The only one I can really see.
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The only one I can really see.
Dastria watches on, as both the vicious dog and the ranger that fired at her team both fell. However, as she looks up from behind the boulder, she knows she cannot reach the other ranger. As she bites her lip to contain her words, she thrusts her holy symbol to the skies once more, hoping that Desna would do her part that she could not from her limiting distance.
Spoiler
Channel energy (positive, healing)
[roll0]
[roll1]
Torrim and Gartrand continue to do their damage to the undead menace.
As they pick off the skeletons from a distance a door to the side opens and from it two Black Echelon operatives move into position and attack Torrim!
Being near the horrid beings gives Torrim the odd sensation of the world moving in slow motion.
Spoiler
Attack: [roll0]
Damage: [roll1]
Attack: [roll2]
Damage: [roll3]
Spoiler
Also, see that other new one?
Well, let's see if your characters notice him.
Stealth: [roll4]
Now, over at the other encounter...
Dastria channels her goddess's divine light and heals her allies well.
This would make it Amdal's then Theo's actions over there.
Gartrand moves up to the altar, firing a force missile and yelling"Watch out!
SpoilerFiring a missile at the one beneath Torrim, [roll0]
P.S.
Spoilerwhat weapons are they carrying?
AMDAL
"You must be blessed by Deadeye himself!" barks Amdal, firing another bolt at the tower window.
Actions:
Spoiler
Attack: [roll0]
Damage: [roll1]
Reload
Gartrand's bolt of force strikes the wicked creature in the back as he moves to the altar, flaying the cloak. From the mist that shrouds the organ comes another loud, droning tone but this one is cut short and another dark figure lands in the fog near Torrim.
The creature swings its sickle at Torrim!
Spoiler
Attack: [roll0]
Damage: [roll1]
Over at the pyramid...
Amdal's bolt strikes true and the warhounder atop the southwest tower collapses grunting in pain.
Spoiler
"I think that's all of them out here. Let's group together, and head inside." Theodric moves in front of the main entrance, waiting on Amdal and Dastria before entering.
SpoilerMove: Up-left 1, up 3.
Torrim doesn't curse, completely calm. "Good day, fellows. I appear to be getting a little... claustrophobic. Hope you don't mind if I take a stroll?" He grins and fires a crossbow bolt through the head of the one to his left. "There. Isn't that better?"
Action:
SpoilerOk. Shooting the one to my left (as facing the organ thing).
Attack: [roll0]
Damage: [roll1]
Sneak Attack (they're currently flanked by Gartrand, who has shot down several): [roll2]
After firing, I move to right right three, then diagonal (down, right-across the corner of the altar) one, then reload.
Actually, that's left 5, so I'll just move back. Note: If the move at all towards me, they provoke an attack of opportunity, with my flanking ability. At least, I'm pretty sure they do... :smallconfused:
Also, did they provoke AoO's for moving in around me, cause I think they did.
SpoilerSam, attacks of opportunity are only provoked when they *leave* a threatened space. In fact, by you backing away from the undead, you provoked an attack of opportunity from *them*.
If you look at the table lower down on the page, movement is listed as provoking an attack of opportunity, and mentions nothing about whether or not in or out counts. So, yes, I do provoke an attack of opportunity, but I'm fairly sure they do as well.
EDIT: I use the withdraw action, which allows me to move away without provoking AoO's, and makes sense in context.
Withdrawing won't allow you to make that attack, sure that's what you want to go with?* (Might not be bad considering attacking with a ranged weapon in melee would provoke.) Also, it is only moving out of a threatened square that provokes, otherwise you'd provoke every time you move in to attack someone.
Yargos shouts "You've got them all on the outside, right?" his voice very easily telling his old age, cracking.
"It seems so," replies Dastria, coming out from behind the rock to join Theodric by the entrance. "Amdal, Sir Yargos, join us in taking the tower. Come over quick, we don't want to give them a chance to group together. Hurry! Hurry! We must take them on as a team! Theodric, you're the muscle, run in, I've got your back."
SpoilerMoves two diagonally north west, one up, two diagonally north west
Sounds good to me. On their turn, do they provoke an attack of opportunity? If so, apply the damage rolled earlier (total 14, I believe).
SpoilerWell, withdrawing makes it so the square you begin in doesn't count as threatened, but any other squares still count. Also, I'm still a little fuzzy about how you're wanting to move exactly, sorry but could you restate your movement so I'm certain? Don't want to accidentally move you where you're not wanting to go, y'know?
Also, for reference:
http://www.d20pfsrd.com/gamemasterin...t#TOC-Withdraw
Dastria moves forward into position just behind Theodric.
You got it. Right 5, Diagonal (Backward Left) one, as if facing the organ.
Alright, then. Give me an acrobatics check to move through the occupied square.
AMDAL
Amdal takes up position behind Theodric.
"Is everyone ready? Let's go in." Theodric steps up to open the door, and prepares for whatever may be behind it.
