Oh, the major role was brutal. I mean seriously the good effects have almost as much chance as screwing you that the bad ones.
Honestly who made that role ?
@V Ohg, didn't saw it. my bad.
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Oh, the major role was brutal. I mean seriously the good effects have almost as much chance as screwing you that the bad ones.
Honestly who made that role ?
@V Ohg, didn't saw it. my bad.
I believe Bill claimed?
Whooo! Survival win!
*cloaks into the shadows*
*hunts BATMAN cause everyone wants to see Predator vs. BATMAN, even if everyone knows how it'll turn out*
Curse you Bat-a-rang! :smallannoyed:
I created the Major role. And the beneficial actions had 1 bad one, 1 neutral and potentially very useful though potentially destructive one and four good ones. The negative actions had one good one and five bad ones.
Cool...these roles need to be reused ....
Bah, none of my roles got used.
How is the Ambitious Understudy game breaking?
If it works, he gets ability x for 2 days, and person x loses it for 2 days. It's more dangerous in wolf hands, yes, since it would function as a form of scry, but I never said it should be a wolf team ability.
And it's built in so he can't use it on the same person repeatedly thus denying them their role.
And the Demolitions Master isn't broken at all. It's just a random kill event; he doesn't even choose his victim. It occurs less and less frequently as the game goes on (day 1, yes, then 3 days later (day 4) then 4 days later (day 9) and so on.)
The 'downside' of Living Bomb is if he somehow makes it to the end of the game. And yes, that was deliberate - you're supposed to stop a living bomb before it reaches its designated target location (or in this case, time; eg end of game)
So just out of curiosity who got the supernerd role ?
(That was one was from me)