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Fun Down On the Farmpunk: Join in!
Ok, for the pure heck of it after making a joke on another thread, started thinking of starting up a new genre. Farmpunk!
Here things are held together by chicken wire and a little spit, and everything runs on white lightnin'. Everything! Even Granny!
The ***** crowing really does raise the sun, the country boy can speak to animals, square dancing is a rite for survival, and the creak in Granddaddy's bones or the spots on a mule can predict all manner of events.
But most special of all is the Almanac, the source of all wisdom. Blessed is the keeper and purveyor of its pages.
What suggestions have you?
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Re: Fun Down On the Farmpunk: Join in!
This just sounds like American folk lore. Midwestern to be exact. I don't see how you can make a whole genre around something there's already a whole genre for.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
Innis Cabal
This just sounds like American folk lore. Midwestern to be exact. I don't see how you can make a whole genre around something there's already a whole genre for.
There's already a genre for moonshine-power?
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Re: Fun Down On the Farmpunk: Join in!
Absolutely. Read some of the very old Appalachia Mountain stories or some of the W. Virginia folk tales about the crazy magic properties to the stuff.
Also, moonshine can be used in modern day engines. So...yes to the other sense of the word as well.
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Re: Fun Down On the Farmpunk: Join in!
Paul Bunyan did all of that first, and he had a giant blue ox named Babe to boot.
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That just means it is all done up, and only needs translation to playable game mechanics. Don't know enough about the folk-lore to know what system would suit it. Could be d20 for all I know, but it doesn't pay to make assumptions.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
Innis Cabal
Absolutely. Read some of the very old Appalachia Mountain stories
Well... yeah. I was raised there, that's what sparked the idea. Doesn't mean there is a fictional or gaming setting that ties it all in together into it's own world-wide setting.
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Re: Fun Down On the Farmpunk: Join in!
I love stuff like this. If I had time, I'd take inspiration from Manly Wade Wellman's stories of Silver John. I'm not sure how it would translate.
What system would this be?
Debby
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Re: Fun Down On the Farmpunk: Join in!
HA!
Now this is exactly the sort of thing my Commoner Flaw PrCs could be geared towards in a game of this sort.
Let's not forget that whiskey is also literally fire-water and grants the ability to breathe fire, not yet granted by Bud Light (because it obviously doesn't exist yet). :smallwink:
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Re: Fun Down On the Farmpunk: Join in!
You could also end up with a genre-mixer with Steampunk and one day have a Tractor Golem! Also, moonshine is created with Craft (Alchemy).
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I have the image of a straw-chewing farmer wielding a huge sword (think buster sword big) wrapped in straw. He then covers the hay in whiskey and sets it alight. Then smacks it into that pesky wererabbit that keeps eating his crops.
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Re: Fun Down On the Farmpunk: Join in!
So is this a whole gaming genre based on American Folklore? Paul Bunyan, John Henry, Davy Crockett, Daniel Boone, etc?
Can I kill me a bear when I'm only three?
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
IcarusWings
I have the image of a straw-chewing farmer wielding a huge sword (think buster sword big) wrapped in straw. He then covers the hay in whiskey and sets it alight. Then smacks it into that pesky wererabbit that keeps eating his crops.
The wererabbits are eaten by the weremoles!
http://t3.gstatic.com/images?q=tbn:q...remole.jpg&t=1
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
dsmiles
So is this a whole gaming genre based on American Folklore? Paul Bunyan, John Henry, Davy Crockett, Daniel Boone, etc?
American folklore is what I know best, but any rural folklore is welcome to it.
Quote:
Can I kill me a bear when I'm only three?
Most certainly :smallbiggrin:
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Re: Fun Down On the Farmpunk: Join in!
"You grab a line, and I'll grab a pole" Adventure for L.2 Farmpunk Players, involving Dire Crawdads, Talking Ducks, and the curious incident of the Crawdad's broken Sack.
The Man in Black should, of course, be a Higher Deity. (A little modern, but fitting I feel.)
Perhaps up there with a man named Mezuer Tharope, that or Ol' Sam C.
Maybe gods don't exist, but Legends do, and the Legend Spinners are the clerics of the Farmpunk world, spreading the tales of the ancient ones, much like holy men spreading the word of gods?
Definitely an opportune place to use Golden Fiddle Devil, if I could find the link.
I'm not sure if anyone here's a Jason Webley Fan, but the Song 'Mountain and the Moon' would certainly fit this... not sure what you could do with it though.
