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Starcraft 2: 8 Medivac drop
StarCraft 2 is a real time strategy game by Blizzard that was released on July 27th, 2010. This thread is for general discussion with no real focus within the game.
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Re: Starcraft 2: 8 Medivac drop
So, I'll start this thread off by posting the current skill level I have. BEHOLD MY TERRIBLENESS!
(Oh wow, 75 apm. That's higher than I thought. Still, I suck.)
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Silverraptor
So, I'll start this thread off by posting the current skill level I have.
BEHOLD MY TERRIBLENESS!
(Oh wow, 75 apm. That's higher than I thought. Still, I suck.)
I think that you need to get ling speed a bit sooner and make a macro hatch with a queen when you are doing ling muta/infestor.
Also your drone count was a tad low the entire game.
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Re: Starcraft 2: 8 Medivac drop
Can you update the first post to have my info for it? BobVosh.644
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Re: Starcraft 2: 8 Medivac drop
Zerg seem to be the only race that have serious problems keeping drone count high. Probably because you lose one for every building.
All the same, why am I not on the NA list? I could have sworn I posted mine:
Acanous 667
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Re: Starcraft 2: 8 Medivac drop
i just realized i am not on the NA list either
DarkMemnarch. 356
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
DarkMemnarch
I think that you need to get ling speed a bit sooner and make a macro hatch with a queen when you are doing ling muta/infestor.
Also your drone count was a tad low the entire game.
Yeah. I was going through that game thinking, "god why am I low on minerals?" That was then when I realized I needed more drones near then end. Still, I'm glad I held off the hellions okay without too much damage. In fact, he lost more in helions then I think I lost in lings and drones.
And I'll update the list now.
Updated!
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Acanous
Zerg seem to be the only race that have serious problems keeping drone count high. Probably because you lose one for every building.
All the same, why am I not on the NA list? I could have sworn I posted mine:
Acanous 667
Early game perhaps. Midgame on they can easily produce 12-20 drones at a time without any trouble. Even early game the keep up reasonably well with terran/toss on one less base.
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Re: Starcraft 2: 8 Medivac drop
Zerg can produce drones faster than the other two races could hope to match, but they also have to trade warriors for workers, so they often can't make drones. Winning as zerg means exploiting the first while dodging the second. The better the zerg, the better they keep up that drone count.
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Re: Starcraft 2: 8 Medivac drop
A) I'm not on the NA list. this is to be rectified. Seeing as mine shows up in every post, there should be no excuse. And by no excuse I mean I barely remember there being a list. RianL.377
B) So I realize something. My average APM feels really low for some reason. I generally hit around 35-38ish, spiking during battles. This is clearly not my biggest problem, but I'm too prone to thinking while not doing.
C) Despite this, and despite realizing how bad I am at dealing with multiple things at once, I just had a super-fun PvT. He tries an early stim push, I hold it off. End up getting taking a really fast fourth and fifth while he takes a 3rd and kills my entire unattended army because i was distracted by banshees hitting me. He proceeded to have banshees and marauder drops freakin' everywhere. All over the place. I could not actually keep up with what I needed to do. So I just decided to attack the hell out of him. I got colossi to his ghosts and just proceeded to steam into his 3rd, kill his army, and steam over his second, and then went to clean up what was left of the hits i had been taking and frantically trying to deal with. between banshees at 3 or 4 bases and drops on 2 of them as well, frequently two or 3 getting hit at once, I was going nuts. So glad his big force was marine marauder ghost, 'cause chargelot colossus stalker just mopped it up, esp when he tried to split his army to take out the 6 or so colossi and just got his marines melted.
edit: so apparently my APM in retrospect was actually a lot better that game, averaging 50ish by the end. I'm sure part of that was me trying a lot harder on my worker production, as well as freaking out trying to deal with what felt like banshees everywhere. Eventually I kinda started trying to treat it like PvZ vs muta, just that the mutas can cloak. And otherwise, I was playing the zerg way. I was SO far behind in units lost and workers lost (like, I lost about 3 times as much on both for a lot of the game, I think), but I -still- came out surviving. Guess having 4-5 bases will do that for you.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Thiyr
A) I'm not on the NA list. this is to be rectified. Seeing as mine shows up in every post, there should be no excuse. And by no excuse I mean I barely remember there being a list. RianL.377
B) So I realize something. My average APM feels really low for some reason. I generally hit around 35-38ish, spiking during battles. This is clearly not my biggest problem, but I'm too prone to thinking while not doing.
C) Despite this, and despite realizing how bad I am at dealing with multiple things at once, I just had a super-fun PvT. He tries an early stim push, I hold it off. End up getting taking a really fast fourth and fifth while he takes a 3rd and kills my entire unattended army because i was distracted by banshees hitting me. He proceeded to have banshees and marauder drops freakin' everywhere. All over the place. I could not actually keep up with what I needed to do. So I just decided to attack the hell out of him. I got colossi to his ghosts and just proceeded to steam into his 3rd, kill his army, and steam over his second, and then went to clean up what was left of the hits i had been taking and frantically trying to deal with. between banshees at 3 or 4 bases and drops on 2 of them as well, frequently two or 3 getting hit at once, I was going nuts. So glad his big force was marine marauder ghost, 'cause chargelot colossus stalker just mopped it up, esp when he tried to split his army to take out the 6 or so colossi and just got his marines melted.
edit: so apparently my APM in retrospect was actually a lot better that game, averaging 50ish by the end. I'm sure part of that was me trying a lot harder on my worker production, as well as freaking out trying to deal with what felt like banshees everywhere. Eventually I kinda started trying to treat it like PvZ vs muta, just that the mutas can cloak. And otherwise, I was playing the zerg way. I was SO far behind in units lost and workers lost (like, I lost about 3 times as much on both for a lot of the game, I think), but I -still- came out surviving. Guess having 4-5 bases will do that for you.
