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Re: Simple Q&A Pathfinder (By RAW) I
A148: No. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. That's all.
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Re: Simple Q&A Pathfinder (By RAW) I
A147 The exact number of skill points for an animal companion is given in the Skills column of the animal companion base statistics table.
http://www.d20pfsrd.com/classes/core...mal-companions
Quote:
Originally Posted by
Azazer
Q144A: The reason I'm asking is because of this part...
Those are skeleton variants. Or in other words, skeleton is a template in and of itself, you can use a creature with the skeleton template for your companion but the ability also allows you to use one of the other skeleton templates instead of the base. You're not adding an extra template, you only get one and at a huge penalty if you choose a variant.
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Re: Simple Q&A Pathfinder (By RAW) I
http://i54.tinypic.com/200whs1.jpg
I think I may have found what I was looking for in the Variant Skeletons description on the Paizo SRD...
Quote:
Each of the following skeleton types modifies the base skeleton in a few key ways. Except as noted, these variations can be stacked with one another—it's possible to have a bloody burning skeletal champion.
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Re: Simple Q&A Pathfinder (By RAW) I
They can be stacked like all templates can, but the ability still grants you only one variant. You can't take a bloody burning acid skeleton for a corpse companion unless your DM specifically lets you, or maybe if you halve the HD for each variant. :smallsmile:
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Re: Simple Q&A Pathfinder (By RAW) I
I'm afraid that explanation doesn't make sense though...since there is no language containing "one variant" beyond the amount of Corpse Companions you can legally obtain at a given time.
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Re: Simple Q&A Pathfinder (By RAW) I
That depends entirely on what you consider "a variant skeleton". If combining the templates creates a completely separate variant, then it's viable, if not, then it isn't since the rules make no mention of the ability to combine variants. In cases like these, the GM always has the last word.
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Re: Simple Q&A Pathfinder (By RAW) I
Q149: Is there any rule stating that Followers gained from Leadership must be members of an NPC class or can they be from any class?
Q150: Can templates be applied to Cohorts or Followers? If a player has access to 3rd level followers can he instead get 1st level followers with a +2 CR template?
Thanks!
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Re: Simple Q&A Pathfinder (By RAW) I
A149: No, such a rule existed in 3.0, but has long been discontinued since.
A150: I don't see any reason why not. Apply the same rules to followers and cohort as you would for PCs to determine their Effective Character Level.
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Re: Simple Q&A Pathfinder (By RAW) I
Thanks for the quick reply!
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Re: Simple Q&A Pathfinder (By RAW) I
q151
Can Amateur Gunslinger pull deeds from Gunslinger archetypes?
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Re: Simple Q&A Pathfinder (By RAW) I
Q152:
This came up while talking with our normal DM about another group he dms:
Do spears (longspear) do double damage ON a charge? Because the special ability brace only applies against a charge.
(Background: halfling character in his group wanted a spear that can be screwed together to better put it away like a 3-part staff only in spear and thinks he does deal double damage and is backed up by the other players...)
Q153:
Does an elven wizard can maintain the ability to regain spells while only meditating 2 hours, and spending the next 6 hours with watchtime?
Q154:
Are there exact rules on what happens if you have a negative bonus in a Mental stat?
(like for int 8 that you can't really speak fluently or with wis 7 are more likely to forget things/be naive?)
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Re: Simple Q&A Pathfinder (By RAW) I
A152: No, the brace ability is very clear to work only when readying an action against a charging opponent. You deal double damage with a lange when making a charge while riding a mount, but that's an entirely different trait of a different weapon.
A153: He does regain spells, but only if he doesn't do anything that requires an action during those six hours. But if they get attacked by something, his sleep would get intereupted anyway, so it doesn't matter much.
However, the Core Rulebook doesn't mention elves not needing sleep at all, and in Elves of Golarion it's stated to take 4 hours.
A154: No.
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Re: Simple Q&A Pathfinder (By RAW) I
152: I hoped so, was quite shocked when he told me that. (was just to be sure)
QA153: What action? Is standing guard an action?
154: That sucks...
Thanks again Yora.
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Re: Simple Q&A Pathfinder (By RAW) I
Q155: Can a cleric choose both a domain AND one of it's sub domains as its 2 domains?
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Roto
Q155: Can a cleric choose both a domain AND one of it's sub domains as its 2 domains?
A155: I am fairly certain you can't as the subdomain is still the same domain, just replacing parts of it. It seems to me like an archetype, which replaces class features, but you are still a Cleric or a fighter, just a Crusader or an Archer.
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Re: Simple Q&A Pathfinder (By RAW) I
A153, #2:
Quote:
To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.
