Diminutive Outsider (Baatezu, Evil, Extraplanar, Lawful)
Hit Dice: 3d8+0 (13 hp)
Initiative: +7
Speed: fly 40ft. (good)
Armor Class: 18 (+3 Dex, +4 size, +1 natural), touch 13, flat-footed 15
Base Attack/Grapple: +3/-10
Attack: Claw +6 melee (1d2 -1/x2) or bite (1d3 -1/x2)
Full Attack: 2 claws +6 melee (1d2-1/x2) or bite (1d3 -1/x2)
Space/Reach: 1 ft./0 ft.
Special Attacks: Chilling Glance, Weakening Glance, Summon Devil
Special Qualities: Darkvision 60 ft., Eyes behind your back, Immunity to fire and poison, Resistance to acid 10 and cold 10, See in darkness, Spell-like abilities, Telepathy 100 ft.
Saves: Fort +3, Ref +6, Will +5
Abilities: Str 8, Dex 16, Con 10, Int 12, Wis 14, Cha 16
Skills*: Escape Artist +9, Hide +19, Intimidate +7, Knowledge (any) +6, Listen +10, Move Silenty +8, Search +14, Sense Motive +7, Sleigh of Hands +8, Spot +18, Use Rope +8
Feats: Alertness, Improved Initiative
Enviroment: Any
Organization: Solitary, Group (2-5), Swarm (6-12)
Challange Rating: 3
Treasure: Normal
Alignment: Always Lawful Evil
Advancement: 4-8 HD (Diminutive), 9-12 HD (Tiny)
Level Adjustment: —
A small figure flies around you. You don't understand how it can see, but suddenly from its horrible wings red reptile-like eyes open wide.
Yergils are small devils with numerous eyes on the surface of their eyes. They are pesterous little beasts at Asmodeus's employ, used by the devil lord for minor tasks and issues. They usually guard sites of interests for Asmodeus, and rush on their opponent regardless their size. They look like really small humanoids, with pale or dark skin, and with no eyes on their faces. Their wings, however, are capable of gaze attacks.
COMBAT
Yergils are often found in groups, and if alone they try to summon more Yergils. They are noot good fighters, but their strength is in numbers and in their gaze attacks, which they use to weaken their opponentz, trying to scare them. They attack phisically only if forced.
Chilling Glance (Su): Once per round, a Yergil can make a gaze attack at a single opponent at a range of 20 ft. Any creature that falls the saving throw is slowed, as if he's subjected by the
slow spell effects (Will negates, DC 14, the DC is Cha based)
Eyed Wings (Ex): The wings of a Yergil have eyes on their surface, and these eyes are capable make them do gaze attacks and see all their sorroundings. Because of this, a Yergil cannot be caught flat-footed by any opponent that does not have magical concealment.
Spell like abilities (Su): fear 1/day, DC 13, Cha based.
Summon Demon (Sp): Once per day a Yergil can attempt to summon 1d4 Yergils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.
Weakening Glance (Su): Once per round, a Yergil can make a gaze attack at a single opponent at a range of 20 ft. Any creature that falls the saving throw start to feel fear, as if he's subjected by the
bane spell effects (Will negates, DC 14, the DC is Cha based)
Skills: The eyed wings of an Yergil give them a racial bonus of +8 to their Spot and Search checks.