SpoilerFree action: 5-foot step (1 up)
Move action: Open door
Ready action: If an enemy attempts to attack me, attack them.
The door opens easily enough, but soon as it is swung upon its hinges a bolt flies toward Theodric! A crouching figure fires its crossbow and swiftly leaves sight moving quickly up the stairs.
Spoiler
Attack: [roll0]
Damage: [roll1]
The sound of rope being rushing against itself and being pulled taught is heard from above as a ten-foot siege bridge is lowered from the top of the pyramid. A tall, dark haired man looks down from above and pulls back the string of his longbow and fires at Dastria!
Spoiler
Attack: [roll2]
Damage: [roll3]
AOK.
Spoiler
[roll0]
Torrim deftly tumbles past the undead, into a better position. The crowd of undead divides, two moving into flanking positions against Torrim and another creeping toward Gartrand with similar intentions.
Spoiler
At Torrim:
Attack: [roll0]
Damage: [roll1]
Attack: [roll2]
Damage: [roll3]
At Gartrand:
Attack: [roll4]
Damage:[roll5]
Derp. I meant to dodge left, but I'll roll with my mistake.
Question: are these guys human, or undead, or what? Description, perhaps?
Also, both attacks miss. My AC is 18, for future reference.
GM's Eyes Only:
He just keeps saying "Operative" which makes me think they have some sort of willpower, IE, are alive. Were they alive previously?
SpoilerYeah. These were the men that were supposed to carry out Operation Silent Tide around 700-800 years ago. You need to pay more attention to Yargos. :P
SpoilerThe Black Echelon was the group that Operation Silent Tide was assigned to way back when. "Black Echelon operative" is just a fancy way to say "undead" in this particular setting.
SpoilerOk, thanks. I assumed so, but clears everything up. And I have been paying attention to Yargos.
"Argh!" shouts Dastria, stumbling backwards a little, clutching her wounds. "What little honour is that, firing at an idle opponent? But never fear," she mutters, thinking over her plan. "These are crafty ones."
She begins singing a high tune while holding her fingertips on her forehead, harnessing an unexpected magic.
Spoiler
Move: one east
Spontaneous casting- drops 'inflict light wounds' for 'cure light wounds' targeted at self [roll0]
SpoilerXela, I just have to say that that roll sucked. >_>
Gartrand runs away from the creature in front of him, saying "Where are they coming from?" while firing another force missile at the creature to Torrim's left.
SpoilerYou know the drill [roll0]
edit: Jaw drops.
Dastria barely manages to cope with the wound inflicted by the bowman.
As the wizard moves back his bolt of force silently dispatches the skeleton to Torrim's side.
SpoilerOk. Moving backwards all the way abreast of the little girl, withdraw action. Then, shooting the guy who was next to me.
Attack:
[roll0]
Damage:
[roll1]
[roll2]
AMDAL
Amdal gasps at Dastria's misfortune and silently curses the gods of luck. Does Desna not care for her own? He moves behind the cleric. "Inside." Grim-faced, the halfling shoots for the bowman.
Actions:
Spoiler
5 foot step diagonal down and right
Attack: [roll0]
Damage: [roll1]
reload
Spoiler-2 to attack and damage if bowman is not human
Withdrawing is a full-round action, you won't be able to make that attack. Is this alright?
--
Amdal's arrow flies high and strikes the man about the shoulder. "Grah...you'll pay for that, halfling!" the dark-haired man shouts from the siege bridge.
Another arrow from above! This one flies toward Amdal.
Spoiler
Attack: [roll0]
Damage: [roll1]
After firing, the man disappears into the upper tower.
"Nessian!" shouts Yargos. "Surely he must have the book here with him."
Yargos takes cover behind the rocks and prepares the crossbow.
Spoiler
http://i316.photobucket.com/albums/m.../Pyramid-9.jpg
Herp, I skipped Theo, didn't I? Well, it's Theo's action, then. Followed by Dastria. Just...everything in this post happens after Theo goes.
"That's all of them on this floor. Let's head up." Theodric heads up the stairs, ready to strike anything that might be up there.
SpoilerMove action: North 1, Northeast 1, North 2
Standard action: If an enemy is in range, attack defensively:
Attack - [roll0]
Damage - [roll1]
P.S. If there's not an enemy, can I still get the +2 to my AC from the defensive attack?
"Gosh, no need to be so forceful!" Dastria snarls at Amdal, looking down on the halfling. "You'd stumble around with a wound that'd nearly take you out too. Let's teach the cowards and," She pauses to roll her eyes at Amdal, "No need to stand behind me. What if that shot hit me instead of it going for you, huh?"
Dastria moves through the door into the tower, keeping her head forward, her right hand clutching her trusty starknife. She follows Theodric's footsteps, ready to sort out any trouble the clumsy human may cause.
