Dohl's 3 shadows move forward to attack. They are hasted, and thus have 70' move and +1 to hit.
S1-2-3 Move to MNO9
Attack [roll0] for [roll1] str damage
Attack [roll2] for [roll3] str damage
Attack [roll4] for [roll5] str damage
Printable View
Dohl's 3 shadows move forward to attack. They are hasted, and thus have 70' move and +1 to hit.
S1-2-3 Move to MNO9
Attack [roll0] for [roll1] str damage
Attack [roll2] for [roll3] str damage
Attack [roll4] for [roll5] str damage
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Fire arrow at #6, as I think it might be one of the few things that wasn't attacked this round
[roll0]
Damage
[roll1]
Crit 20/x3
[roll2]
[roll3]
Effects ~
Pass my turn. Anything I can kill would be more useful Charmed or turned into a Shadow, and with my spells in play, I don't see any need to force them to die faster.
Party level 6. Cr 6. Battle 7. Rests left 2. Party wipes 3
Jack's lesser acid orb misses M (10) thanks to cover.
Owlbear skeleton 1 only hits M (10) once. M (10) is injured but does not die.
Owlbear skeleton kills M (3)
Skeletor kills M (8)
M (5) fails it's save versus mind thrust and dies.
Dohl's shadows have no valid target.
Razorbeck's arrow misses M (6) Please remove the arrow you won't be able to get it back.
It is Douglas's turn.
Spoiler: The map
http://i838.photobucket.com/albums/z...psevmsorip.png
The legend
Spoiler
http://i838.photobucket.com/albums/z...ps17b6988e.png Is JH's character
http://i838.photobucket.com/albums/z...ps4f82671b.png Is Duskranger's character.
http://i838.photobucket.com/albums/z...ps91c7cadf.png Is Fleshy.
http://i838.photobucket.com/albums/z...psff3accf2.png Is Douglas's character
http://i838.photobucket.com/albums/z...ps50b8551b.png Is Archmage's character
http://i838.photobucket.com/albums/z...ps487e3276.png Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
http://i838.photobucket.com/albums/z...ps9ba29296.png Is Thricedeadcat's character
http://i838.photobucket.com/albums/z...ps6ccda82f.png Is razorback's character.
http://i838.photobucket.com/albums/z...psda3e2aad.png Is Kingfrog's character.
http://i838.photobucket.com/albums/z...ps8de686d8.png meemas's character.
http://i838.photobucket.com/albums/z...pswoxdtw20.png Is Sgt.Suitable's
http://i838.photobucket.com/albums/z...pspt7rnkup.png Is dragon zombie
http://i838.photobucket.com/albums/z...pskrgk0skm.png Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
S (2+3+6+7) flying 80 feet up
M (2) flying 70 feet up.
M (3) flying 80 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =28
Meemas =27
Archmage =25 (1)
Kingfrog =21 (1)
Douglas =18
M (12) =17
Duskranger =14 (1)
M (1+10) =11
M (2) =10
M (6+7) =9
J-h =6
Razorbeck =6
Spoiler: Dm info (Never look)
Shocker lizard MM1 p224 Hp 13 (M2 hp 7), (M3 hp 1) (M5 hp 2) (m10 hp 3) AC 16 To 13 FF 14
Archmage's heart of water CL 9 lasts for 5352 rounds on his init.
Archmage's mage armor CL 9 lasts for 5353 rounds on his init.
Archmage's shield CL 9 lasts for 44 rounds on his init.
Archmage's resistance CL 9 lasts for 8 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4144 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14345 rounds on his init.
Kingfrog has force screen CL 6 on himself for 9 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 10 rounds on his init.
Kingfrog has fly CL 6 on himself for 11 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 33 rounds on his init.
Kingfrog has the evil blessing feat on himself for 1 rounds on his init.
Kingfrog has summon undead 3 for CL 7 for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5352 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5353 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4453 rounds on his init.
Douglas has mage armor CL 1 on himself for 554 rounds on his init.
J-h has entropic shield CL 6 on himself for 31 rounds on his init.
M (2+12) fail their saves versue Meemas stinking cloud.
M (1+2+5+6+8+12) fail their saves meemas's entangle for 60 rounds.
Gendithor heals [roll0],borrowscreates a bit of extra time to walk to D4, and shoots the two nearby wounded lizards.
