The Good League of Good is a Nexus organization devoted to the care and support of those in need, a sanctuary for those that need it, and the redemption of evildoers. The organization strives to make the campsite a safe and welcoming environment for everyone.
If you are brand new to FFRP, please come to the Nexus OoC thread and introduce yourself. We all want to meet you! :smallsmile:
GLoG's Programs
Charitable Activities
GLoG's primary purpose as an organization is to perform good works such as caring for distressed individuals in need, housing and feeding evacuees from the cities during disasters, and healing sick and injured people in GLoG's infirmary–renowned as the most advanced place of healing in the Nexus. All full members are expected to take part in some portion of these activities (though whether or not this is on screen is up to each individual).
Child Care
Branching out from Sapling cabin, a child care and babysitting facility is run at GLoG. First and foremost, priority and free care is provided to children in need, whether they be from from downtrodden families or visitors from orphanages in the cities. No less fortunate child will be turned away. Beyond that there is room for other children, at a typical daycare cost of which all profits go right back into GLoG's programs. The facility is run by a combination of volunteers and employees.
Our Redemption Program
No soul is too far gone to do some good in the world, and this program is for those that want to make up for their past misdeeds and do just that. It's a voluntary program initiated by the redeemee themself. Individuals who come in search of redemption should be interviewed by a senior member to see how their needs can be best met, and then assigned to a mentor who will assist them. Graduation from the redemption program will occur when both the redeemee and his/her mentor agree that they have made sufficient progress.
Attention Villains
SpoilerConflict is great! It's the heart of any story. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say, "Mind if I introduce a villain here?" or a longer post in the OOC thread if it's a larger plot is appreciated.
Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.) without the consent of the majority of the players who would be affected.
Base Defences
SpoilerThe GLoG campsite is now under the effects of the spell Plaza of Downcast Eyes. Almost all teleportation and scrying spells are blocked.
A Spirit Charm has been placed on the GLoG grounds. A number of willing spirits serve to protect the grounds. See the NPCs section for more information.
If any of your characters add more defences, please PM them to Gulaghar so they can be added.
If you're a newbie, and you've read this far, you should know enough to join in the fun.
Everything beyond this point is Bonus Material.
After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased the Phoenix Lake Campground. Entering the campground by the main road leads to a small plaza ringed by the lodge, infirmary, and nursary, along with a parking area and stable. Past that, the camp gives way to nature a bit more with scattered cablins in a rough crescent around the lake. At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. :smallbiggrin: There is a sandy volleyball court not far from the slide, a large playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.
It's all set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the city of Inside, though there is also a Riftline station just outside the campground for those who prefer to take the train or who have farther to go.
Buildings
SpoilerMain Lodge: The large stone structure of the main lodge is one of the first visitors will see when entering the camp. The entrance area is heated by a large fireplace and has an array of comfortable seating. Through a wide entrance is the communal industrial kitchen and the cafeteria style dining hall. A number of smaller rooms can be found toward the back of the structure, as well as an entrance tot he cellar.
Infirmary: From the outside the Infirmary looks like a large version of the cozy cabins scattered throughout the campground. On the inside, it's a very clean environment, all white and silver. Even so, the place has a warm feeling. Natural light filters in from above and soft, soothing music filters through the whole building. Voices can barely be heard saying words of healing and comfort. There are no enclosed rooms, but each bed is separated by walls at a severe enough angle to give a semblance of privacy.
Quinn The Bushranger runs the Infirmary. If no PC is present in the Infirmary, patients are tended to by Nurse Piper, a ghost NPC who haunts the infirmary. She has a tyrannical bedside manner, but will always put the welfare of her patients first. She is able to generally stabilize patients and do general nursing care, but cannot provide magical healing or any type of advanced medicine. A few Drones can serve a similar, if lesser, purpose.
Daycare Facility: Having started with just Sapling cabin, the nursery has been expanded to meet the needs of the camp's child care facility, which is run by Sakura Gulaghar and Reelshka Morty. Among the buildings there are play areas for all different ages, sleeping spaces both communal and private, and a dining area. Nearby there are a few outdoor play areas. A huge jungle gym stands next to a cement pad for sports, and behind both of those a grassy area is kept clear for other activities.
Cabins: Individuals can have their own room within a cabin, but they are unlikely to have a full cabin to themselves unless they come equipped with a family. Some of the cabins have been rebuilt, and may have more space than the four room cabins the campground came with, and a few cabins have had private bathrooms installed. All cabins are named after trees, and players are free to invent further details about their own cabins.
Spoiler: Cabin ListThe following cabins are defined and occupied by at least one person. Feel free to move into one of these or define a new one (with a tree name). Just be aware that anyone moving into these will have cabinmates. PM Gulaghar to add a new cabin to the list.
- Oak
- Ash
- Redwood
- Cherry
- Elm
- Birch
- Ironoak
- Maple
- Balsa
- Evergreen
- Rowan
- Poplar
The bolded cabins are at full occupancy.
Apple, the Visitor's Cabin, is reserved for visitors. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, unless they are in need, they will be requested to either join or find a living space elsewhere.
Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each.
Workshop: A well built cabin designed by Reelshka Morty, containing nothing at present but the Mainframe installation. It always remains locked. Drones fly in and out of a small entrance that opens for them when they send an encrypted signal.
Notable Inhabitants
Our leadership council
- Reelshka Morty
- Quinn The Bushranger
- Pathfinder UncleWolf
- Andreas Emeral Zefir
The leadership council exists so that any one member can make important decisions affecting all of GLoG. Basically, when someone shows up and says 'I need to speak to the person in charge', any one of the leadership council can handle it.
