I didn't even realize that - just shows how busy I have been and how much real-world impact the lost time has caused.
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Makes sense.
I'll do it. I mean, Ill write it on my sheet but showing who's carrying them. I think we should spread them around, just in case we get separated. They're on my sheet now. I also updated the loot tables in the online spreadsheets.
Surprise Round
Waylan's attack roll vs the nearest enemy:
atk [roll0] (+1 bless, +1 aspect, +1 divine), cc [roll1] (19-20/x3)
dmg [roll2] (+1 divine), cdmg [roll3]
^ Didn't include the +2 atk from Cat's Grace, cast by Filburn, so total is a 29 attack roll.
Knowledge (The Planes) [roll]1d20+12 [/roll]
Pretty hard to do this on a phone...
[roll0]
Aurora also does Know (planes): [roll0]
Know Local/Nobility: [roll0]
Morevek's combat-related actions:
1) If possible, before he and Filburn walk out, he will cast Touch of Fatigue and hold the charge for an anticipated attack. As a swift action, he will also spend one Arcane point to enhance his weapon for a +1 bonus.
2) See IC thread for Disguise/Bluff rolls. Hopefully since he's already a tiefling with demonic features, he doesn't need much of a disguise and can just play into his heritage (translation: I cans has circumstance bonus pl0z??)
3) Assuming they get into range for a surprise charge, the following rolls apply:
Attack: [roll0]
CC: [roll1] for x2 on 29+
Damage: [roll2] plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll3]
[roll0]
It apparently didn't like my space. I did not delete any rolls. I'm leaving the original post unedited for confirmation.
lol, how can an unedited post have a deleted roll count? That's weird.
Arrow recovery (2 succeeds):
[roll0]
[roll1]
[roll2]
There is no visible magic on the building's exterior.
JWally will need to either roll quite a few disable device checks or take 20 to overcome the lock. Oh his masterwork tools, he needs a 19+
More Disable Device checks:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
The light spell will, indeed, attract *ahem* attention. I'd like to give everyone else a chance to respond/react before officially starting combat.
(IE: please feel free to post basic room reactions, but not much more. I'll update probably Sunday night.)
Heh. I didn't see this before posting, but I feel pretty vindicated.
Unrelated: Morevek is down 8HP, and doesn't have a wand of CLW or enough ranks in UMD to reliably activate one. I'd love to get him up above ~75% HP before we go into a fight, so I'd appreciate if one of our resident divine casters can help him out.
Some rolls, assuming use of a CL 1 CLW wand until at least 5 HP are cured:
[roll0] -_-
[roll1]
[roll2]
[roll0] Waylan init
[roll1] Aurora init
[roll2] Elrembriel init
[roll3] Morevek init
[roll4] Filiburn init
Baddies: [roll5]
Grats, beeches. You guys go first, again.
Gonna burn a use of Inspiration to add [roll0] to that horrid Acrobatics roll.
FarmerBink, did our spells conjuring light happen? If so, were they dispelled? All of them?
I ask, because it will help to counterbalance the Darkness spell-like-ability if only one was cast. Let me know via this thread, not Hangouts, please.
Oh, yes. Uhhhhh.
That may somewhat change my math. How do magical darkness and light interact? Is each casting one step in the other direction, so it would take two additional SLAs to fully counter both orisons?
On closer inspection, it seems clear that the darkness spell is intended to override any castings of light orisons, due to the spell level distinction.
That said, daylight is a 3rd-level spell, so it will counter the darkness SLAs. Radiance, also, is a magical item with caster level 20, so I'll rule that it's ability to emit light like a torch will override the darkness SLAs as well. With that in mind, and in collusion with the rulebook regarding "command word" magic items, I will rule that the command to make Radiance emit light like a torch is, indeed, a standard action. Using one standard to counter two of theirs is a solid trade, IMO.
Edit: All that is to say that it is, at current, dark. If you kill the Tieflings before your light orisons wear off, they will suddenly burst into effectiveness, again. Of course, it's likely that Radiance or Daylight will kind of make that questionably useful.
Further, I will clarify that Irabeth and Aurora both hit T3. It's not quite downed yet, but bloodied. Thanks to cover, Waylan will not hit T3, even if the light level is increased. Morevek will hit T6, but take an AoO (not yet rolled) from T3, in the process of getting there.
You up, brah. :-P
Edit: I'll probs bot tomorrow PM, if you haven't posted before then.
Concentration check, DC 10 + spell level + damage taken = 18 [roll0]
Oops, I botched the damage roll for the elemental. Correction: [roll0]
[roll0]
Reroll for typo
Botched roll [roll0]
We're "starting" at the top of round 27:
[roll0] Waylan init
[roll1] Aurora init
[roll2] Elrembriel init
[roll3] Morevek init
[roll4] Filiburn init
A init: [roll5]
Knowledge(The Planes) [roll0]
Morevek can attempt to learn about them as well through Knowledge (Planes): [roll0] plus [roll1] from free inspiration
edit: lawl, that won't do it
You aren't able to recall anything beyond recognizing them as demons, and acknowledging the typical demonic defenses that come with it.
Just wanted to explicitly express apology for the length of delay. I had a busier weekend than expected, and am currently caught up in preparation for bringing home a puppy on Thursday. I'll update this evening, if I'm not able to this afternoon.
Spellcraft [roll0]