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Simple Q&A D&D 3.5 (by RAW) XXII
(This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)
Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.
This thread will serve as a catch-all for simple, discreet questions that can be answered quickly according to the RAW (Rules As Written). This thread is for all simple RAW questions about D&D 3.5. If your question is not about the RAW for 3.5, please look in the appropriate threads in the appropriate forums.
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Ask Homebrew rules questions here.
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Here are some sample questions. “Bad” questions just mean they should be asked in their own thread where you can get many answers and opinions. “Good” questions just mean that these are the types of questions that are amenable to a quick straightforward answer (probably).
Sample “Bad” Questions:
How do I play D&D? (Great question, but not for this thread.)
What is a good 10 level TWF build? (Far too broad and requires much opinion)
What +2 LA race should I take for my sorcerer build? (Again, an opinion question)
Which is better GURPS or D&D?
Sample “Good” Questions:
Q.1. Are there any Large +0 LA races?
Q.2. As a sorcerer/rogue, do I get to add sneak attack damage to my attack spells?
Q.3. What effect would Dispel Magic have on a golem or similar construct?
Q.4. Is there a feat that allows me to get a familiar?
{The first several versions of this thread seemed to run pretty efficiently, but if you have any comments about how this thread could be improved please PM me.}
Please start over with the numbering. Thanks.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Sheriff: Please use this thread rather than the older version.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Re-post from the previous thread.
Q 1
Can the Talontar Blightlord PrC's 10th lvl ability to become a plant (Unapproachable East 34) be used with the Arcane Hierophant PrC's 6th lvl ability to deliver spells from plants (Races of the Wild 108)?
Blightlord's text says "her type changes to 'plant'", and Hierophant's text says "conduit between yourself and a natural, nonanimated plant (but not creatures of the plant type)". I'm not sure about how the differences between type: plant, type: creature (plant subtype), and type: plant (but really a creature) work from the wording of the two classes.
Q 2
If Blightlord's class ability doesn't work, is there another way to play a plant character that Hierophant will work with? (template, class, wildshape, something?)
Q 3
Can the spell Phoenix Fire (BoED) be cast by a character with the Ardent Dilettante's 10th level ability to not lose a level when dying (PlH 55)?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 4
When using the evasive reflexes or sidestep feats while mounted, can your mount take the 5' steps?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 5
Can the Greater Acid Assault Crystal inflict a -1 AC penalty on a hit even if the target has acid resistance 6 or higher?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 4 No.
Only the creature who has a feat can use it. If your mount had one of these feats and qualified for its benefit, that mount could take a 5' step.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 6
I take a Ranger Substitution Level 2, swapping out combat style for something else, meaning I don't get to choose Two-Weapon Fighting or Rapid Shot. When I reach level 6 I take a normal Ranger Level. Do I get a choice between Improved Two-Weapon Fighting and Manyshot or Two-Weapon Fighting or Rapid Shot? In other words, does the first stage of Combat Style now start at level 6 or can I skip on to the next one?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 6 partial
The only substitution levels I know of that trade Combat Style are the Fangshield levels from CV. If you have different ones, tell us :smallamused:
They also tell you what you can get at level 6.
Generally, once you choose your combat style, you have to take all of the Feats in there.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 6 Context
I was referring to the Moon-Warded Ranger in Dragon Magazine #340, where one can swap the first stage of Combat Style for Wisdom to AC. It is silent about what you take at level 6 if you don't take its susbtitute level.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q7. Thunderlance is a weapon like spell. It has variable range 0 to 20ft. Does it threaten all squares in reach or just those at maximum range?
This based off of the Spell Compendium version of the spell.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A7 You threaten all creatures up to and including those 20' away.
Quote:
Originally Posted by Spell Compendium, page 220
THUNDERLANCE
[..]
This effect gives you a natural reach of 20 feet.
Quote:
Originally Posted by d20srd, Movement, Position, and Distance
Large, Huge, Gargantuan, and Colossal Creatures
[..]
Unlike when someone uses a reach weapon, a creature with greater than normal natural reach (more than 5 feet) still threatens squares adjacent to it. A creature with greater than normal natural reach usually gets an attack of opportunity against you if you approach it, because you must enter and move within the range of its reach before you can attack it. (This attack of opportunity is not provoked if you take a 5-foot step.)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 8
Does the feat Pain Mastery from Savage Species grant you its bonus for every 50 hp you loss, regardless of the attacks? or does it have to come from a single attack?
Does the strength bonuses stack?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A8
You gain the bonus(es) for every 50 damage you take, even in smaller bits.
The bonuses stack, since they are unnamed and worded as to increase your base strenght (rather than giving an actual bonus to it).