Swift action: Lesser Celerity (3 PP) to gain a move action (daze negated by dragonmark)
Celerity: Move to D4. With Haste I've got more than enough speed to stay out of enemy reach on the way.
Full attack:
Attack M10: [roll1] Damage [roll2]
Attack M6: [roll3] Damage [roll4]
Status:
SpoilerPower points: 27/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 76/104
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, Lesser Celerity, 2 available
Unique spells level 3: Greater Magic Weapon, 3 available
Party level 6. Cr 6. Battle 7. Rests left 2. Party wipes 3
Douglas's arrows kill M (10)
M (12) fails to break free.
It is Duskranger's turn.
Spoiler: The map
http://i838.photobucket.com/albums/z...psdrifhxzw.png
The legend
Spoiler
http://i838.photobucket.com/albums/z...ps17b6988e.png Is JH's character
http://i838.photobucket.com/albums/z...ps4f82671b.png Is Duskranger's character.
http://i838.photobucket.com/albums/z...ps91c7cadf.png Is Fleshy.
http://i838.photobucket.com/albums/z...psff3accf2.png Is Douglas's character
http://i838.photobucket.com/albums/z...ps50b8551b.png Is Archmage's character
http://i838.photobucket.com/albums/z...ps487e3276.png Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
http://i838.photobucket.com/albums/z...ps9ba29296.png Is Thricedeadcat's character
http://i838.photobucket.com/albums/z...ps6ccda82f.png Is razorback's character.
http://i838.photobucket.com/albums/z...psda3e2aad.png Is Kingfrog's character.
http://i838.photobucket.com/albums/z...ps8de686d8.png meemas's character.
http://i838.photobucket.com/albums/z...pswoxdtw20.png Is Sgt.Suitable's
http://i838.photobucket.com/albums/z...pspt7rnkup.png Is dragon zombie
http://i838.photobucket.com/albums/z...pskrgk0skm.png Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
S (2+3+6+7) flying 80 feet up
M (2) flying 70 feet up.
M (3) flying 80 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =28
Meemas =27
Archmage =25 (1)
Kingfrog =21 (1)
Douglas =18
M (12) =17
Duskranger =14 (1)
M (1+10) =11
M (2) =10
M (6) =9
J-h =6
Razorbeck =6
Spoiler: Dm info (Never look)
Shocker lizard MM1 p224 Hp 13 (M2 hp 7), (M6 hp 8) AC 16 To 13 FF 14
Archmage's heart of water CL 9 lasts for 5352 rounds on his init.
Archmage's mage armor CL 9 lasts for 5353 rounds on his init.
Archmage's shield CL 9 lasts for 44 rounds on his init.
Archmage's resistance CL 9 lasts for 8 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4144 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14345 rounds on his init.
Kingfrog has force screen CL 6 on himself for 9 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 10 rounds on his init.
Kingfrog has fly CL 6 on himself for 11 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 33 rounds on his init.
Kingfrog has the evil blessing feat on himself for 1 rounds on his init.
Kingfrog has summon undead 3 for CL 7 for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5352 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5353 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4453 rounds on his init.
Douglas has mage armor CL 1 on himself for 554 rounds on his init.
J-h has entropic shield CL 6 on himself for 31 rounds on his init.
M (2+12) fail their saves versue Meemas stinking cloud.
M (1+2+5+6+8+12) fail their saves meemas's entangle for 60 rounds.
Kritk delays. Since he does not seem to be more usefull than other characters at this moment in time.
Party level 6. Cr 6. Battle 7. Rests left 2. Party wipes 3
M (1+2+6) fail to break free.
It is J-h, Razorbeck, Thricedeadcat, Meemas, Archmage, Kingfrog, and Douglas's turn.
Kingfrog's evil blessing fades.
Spoiler: The map
http://i838.photobucket.com/albums/z...psdrifhxzw.png
The legend
Spoiler
http://i838.photobucket.com/albums/z...ps17b6988e.png Is JH's character
http://i838.photobucket.com/albums/z...ps4f82671b.png Is Duskranger's character.
http://i838.photobucket.com/albums/z...ps91c7cadf.png Is Fleshy.
http://i838.photobucket.com/albums/z...psff3accf2.png Is Douglas's character
http://i838.photobucket.com/albums/z...ps50b8551b.png Is Archmage's character
http://i838.photobucket.com/albums/z...ps487e3276.png Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
http://i838.photobucket.com/albums/z...ps9ba29296.png Is Thricedeadcat's character
http://i838.photobucket.com/albums/z...ps6ccda82f.png Is razorback's character.
http://i838.photobucket.com/albums/z...psda3e2aad.png Is Kingfrog's character.
http://i838.photobucket.com/albums/z...ps8de686d8.png meemas's character.
http://i838.photobucket.com/albums/z...pswoxdtw20.png Is Sgt.Suitable's
http://i838.photobucket.com/albums/z...pspt7rnkup.png Is dragon zombie
http://i838.photobucket.com/albums/z...pskrgk0skm.png Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
S (2+3+6+7) flying 80 feet up
M (2) flying 70 feet up.