SpoilerHmph, Theo's not clumsy! He's got a Dexterity of 12! :P
AMDAL
"Then I have one less mouth shouting at me," replies the halfling with a smirk. Amdal quickly glances about outside before heading in, crossbow ready.
Actions:
Spoiler
Perception for any enemy that may have been missed outside:
[roll0]
If none are spotted, Amdal will ready an attack and follow the other two.
"Dastria, you look hurt. Stay behind me." Theodric finishes climbing up the stairs and strikes the nearest foe.
SpoilerMove action: To the nearest enemy, if any. If not: West, Southwest, Southeast.
Standard action: If enemy within range, fight defensively:
Attack - [roll0]
Damage - [roll1]
If no enemy, defensive stance (that is, fight defensively minus the fighting).
The fighter moves up the stairs quickly, his blade forward. As he comes to the second floor of the tower he sees three men, including the dark haired man from moments prior his body now blurred and wispy as if in constant fast motion. Theodric sinks his sword deep into the chest of one of the nearby thugs, dropping him to the ground in a gorey slump.
The two remaining surround Theodric and attack in unison, first the warhounder then Nessian with his flail.
Spoiler
Warhounder:
Attack: [roll0]
Damage: [roll1]
Nessian:
Attack: [roll2]
Damage: [roll3]
Sneak: [roll4]
The warhounder provokes an attack of opportunity for moving past Theodric, if you drop him (which seems likely, considering how you just dropped the other one) Nessian's attack roll will get -2 and his sneak attack wont' apply (since he won't have flanking).
Spoiler
http://i316.photobucket.com/albums/m...Pyramid-15.jpg
Dastria's action.
Also, turns out the rooms at the bottom are the ground floor and the second floor, not second and third. Why they did it this way, I'm not sure.
SpoilerAttack of Opportunity rolls:
Attack - [roll0]
Damage - [roll1]
As the thug moves behind Theo the fighter deftly slides his blade into that thug's gut.
Dastria runs up the staircase just in time to see Theodric wounded. Biting her lip to prevent her disdain being voiced, she insteads attends to herself and the injured Theodric, lifting her holy symbol up and channeling her energy once more.
Spoiler
Move: up the staircase as little as possible so she has Theodric in sight
Channel energy (positive, healing) for Dastria and Theodric:
[roll0]
[roll1]
For DM:
SpoilerHow many channels do I have left? I think I've used 4.
SpoilerWhose action is it in the church?
I'm going to use that withdraw action, yes, then shoot, then reload?
Xela:
Spoiler
I believe you begin with 3+wis mod per day?
Sam:
Spoiler
I haven't done your action yet, because I was confused as to what it was you were planning on doing, considering withdrawing is a full-round action and you wouldn't be able to shoot and/or reload until your next action.
Spoiler
http://i316.photobucket.com/albums/m...Pyramid-17.jpg
Amdal's up.
Also, just to note I'll need a percentile rollifwhen you attack Nessian.
SpoilerDid not know it was full round, but I'll do it.
The drow moves away from the undead near it, being careful to avoid its sickle. It seems that operative has lost interest in Torrim in favor of a less hardened target; the pale saboteur glides across the floor toward the pews.
Gartrand is not so lucky as two of the skeletal figures encircle him, one bringing its sickle to bear.
Spoiler
Attack: [roll0]
Damage: [roll1]
Gartrand dodges the sickle, trying to get away from the undead that are near him.
SpoilerWithdraw, full down
AMDAL
Amdal hurries up the stairs, laughing as he goes, "You're cornered in your own fort! There is nothing left for you, Nessian!" Amdal's voice echoes up the stairway ahead of him, "Your time is up!"
Actions:
Spoiler
Move up the stairs, ending on the space east of Dastria.
Demoralize: [roll0]
"My friend is right, Nessian. Your time ends now." Theodric slashes Nessian with a mighty swing.
SpoilerStandard action: Attack Nessian.
Attack - [roll0]
Damage - [roll1]
Percentile - [roll2]
...I'm praying to God--er, I mean Desna that lower percentiles are better.
EDIT: Due to certain reasons, I will not be able to post for a week. Therefore, since Necco is the most knowledgeable of Theodric's background and personality (and also because he's the DM and knows of my absence already), I'm allowing him to take control of Theo until I get back on Saturday. I've already discussed with him what I plan to have Theo do after this campaign, which I will tell you all now: You all remember when Theo ate the grain in his boots, yes? Turns out that a bit of the grain he ate had been poisoned. However, it was only a small bit, so all it'll do is get Theo sick for an amount of time that is coincidentally the same length as my absence. Of course, he's not sick now because it's taking a while for the poison to take effect. I'm predicting it'll be around the same time we all get back to the Pathfinder HQ and report in when he starts showing symptoms. So yes, I'll be gone for a week. See ya then.
Theodric's blow strikes Nessian in the chest, dropping him instantly. The villain barely manages to eek out a single curse before the blood loss takes him.
Blood pools up around where he had fallen, coating his clothing and his own flail.
--