NPCs:
SpoilerThe Drones Mk 2
https://drive.google.com/uc?id=1cf4I...vTinSubUy7g-vl
The drones are back at GLoG. Drones are NPCs who can be played by anyone, within the guidelines below:
- Their Primary Function is member safety.
- They do have stun beams, little arms, and the ability to record what's going on around them.
- They follow orders from GLoG members, unless those orders conflict with their Primary Function.
- There are only four to five in operation at any one time.
- They can be destroyed, but if so they'll be restored from backup at the Workshop.
- A few have been supplied with medical programming, and thus can perform infirmary duties.
- They often have weird personality quirks and are prone to malfunctioning.
- Statement: They speak in DarkOrange FixedSys
The Spirits
Recently in the history of GLoG, a protective charm has been placed over the GLoG grounds. The shaman Pathfinder UncleWolf bid all the willing spirits that perished in and around GLoG to protect the grounds from those that would wish to do it and its inhabitants harm.
The Ghosts
Having been built on a generic-ancient-burial-ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts can be made up on the spot and NPC'd by anyone. They tend to speak in Gray and mostly appear for comic purposes, but this is by no means a requirement.
Archive
SpoilerGLoG 90
GLoG 89
GLoG 88
GLoG 87
GLoG 86
GLoG 85
GLoG 84: Goblins and catgirls and dryads, oh my!
GLoG 83
GLoG 82: So Many Babies!
GLoG 81: Ghostbusters!
GLoG LXXX: Continuation of a New Era!
GLoG 79: So Lonely.
Good League of Good 78: Druids of Mass Destruction and other bioweapons
Good League of Good LXXVII: Earth Vampires DON'T Sparkle!
GLoG 76: Now with a Decipherable OP!
GLoG 75: Gazebos Gone Wild
GLoG LXXIV: Back to the Numerals!
GloG 73
GLoG 72
GLoG 71: Redemption Equals Free Housing!
GLoG 70
GLoG 69
GLoG 68
GLoG 67
GloG 66: Coupon Redemption
GloG 65
GLoG 64: Campsites, not Chessboards!
GLoG LXIII: Roman Numerals are back!
GLoG 62: Come for the paddleboats. Stay for the hawt shirtless catboy!
GLoG 61: Now with 100% More goblins
GLoG 60
GLoG LIX: Now with Trees!
GLoG LVIII: Shaken, but not baked
GLoG LVII: Princess Power Trio Plus Protective Parents
GLoG LVI: I had a joke but I forgot it
GLoG LV: Witty Title And/Or Song Reference
GLoG LIV: Sleeping with the Lights On
GLoG LIII: These are the Days of our Lives.
GLoG LII: Home of the Next Generation
GLoG 51
GLoG 50: Rife with new Life.
GLoG 49: Who Ya Gonna Call?
GLoG 48: From the Ashes
♫♪♫♪♪♫♫♪♫♪♪♫♫
GLoG XLVII: Nothing can stop us. Well, except that.
GLoG XLVI: With a Maraschino Cherry On Top.
GLoG XLV: The winds of change be darned!
GLoG 44: Continuity has no place here!
GLoG 43: Behave yourself, Dani!
GLoG XLII: Yes, curtains still get dropped here
GLoG XLI: When you're smiling, the world plots against you.
GLoG 40: Now one year old!
GLoG 39: And there was much rejoicing. (Yay!)
GLoG 38: Pay No Attention to the Computer's Paranoid Ramblings
GLoG 37: Dysfunction Junction
GLoG XXXVI: Curse You, Dramatic Irony!
GLoG XXXV: There shall be happiness!!!
GLoG XXXIV: It gets worse!
GLoG XXXIII: Do you think you can handle it?
GLoG XXXII: The Loved and the Lost
GLoG 31: To live defeated and inglorious is to die daily
GLoG 30: Defying Biology Since 2008!
GLoG 29: Under New Management
GLoG 28: The People's Republic of Magtok
GLoG 27: Pay No Attention to the Thead Behind the Curtain!
GLoG 26: Now With 100% More Things Trying to Nom You!
GLoG XXV (that's 25!): Mapped out and everythin'!
GLoG XXIV: This Ain't No House of Cards
GLoG XXIII: With malice towards none.
GLoG XXII: Ahhhhhh!!!! They're after us!!
GLoG 21/XX1: Half of Life, the Universe, and Everything.
GLoG 20/XX: Twenty Times the Awesome
GLoG 19: For those who can't make it over the rainbow
GLoG 18: It's A Brand New Day
GLoG XVII: SMITE CONTINUITY!
GLoG XVI: Built out of 100% recycled babies. That's why we're good.
GLoG XV: Beware the Ides of GLoG.
GLoG XIV: Where Bad Puns Go To Die.
GLoG XIII: Bring It On, Omnipotent Beings!
GLoG 12: [Insert Unique and Witty Title Here]
GLoG XI: We Failed Our "Witty Title Check" (DC 3).
GLoG X: More Like Good League Of... Of... Crazy
GLoG IX: Death is no longer cheap
GLoG VIII: Thread of Exalted Deeds
GLoG VII: Now Vampire Free!
GLoG VI: Thread of One Thousand Plots
GLoG V: Where Everyone's a Hero (In Their Own Way)
GLoG IV: Please refrain from kidnapping our members
GLoG III: Albeit, we ate the cake with our sporks
GLoG II: Now with 30% More Sporks
The Good League of Good
This thread is managed by Gulaghar. He will create the new thread when this one reached 50 pages. Please contact him for updates to the OP.