M (3) flying 80 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =28
Meemas =27
Archmage =25 (1)
Kingfrog =21 (1)
Douglas =18
M (12) =17
Duskranger =14 (1)
M (1) =11
M (2) =10
M (6) =9
J-h =6
Razorbeck =6
Spoiler: Dm info (Never look)
Shocker lizard MM1 p224 Hp 13 (M2 hp 7), (M6 hp 8) AC 16 To 13 FF 14
Archmage's heart of water CL 9 lasts for 5351 rounds on his init.
Archmage's mage armor CL 9 lasts for 5352 rounds on his init.
Archmage's shield CL 9 lasts for 43 rounds on his init.
Archmage's resistance CL 9 lasts for 7 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4143 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14344 rounds on his init.
Kingfrog has force screen CL 6 on himself for 8 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 9 rounds on his init.
Kingfrog has fly CL 6 on himself for 10 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 32 rounds on his init.
Kingfrog has summon undead 3 for CL 7 for 3 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5351 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5352 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4452 rounds on his init.
Douglas has mage armor CL 1 on himself for 553 rounds on his init.
J-h has entropic shield CL 6 on himself for 30 rounds on his init.
M (2+12) fail their saves versue Meemas stinking cloud.
M (1+2+5+6+8+12) fail their saves meemas's entangle for 59 rounds.
Spoiler: Owlbear 1
Move to G/H-3/4, attack m6
attack [roll0], damage [roll1]
===crit stuff===
attack [roll2], damage [roll3]
Spoiler: Owlbear 1
Move to I/J-7/8 avoiding the entangle until the final 5 feet of movement, attack m1
attack [roll4], damage [roll5]
===crit stuff===
attack [roll6], damage [roll7]
Spoiler: Skeletor
move to O-3 +5', attack M12, if not possible attack nearest possible enemy still up
claw attack [roll8]
damage [roll9]
===crit stuff===
claw attack [roll10]
damage [roll11]
Spoiler: Szivv
move to I-8, manifest mind thrust for 2 PP at M12, switch to M2 then M6, then M1 if earlier targets are down.
[roll12] damage, DC 24 will save negates
EDIT: Just noticed the OOC thread where Szivv got moved out of turn. Switched destination from G-4 to I-8
Double EDIT: The owlbears will wait for Douglas's turn to occur, and if M6 drops, both will position to attack M1, flanking if possible.
The three shadows advance in a line to attack M2, which is flying up high like they are.
Move to NOP3, which is the target's chance of dodging those rolls!
Hasted melee incorporeal touch attacks.
[roll0] for [roll1] str damage
[roll2] for [roll3] str damage
[roll4] for [roll5] str damage
Morker pulls an arrow out and ponders whether to shoot if anything is left standing after the last assault.
Cevt will delay.
Gendithor waves for the owlbears to hold back a moment (let me go first so I don't get shooting-into-melee or cover penalties) heals [roll0], steps to E5, and shoots two more times.
Target M6 first, then M1 when it's down. The owlbear going for M6 can retarget on M1 if I kill M6.
Attack [roll1] Damage [roll2]
Attack [roll3] Damage [roll4]
Status:
SpoilerPower points: 27/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 80/104
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, Lesser Celerity, 2 available
Unique spells level 3: Greater Magic Weapon, 3 available
You guys win! Most of you gain 450 xp
Douglas, Kingfrog, and Razorbeck gain 495 xp.
Everyone gains 500 gp.
Would you like to use a rest?
Party level 6. Cr 6. Battle 8. Rests left 2. Party wipes 3
It has been 3 minutes since the end of the last battle.
Archmage's resistance ends.
Kingfrog what's the CL on your fox's cunning, forcescreen and fly spells.
J-h's entropic shield fails.