I assume that "movements" reffers to walk longer distances that would take him outsite the immediate camp site. Getting up to get another blanket probably shouldn't count, even though it probably involves at least 5 feet of movement. Thought the rules as written don't say anything about that.
A155: No.
Quote:
If a cleric selects a subdomain, she cannot select its Associated Domain as her other domain choice (in effect, the subdomain replaces its Associated Domain).
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Re: Simple Q&A Pathfinder (By RAW) I
Q156:
Can an Elemental Bloodline Sorcerer of the Air Element change the element of a spell with force descriptor? If yes, could a mage armor turn into an Electric Mage Armor?
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Re: Simple Q&A Pathfinder (By RAW) I
A156: Force is a type of energy so you could make electric magic missiles. However, the conversion works only with spells that deal energy damage, which mage armor doesn't.
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Re: Simple Q&A Pathfinder (By RAW) I
Q157: Are there any restrictions regarding diseases affecting outsiders? Daemons are the only one who have special immunite against disease mentioned, while immunity or resistance against poison is very common, amd even elementals lack such a thing and they are immune against pretty much everything.
Having an avoral sick of malaria seems a rather odd image to me.
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Re: Simple Q&A Pathfinder (By RAW) I
A 157
I don't see anything anywhere that would make outsiders immune to disease.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Yora
Q157: Are there any restrictions regarding diseases affecting outsiders? Daemons are the only one who have special immunite against disease mentioned, while immunity or resistance against poison is very common, amd even elementals lack such a thing and they are immune against pretty much everything.
Having an avoral sick of malaria seems a rather odd image to me.
A157
If Daemons have to specify they are immune to diseases, then it is in all likelyhood not a universal outsider trait. This is further enforced by the fact that disease immunity is not found in the outsider entry.
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Re: Simple Q&A Pathfinder (By RAW) I
Q158: Regeneration says "A creature with this ability is difficult to kill. creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally."
Does this mean that once I have a creature with regeneration in negative hit points, I have to deal a single point of acid or fire damage to kill it? It's still useful as it has fast healing, but weaker because it can be turned of by fire and acid damage.
And what does "On the round following the attack mean"? Does it mean the creature does not regain hit points at the beginning of its next turn? That appears the most logic way to do it.
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Re: Simple Q&A Pathfinder (By RAW) I
A 158 (maybe?)
A round generally means one round... so until the attacker's next turn. Effectively, the regeneration is suppressed for the creature's next turn after the attack.
You will need to deal at least one point of fire or acid damage to fully kill the creature, though keeping them unconscious via an ungodly number of negative HP will usually give you enough time to get such a source.
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Re: Simple Q&A Pathfinder (By RAW) I
Q159:
Do the bonuses to Stealth from Armor of Shadow and Cloak of Elvenkind stack?
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Re: Simple Q&A Pathfinder (By RAW) I
A159No they both are competence bonuses which do not stack.
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Re: Simple Q&A Pathfinder (By RAW) I
A151:
No.
Quote:
You gain a small amount of grit, and the ability to perform a single 1st-level deed from the gunslinger class feature of the same name. At the start of the day, you gain 1 grit point, though throughout the day you can gain grit points up to a maximum of your Wisdom modifier (minimum 1). You can regain grit using the rules for the grit gunslinger class feature. You can spend this grit to perform the 1st-level deed you chose and any other deed you gain through feats or magic items.
Quote:
Each alternate class feature [from an archtype] replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk.
Since the Archtype's deeds replace the Gunslinger's class feature, you can't take a deed from an archtype(at that point, it's not longer the Gunslinger's class feature, it's the Mysterious Stranger/Musket Master/Gun Tank's class feature instead).
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Re: Simple Q&A Pathfinder (By RAW) I
Q160 As far as I can tell, outsiders don't age. How about native outsiders like tieflings or aasimars? Since they're born and grow up, do they also grow old? Or do they stop aging once they mature?
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Re: Simple Q&A Pathfinder (By RAW) I
A160: Actually, it's nowhere stated that outsider do not age. Nor is that stated about any creature that is not a standard PC race.
However, in D&D, from which aasimar and others are directly copied, Races of Faerûn states the age categories of aasimar, tieflings, and genasi are identical to those of humans.
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Re: Simple Q&A Pathfinder (By RAW) I
Q160+ You're right, RAW doesn't mention anything about outsiders not aging as far as I can tell although the fluff in splatbooks uses the word immortal freely when referring to creatures such as devils or celestials, I just extrapolated from there.
Still, I thought I'd ask in case I've missed something. We intentionally don't use any 3.5 material, so it's gonna be up to the DM until Paizo publishes an actual answer.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Keneth
Q160+ You're right, RAW doesn't mention anything about outsiders not aging as far as I can tell although the fluff in splatbooks uses the word immortal freely when referring to creatures such as devils or celestials, I just extrapolated from there.
