Heh.
Sorry about that. I too get a bit carried away at times.:smallredface:
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Round 4
Main Phase
The minotaur picks Almighty Salmon! It swings its huge axe... but it is blocked by Fleeing Coward! Almighty Salmon retaliates, but the minotaur is able to dodge!
Calamity strikes the minotaur in a vital spot, causing bleeding and 3 damage! Dr Bath strikes it on the same spot with his palm for another 3 damage! Khaldan attacks it too, but his weapon ineffectively hits only tough hide! Orzel palmstrikes for 3 damage! Fredricus swings powerfully, connecting and chopping off its left arm for 8 damage! Meynolds, not one to be outdone, dismembers it too, separating its right arm from its body for another 8 damage! The minotaur was holding the axe in its... right arm! Meynolds quickly snatches the axe!
SpoilerMinotaur Axe [passive]: This axe looks crude, but it is good at what it does (e.g. cleaving the skulls of one's foes). Whenever you wield the Minotaur Axe, you gain Damage+, but lose Attack-, as you are not a minotaur and are unaccustomed to such a large, unwieldy weapon.
Captain van der Decken and Streakster both cure themselves (by 1 life and 2 lives, respectively). Fleeing Coward enhances his teammate's weapon. GoC raises a zombie from Jagg's corpse.
Kasz gets mauled!
{table]Player|Psi|DPs|Lives|Effects
Almighty Salmon|1d6|5|5|Metaphysical Weapon
Fleeing Coward|1d4|5|4|
Fredricus|1d6|3|3|No shouts until R5
Captain van der Decken|1d6|3|6|Cannot be affected by Cure Wounds until R8
Kasz|1d6|0|3|
Khaldan|1d6|8|3|
Castaras|1d6|5|3|Go for the Eyes!
Heretic|1d6|0|4|
Streakster|1d6|4|6|Cannot be affected by Cure Wounds until R8
GoC|1d6|3|6|Metaphysical Weapon; Cannot be affected by Cure Wounds until R6
Jagg|1d2|5|0|DEAD; undead (GoC); 20 hp
Raiser_B1ade|1d8|5|0|DEAD
Eldritch Knight|1d6|0|3|
Orzel|1d8|0|5|
Dr Bath|1d6|5|4|
Calamity|1d6|5|4|
Meynolds|1d6|0|6|[/table]Announcer: Poor minotaur. I hope the PETM doesn't find out about this... Anyway, folks, it looks like... Meynolds, got the axe! Big surprise, there.
Nect round is on Monday!
Ah nutbunnies, early American Friday not later. The lions have teeth! Oh dear god the teeth!
I Raise Raiser!
And Shield Streakster.
My zombie sits around and looks intimidating.
My zombie attacks Khaldan.
hits GoC and jaggs dead body with Holy strike
Fight defensivly
Charge! on GoC, Jagg, Meynolds, and me.
Inflict Wounds on Khaldan.
Shield GoC
Power is Yours: Almighty Salmon, Dr. Bath, Calamity, Heretic, Castaras
Shield Other: Almighty Salmon
Metaphysical Weapon: Self
Think carefuly about that.
If you Empower an Inflict you won't have any DP left for emergencies.
It may not be worth it depending on how much of a threat you think Khaldan is.
EDIT: Why don't you give the Charge! to Meynolds too? It's nice to have allies.:smallcool:
Shield Other: Fleeing Coward
Whirlwind Attack
Whirlwind Attack
Overchannel Mindthrust Kasz
Cull the fragile and weak!
Meynolds pulls out the Minotaur's Axe and, in a frenzy, leaps at Khaldan!
Dr. Bath's Actions:
Shield Other Calamity
Whirlwind Attack
Sending in my actions now.
Captain van der Decken's actions:
Shield body Fredricus
Cure(1) Fredricus
BRAINS!!!!!
Grr Argh.
Round 5
Shouts:
Streakster orders GoC, Jagg's recently-animated body, and Meynolds, and himself too, to charge!
Fleeing Coward bestows his power upon Almighty Salmon, Dr Bath, Calamity, Heretic, and Castaras!
Pre-Main Phase:
Streakster opens up wounds on Khaldan with a touch!
Zombiejagg groans and scratches at Khaldan for 2 damage!
Meynolds raises the Minotaur Axe high and charges across the arena thunderously, but he trips on a rock and falls on his face just before Khaldan!
GoCraisesersRaisersraisersesRaisesresesraises Raiser! (Incidentally, as what type of undead? No statistical reason, purely for flavor purposes.)
