Technically, she could open up Death Art with a general skill point and use it with her orcish Cold Black Blood trait. Just saying. :smallbiggrin:
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Technically, she could open up Death Art with a general skill point and use it with her orcish Cold Black Blood trait. Just saying. :smallbiggrin:
I have no idea what Death Art is, but if we can get it, I want it. It sounds cool.
It is basically necromancy, from the Magic Burner. It doesn't work on orcs since they are elf-derived, but does work on human corpses. You bind the soul to the body and get a zombie which may eventually rebel against you, or do a more thorough ritual that kills a person and makes them into a ghost-thing loyal to you. She could have a home-made undead Praetorian Guard.
Cached thread is here, the normal BW site appears to be down.
No specific explanation given, other than that's presumably how it's intended to be played. I've come to suspect that Luke has a very clear idea of Burning Wheel, and he doesn't always write things out clearly.
I don't really know the rules, but it makes an awful lot of sense to to me.
If you increase you stats, all your skills based of them increase, if you increase your shade, all your skills shades increase.
Why would it be any other way? Obviously the game needs rules to be able to have a higher shade skill without having the corresponding stat high shaded, therefore there is a rule to open grey skills without a grey stat.
I see no contradiction or ambiguity in these rules whatsoever.
1 Sure go for it, I like chars with lots of skills and everybody want these.
2 Not possible, we only voted on skills that weren't automatically gained from the lifepaths so doing this would neglect those skills.
What I think we should do is make a list with all the open skills and then give everybody a chance to vote on the skills they want heightened, maybe 2-3 lifepath skills and 1 general skill?
Well that is not 100% true. If i advance my b5 Agility to b6 i don't get extra exponents to my agility based skills. When i open up another agility based skill however it starts at 3 and not at 2.
If my agilty goes gray all skills that i will then open will open gray too. The old skills will stay the same.
We are in agreement, what I was saying in my first post was that during character creation(didn't mention this, but I considered it obvious) changing your stats changes your skills and in my second post I addressed your issue that during play changing your stats does not change your skills.
This goes for both height and shade and is therefore consistent, if it would only have worked that way for height, then that would have been an odd inconsistency.
For the next general skill to open, I nominate The Most AwesomeTM Thing to Do In a Given Situation-wise.
...What?:smallconfused:
I second taking awesome-wise, this character is made from awesome, surely she can recognise it?!?
Wises aside, I think this character should have Command (no use being Oratory-awesome if you can't give orders in combat), and Tree Ripping, because having a special technique just for ripping out entire trees at their roots is awesome.
Awesome-wise is already assumed to be given out for free, though it doesn't count as a FoRK. :smallwink: See, Awesome-wise, like Rules-wise, is a player skill, and cannot be transferred to a character.
I'll wade through the various skill votes. I think we've probably got another round of skill voting to do, given all the scattered suggestions...
Okay, so. Based on something I mentioned below, here's some skill-spending. Does this look good to people?
B2 Spears +3
G3 Intimidation +3
B3 Name Ritual +2
B3 Clan-wise +2
G3 Riding +2
G3 Great Wolf Husbandry +2
N/A Shield Training +2
?? Brutal Intimidation +2
We also need to vote on General skills from the following list. I need two votes for different skills. We'll use three points to open Oratory and two other skills, and then boost Oratory and the top-voted General skill from below. (If you'd like to instead super-boost Oratory, let me know. We could give all the spare points to it, or forego getting a third skill.)
General Skills
Accounting, Rumor-wise, Doctrine (I forget what the particular subskill was), Falsehood, Throwing, Tree-Ripping...
I believe that Glyphstone mentioned Command, which is actually a required skill. Oops. I forgot to bring those up. Brawling, Command, and Strategy have already been opened and can be advanced. Are we fine with devoting three points to each? More or less on one of them? (That'd leave 20ish points to distribute amongst the nine opened skills above, which is what my calculations are from. I'll precisely calculate out when I get back home. If there's a spare skill point going around, it's going in Spears.)
Votes Required -- A Summary
- Vote for up to two General skills; let me know if Oratory should get all of the spare skill points.
- Let me know if you're okay with the skill distribution I set forth.
- Should we give three points each to Brawling, Command, and Strategy?
1. Rumor-wise and, if I can vote for it flat out, Oratory. If that not how that works, replace it with Doctrine, and Oratory gets the spare points.
2. I am okay with the current skills.
3. Yes.
1. All Oratory, all the time.Quote:
Originally Posted by CarpeGuitarrem
2. I would prefer more Clan-wise, less Spears, personally.
3. I would prefer to add only 1 to Brawling and more to Command and Strategy. She's managed to avoid any serious scars, which tells me she's better at outmaneuvering her enemies, not out-fighting them.
Oratory, and Tree-Ripping.
How is her speed? You need a good speed to keep the advantage of the spear reach...
Why do we need speed when the big wolf we'll be riding has speed?
Speaking about mounts, what do we do with mounted combat? Is that also a skill we only have to open to use?
on to the voting:
1. I'd like some more general skills, but I can't find any to suggest, so I vote blank and join the bandwagon before it's even there.
2. I'd like some more in spears, especially since our agility is relatively low, the rest looks fine to me.
3. command and strategy, yes, brawling 1 extra point would do IMO.
My current bandwagon predictions: pure Oratory, or Oratory and Tree-Ripping, given that Glyphstone seems to be a trendsetter quite often.
1) Oratory, Lots and lots of Oratory
2) Seems Fine
3) Only spend one point on advancing Brawl, spend the other two points to advance Command even more.
1. I'll vote again for Rumor-wise, just because I brought it up.
2. The skill selection seems fine to me.
3. Yes, especially strategy.
Any Training skills (Mounted Combat Training, Shield Training, Armor Training) cost two points to open (already factored into my calculations), are never rolled, and do not advance. They basically "unlock" the ability to do stuff. i.e., you must open Mounted Combat Training for mounted combat.
We need additional Oratory.
Oratory, Command, and Strategy.
Also, Shield training. What the feck? We want this character to have defensive options, and that one never costs us more to improve. Plus Spear/Shield is an awesome style, as evidenced by Spartans.