This is the imposing acronym that now hangs in neon blue over the heart of the Red Zone. It is suspended from the equally imposing height of the Clinic's main building, a chrome dome surmounted by a huge glittering tower of hardlight and nanobots. Strange pictures and advertisements - like the one above - typically flicker into existence on the face of the tower every few moments.
The city of Inside, up until now, has suffered a lack of public cloning facilities. As of today, Magtok and AMEN aren't the only people with access to instant immortality. Though, as you'll find, cloning is far from the only thing this Clinic can do.
The clinic itself is not just one building - through marvels of far-future technology, the adjacent tenements have been bought and transformed into new facilities, meant for the housing of patients and subsequently the housing of Elexxion employees. Even these old buildings are rising to new heights, and the neighborhoods around the clinic are slowly being reformed to do the same.
Please read the Rules and Services before posting here. At least.
Elexxion Industries
SpoilerThe Elexxion Industries Consortium is a powerful group of corporations that outstrips whole governments in its level of influence. The Consortium's skinny fingers are curled around the throats of many great nations, and they seek to do the same with the Nexus. They hold interests in a variety of cutting-edge technology, and PMCs or 'Security Teams' keep these interests safe.
Below is the CEO of Elexxion's Frontier Branch, Maxwell-88. While the clinic is a joint effort between the independently wealthy musician Tina and Elexxion, they still require someone to overlook the project. Tina's sister Naitiri runs the clinic, and Maxwell manages Naitiri. Of course, he's very busy with the rest of the frontier, so formal visits are minimal.
Cosmetic augmentations and casual clothing are common in EIAC facilities. Typically, the host population of a Frontier planet is hired for cheap labor. The old, sick, or desperate among them are transformed into beautiful, highly loyal employees. The secretaries are typically outfitted with a neural headset, a holographic gadget that connects them to Elexxion's private network.
While much of any Clinic's systems are automated, there are two classes of human employees: the workers and the warriors, as the heads of the Elexxion 'hive' like to say in jest. The workers manage new patrons, show people around, comfort patients before surgery, and take care of physical paperwork, among other things.
The warriors defend these valiant 9 to 5 workers from angry customers, terrorists, and rival companies. These teams typically consist of one 'human' operative and several clones in varying stages of cyberization.
Clinic Assets
SpoilerThe Clinic controls several assets of note that may be useful in future endeavors or appeal to a certain clientele. These are just a few.
-Elexxion Assault Beasts. 3 to be precise. These monsters of vat grown flesh and spare steel are mostly cosmetic. Meant to intimidate enemies of the Consortium. And while they are rather inefficient - inaccurate targetting systems, too-short jaws, primitive joint support - they can be incredible shock troops. The beam-weapons in their mouths and their secondary missile pods prove to be a boon for that same purpose.
-Several Harnesses, a special piece of Elexxion tech that typically melds with human flesh to some degree. These can be used for combat, heavy labor, or improvements on just about anything a regular person can do. They can range from primitive to almost lifelike in their design.
-Zero, a sentient blob of primordial ooze with untold medical uses. Player: Mindfreak.
-Approximately 500 cloning vats, fresh and ready for new bodies.
-Various surgical chambers, automated for your convenience.
-Several dozen 'converted' employees, various homeless or downtrodden people from Inside's Red Zone. In exchange for new bodies, food, and shelter, they work to advance the Clinic's goals. No charge to them, beyond working off their respective fees. These ranks are growing each day.
-A few dozen 'Revenants', people who were paid in life for their bodies after death. These former human vessels are transformed into robotic slaves in the guise of humanity. They're the never-sleeping warriors, the office workers that never leave, the maids and manservants that live to do as they're told. Some of these are converted to Escorts, units designed for limited sexual gratification and loyal defense of a single target. These units cannot be permanently bought, only rented and renewed.
-Finally, the Elexxion Network. This interplanetary communications array is perhaps one of the greatest pieces of technology mankind has ever produced. Data can be transmitted through the invisible barriers that separate universes, a difficult feat even in the Nexus. Limited use of this network will be available in upcoming cyber-cafes around the Clinic. Managing this network are the Auditors, human CPU's, masters of the digital plane. They are typically far from human - dermal augmentations, cables running from their skulls, strange equipment replacing their limbs. These Auditors are often the most capable of handling a Harness properly.
Employees of note
Spoiler-Tina, co-owner of the clinic and wealthy musician in her own right.
-Naitiri, Tina's sister, a proficient businesswoman and 'security' professional.
-Adam, nanotech specialist.
-Dexter, robotics engineer, maintenance man for many of the clinic's core systems.
-Andreas Emeral, cyborg surgeon and researcher. Played by Zefir.
-Evanazgrix, chief of security, and a very powerful demon. Played by Harnel.
-Gertrude, head secretary at the clinic.