Still, I thought I'd ask in case I've missed something. We intentionally don't use any 3.5 material, so it's gonna be up to the DM until Paizo publishes an actual answer.
Well, I don't believe there's an official RAW ruling for that, but the Campaign Setting books make several references to outsiders being immortal in the Golarion Setting. It's likely dependent on the campaign setting you're in.
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Re: Simple Q&A Pathfinder (By RAW) I
Q161 Does a rider on a mount attract attacks of opportunity from opponents adjacent to the mount?
Specifically, a small rider on a large mount.
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Re: Simple Q&A Pathfinder (By RAW) I
Q162: Is this a typo in the SRD or am I missing something about CMD?
A hippogriff has Str 15, Dex 15, and is large size.
The BAB is +3, so with +2 from Str and +1 from size CMB is +6
But CMD is listed as 19. By adding +2 for Dex, shouldn't it be 18?
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Re: Simple Q&A Pathfinder (By RAW) I
A 162
The hippogriff has Dodge, which adds a +1 bonus to AC and CMD. The 19 is correct.
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Re: Simple Q&A Pathfinder (By RAW) I
A161 I don't think that this is clearly defined in Pathfinder. As a general rule -- yes, you provoke attacks of opportunity when riding a mount as normal but there are two questions to which I think there's no answer in the written PF rules yet.
1) How does this scale up? If you're tiny and riding a huge mount, do medium-sized creatures still get to make AoOs against you? It's hard to write a rule that would fit every situation so this may have been intentionally left up to the GM's discretion.
2) Do you and your mount each provoke an AoO or does the attacker have to choose which one to attack? Skip gave an answer for this in Rules of the Game for 3.5 but there's nothing I can find in PF about this.
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Re: Simple Q&A Pathfinder (By RAW) I
Q163: Could I make a double valorous weapon (that is apply valorous to a weapon twice) that would give twice the bonus? Or will that item enhancement not stack?
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Re: Simple Q&A Pathfinder (By RAW) I
A163 As far as I know, there is no valorous weapon enhancement in PF but I think what you're looking for is this.
Quote:
Originally Posted by http://www.d20pfsrd.com/magic-items/magic-weapons
Weapons cannot possess the same special ability more than once.
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Re: Simple Q&A Pathfinder (By RAW) I
Q164
Do masterwork (which removes the fragile quality) bronze items have no difference from masterwork steel (aside from what you can make out of them)?
Q165
Am I correct that Bronze does not count as a "rare metal" for alchemical silver?
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Re: Simple Q&A Pathfinder (By RAW) I
A164: Masterwork bronze and masterwork steel weapons seem to be completely identical.
Bronze adds the fragile trait, which the masterwork component explicitly removes.
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Re: Simple Q&A Pathfinder (By RAW) I
Q166: Does this work?
This is from the magic item creation rules:
Quote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion items without meeting its prerequisites.
Using items to provide spells not known to the caster is mentioned before the rule that you can increase the DC by 5 for every prerequsite not met. And if you would get the increase, you wouldn't need the item at all. So using an item to provide the neccessary spells is not "not meeting its prerequisites", or more plainly, it means the prerequisites are met.
So to create for example a wand of daylight, could I create a command word item that casts daylight and use it to fulfill all prerequisites to cast the wand without knowing the spell? This significantly prolongs the crafting time and the cost in materials (by about 50% in this case, if you make 4 wands), so it's not making the rule that you need to know a spell to create a spell-trigger item completely redundant.
Or am I missing something, that you can't use spells from an item to create spell-trigger items?
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Re: Simple Q&A Pathfinder (By RAW) I
A166 Yes, you can make a command word item without knowing the spell and then use that item to create a spell trigger item. It's gonna cost you more than buying the item normally though, unless you plan on crafting several of them or if they're not available on the market.
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Re: Simple Q&A Pathfinder (By RAW) I
Q167: Can a Rogue take "Extra Rogue Talent" as a feat at 1st level, even though he gets his first Rogue Talent at 2nd level?
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Re: Simple Q&A Pathfinder (By RAW) I
Q168: Alice and Bob are standing 70ft away from each other, in an area of dim light, with no obstructions blocking their vision. Both have darkvision. Bob casts Darkness, centered on himself (let's say, on his hat). Can Alice See Bob? Can Bob see Alice?
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Re: Simple Q&A Pathfinder (By RAW) I
A 167
No. The pre-req of the feat is "Rogue talent class feature." At first level, a rogue does not meet this pre-req.
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Re: Simple Q&A Pathfinder (By RAW) I
A168: Alice can't see Bob normally, since her Darkvision only has a range of 60 ft. and Bob is Standing in Darkness 70 ft. away. However, she might still be able to see him if the reduced lighting is still bright enough to see, though with penalties for concealment.
