The Kalthorros
"I am the hope of the universe. I am the answer to all living things that cry out for peace. I am protector of the innocent. I am the light in the darkness. I am truth. Ally to good! Nightmare to you!" -Goku
http://i558.photobucket.com/albums/s...Kalthorros.png
When legends walked the earth and the Sun was birthed from the dark, death and destruction strode, bringing doom to all. Disaster plagued the land. Monsters roamed, shaking the world with each mighty step. Many a person rose, lauding over others with their power, only to be defeated and shamed by yet another. It was an endless cycle, a dragon chasing its tail to the ends of time. Mind-numbing despair haunted the victims, following each on every step, the subjects of a neverending torment of famine and poverty. And as those petty emperors and mortal gods blinded them with their boundless arrogance and tyranny, a seed of hope was planted.
Among the men and women who walked the earth, there was one who saw this cycle as injustice, who refused to prostrate themselves to those who have no right to power and strength. Who dared to stand up and say no. The Hero was the one who saw the world as it was, as corruption and hatred, and believed, believed that he could save it, believed he could force the jaws of the world open and prevent it from consuming itself.
It is said that they were human in the most known rendition of the tale. Others among their own culture believe they were an elf, a dwarf, or, as even the most barbaric civilizations think, an orc. Whatever the case, they are long dead. But they live on, for every so often, someone sees injustice happen and refuse to let it stand, from a human who saw his parents die, to the dragon who's child is captured. For every tyrant, every demon or monster, every Teramach or Olethrofex, a hero exists. They are known as the Kalthorros.
Hit Die: d12
Skill Points: 6 + Intelligence Modifier
Class Skills: Autohypnosis, Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Listen, Search, Sense Motive, Spot, Survival, Swim, Tumble
Proficiencies: Kalthorros are proficient with all simple and martial weapons, and with all armor and shields.
Level |
BAB |
Fort |
Ref |
Will |
Special |
Mythos |
Excellencies |
1st |
+1 |
+2 |
+2 |
+2 |
The Hero's Mythos, Mythos Known, Exceptional Mythos, Excellence in Heroism, Never Give Up, |
+2 |
+1 |
2nd |
+2 |
+3 |
+3 |
+3 |
|
+0 |
+1 |
3rd |
+3 |
+3 |
+3 |
+3 |
|
+1 |
+0 |
4th |
+4 |
+4 |
+4 |
+4 |
|
+0 |
+1 |
5th |
+5 |
+4 |
+4 |
+4 |
|
+1 |
+0 |
6th |
+6/+1 |
+5 |
+5 |
+5 |
|
+0 |
+1 |
7th |
+7/+2 |
+5 |
+5 |
+5 |
Fantastic Mythos |
+1 |
+1 |
8th |
+8/+3 |
+6 |
+6 |
+6 |
|
+0 |
+1 |
9th |
+9/+4 |
+6 |
+6 |
+6 |
|
+1 |
+0 |
10th |
+10/+5 |
+7 |
+7 |
+7 |
|
+0 |
+1 |
11th |
+11/+6/+1 |
+7 |
+7 |
+7 |
|
+1 |
+0 |
12th |
+12/+7/+2 |
+8 |
+8 |
+8 |
|
+0 |
+1 |
13th |
+13/+8/+3 |
+8 |
+8 |
+8 |
Legendary Mythos |
+1 |
+1 |
14th |
+14/+9/+4 |
+9 |
+9 |
+9 |
|
+0 |
+1 |
15th |
+15/+10/+5 |
+9 |
+9 |
+9 |
|
+1 |
+0 |
16th |
+16/+11/+6/+1 |
+10 |
+10 |
+10 |
|
+0 |
+1 |
17th |
+17/+12/+7/+2 |
+10 |
+10 |
+10 |
|
+1 |
+0 |
18th |
+18/+13/+8/+3 |
+11 |
+11 |
+11 |
|
+0 |
+1 |
19th |
+19/+14/+9/+4 |
+11 |
+11 |
+11 |
Exalted Mythos |
+1 |
+1 |
20th |
+20/+15/+10/+5 |
+12 |
+12 |
+12 |
|
+1 |
+1 |
The Hero's Mythos: A Kalthorros's power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Strength modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Teramach class. When a Mythos references "allies", it specifically does not refer to the Teramach using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. Exceptional Mythos tell the tales of what children dream of being, village boys rescuing the princess and living happily ever after. Fantastic Mythos are the truths of fairy tales, tyrants and monsters defeated by the lonesome hero, doing what he must for he's the only one who can. Legendary Mythos are ideals taken to the extreme, the hero who stops the dragon, and sacrifices themself for the sake of the Material Plane. Exalted Mythos are for walking legends, who gods fear and demon lords dread, who defeats the horrors beyond this world and saves the unsaveable.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When a Kalthorros gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When a Kalthorros gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Kalthorros. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known: A 1st level Kalthorros begins play with two Exceptional Mythos that he qualifies for if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Kalthorros class table.
For characters that multiclass into Kalthorros after having taken levels in another PC character class, the 1st level of Kalthorros grants only a single Exceptional Mythos, rather than two.
A Kalthorros also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up - by sacrificing himself for the power to stop the evil. At any time, a Kalthorros may destroy one of his own possessions (something that has been in his possession for at least a week's time). The annihilation must be complete enough that the item could never be repaired. The destroyed item's value in gold pieces is recouped by the Kalthorros as an equal amount of Mythos Points.
By spending 1,000 Mythos Points, and 250xp, he may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, a Kalthorros may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the hero's way. A Kalthorros may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Kalthorros class.
Excellence in Heroism: As denoted on their class table, a Kalthorros gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, a Teramach may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
Never Give Up!: The Kalthorros aren't always spectacular. They may not be the quickest or the smartest. They may even not be the strongest or the toughest. But when the Hero first stepped forward, they weren't the quickest, the smartest, the strongest, or the toughest. So what made them powerful, what let them succeed when many others failed?
Determination. The mental resilience to never give up, to never stop trying when all hope is lost, that is what drives the Kalthorros. The Kalthorros gains a pool of determination points equal to half their level+their greatest ability modifier (minimum 1). These points can only be spent when under half health or an ally has been brought under 0 health points, or any other situations when everything looks grim, subject to DM's approval. You may spend 1 point to gain temporary hitpoints equal to your level+highest ability modifier, or you can spend a number of points to gain twice that number as a bonus to an attack, opposed skill check, or skill check for one round. Some mythos also allow you to spend determination points, as noted in their description.