You should post the replay.:smallsmile:
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Re: Starcraft 2: 8 Medivac drop
Might as well add me to the North American list. Kyeudo 987
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Silverraptor
You should post the replay.:smallsmile:
What's this? You want replays? Why would I ever do tha---oh hey, a replay.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Thiyr
What's this? You want
replays? Why would I ever do tha---oh hey, a replay.
you need to scout more
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
DarkMemnarch
you need to scout more
And strangely, that was one of my better games for scouting, considering for most of the dangerous parts before things got really hectic for me I knew where his army was, and i was at least attempting to check expos. Should have checked his base once i saw the army, but that whole "giant blob of MMG" left me (falsely) confident that I knew what he was planning.
Then again, I'm pretty sure there's no such thing as not needing to scout more, so long as there's unseen areas on the map, so still something to pay attention to.
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Re: Starcraft 2: 8 Medivac drop
this guy just 7 pooled and pulled all his drones to come and kill me
i fended it off near perfectly
This is why you dont do a 6 or 7 pool in zvz
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Re: Starcraft 2: 8 Medivac drop
You know, the best ZVZ 7pool brings 2 drones in with the 'lings, morphs them into Spine Crawlers while you have to micro to kill the 'lings. It's still fend-offable, but it's Brutal. It carries the bonus that while you're trying to fend it off, they're catching back up with econ.
Saw it pulled once in a 3v3, was freaking amazing.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Acanous
You know, the best ZVZ 7pool brings 2 drones in with the 'lings, morphs them into Spine Crawlers while you have to micro to kill the 'lings. It's still fend-offable, but it's Brutal. It carries the bonus that while you're trying to fend it off, they're catching back up with econ.
Saw it pulled once in a 3v3, was freaking amazing.
spines take 50 seconds to make and the lings take 25 when that attack comes you can run around for 25 seconds while the spines are being made. when the lings pop all you do is send 3 drones to each spine and attack his army with everything else. you will win the fight because he has 3 drones 6 lings to 6 lings and 9 drones of yours.
When u win the fight send everything to kill the spines
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
DarkMemnarch
this guy just 7 pooled and pulled all his drones to come and kill me
i fended it off near perfectly
This is why you dont do a 6 or 7 pool in zvz
Come on, man. Post more replays!
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Re: Starcraft 2: 8 Medivac drop
After spending a few months away from Starcraft, I returned today. And you know what? Clicking is awesome. :smallcool:
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Mutant Sheep
After spending a few months away from Starcraft, I returned today. And you know what? Clicking is awesome. :smallcool:
Huh?
As a zerg I am very happy with the ghost nerfs coming up.
6 to 10 snipes to kill a brood lord, 11 to 20 snipes for a ultralisk. Late game may be possible again.
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Re: Starcraft 2: 8 Medivac drop
On snipe, I would instead have prefered reduced damage to Massive units instead of the current damage nerf. Snipe is basically used for two things normally: Killing Broods/Ultras and for killing casters. The first was imba, the second was things going as normal.
However, there were things snipe could be used for that was pretty nice. You could snipe off banelings to stop a bust, pick off hydras behind roaches, or take down fleeing mutas. Now? It takes twice the snipes to do all of those, making ghosts not useful in any capacity but as anti-casters.
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Re: Starcraft 2: 8 Medivac drop
I just played the craziest ZvP I've had in a long time. It is a solid example of why you should never count your opponent as dead and the one time that having a trust fund is a good thing. Take a look.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Kyeudo
I just played the craziest ZvP I've had in a long time. It is a solid example of why you should never count your opponent as dead and the one time that having a trust fund is a good thing.
Take a look.
Your lack of adreanal glands saddens me.:smallfrown:
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Re: Starcraft 2: 8 Medivac drop
So, I was inspired by Kyeudo playing that I decided to start ladder. I then play this game vs a protoss. It has rekindled my spirit that maybe I'm not so far behind in skill than I thought if this guy was in the top 25, despite the fact that I had no idea what I was doing and was just making a variety of stuff in the hope that it would be enough.
Here's the replay.
Edit: Holy crap! I won again against a superior gold opponent. Have my skills started to return? Am I starting to get back to plat skill level? Or did this terran forget marines are imba?:smalltongue:
You decide.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Silverraptor
Your lack of adreanal glands saddens me.:smallfrown:
I had impending death on my mind. Great excuse for amnesia.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Kyeudo
I had impending death on my mind. Great excuse for amnesia.
Amnesia you say?:smallbiggrin:
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Kyeudo
I just played the craziest ZvP I've had in a long time. It is a solid example of why you should never count your opponent as dead and the one time that having a trust fund is a good thing.
Take a look.
Im watching the replay now, and I don't understand why you went with two spines after you took care of the cannon harrass, and you saw that he was going a FFE?
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Tehnar
Im watching the replay now, and I don't understand why you went with two spines after you took care of the cannon harrass, and you saw that he was going a FFE?
It's sort of a default, but partially because I don't have anything but lings for a long time in my build. If he pushes with four zealots before my mutas come out, I take disproportionate damage from the attack. I've lost games by skipping them.
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Re: Starcraft 2: 8 Medivac drop
So, I was going throught the Day 9 Archive and found This. My god were things horrific back in beta!