The darkness spell does not create a kind of fog or something like that, but only reduces illumination in the affected area. It is not described as blocking light from entering the area, so apparently you can see outside of a darkness spell area just fine.
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Re: Simple Q&A Pathfinder (By RAW) I
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Re: Simple Q&A Pathfinder (By RAW) I
A 169
I have a hunch you posted in this thread by accident, as (to the best of my knowledge, anyway) war hulk doesn't exist in Pathfinder.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
deuxhero
Q164
Do masterwork (which removes the fragile quality) bronze items have no difference from masterwork steel (aside from what you can make out of them)?
Q165
Am I correct that Bronze does not count as a "rare metal" for alchemical silver?
A 164: Bronze items have 9 hardness instead of iron's 10, but aside from that a masterwork bronze item is functionally identical to an iron one.
EDIT:
A 165: Bronze is not a rare metal, so you can apply alchemical silver to it. This would further reduce it's hardness.
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Re: Simple Q&A Pathfinder (By RAW) I
Q 170
What CR would A younger (-1) half-dragon(+2) Kobold (1/4) be?
I have it being 1/2 for 1 Level of NPC and 1 for one level of PC
Never mind I just saw that Half-dragon has a min CR of 3 so I guess both would be CR 2 because of younger being a -1
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Re: Simple Q&A Pathfinder (By RAW) I
Q 171
If a PC starts with 7 INT, do they suffer the -2 penalty to their number of starting skill ranks? And for each level thereafter?
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Re: Simple Q&A Pathfinder (By RAW) I
A171: Yes, but you always get at least 1 skill rank for each level.
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Re: Simple Q&A Pathfinder (By RAW) I
A171+ You can also get 1 skill point from your favored class for a minimum of 2 per level if you needed to.
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Re: Simple Q&A Pathfinder (By RAW) I
A171++: And if you're a Human you get an extra skill point, for a possible 3 skill points per level. Lends some plausibility to the whole 'idiot savant' concept...
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Re: Simple Q&A Pathfinder (By RAW) I
Q172: Where is it stated that bonus skill ranks from race are added after the skill ranks per level have been set to a minimum of 1?
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Re: Simple Q&A Pathfinder (By RAW) I
A172 It is not.
The number of ranks a character can have in a skill cannot exceed that characters level. The bonus to skills that you get from certain races is a misc. modifier which is added to you skill check.
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Re: Simple Q&A Pathfinder (By RAW) I
A 172 add'l
I think Yora's talking about, for example, the bonus skill point a human gets at each level. The previous answer by RndmNumGen said to add the human bonus point after the reduction from the Int penalty, and Yora is asking for a source for that. I think.
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Re: Simple Q&A Pathfinder (By RAW) I
A 172 Clarification
A human's bonus skill point is included in the initial calculation of the number of skill ranks.
Quote:
Generating a Character
Step 4—Pick Skills and Select Feats: Determine the number of skill ranks possessed by your character, based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans).
Note that in this step of character generation, it is possible to have zero skill points. However, the entry for Intelligence provides the caveat that a character will get at least 1 skill point (even if the penalty would have otherwise left him with zero points).
Quote:
Intelligence (Int)
You apply your character's Intelligence modifier to:
The number of skill points gained each level, though your character always gets at least 1 skill point per level.
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Re: Simple Q&A Pathfinder (By RAW) I
Q173
If i'm standing in an obscuring mist, right at the edge of it but still inside, i do get concealment against a creature standing next to me(even if outside of the mist) if i understand the spell correctly.
But do i have total concealment against anyone standing further than 5ft away?
And does a creature outside of the mist have concealment against me?
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Re: Simple Q&A Pathfinder (By RAW) I
A173
If you're at the edge of obscuring mist and a creature is standing outside the range of the mist, then both you and the creature have concealment against each other, regardless of the distance between the two of you because there is only 5 feet of mist in between. If you're standing 5 feet further inside the mist, then both you and the creature standing outside have total concealment against each other. When you're not sure, just consider how much mist is between the two points, 5 feet is concealment, 10 feet is total concealment, spaces without the mist have no effect on the calculations.
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Re: Simple Q&A Pathfinder (By RAW) I
Hmm... I guess I had the order wrong on how skill points were calculated. My bad.
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Re: Simple Q&A Pathfinder (By RAW) I
Q 174
The Empyreal knight paladin Archetype gains the ability to cast Summon Monster, albeit with some restrictions to available choices, as a spell-like ability. However, the description makes no reference to caster level. Would I be right to assume that, if nothing is written to the contrary, caster level and class level for spell-like abilities is the same?