Greensleeves template? Too blue?
Sword of Bunker Hill, Artifact weapon?
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Re: Fun Down On the Farmpunk: Join in!
The Bard must of course be changed to fit country music (including the ability to induce line dancing)
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
IcarusWings
The Bard must of course be changed to fit country music (including the ability to induce line dancing)
...Line dancing fight...
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
absolmorph
That's not really line dancing, but I see you're point :smallsmile:
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You could include a sub-genre of horror/rural legends like: Sleepy Hollow, Rural Ghost Stories, Children of the Corn, etc. That would be pretty cool.
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You know, I've been running this as a straight/serious dark setting with some Native American mythology splashed in for a bit of flavor for nearly ten years now...
I tried posting it here, but nobody responded at all.
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Re: Fun Down On the Farmpunk: Join in!
I'm reminded of my plans for a steam&magic punk setting based on the idea of the early American west. Like back east they have gaslights and all, but the lightning rails are just coming in out in the wilds. I think that these things could potentially jive very well.
I smell a community world building project...
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Re: Fun Down On the Farmpunk: Join in!
Moonshine as the main power source, some sort of genemodding, legendary cattlehands will be legendary still, we can sure as heck guarantee there will be a Legendary Still. When do we start, I would assume sometime after Paul Bunyon & Babe but before Bonnie and Clyde. I do like the idea of granny from Beverly Hillbillies being the worlds greatest medical practitioner though.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
dsmiles
You could include a sub-genre of horror/rural legends like: Sleepy Hollow, Rural Ghost Stories, Children of the Corn, etc. That would be pretty cool.
Like a part of the Farmpunk world from the Wrong side of the Tracks? That could get creepy. I also see a Paladin-esque class, or maybe a Hobo-esque class that roams the boarder-tracks Keeping the Creepy on the Creepy side, and the Non-Creepy on the Non-Creepy side.
Barbarian-esque Loggers... this sort of setting would be fantastic.
It would be based on DnD 3.5, yes?
Or it's own system?
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Re: Fun Down On the Farmpunk: Join in!
There was a setting (now that I think of it) that was called "Dustlands" or something here on these boards. Was post-appocalyptic (literally, the final battle between Heaven and Hell had come and gone, everything on the prime material was SUPPOSED to have gone to its final reward/judgement/whatever but some people survived out of sheer stubbornness). But had a VERY Western flavor to it, a lot like Deadlands in that regard. Anyway, my major point was that it had a class dedicated to being able to summon dust-devils/tornandos and lasso them, then ride them. I am sure you can figure out which hero this is based on...
A keyword to help you find said thread might be "white-light shakes" although it might be a space or nothing at all instead of a hyphen.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
ChumpLump
Like a part of the Farmpunk world from the Wrong side of the Tracks? That could get creepy. I also see a Paladin-esque class, or maybe a Hobo-esque class that roams the boarder-tracks Keeping the Creepy on the Creepy side, and the Non-Creepy on the Non-Creepy side.
Barbarian-esque Loggers... this sort of setting would be fantastic.
It would be based on DnD 3.5, yes?
Or it's own system?
Heh. You could also apply the trope that only children or the drunk and crazy can see certain kinds of supernatural things. Yes, that's why hobos always carry moonshine in this setting.
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This is getting so good. I might actually join a PbP (which I normally steer clear of) for this game.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
ChumpLump
Like a part of the Farmpunk world from the Wrong side of the Tracks? That could get creepy. I also see a Paladin-esque class, or maybe a Hobo-esque class that roams the boarder-tracks Keeping the Creepy on the Creepy side, and the Non-Creepy on the Non-Creepy side.
QAGS is currently in the playtest phase for a version of it about just that, called Hobomancer. Set in the Depression, the players are all mystic Hobos who ride the rails, trying to keep the balance of forces intact. I played Thor Bumhammer, ex-park ranger and storm caller (a.k.a lightning rod). :smallbiggrin:
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The Northern Crown setting by Atlas Games, despite being 3.0, would work well for this. It's easy enough to update to 3.5. See here: http://www.atlas-games.com/crown/
Debby
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Re: Fun Down On the Farmpunk: Join in!
Farmpunk... but... uh... wa!:smalleek:
SO MUCH POTENTIAL!
*brain explodes into world crafting gear*
Moonshine seems to be floating in as the end-all. Healing, weapons, etc. Generally what Wizards of the Coast would call "a positive energy weapon.