This map is in water. Enemy's may be below the sea line.
This being has the upper body, arms, and head of a fair-featured human. Instead of legs, however, it has the scaled tail of a great fish.
Please roll init, knowledge checks, and place yourselves.
Spoiler: The map
http://i838.photobucket.com/albums/z...psgv6lm8nx.png
The legend
Spoiler
http://i838.photobucket.com/albums/z...ps17b6988e.png Is JH's character
http://i838.photobucket.com/albums/z...ps4f82671b.png Is Duskranger's character.
http://i838.photobucket.com/albums/z...ps91c7cadf.png Is Fleshy.
http://i838.photobucket.com/albums/z...psff3accf2.png Is Douglas's character
http://i838.photobucket.com/albums/z...ps50b8551b.png Is Archmage's character
http://i838.photobucket.com/albums/z...ps487e3276.png Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
http://i838.photobucket.com/albums/z...ps9ba29296.png Is Thricedeadcat's character
http://i838.photobucket.com/albums/z...ps6ccda82f.png Is razorback's character.
http://i838.photobucket.com/albums/z...psda3e2aad.png Is Kingfrog's character.
http://i838.photobucket.com/albums/z...ps8de686d8.png meemas's character.
http://i838.photobucket.com/albums/z...pswoxdtw20.png Is Sgt.Suitable's
http://i838.photobucket.com/albums/z...pspt7rnkup.png Is dragon zombie
http://i838.photobucket.com/albums/z...pskrgk0skm.png Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
M (6) -5 feet
M (1) -15 feet
M (3) -20 feet
M (10) -35 feet
M (5) -50 feet
M (9) -55 feet
M (8) -65 feet
M (2) -85 feet
M (4+7) -95 feet
Spoiler: The init (Don't look till after the first turn is completed)
M (1) =18
M (5+8) =17
M (6) =16
M (9) =15
M (7) =12
M (1+3) =8
M (2+4) =5
Spoiler: Dm info (Never look)
Shocker lizard MM1 p224 Hp 13 (M2 hp 7), (M6 hp 8) AC 16 To 13 FF 14
Archmage's heart of water CL 9 lasts for 5321 rounds on his init.
Archmage's mage armor CL 9 lasts for 5322 rounds on his init.
Archmage's shield CL 9 lasts for 13 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4113 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14314 rounds on his init.
Kingfrog has force screen CL 6 on himself for -22 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for -21 rounds on his init.
Kingfrog has fly CL 6 on himself for -20 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 2 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5321 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5322 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4422 rounds on his init.
Douglas has mage armor CL 1 on himself for 523 rounds on his init.
Dohl will start in J14.
Init [roll0]
K: Arc [roll1]
K: Hist [roll2]
K: Relig [roll3]
K: Planes [roll4]
[roll0] Init
L15
Recasting resistance
Cevt will start at N18. The Familiar Pocket will be open to permit the bonus.
Initiative
[roll0]
Knowledge (Arcana)
[roll1] (an additional +3 if used to identify Dragon-type creatures)
Knowledge (Dungeeneering)
[roll2]
Knowledge (Local)
[roll3]
Knowledge (Nature)
[roll4]
Knowledge (Religion)
[roll5]
Knowledge (The Planes)
[roll6]
CL for Fly, Fox's Cunning are 7, ML for Force Screen should be 6.
T-5: Cast Sign on self
T-4: Manifest Force Screen with +1 manifesting sling bullet (5 pp, +5 AC)
T-3: Cast Fox's Cunning on Self if needed
T-2: Activate Evil Blessing
T-1: Summon Undead III for 2 Owlbear Skeletons
Owlbear Skeleton 1: P/Q-11/12 -15'
Owlbear Skeleton 2: S/T-11/12 -15'
Skeletor: I-11 -35'
Szivv: C-11 -25'
Shocker Lizard + Elf: sit this one out
Initiative: [roll0]
knowledge arcana [roll1]
knowledge religion [roll2]
knowledge psionics [roll3]
knowledge nature [roll4]
knowledge dungeoneering [roll5]
knowledge planes [roll6]
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Initiative
[roll0]
Starting B-18
Kn:Arcana
[roll1]
Kn:Dungeoneering
[roll2]
Kn:Local
[roll3]
Kn:Nature
[roll4]
Kn:Psionics
[roll5]
Kn:Religion
[roll6]
The Planes
[roll7]
Effects ~
Initiative: [roll0] using nerveskitter.