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 6
Substitution levels like Moon-Warded Ranger replace the normal levels in a class whenever you select one. Other class levels are available normally, but you must follow the RAW.
Quote:
Improved Combat Style (Ex)
At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.
If the ranger selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.
Because these benefits are conditional, if you did not select a Combat Style at level 2 you would receive no benefit from Improved Combat Style at level 6, or from Combat Style Mastery at level 11. That means you would be better off choosing the additional Moon-Warded Ranger substitution levels instead.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Does spellthief 1/Bard 1/Wiz 5/something/knight of the weave 1/sublime chord 1
Get you infinite CL, provided you have the master spellthief feat, knight of the weave's CL based on Sublime chord, and sublime chord's CL based on knight of the weave?
(might need a psychic reformation to get knight of the weave to base its CL on sublime chord)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Q 1
Can the Talontar Blightlord PrC's 10th lvl ability to become a plant (Unapproachable East 34) be used with the Arcane Hierophant PrC's 6th lvl ability to deliver spells from plants (Races of the Wild 108)?
Blightlord's text says "her type changes to 'plant'", and Hierophant's text says "conduit between yourself and a natural, nonanimated plant (but not creatures of the plant type)". I'm not sure about how the differences between type: plant, type: creature (plant subtype), and type: plant (but really a creature) work from the wording of the two classes.
Q 2
If Blightlord's class ability doesn't work, is there another way to play a plant character that Hierophant will work with? (template, class, wildshape, something?)
A 1
You are a bit confused. The categories "type: plant, type: creature (plant subtype), and type: plant (but really a creature)" are not accurate. More specifically, they seem to all be describing the same thing: a Plant-type creature. Read more about creature types here.
So to answer your question, if the Hierophant ability says that it works with "a natural, nonanimated plant (but not creatures of the plant type)," what it really means is that it works only with plants that are part of the scenery.
A 2
There is no way to play a plant character without playing a creature of the Plant type. Maybe you can have a character wear a normal plant and use that?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 9
If I'm facing a beholder with antimagic eye opened and somehow I stun it, does it close its eye or is it still opened?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 9
If they eye was open when the beheolder got stunned, it remains open.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 10: I know of a variant for barbarian's rage ability. I cannot find the name or the source, but I know it auto kicked in when the barbarian reached 10% of their total hp and then it would not stop until they are dead or they are healed over that 10% again.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q11
Are there any rules or guidelines that cover establishing the cost of a custom crafted item?
A player in my campaign has requested a custom case be built, and he wants to know the price of the item. He has listed what type of wood, leather, metal, and quality of lock he would like used.
PHB says to have the DM make up a price, but I was hoping that there were at least some published guidelines... like maybe the cost of raw materials as a starting point.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 10
You're probably thinking of Berserker Strength (Player's Handbook II, page 33). You gain a rage that activates every time your HP drop to below 5x your Barbarian level.
A 11 No.
As a general principle, the cost of labor greatly outweighs the cost of materials in most custom items. And as the book says, this is up to each individual DM to decide.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q12
Can a character make an attack of opportunity in the surprise round if they're surprised? In this specific case, a character failed a sense motive check, and as such isn't getting to act in the surprise round, but they're getting bull rushed over the railing of a boat, and I'm not sure if the character gets an Attack of Opportunity or not- Wait, he's not armed, so no, he doesn't (So, I don't need the answer to this question to get on with the game). That being said, would he be able to do so if he had his weapon out? Google seems to indicate that he wouldn't be able to in Pathfinder, but I couldn't find a definitive answer for 3.5.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 12 No.
You cannot take Attacks of Opportunity if you are flat-footed (which you are if you are surprised).
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Thanks. Another question on surprise rounds
Q 13: Can you take a swift action and a standard/move action in a Surprise round? Also, can you take an immediate action once you are no longer flat footed in the surprise round?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 12 Addendum
If your character has the Combat Reflexes feat, then he can make attacks of opportunity while flat-footed. Otherwise, no.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Squark
Thanks. Another question on surprise rounds
Q 13: Can you take a swift action and a standard/move action in a Surprise round? Also, can you take an immediate action once you are no longer flat footed in the surprise round?
A 13
I assume that you mean: Can I take these actions while I am surprised? In this case, no, you can't.
When you're surprised, you're flat-footed and generally can't move or act. You can't even take a free action (unless your DM allows it). The only exception I know is making an attack of opportunity if you have the Combat Reflexes feat. However, as soon as you move or act on your own initiative count (that is, as soon as your first turn begins), you're no longer flat-footed.