Thus, one could assume a negative energy existed as well, the weapon of the creepies further mention that the hobos keep away(?).
But what is the opposite of moonshine?!
Water? Fast food (something intimately associated with the city)?
Got it.
Pesticides.
Also, I believe this is so far off the tracks of anything ever pioneered with 3.5 that we need to hand-craft a system to pull it off. I would help out, for sure, if it is agreed that we need to homebrew a system.:smallbiggrin:
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
Creed
But what is the opposite of moonshine?!
Prohibition?
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
dsmiles
Prohibition?
So... government agents?
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
dsmiles
Prohibition?
Yeah, but we need an object. Prohibition could represent an evil order or dudes trying to ban all the worlds Moonshine.
Also, Vegans could be a class of dudes devoted to plant farming and frowning on regular farm procedure. Think this settings necromancers. Generally frowned upon by society as a whole.:smalltongue:
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Re: Fun Down On the Farmpunk: Join in!
Hmm.
Okay. Who controls the government agents? Whenever government agents come up, I'm tempted to say either "The Matrix!" or "Roswell Aliens!" but neither fits here. Is it just the government, in an attempt to destroy the freedom of the brotherhood of the road?
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Re: Fun Down On the Farmpunk: Join in!
Obviously it is a case of Chaos versus Law, with Good and Evil taking a backseat and only occassionally popping up in small frontier towns experiencing shootouts or bigger cities with mysteries - if those bigger cities would be reachable at all.
The Agents aren't from outer space or the Matrix. They are the physical embodiment of The Government which otherwise exists primarily as an ideal. An ideal that watches like Big Brother.
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That's what I thought. Neither of the other two make any sense in the setting.
Though now I'm seeing the government as a kind of lovecraftian elder god.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
Eldan
Though now I'm seeing the government as a kind of lovecraftian elder god.
That sounds perfect. I happen to work for the government. OH THE HORROR!!!The horror! :smalltongue: (I have to make SAN checks every time I come into my office.)
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This would also give a wholly different meaning to a Constitution score. :smallwink:
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Re: Fun Down On the Farmpunk: Join in!
:smallbiggrin:
If we should make our own system, that really has to be a replacement for alingment. Criminals have a low constitution score, hobos are somewhere in the lower half, the average citizen at least respecting the spirit of it is somewhere in the middle, a marshal is way up there.
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Not necessarily a bad thing, but eras are really starting to get mixed during this brainstorming. American folklore of the kind that was originally being discussed is set out in the unsettled west back when much of the country was still territories or native land. The civilizing influence of government in the settled regions of a country is really kind of an 1870s-90s sort of Wild West theme, while hobos and vagabonds is really 1930s in character and prohibition is synonymous with the roaring 20s.
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Well, yes. But I don't see a problem with that.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
gkathellar
Not necessarily a bad thing, but eras are really starting to get mixed during this brainstorming. American folklore of the kind that was originally being discussed is set out in the unsettled west back when much of the country was still territories or native land. The civilizing influence of government in the settled regions of a country is really kind of an 1870s-90s sort of Wild West theme, while hobos and vagabonds is really 1930s in character and prohibition is synonymous with the roaring 20s.
I'm already mixing eras in my steampunk DnD campaign setting. We can make this work.
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As for who runs the Govīment, doesnīt really matter. Its the Govīment man, and heīs here to ruin your fun. Heīs got laws about what you can grow, what you canīt grow, what you pay to harvest, and a nasty group of thugs to break apart your moonshine ring.
Opposite object to moonshine? Bebo. High class, expensive, near-beer of the prohibition age. That or Tonic Water. Which may or may not have Real Gin, imported fromīThe Kingdom accross the Sea,īin it. Yes it's illegal as moonshine, but my friend, a man who drinks gin is no Farmpunk friend.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
ChumpLump
As for who runs the Govīment, doesnīt really matter. Its the Govīment man, and heīs here to ruin your fun. Heīs got laws about what you can grow, what you canīt grow, what you pay to harvest, and a nasty group of thugs to break apart your moonshine ring.
Opposite object to moonshine? Bebo. High class, expensive, near-beer of the prohibition age. That or Tonic Water. Which may or may not have Real Gin, imported fromīThe Kingdom accross the Sea,īin it. Yes it's illegal as moonshine, but my friend, a man who drinks gin is no Farmpunk friend.