Placement: T20.
Morgan will start in B18-C19
Initiative [roll0]
Gendithor heals to full between battles.
Start position: L12, 20' under water
Initiative: [roll0]
Knowledge (Arcana) [roll1]
Knowledge (The Planes) [roll2]
Right before battle, cast Haste CL 6 (1 PP) on myself, each of KingFrog's undead minions, and the first two other people to ask for it, if any.
Status:
SpoilerPower points: 26/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 104/104
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, Lesser Celerity, 2 available
Unique spells level 3: Greater Magic Weapon, 3 available
Party level 6. Cr 6. Battle 8. Rests left 2. Party wipes 3
These creature are merfolk
These creatures are aquatic humanoids. Aquatic means These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality. Humanoid means Proficient with all simple weapons, or by character class. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor. Humanoids breathe, eat, and sleep.
These creatures have Amphibious (Ex): Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.
They have low light vision
It is Kingfrog, Duskranger, Meemas, Archmage, Thricedeadcat's turn.
Spoiler: The map
http://i838.photobucket.com/albums/z...pshyrxodq8.png
The legend
Spoiler
http://i838.photobucket.com/albums/z...ps17b6988e.png Is JH's character
http://i838.photobucket.com/albums/z...ps4f82671b.png Is Duskranger's character.
http://i838.photobucket.com/albums/z...ps91c7cadf.png Is Fleshy.
http://i838.photobucket.com/albums/z...psff3accf2.png Is Douglas's character
http://i838.photobucket.com/albums/z...ps50b8551b.png Is Archmage's character
http://i838.photobucket.com/albums/z...ps487e3276.png Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
http://i838.photobucket.com/albums/z...ps9ba29296.png Is Thricedeadcat's character
http://i838.photobucket.com/albums/z...ps6ccda82f.png Is razorback's character.
http://i838.photobucket.com/albums/z...psda3e2aad.png Is Kingfrog's character.
http://i838.photobucket.com/albums/z...ps8de686d8.png meemas's character.
http://i838.photobucket.com/albums/z...pswoxdtw20.png Is Sgt.Suitable's
http://i838.photobucket.com/albums/z...pspt7rnkup.png Is dragon zombie
http://i838.photobucket.com/albums/z...pskrgk0skm.png Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
M (6) -5 feet
M (1) -15 feet
M (3) -20 feet
M (10) -35 feet
M (5) -50 feet
M (9) -55 feet
M (8) -65 feet
M (2) -85 feet
M (4+7) -95 feet
Spoiler: The init (Don't look till after the first turn is completed)
Kingfrog =29
Duskranger =29
Meemas =26
Archmage =25
Thricedeadcat =20
M (1) =18
M (5+8) =17
M (6) =16
J-H =15 (1)
M (9) =15 (2)
Douglas =13
M (7) =12
Razorbeck =10
M (1+3) =8
M (2+4) =5
Spoiler: Dm info (Never look)
Shocker lizard MM1 p224 Hp 13 (M2 hp 7), (M6 hp 8) AC 16 To 13 FF 14
Archmage's heart of water CL 9 lasts for 5320 rounds on his init.
Archmage's mage armor CL 9 lasts for 5321 rounds on his init.
Archmage's shield CL 9 lasts for 12 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4112 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14313 rounds on his init.
Kingfrog has force screen CL 6 on himself for 66 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 67 rounds on his init.
Kingfrog's evil blessing has 3 rounds on it's init.
Kingfrog has summon owlbear skeletons for 5 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 1 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5320 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5321 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4422 rounds on his init.
Douglas has mage armor CL 1 on himself for 523 rounds on his init.
Douglas, Skeletor the owlbear skeletons have haste on them for 6 rounds on Douglas's init.
"Is it fish fry Friday already?" Cevt will cast Haboob at J7-K8 hitting M2, M7, M9, M10, and M3 (Sandstorm page 117, 20ft radius, 20 ft high, which should avoid our friendly neighborhood dragon zombie, otherwise I'll hit K7-L8. As always, I am terrible with mentally overlaying spells), Ref DC 22 for half (initial damage only, full damage each round they remain in it with no save).
Damage
[roll0]
Not seeing any useful targets, Jack casts true strike.
