Also, the coins do help you... they hold out an arm and throw you towards the ceiling, which I will assume you grab a hold of to avoid falling.
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Yay, once on the ceiling I will try to get a good solid hold and Draw my axe, ready to drop on whatever is coming.
Melk
"Well, if the coins are going to be this way, maybe someone should melt them down? Does anyone have a fire breath attack or something fire related?"
Melk looks around at his companions.
Vitis' Invisibility fades as he torches the pile of coins, carefully positioning to not hit any of his friends.
SpoilerThose really close (15 ft cone) take 240, farther take 120 (60 ft cone).
Upon hearing that and feeling the heat, the coins restack... taking on a humanoid shape. The coin-being begins to hold up its hands in an attempt to look innocent while slowly backing away.
Seeing the coins act this way, Vitis lowers his cannon slightly. He then cast's Detect magic and focuses on the humanoid pile of coins through his monocle.
SpoilerIf I can do this for a minute, I get a free identify on the target (the humanoid coin thing).
Khrom follows the group and rather than climb, he flys upwards.
Vitis regards the pile of coins with a hint of confusion, but mostly curiosity. "Huh, it's people." He then gives it a burst of healing. " I don't suppose you're willing to talk to us?"
The stone casts message to anyone on the ground, not paying attention.
"Gebronis, if you can't hear the loud flap of it's wings, a dragon is coming. The Stone suggests you get your **** together, stop messing with the candy ass animated coins, and get ready for a breath weapon. Spread out!"
SHAKE
in giantish Stealth is highly over-rated. Now, if you want a cut of the treasure once we deal with the dragon, I suggest you get ready to do your part.
"Mostly true, but we can get away with it. Now, let's get you ready." Says Vitis, as he begins buffing the swarmshifter.
Spoilersame pile of spells everyone else got.
You! Pile of coins! What are you going to do to kill the dragon? crush it under your weight? pathetic!
He then pulls out alchemists fire made from his Fire Artisan ability. Passing them out to anyone with a melee weapon.
He also applys it to his body and falchion.
Once applied, the fire lasts for 27 rounds. Anyone hit takes 14d6 damage that round and another 14d6 every round from then on unless they make a DC 37 reflex save or spend a full-round action to put the fire out.
Fire Artisan:At 2nd level, the Fire Giant develops a natural knack on how to develop volatile substances to set things on fire. Once per day, with one hour of work and mundane materials at hand (no pratical cost), it may craft a number of Alchemist's fire equal to his Con modifier x HD. Those alchemist's fire become useless in 24 hours due to their cheap nature, unless the Fire Giant is willing to spend 25 GP per flask for higher quality materials, in wich case they're permanent. They deal 1d6 fire damage for every 2 HD of the giant (both on the first and second turn), plus 1 fire damage per 2 HD as splash damage, and the save DC is 10+1/2HD+Con modifier.
Instead of throwing them at an oponent, the Fire Giant may splash them over a metal/rock weapon he wields as a move action. In that case the weapon is wreathed in flames, dealing an extra 1d6 fire damage per hit for every 2HD. The flames on the weapon last 1 round per HD, and oponents struck by it catch fire as if hit by an Alchemist's fire crafted by the giant (only one round of burning).
Oponents who caught fire and are trying to use a spell/SLA power must suceed on a Concentration check with DC 15+Damage dealt by the burning to suceed.
At 8 HD the fire from these abilities keeps burning indefenetely untill they're put out as a fullround action and a sucessful reflex save.
You all have no clue who or what you're dealing with here do you?
SHIVER, SHAKE
Shiver and Shake stay well clear of the alchemist fire and any weapon that is covered in it. They prepare for the incoming ?dragon?
"Doesn't matter what it is, I'll kill it, myself if I have to," Sgrag says from his perch in the ceiling.
Well... I just thought I ought to tell you that the fire... will be useless, as Red Dragons are immune.
Melk
Melk will keep his sword drawn and ready himself to rage if the enemy uses a fire-related attack against him... Or if he is going to caught up in on of his ally's flame-based attacks.
Hearing that, the stone assumes the flames blessing stance, making him immune to fire
The cave shakes as a large explosion is heard deeper within the cave.
He looks at you... Ha ha, it's good to see that you have a sense of humor. He then cracks EVERY joint in his body By the way, name's John. Would any of you mind if I brightened it up in here?
There is another loud explosion from deeper in the cave, this time closer.
Melk
"Hmm, never fought a dragon before. Are the colored ones supposed to be the good ones or the evil ones? Either way, this should be an enlightening experience."
Melk's previous actions still stand.
The ones that look like metals are the good ones... the rest as far as I'm concerned are evil. He then takes an everburning torch out of his bag. My word... you're even uglier than you sound, except for you two. He points at Shiver and Shake.
SHIVER, SHAKE
Shiver and Shake do not break their concentration on whatever might be incoming, but both of them pose just a little.
The rest of you could learn something from him. He obviously has great taste.
"In that sense of the word, for a human, yes, but judging by his smell, his actual sense of taste is rather lacking. If he ends up traveling with us, I'd advise he never cooks."
Responds Vitis, Turning invisible and getting ready for the dragon.
Confused by what's taking the dragon so long, the stone flies into range of john and uses his gem of true seeing to see if he is actually a human, or if a dragon is messing with them. He remains invisible.
Edit: nix that. The range of the gem is 120ft and you said the ceiling was only 100 ft. The stone hardly needs to move.
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A very enjoyable read, interesting characters, nice conversations and wonderful roleplay. Keep it going. :-)
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