But what if you mean: Can I take these actions while one or more enemies are surprised? In this case, yes, you can.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 13 clarification:
Sorry if I wasn't clear here: During the surprise round, each aware combatant gets to take 1 standard action (which they can turn into a move action). Since a swift action is neither of these, does this mean someone can't take a swift action during the surprise round?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A13 You can make a swift action during the surprise round:
Quote:
Originally Posted by d20srd, Surprise
The Surprise Round
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
Quote:
Originally Posted by d20srd, Actions In Combat
Swift Actions
A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Swift actions usually involve spellcasting or the activation of magic items; many characters (especially those who don't cast spells) never have an opportunity to take a swift action.
[..]
Underlined the relevant bits.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q14
When in wildshape, lets say some batform, and your animal companion is a dinosaur or wolf, is it possible to use tricks due to the fact that you only have bat sounds?
Or do I have to teach it tricks in human language and bat language?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q15:
If you are exactly on a carrying capacity load limit, you do still use the better one right? (example: Str 13 carrying exactly 50 lbs.)
Q16:
Are there listed prices for buying animals anywhere?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 14
The handle animal description doesn't mention in any way verbal communication as a requirement to impart orders. RAW you can use tricks while wildshaped.
A 15
Yes, in your example the SRd clearly states Light: 50 or less
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
qwertyu63
Q16:
Are there listed prices for buying animals anywhere?
A16 (Partial) Yes.
The SRD has a link under Goods and Services, Mounts and Related Gear.
Other animals may have listed prices in their entry in the various monster manuals or books where they were introduced. For example the Battletitan Dinosaur (MM3, p38) has a cost of "often more than 100,000 gp." Eberron Campaign Setting has prices for various animals on page 121. If no price is listed, it is up to the individual DM to set a price, and even if the creature is available for purchase at all.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 17
How would a weapon with both the Merciful and the Vicious enchantments work? Since they both grant an untyped damage bonus, would they stack? Or would they be treated as multiple instances of the same bonus type, where only the higher of the two rolls would be added to the weapon's damage?
Q 18
The Merciful enchantment says that all damage dealt by the weapon is nonlethal. Would this apply to damage dealt by other enchantments on the weapon, such as Flaming, Frost, Shock, and Vicious?
Q 18B
If yes, if an enchantment that deals energy damage such as a Flaming enchantment becomes nonlethal, does it retain its energy type for the purpose of energy resistance/immunities?
Q 18C
Would the 1d6 damage that a Vicous weapon deals to is wielder become nonlethal if the Merciful enchantment is added?
(Whoops, my bad with the mis-numbering. Derp.)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 16 17: They stack.
Per the SRD, regarding stacking:
Quote:
In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession).
Not only are vicious and merciful untyped (and additionally come from different sources), they are not modifiers to a roll. They each offer additional dice as bonus damage.
Q 17 18: All damage is non-lethal.
Merciful states that "The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage." This is not overwritten by the vicious special ability, or any other mentioned special ability.
Q 18B: Yes, it retains its type, even though it is non-lethal damage, as the merciful special ability does nothing to change type of damage (note that it does not affect bludgeoning/piercing/slashing either for DR purposes).
Q 18C: Yes, Vicious damage to the wielder is non-lethal as well, as the vicious special ability does not overwrite merciful's ability that all damage is nonlethal.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 19
Can a Bard that uses an instrument effectively use a two-handed instrument and a one-handed weapon at the same time? The logical answer is no, but I'm wondering if there's a ruling somewhere that threw them a bone.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 20
Using the spellbook rules found in Complete Arcane, could I make a custom spellbook with more than 100 pages per book? Say a book with 200-500 pages?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 21
Concerning Blue Ice from Frostburn, it says that any slashing weapon made from blue ice has a +1 enhancement bonus to damage. Adding the masterwork property to it grants it a +1 enhancement bonus on attack rolls. So is a Masterwork Blue Ice Longsword effectively a +1 Longsword since it has a +1 enhancement bonus to both attack and damage despite not being magical?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A21
If by "is effectively a" you mean "counts as a" for purposes of enhanceability, damage reduction, etc. ...then no. It might function identically, but it doesn't have the "this sword is a magic sword" tag which enables it to do all the things which a +1 sword can do.
Q22
Is there a playable (ie not "LA: --") race of Construct, Ooze or Magical Beast with one or more HD? I'd prefer the LA to be as low as possible, and the HD to be low-ish (somewhere from 3 to 7 or so).
EDIT: Okay, the Aranea is one example. I'd like to know if there are others.
EDIT2: Forgot to specify, it has to be Large or larger.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
We were hunting for wererats yesterday, and these came up...
Q23 Can you identify a Lycanthrope in human form with Knowledge (local)?