Spoiler: Owlbear Skeleton 2
Full attack M1
claw/claw/claw(haste)/bite: [roll0], [roll1], [roll2], [roll3]
damage: [roll4], [roll5], [roll6], [roll7]
===crit stuff===
claw/claw/claw(haste)/bite: [roll8], [roll9], [roll10], [roll11]
damage: [roll12], [roll13], [roll14], [roll15]
Spoiler: Owlbear Skeleton 1
If M1 is still up, full attack M1. If M1 is dead at this point, attempt to swim to O/P-8/9 and claw M3, using first claw attack/damage roll
swim check if needed: [roll16]
claw/claw/claw(haste)/bite: [roll17], [roll18], [roll19], [roll20]
damage: [roll21], [roll22], [roll23], [roll24]
===crit stuff===
claw/claw/claw(haste)/bite: [roll25], [roll26], [roll27], [roll28]
damage: [roll29], [roll30], [roll31], [roll32]
Spoiler: Skeletor
Attack M10 with unarmed strike using first UAS roll below. If M10 is still up, continue with full attack. If M10 drops after first hit, attempt to swim to G-8 -50'
Unarmed Strike, inc haste: [roll33], [roll34], [roll35], [roll1d20+10[/roll]
claw/bite/wing/wing: [roll36], [roll37], [roll38], [roll39],
Unarmed Strike damage: [roll40], [roll41], [roll42], [roll43]
NA damage: [roll44], [roll45], [roll46], [roll47]
===crit stuff===
Unarmed Strike, inc haste: [roll48], [roll49], [roll50], [roll1d20+10[/roll]
claw/bite/wing/wing: [roll51], [roll52], [roll53], [roll54],
Unarmed Strike damage: [roll55], [roll56], [roll57], [roll58]
NA damage: [roll59], [roll60], [roll61], [roll62]
Spoiler: Szivv
Standard: manifest Mind Thrust, 3 pp ( [roll63] damage, DC 25 Will save negates) on M8
Move: Swim check to try to move to D-8 -30', [roll64]
Immediate (on own turn, so I still have an immediate action to use for abrupt jaunt if attacked): abrupt jaunt to E-6 -35' if swim was successful,
D-9 -30' if swim was unsuccessful
EDIT: Fixed spoiler error
Party level 6. Cr 6. Battle 8. Rests left 2. Party wipes 3
Thricedeadcat's spell has no effect.
Archmage's spell works.
Owlbear skeleton 2's first attack kills M 1
Owlbear skeleton 1 needs a full round action to get to the listed space.
Skeletor's unarmed strike kills M (10)
Put skeletor's speed stats down. Luckily for you steel dragon's have a swim speed that skeletons don't lose, so he can move where you wanted him to.
Kingfrog's mindthrust kills M (8)
Kingfrog cannot move that far on a swim check. Moved you as far as you could go.
It is J-h's turn.
Spoiler: The map
http://i838.photobucket.com/albums/z...psqikn4mun.png
The legend
Spoiler
http://i838.photobucket.com/albums/z...ps17b6988e.png Is JH's character
http://i838.photobucket.com/albums/z...ps4f82671b.png Is Duskranger's character.
http://i838.photobucket.com/albums/z...ps91c7cadf.png Is Fleshy.
http://i838.photobucket.com/albums/z...psff3accf2.png Is Douglas's character
http://i838.photobucket.com/albums/z...ps50b8551b.png Is Archmage's character
http://i838.photobucket.com/albums/z...ps487e3276.png Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
http://i838.photobucket.com/albums/z...ps9ba29296.png Is Thricedeadcat's character
http://i838.photobucket.com/albums/z...ps6ccda82f.png Is razorback's character.
http://i838.photobucket.com/albums/z...psda3e2aad.png Is Kingfrog's character.
http://i838.photobucket.com/albums/z...ps8de686d8.png meemas's character.
http://i838.photobucket.com/albums/z...pswoxdtw20.png Is Sgt.Suitable's
http://i838.photobucket.com/albums/z...pspt7rnkup.png Is dragon zombie
http://i838.photobucket.com/albums/z...pskrgk0skm.png Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
M (6) -5 feet
M (1)+S (1+2) -15 feet
M (3)+Douglas -20 feet
M (5)+Kingfrog -30 feet
Skeletor -40
M (9) -55 feet
M (2) -85 feet
M (4+7) -95 feet
Attacks
Spoiler
M (5)
[roll0]
[roll1]
[roll2]
[roll3]
M (6)
[roll4]
[roll5]
[roll6]
[roll7]
No damage is taken.
