the player questions. Help me out. Is this legal by RAW?:
Quote:
I also need a ruling on Linked Power.
Relevant Quote:
Quote:
The linked power is automatically targeted on the same area or target as the power you manifest in this round (if the power you manifest this round has no area or target, choose an area or target in this round for the linked power to affect in the next round). If the same creature is targeted by both powers, the target experiences all the effects of both powers individually and receives a saving throw (if applicable) for each.
The combo would be energy ray and defensive precognition, my interpretation is that if I linked Energy Ray to Defensive Precognition the combo would fail as the targets are different (Defensive Precognition is target:you). I thought I would check to be sure.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1139 Dispute:
The offhand weapon (the Armor Spikes) are a light weapon, so the penalties with TWF are -2/-2 rather than -4/-4.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Kelb_Panthera
Quote:
Originally Posted by
Roto
Q 1131
If you successfully Sunder a weapon, can you then cleave?
Not normally. Succesfully sundering a weapon isn't usually dropping a creature and consequently doesn't trigger a cleave attempt.
If the sundered item is an intelligent item, it gets a bit fuzzy, and the feat combat-brute in complete warrior specifically allows you to attack the wielder after sundering his item at the same attack bonus.
What about the reverse? Can I go from killing an enemy to sundering a nearby enemy's gear via cleave?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1137
Cleric and Paladin undead turning are separate. That means a Cleric 1/Paladin 4 gets turn undead attempts from both classes [2x (3 + CHA mod)], but the character's levels from the two classes do not combine to determine the maximum HD of undead affected.
I missed the special case. See KillianHawkeye's correction, below.
A 1138 No.
Human Paragon is a racial paragon class. Only members of the specified race qualify.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1141
What kind of action does it take to use a bag of caltrops? Would it provoke an AoO, and can it be performed while moving/running?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1141: Move action(s); yes; no.
Retrieving a stored item, like a bag of caltrops, takes a move action and provokes an AoO in the process. Once you have the caltrops in hand, manipulating the bag requires another move action.
Quote:
In most cases, moving or manipulating an item is a move action.
Unless the rules explicitly allow it, you cannot combine two different actions (move action to hustle, and another move action to empty a bag of caltrops), and running is a full-round action all by itself so it doesn't allow any time for dumping caltrops. You will have to either strew the caltrops and then move, or move and then strew the caltrops.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1137 correction
Turn Undead from multiple classes are the same ability. You get 3 + Cha uses. Your levels in the classes stack to determine your effectiveness.
Quote:
Originally Posted by SRD - Multiclassing
In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q1142 Can an object made of Riverine (Stormwrack) be animated with the Animate Objects spell?