<Placeholder>
Requirements
To qualify to become a <placeholder>, a character must fulfill the following criteria:
skills
Knowledge (<something>) <X> ranks, Knowledge (<Something>) X ranks
Special
<something to do with
The class I'm doing this for>
Class Skills
The <placeholder>'s class skills (and the key ability for each skill) are <Insert skills>
Skill Points at each level
<X> + Int modifier
Class Features
{table=head]Level|Base Attack Bonus|Fort save|Ref Save|Will Save|Special|Sigils|Whitebox Powers
1|+0|+0|+0|+2|Sigil Bound, Whitebox, Living Library|1|1
2|+1|+0|+0|+3|Sigil Study|1|2
3|+1|+1|+1|+3||2|2
4|+2|+1|+1|+4||2|3
5|+2|+1|+1|+4|Sigil Mastery|3|3[/table]
Sigil Bound
At first level, you gain the ability to bind a Sigil to yourself. Anyone with the
Craft Wondrous Item feat can craft one for 2,000 Gp, plus the 160 Xp as per the feat. If you are unable to craft one yourself, or cannot find one, you can purchase one for it's Market Price of 4,000 GP.
You have a distinct advantage, in that, if you are capable of crafting the Sigil yourself, if you intend to bind it to yourself, you do not need to pay the experience cost. If you have already bound your limit, or are otherwise making it for other purposes, you must still pay the market price.
At third and fifth levels, you may bind additional Sigils to yourself.
Each Sigil you bind has different traits, and any abilities dependent on having a sigil are unique to each sigil.
Binding a Sigil to yourself requires you to spend 24 hours in meditation. Special sigils may be crafted through special means (see below) to be able to bind to you at other times, instead.
Whitebox
When you have bound a Sigil to yourself, you may call it by name to transform it into a Whitebox Weapon. This is not necessarily an actual weapon.
It takes the form of an object closely related to your personality or upbringing, such as a swordsman's whitebox weapons being swords, a wizard's weapon being a staff, or a hat, and a holy man may have a holy symbol. It may be any type of mundane object worth up to 100 gp.
While your sigil is in this form, it grants a number of abilities to you. At first level, your sigil grants one ability. At second level, it grants two. And at fourth, each sigil bound to you grants three abilities.
The same sigil always grants the same abilities. Upon level up, if your sigils can grant new abilities, each grants it's new ability, in adition to the ones already granted. Your sigils do not have to grant the same abilities as each other.
You may have your sigil transformed into it's Whitebox form for a number of rounds equal to your levels in <Placeholder> times your charisma modifier.
It is a Swift action to transform it into a whitebox weapon, and a free action to return it to Sigil form.
Living Library
Whenever you gain a level in <placeholder>, you advance certain features of the Librarian Base class as if you had also taken a level of that class. You may add your levels in <placeholder> to your Librarian levels for purposes of determining your Liber Mentat, and <Insert one or two other features to continue advancing>.
This ability does not advance any other features. <Insert more abuse-attempt deterrent language here>
Sigil Study
<Insert ability description>
<Insert ability>
<Insert ability description>
<Insert Ability>
<Insert ability description>
Sigil Mastery
<Insert ability description>
Whitebox Abilities
Spoiler
Show
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<Insert description>
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