Spoiler: The init (Don't look till after the first turn is completed)
Kingfrog =29
Duskranger =29
Meemas =26
Archmage =25
Thricedeadcat =20
M (5) =17
M (6) =16
J-H =15 (1)
M (9) =15 (2)
Douglas =13
M (7) =12
Razorbeck =10
M (3) =8
M (2+4) =5
Spoiler: Dm info (Never look)
Merfolk MM 1 Hp 6 AC 13 FF 12 To 11
Archmage's heart of water CL 9 lasts for 5320 rounds on his init.
Archmage's mage armor CL 9 lasts for 5321 rounds on his init.
Archmage's shield CL 9 lasts for 12 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Archmage's true strike CL 9 lasts for 1 round till the end of his turn on his init.
Skeletal dragon has mage armor CL 6 on itself for 4112 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14313 rounds on his init.
Kingfrog has force screen CL 6 on himself for 66 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 67 rounds on his init.
Kingfrog's evil blessing has 3 rounds on it's init.
Kingfrog has summon owlbear skeletons for 5 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 1 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5320 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5321 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4422 rounds on his init.
Douglas has mage armor CL 1 on himself for 523 rounds on his init.
Douglas, Skeletor the owlbear skeletons have haste on them for 6 rounds on Douglas's init.
Dohl takes the total defense action.
Party level 6. Cr 6. Battle 8. Rests left 2. Party wipes 3
It is Douglas's turn
Spoiler: The map
http://i838.photobucket.com/albums/z...ps7sucuvsa.png
The legend
Spoiler
http://i838.photobucket.com/albums/z...ps17b6988e.png Is JH's character
http://i838.photobucket.com/albums/z...ps4f82671b.png Is Duskranger's character.
http://i838.photobucket.com/albums/z...ps91c7cadf.png Is Fleshy.
http://i838.photobucket.com/albums/z...psff3accf2.png Is Douglas's character
http://i838.photobucket.com/albums/z...ps50b8551b.png Is Archmage's character
http://i838.photobucket.com/albums/z...ps487e3276.png Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
http://i838.photobucket.com/albums/z...ps9ba29296.png Is Thricedeadcat's character
http://i838.photobucket.com/albums/z...ps6ccda82f.png Is razorback's character.
http://i838.photobucket.com/albums/z...psda3e2aad.png Is Kingfrog's character.
http://i838.photobucket.com/albums/z...ps8de686d8.png meemas's character.
http://i838.photobucket.com/albums/z...pswoxdtw20.png Is Sgt.Suitable's
http://i838.photobucket.com/albums/z...pspt7rnkup.png Is dragon zombie
http://i838.photobucket.com/albums/z...pskrgk0skm.png Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
M (6) -5 feet
M (1)+S (1+2) -15 feet
M (3)+Douglas -20 feet
M (5)+Kingfrog -30 feet
Skeletor -40
M (9) -50 feet
M (2) -85 feet
M (4+7) -95 feet
Attacks
Spoiler
M (9) Archmage
[roll0]
[roll1]
[roll2]
[roll3]
No damage is taken.
Spoiler: The init (Don't look till after the first turn is completed)
Kingfrog =29
Duskranger =29
Meemas =26
Archmage =25
Thricedeadcat =20
M (5) =17
M (6) =16
J-H =15 (1)
M (9) =15 (2)
Douglas =13
M (7) =12
Razorbeck =10
M (3) =8
M (2+4) =5
Spoiler: Dm info (Never look)
Merfolk MM 1 Hp 6 AC 13 FF 12 To 11
Archmage's heart of water CL 9 lasts for 5320 rounds on his init.
Archmage's mage armor CL 9 lasts for 5321 rounds on his init.
Archmage's shield CL 9 lasts for 12 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Archmage's true strike CL 9 lasts for 1 round till the end of his turn on his init.
Skeletal dragon has mage armor CL 6 on itself for 4112 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14313 rounds on his init.
Kingfrog has force screen CL 6 on himself for 66 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 67 rounds on his init.
Kingfrog's evil blessing has 3 rounds on it's init.
Kingfrog has summon owlbear skeletons for 5 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 1 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5320 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5321 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4422 rounds on his init.
Douglas has mage armor CL 1 on himself for 523 rounds on his init.
Douglas, Skeletor the owlbear skeletons have haste on them for 6 rounds on Douglas's init.