Artanis again narrowly misses the nearest thug as Nathros cuts down the second man facing him. Each now stands face to face with a single dagger-wielding tough.
A pair of thugs closes on Artanis from behind, and as Talsarios hurries to the alley entrance, he sees the half-dozen armed men closing on another figure, the identity of which cannot be seen in the dark alley. But their intent is clear.
Artanis finds himself flanked by a trio of men, two having come up behind him in the alley, but it is the original foe who manages to find another soft spot in his armor. Artanis falls to the ground.
SpoilerAs noted in the OOC OP, we are using the "Keeping Characters Alive" variant rule. Characters dropped to below 0 hp do not die immediately. They do fall unconscious and must make a save vs. Death Ray every other turn (or when they take additional damage). Failure equals death.
Nathros finds himself rushed by the reluctant thug and the man's wild swing somehow manages to connect.
---
Alanna stands behind and to the side of Nathros, out of the way of his swinging polearm. She can see that Nathros has been wounded, and she sees that the figure she assumes to be Artanis has fallen amidst a trio of assailants - maybe more.
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Mycah and Ash return to the mainland across the south bridge. Most of the inns lie north between the docks and the market square. The temple is also that direction, and the Bor's live north and far west. The pair heads that direction, noticing the wider streets and generous property around each building. There is far less activity on the streets here.
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Brandon's mother suggest that it is quite late, perhaps he could make his offering in the morning. Though if he persists, she suggests that he take a discreet blade and perhaps one of the hirelings he brought back from the caves, "to bear a torch and such."
Spoiler
Artanis -2 hp
Nathros -4 hp
Tie for initiative. PCs should go ahead and declare their actions.