Q24 Can the Heal skill be used to see if someone is infected with lycanthropy?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 23
Quote:
Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice.
You can only identify the Humanoid aspects of the creature with Knowlege (local). One of those aspects is that the creature has the shapechanger subtype. If you exceed the minimum DC required for success on the check by enough multiples of 5, you may discover that.
A 24 No.
The Heal skill may be used to treat the effects of diseases, but AFAIK cannot be used to identify specific diseases affecting a creature.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 25
Is the Knowledge DC for identifying a creature that advances with class levels fix or does it increase with class levels.
Q 26
What is the appropriate knowledge skill to identify a humanoid with the dark template?
Q 27
Is there a functional difference between monster and creature?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A25: Yes it increases as each class levels gives you an extra HD based upon that class [which counts as one more HD for the check]
A26: None technically. Dark gives you the extraplanar subtype which is not knowledgable as per PHB so you have to go by their race-type. So Dark Goblin would come under humanoids [Nature]. Although a nice DM might allow you knowledge planes for extraplanar.
A27: A creature counts as anything that is not an object (animated objects are creatures) however a monster has no clarification so that is upto the DM. However going by hold monster rulings you could argue that it's anything living..
To put it simply, if it has the ability to roll initiative than it is a creature.
Monster is a bit more flakey though.
Edit: Monster could very well count as everything in the game since the knowledge skill says that you roll against the "monsters HD" and since nearly every creature type is knowledgeable than surely every creature therefore is a monster.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q28
Lets say that Shadowdancer, Wizard and Frenzied Berserker runs into opponents. FB goes into Frenzy, Shadowdancer uses his abilities to hide in the shadows and Wizard casts invisibility on himself. Once all opponents are dead neither Wizard or Shadowdancer come out. There is literally nobody around Frenzied Berserker that he can see. Does the Frenzy automatically ends or do they have to wait until it ends normally?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 28
Quote:
Should she run out of enemies before her frenzy expires, her rampage continues.
The frenzy continues until it expires, or the player makes a successful roll to end it.
Quote:
To end the frenzy before its duration expires, the character may attempt a DC 20 Will save once per round as a free action.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 29: How much strength bonus does a dire boar get to their first natural attack with a strength score of 33?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 29
Since the Dire Boar only has one natural attack, it gets 1.5 times its STR Bonus rounded down. In case of STR 33 that is 11*1.5=16.5 rounded down 16.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q30
How much gold does a Dread Necromancer start with?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 30: Ask your DM
In the absence of written guidance in the class description and no errata, the DM must decide starting gold. If you are the DM, I recommend you check other base classes to see what class is "most" similar, then use that. A quick google search indicated sorcerer and bard are popular options.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 31
Can miser with magic feat (KKPG) be applied by an artificer to a wand?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 32: If a Wizard uses Summon Undead I - V, and a friendly cleric turns undead, what happens?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 32
Turn Undead has no friend or foe recognition, so the same thing happens to them as to hostile undead.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q-33
If I have a negative dex-score: does it still add (negatively) to AC?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 33
Yes, and you do not lose that penalty, when you lose your DEX bonus to AC.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Curmudgeon
A 24 No.
The Heal skill may be used to treat the effects of diseases, but AFAIK cannot be used to identify specific diseases affecting a creature.
That's...unexpected. Well, if specific diseases cannot be identified, that makes me wonder...
Q34 Can the Heal skill be used to see if someone is sick, as in, suffering from a disease?
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Re: Q 31
Kenzer & Company's license with Wizards of the Coast expired in August of 2007, so Kingdoms of Kalamar is an unsupported third party setting and thus your question lies outside the scope of this thread.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q35
If a cleric loses his holy symbol, can he still cast spells? The item description under Equipment says "focus for his spells" but none of the spells list it as a focus requirement.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A35: Yes, as long as the cleric does not cast a spell that requires a Divine Focus.
If the spell requires a divine focus, such as the bless spell, he cannot cast it without the required holy symbol.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q36
Can you enchant a weapon with stat bonuses?
Say i want a quarterstaff that gives me +2 to inteligence, is that legal.
Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.
So is it legal?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Sewercop
Q36
Can you enchant a weapon with stat bonuses?
Say i want a quarterstaff that gives me +2 to inteligence, is that legal.
Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.
So is it legal?
Not sure on the official answer there, but fyi, a magic weapon isn't a "wondrous item". As far as I know, stat-boosting items MUST occupy a body slot, even if it's not the traditional one. An item held in your hands can't accomplish this, as best I can tell.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 37
Could a wizard use minor creation or fabricate or a similar spell to create a holy symbol?