Khaldan's wound seems not to be infected...
Main Phase:
Kasz drops down on GoC after he completes his unholy ritual and, though Streakster tries to protect his teammate, KO's GoC with a sap for 6 damage!
Heretic cuts into soft Zombiejagg flesh for 8 damage!
Orzel blows Kasz's mind! He takes 4 damage for overchanneling!
Fredricus joins in, striking at Kasz, but his slash is turned into merely a minor scratch!
Fleeing Coward generates a Metaphysical Weapon for himself!
Captain van der Decken cures some of Fredricus' wounds!
GoC resists the damage! Orzel reels from the mental strain!
No one is mauled! (Shock, awe, etc.)
{table]Player|Psi|DPs|Lives|Effects
Almighty Salmon|1d6|5|5|Metaphysical Weapon; The Power Is Yours! (positive)
Fleeing Coward|1d4|5|4|The Power Is Yours! (negative); Metaphysical Weapon
Fredricus|1d6|3|4|Cannot be affected by Cure Wounds until R9
Captain van der Decken|1d6|1|6|Cannot be affected by Cure Wounds until R8
Kasz|1d6|0|2|
Khaldan|1d6|8|2|Cannot be affected by Inflict Wounds until R9
Castaras|1d6|5|3|Go for the Eyes!; The Power Is Yours! (positive)
Heretic|1d6|0|4|The Power Is Yours! (positive)
Streakster|1d6|2|6|Cannot be affected by Cure Wounds until R8
GoC|1d6|1|6|Metaphysical Weapon; Cannot be affected by Cure Wounds until R6; Stunned until R6
Jagg|1d2|5|0|DEAD; undead (GoC); 12 hp
Raiser_B1ade|1d8|5|0|DEAD; undead (GoC); 20 hp
Eldritch Knight|1d6|0|3|
Orzel|1d6|0|4|
Dr Bath|1d6|5|4|The Power Is Yours! (positive)
Calamity|1d6|5|4|The Power Is Yours! (positive)
Meynolds|1d6|0|6|[/table]Announcer: Now the whole of Team Black is under GoC's sway! Hmm... I think we need to spice things up, a little! Send in the Ungerladon!
A massive gate slowly rises, and out of it steps a massive creature with massive teeth, massive claws, a massive tail, and a massive shell covering its back.
The Ungerladon
1d8 attack, 1d12 damage, 1d6 defense, 1d8 vitality, 1d6 psi, 3 lives
Whirlwind Attack
Fortitude
Massive Shell (reduces damage from all sources by 1)
Each round, the Ungerladon attacks a random target from a list of people who attacked it in last round. If no one attacked it, the list includes all players and/or creatures. If more than 3 people attack it, it uses its massive tail to attack all those people instead of a random target.
Ride 'Em [stance]: Roll Attack against the Ungerladon's Attack. If you exceed it, it cannot attack you on that round. Also, if you are successful, you may only affect (e.g. attack, heal, etc) the Ungerladon and other players who are Riding as well; and no player who is not Riding may affect you.
If you fail this roll, you take 4 damage.
Wednesday! The next round is on Wednesday.
Streakster was shielding me.
Shouldn't that make my defence 1d12?
EDIT: Oh yeah, Raiser is a Ghoul.
Huh. So he was. Rerolling.
In the future, please repost your changes, people
.. i wish i could get an attack off..
holy smite jagg and raiser blades dead body.
When is next round? Tomorrow or the day after?
Can you sprint away from the Ungerladon?
Actions to come later.
Just a side note, but back in round one when I used Go for the Eyes, I assumed that it affected me as well.
Your call, but I originally intended to use it on both Castaras and myself. I'm not sure if I was clear enough before. Your call, Abardam.
@Heretic: D'oh. Well, I don't know. You could just use it again. (As before, please repost changes people.)
@Dr Bath: Yes you can
@Fredricus: Wednesday
Shield other Salmon
Iron Palm Raiser_Blade the ghoul
Shield Other Fleeing Coward
Attack Raiser B1ade
Umm... guys?:smallconfused:
Raiser and Jagg are dead...
I Shield Streakster
The zombies attack Khaldan.
Streakster shields Raiser and attacks Kasz.
"Braaaains..."
Shield body Fredricus, Expertise and attack Khaldan.
... wow, i feel the hate..
Lucky-vitality
fight defensivly
holy smite ze zomebies(raiser blade and jagg)