Sammael, reaching a distance he felt he could manage with his scope, found a nearby rock to post up on, kicking out the bipod of his 50 caliber sniper rifle for stability.
Hinderance cycles his assault rifle and lowers it back down beside his thigh. He bobs the spike grenade in his off hand with nervous energy, waiting for something to stick it to.
Tristan begins charging his laser as everyone hears the rumble of the inbound Phantom. You hear its plasma engines release their built-up pressure as it slows its approach. The red hum of the Spartan Laser filled the clearing, as what seemed like a lifetime passed.
And then it happened. The large purple vessel crested the wall, barely twenty feet above it. It looked like some sort of beetle with its rounded carapace hunched over and its pinched bow forming a shape reminiscent of mandibles. Finally, after an age, Tristan's red beam tore open the sky between his kneeling armor and the drop ship, missing the thing by a inch because of the evasive maneuvers of the pilot. He cursed as he started charging another shot, "Damnit!"
Hinderance hurls his explosive up with an audible effort, the bladed spikes of the thing sticking themselves directly into the grunt posted up on the turret. He squeals loudly, releasing his grip on the plasma cannon and grabs the handle of the grenade to remove it... to no avail. The explosion detonates, causing the Phantom to list and wobble as the screams of injured Covenant pour out of the ship, which begins immediately lowering itself towards the ground.
Spoiler
- Sammael is readying an action. When he has a clear shot, he will take it.
- Hinderance is likewise readying an action. When the dropship begins to lower, he will toss his grenade at the turret on the far side of where the rest of the team is.
- Tristan charging laser, waiting for target.
Rolls
Tristan's Shot:
[roll0] (To hit with laser)
[roll1] (Defensive Pilot check for Phantom)
[roll2] (Damage, if hit)
Hinderance's Grenade Toss:
[roll3] (To hit with spike)
[roll4] (Grunt Defense roll)
[roll5] (Reflex save for others inside)
[roll6] (Inner burst damage, if needed)
[roll7] (Outer burst damage, if needed)