/win Now with obligatory extra characters!
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Re: Fun Down On the Farmpunk: Join in!
Then you need a very good excuse for why drastically different economic eras can exist side-by-side. The roaring 20s and prohibition grew out of a clear sense of economic growth and progress, the chaos of the west grew out of expansionism following a newly established sense of post-civil war national identity, and the era of hobos and vagabonds grew out of a massive economic downturn and corruption. All presuppose the existence of a settled country.
While you can plausibly fit all of those together in one setting, the tall tales of classic Americana are very different from them thematically and realistically. From Davy Crocket to Paul Bunyan, it's all about man's relationship with nature, often as a conqueror. These are swashbuckling stories of a particular character, and I don't know if you can make them work atmospherically in a world that's already settled and has no wild outback to validate it's heroes.
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Can someone write up a short guide to appropriate slang and accent? I have no idea how it works, but such dictionaries are always one of my favourite parts of any setting.
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Re: Fun Down On the Farmpunk: Join in!
John Henry = Man vs Industry
It's as applicable in 1860 as it is in 2010. The roaring 20s can certainly exist on the same continent as the late 1800s. One represents the more civilized eastern states, while the wild west era could represent ongoing expansion to the west. There would be significant transition in-between, where you could find elements of both, but America's pretty big. As long as cars aren't included, technology and culture can take a long time to go from coast to coast. It's not like it has to be historically accurate. It's fiction.
@Eldan: How much slang do you need? For accents, watch Tombstone. Listen to the speech patterns and accents used in that movie for the "classic" western accent. As far as mid-west type farmers, I don't have a clue as to what to watch or listen to.
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Classic American tall tales and the Wild West are two different things, though. My point isn't the Wild West is impossible to fuse with the 1920s and 30s. I already have ideas for that. My point is that you're going to need a really good excuse to get the atmosphere of tall tales with their bloodstoppers and giants and whispering trees and brawling, singing river-boat men and Injun hexes in there.
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Phh. My idea of American history consists of Columbus, the Revolution, the Civil war and then nothing to the first world war, with some cowboys in between. I can handle it :smalltongue:
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Re: Fun Down On the Farmpunk: Join in!
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Originally Posted by
Eldan
Phh. My idea of American history consists of Columbus, the Revolution, the Civil war and then nothing to the first world war, with some cowboys in between. I can handle it :smalltongue:
That pretty much covers it, except for (between the Civil War and WWI, but after the cowboys) the horrible era known as the Prohibition Era, plus a bunch of civil rights movements (mostly revolving around women's equality), and the Great Depression. There's some other stuff, but I think I hit the main points.
After WWI it gets a little harder to follow. Between WWI and WWII it's a little fuzzy for me, but after WWII, you've got the Baby Boomers, followed by the Hippies and the Vietnam Conflict. Which was followed by the Yuppies, and Generation X and the First Gulf War, followed by the present. There's some scattered civil rights movements for Black Americans, with a big push for equality in the '60s.
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Re: Fun Down On the Farmpunk: Join in!
See? Our history went: "WWI -> WWII -> Vietnam -> nothing" as far as America was concerned. But then, we didn't really have time to go into the details anyway.
In any case, it's all a bit fuzzy for me. But let's get back on topic. I think we need a few more class ideas beyond Hobo and Farmer. Lumberjack?
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
Eldan
See? Our history went: "WWI -> WWII -> Vietnam -> nothing" as far as America was concerned. But then, we didn't really have time to go into the details anyway.
In any case, it's all a bit fuzzy for me. But let's get back on topic. I think we need a few more class ideas beyond Hobo and Farmer. Lumberjack?
Lumberjack is good. How about Trapper, Soldier (including Native American Warriors), Priest (including Native American Medicine Men/Women), Railroad Laborer, aaaaaaaaaaaand I'm spent...
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Solution for the ecconomic Discrepancyis easy.
We be in the fahmlands, boy, yeh city slikkehs, they ah come out from back east, with theih fancy money, and theih fancy shoes, and theih 'Gin,' and they act like they own the place. A'yep, but, uh, they don' own the place, boy, We do. 'S owur lan', an's owur crops, an's owur Moonshine. Them rich folks wanna a quarrel wit' us? Letum.
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Originally Posted by
dsmiles
Lumberjack is good. How about Trapper, Soldier (including Native American Warriors), Priest (including Native American Medicine Men/Women), Railroad Laborer, aaaaaaaaaaaand I'm spent...