Services
SpoilerTruth be told, the clinic is capable of almost anything, for enough money or work. Don't just go by this list - anything you can imagine that alters or improves the body, put it forward. The clinic works in organic and mechanical fields.
-The growth of organic flesh. Examples include clones, new limbs, organs, and bones.
-Cosmetic augmentation. Examples include new skin colors, tones, and types. Changes to the features range from simple surgery to wild, fantastic new things like animal parts, glowing hair, and strange shapes for the eyes or ears.
-Physical augmentation. The best examples include augmented musculature, increased dexterity, and improved senses.
-Mental augmentation. This includes improved cognitive abilities, the adaptation of psychic powers, and cyberization of the brain. Cyberization of essentially transforms your brain into a computer, with all the added benefits - data transfer, controlling other computers and electronic devices, as well as what one could call 'telepathy'. Whole careers can be learned in a day. There's instant communication through the Elexxion network.
-Specialized augmentation. This includes things beyond the norm, like flight, special powers, or weapons contained within the body. Molded energy shields and nanobot injections are common, for increased durability. Morphing powers are rare, but possible.
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Beyond this, it goes as far as your imagination. Please ask about aug packages at the front desk to learn about some of our special themed offers.
Locations Within
SpoilerWhile the decor is shapeless and inconsistent - being updated to current Elexxion fashion will do that - the rooms generally stay the same.
Generally.
[Public]
SpoilerLobby - The first thing most people are gonna see. Much of the available space - the walls, the ceiling - is covered with ads for augs, Escorts, and job opportunities. Several secretaries tend three desks stationed ergonomically around the room. The walls slant dramatically, leading into a huge set of windows that allow direct sunlight into the Lobby.
The Browse - Where much of the clinic's wares are put on display. Most of what's listed in the OP can be found here in cases segregated from the unwashed hands of the masses. Human employees are stationed around the room to answer questions. Lightly augmented sec officers are here to help deter theft of Clinic property.
Observation Rooms - For those with cold feet about being augmented or undergoing cyberization, this is the place to go. One can watch the simple (if sometimes gruesome) processes firsthand. Please ask an employee to show you the way.
[Private]
SpoilerSurgical Wing - Located at the far end of the dome, the surgical wing is a simple whitewashed series of automated chambers. Basic AI's manage the spindly steel arms that perform surgery on willing patrons of the clinic. Here's where the magic happens.
The Offices - Where much of the work gets done. Filing contracts, leases, accounting. The workspaces here are broad and allow for plenty of breathing room, striving to make human employees comfortable. There's no actual paperwork to be done - it's all holograms, plasteel and shimmering ceramics. Even the desks are just curvy white shapeless things that project touch-pads or holographic displays. Located in the Tower above the central dome.
The Core - Located at the center of the Office sector, the Core sees all. Here is where the auditors work from, parsing data, giving notice to useless employees, giving by-the-minute reports to Maxwell-88 and his cronies. The auditors are alien, obsessed creatures, rarely leaving their chosen stations for more than an hour or two. They control the clinic's automated systems, including Revenants, the surgical AI's, and the ads.
The Garage - This is where things get dirty. The waste of the facility is processed here, the vehicles and harnesses maintained, and the Assault Beasts fed. Much of the former is fed to the latter, as they'll eat just about anything. This place is a dynamic location - expect changes with each visit, to the rooms and their contents.
[The Facility]
SpoilerThere's a whole other world beneath the clinic itself. Hollowed out by swarms of implacable microscopic machines, this tremendous cave system has been transformed into the Clinic's underground labs.
Cloning Chambers - The size of two football fields, side by side, this cavernous room contains every cloning tank in the facility. Sitting in blocks of four, the glowing vats thrum quietly, filled with mindless meat floating in nutrient fluids. The blocks are set into the floor, making the room look like nothing more than a maze of catwalks. Huge robotic lifts hang ominously from the ceiling, occasionally descending to turn a tank or dispose of failed clones. Quick-maintenance tables travel along the catwalks on rails, occasionally plucking tanks out to perform maintenance on the glassy tubes or their contents. Only experienced employees are permitted to direct these mobile operating tables.
Labs - Where the SCIENCE gets done. New augments are produced, Nexus genetics are examined, and new Elexxion products are built. Mostly bleached white chambers that are kept immaculate by busy revenants in simple harnesses.
Transfer Tunnels - How the things from the Lab and the Cloning Chamber get to the surface. These are received in the Clinic itself at the Garage. Human laborers take care of this area, and it is typically the least impressive of the whole clinic.
Rules
SpoilerNo godmodding permitted, as is standard for Nexus locations.
No destroying the place. Although without godlike powers, that's not very likely. Of course, the former slums around the clinic are still quite vulnerable.
While brief posts are permitted, please put some thought into what you post. Keep to post order, too - if there're multiple people in a scene, wait your turn before posting again unless it's urgent. This rule can also be ignored if another participant in the scene is inactive, or if the scene isn't going anywhere for the moment.
Have fun!