Priest and Medicine Man should be seperate in my mind.
Granny would be a 'Medicine Man' while some villiage priest may not exactly condone moonshine. I don't know they feel different enough.
Lets not forget the Farmers, and Thugs (Rum Runners and Gov'ment Man Rum Busters).
Farmers are the craftsmen, they fix the tractors, grow the crops, and know exactly how to make the moonshine work wonders.
Thugs being your basic muscles and sneaks, they don't fight good, but ya sure as heck don't wanna meet one in a dark cornfield late at night
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It depends on just how logical and internally consistent people want this setting to be, which I know isn't a priority for everyone. But to really flesh it out, reconciling the very different themes of pre- and post-Civil War American mythology is going to be important.
My thought is that you could give this kingdom or civilization or confederacy or whatever two different and very distinct frontiers - one unsettled and full of wild magic, and one settled but uncivilized. That way, you can have cowboys in the North and Paul Bunyan in the South with only a hint of implausibility. Between the two would be settled rural areas where the excesses of the cities and an overabundance of factories has created a 1930's style economic depression, while the cities would still be in the middle of their own 1920s-type social upheaval. That gives the setting themes of Rural vs. Urban, Technology vs. Magic, Civilization vs. Wilderness, Government vs. Anarchy, and Cowboys vs. Gangsters vs. Hobos vs. Davy Crocket.
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Originally Posted by
gkathellar
Cowboys vs. Gangsters vs. Hobos vs. Davy Crocket.
This is pure awesome, right here! Pure. Friggin'. Awesome.
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Re: Fun Down On the Farmpunk: Join in!
See? Now I want to see Davy Crocket fighting Al Capone.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
Eldan
See? Now I want to see Davy Crocket fighting Al Capone.
That fight? No survivors. Whole world. None.
All dead. Too much awesome.
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Re: Fun Down On the Farmpunk: Join in!
Also: Jazz. Early jazz vs. line dancing.
It's also pertinent to ask how much real social movements of the times should influence the setting. If hobos are around, we need to ask whether there's a labor movement. If prohibition is around, we need to ask whether religion and women's suffrage motivated it (as in reality). And if 1920s culture is around, we need to know if ethnic discrimination has played a key role in its formation.
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Re: Fun Down On the Farmpunk: Join in!
Quote:
Originally Posted by
gkathellar
Also: Jazz. Early jazz vs. line dancing.
It's also pertinent to ask how much real social movements of the times should influence the setting. If hobos are around, we need to ask whether there's a labor movement. If prohibition is around, we need to ask whether religion and women's suffrage motivated it (as in reality). And if 1920s culture is around, we need to know if ethnic discrimination has played a key role in its formation.
Line dancing is far to recent. I think Square Dancing would be more appropriate.
I'm not sure about women's suffrage, though. Most people asume equality as the default. But prohibition could easily be fueled by religion alone.
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I think prohibition, in this setting, would be more enforced by the Government Man, under the pretenses of Religion, but as with the Government Man, no one truely knows his motives. (Or who "he" really is). Best guess is to wipe out the Farmman and take over their frontier. How better to do that then take away the moonshine? A'course, that's just a guess, I reckon we'll never really understand the Government Man. Womans suffrage? How about Peoples suffrage? Dosn't matter if you write Erik John Joman, or Elisha Smith on your ballot, your still voting for the same Government Man.
Edit
As for Labor Strikes, there will always be people who are motivated to travel the long lines of the steel rails on the Iron Horse, regardless of economical climate. Always be the traveler, making sure the Slikker stays in the city, and Farm boy in the country. Its a tough life, living on what you can carry and steal, but it keeps the balance.
I also think it'd be better to romantasize the hobo rather than explain its existance, this is Folklore, not economics.
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Let's organize the setting a little. I suggest having rings, organized by more to less civilized (in a fashion). From inside to the outside:
The Golden City (mainly 1920s): a kind of almost-Utopia of jazz clubs and rich people, but carefully gov'ment regulated.
The Outer Cities (mainly 1930s): what the Golden City is built on. Industry, crime, poverty, depression.
The Outskirts (late 19th century): here, there's railroads, technology is spreading, the old ways clash with the government influence.
X (no name yet, earlier wild west): farmers, cowboys, wide, open landscapes.
The Wild (pre-19th century): dense forests, mythological creatures, mysterious happenings and brave pioneers.