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Pokémon Thread XIII: Our Ponies are ON FIRE!
Pokémon XIII: Our Ponies are ON FIRE!
http://dc379.4shared.com/img/aU80cjn...o_Rapidash.gif
So awesome they couldn't resist copying it!
Pony thread? You're in the wrong place! This is Pokémon! Our ponies are on fire, and evolve into unicorns with even more fire! Except when they're zebras that shoot lightning or when they're the Three Musketeers!
These are friend codes (Partially out of date: If they are, post your new codes now and I'll fix them). For your friends. If you're not on here? It means you're not friendly. Also that for whatever reason they didn't get put here. If you're not here, just mention it whenever you can.
FRIEND CODES:
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{table=head]Name|Diamond|Pearl|Platinum|HeartGold|SoulSilver|B lack|White|Black 2|White 2
Legoshrimp|2923-1445-3340|X|X|X|1849-3954-2553|X|X|X|X
Kobold Bard|X|X|X|4168-8792-1683|X|X|X|X|X
Freako|X|X|1333-4517-6347|X|2966-0800-3851|X|X|X|X
Jimp|X|X|X|X|2407-7659-7056|X|X|X|X
tgva8889|X|X|3438-0598-0009|X|3052-0635-4414|X|3353-3706-1386|X|X
Mattarias, King.|X|X|X|3524-4231-3529|X|X|4770-6741-0740|X|X
Linkavitch|X|X|X|5027-8564-5267|X|X|X|X|X
SparkMandriller|2277-4598-3685|X|X|X|X|X|X|X|X
B-Man|X|X|X|X|5371-4488-1062|X|X|X|X
goldfly|X|X|X|0174-5615-7997|X|4728-4502-3697|3009-8301-5885|X|X
Deth Muncher|X|X|1162-2087-3138|X|X|X|X|X|X
Terry576|0174-5674-2515|X|X|X|X|X|X|X|X
AtlanteanTroll|X|X|1505-6983-3009|X|1291-5054-9504|X|3911-6794-1526|X|X
Qwertystop|X|X|2450-2269-2301|4770-4806-9656|X|X|X|X|X
The-Mage-King|5369-7209-0920|X|X|X|X|X|4169-5014-1806|X|X
bue52|X|X|0088-3371-2579|0689-7808-4229|X|X|X|X|X
Geno9999|X|5328-7909-7435|X|X|1892-8459-0727|Owned|X|X|X
oxybe|X|X|X|4684-4678-9165|X|X|1162-9092-9501|X|X
Drascin|X|X|X|X|X|3525-1309-6530|X|X|X
Ryzouken|X|X|3782-2115-8275|X|X|4512-9802-0628|X|X|X
Deuxhero|X|X|X|X|3481-6327-5325|X|4727-7229-9821|X|X
FantasyFoxMan|X|X|X|1677-9053-6018|X|X|1377-6516-2321|X|X
CoffeeIncluded|X|X|X|X|X|X|0389-8063-2889|X|X
ShinyRocks|X|X|X|X|X|2064-8383-8632|X|X|X
Turalisj|X|X|X|X|X|4684-8033-0061|X|X|X
OracleofWuffing|X|X|X|X|X|4684-8355-8999|X|X|X
Crimson Angel|X|X|X|X|X|2494-4300-9144|X|X|X
Mando Knight|Owned|Owned|X|1806-4645-4773|X|X|1850-1765-8454|4513-8367-5916|X
breakdownjason|X|X|X|X|X|1291-9831-7735|X|X|X
Thormag|X|X|X|X|X|1764-5885-4832|X|X|X
Derjuin|X|X|X|X|X|4470-1730-8020|X|X|X
Rising Phoenix|X|X|X|X|X|X|X|4084-3527-0188|X
Mindfreak|X|X|X|X|X|Owned|X|4943-3506-7435|X
Gulaghar|X|Owned|X|X|Owned|3955-3645-3467|X|4256-1366-7556|X[/table]
Related to the friend codes is the IRC. Use this channel when you want to trade with other people.
irc.quakenet.org/#pkmtrade
Also, the following members posses TOTALLY AND COMPLETELY LEGAL (cough) ways of getting you TOTALLY AND COMPLETELY LEGAL (cough) hacked Pokeymans.
Kobold-Bard
ryzouken
Hunter Noventa
Qwertystop
OracleofWuffing
The Last Thread: The Truth of the Ideal Thread
Helpful Links/Hints For Adventuring Ten Year Olds
Bulbapedia
Smogon
Metalkid's Damage Calculator
Metalkid's IV Calculator
Serebii
Pokémon Online (for battles over the internets when you don't want to bother training things by hand)
Breeding For Dummies:
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So, you're tired of navigating a Pokemon thread where everyone uses fancy words and stuff? Well no worries! Here's a guide on... BREEDING FOR DUMMIES!
One of the first things to remember in breeding is that there are natures that
help and ones that
hinder. For instance, a Special Attacker such as Mewtwo would be
hindered by an Adamant nature, but
helped in his stat growth by a Modest nature. To improve your chances for getting a particular Nature in a child Pokémon, use at least one parent with the Nature you want, and give it the
Everstone.
Brilliant Spreadsheet for Growth.
Some IVs are randomly inherited from the parents. You can lock in a maximum of
one IV by giving a parent the corresponding
Power training item (Power Bracer for Attack, Power Lens for Special Attack, and so forth). Use Flat Battles to determine the IVs of a hatched Pokémon, or if you only care about the highest IV and the sum of all of its IVs, you can take it to a guy who's in the lobby of either the Battle Tower or the Battle Subway, depending on your game. You're looking for them to judge it Relatively Superior overall and Can't Be Better in its best stat.
The third main thing with breeding is
Egg Moves. Egg moves are moves the parent has, and passes down to a child. For instance, in my breeding of Chimchar, the egg moves are Grass Knot and Swords Dance, which are passed down to the child who gets said moves from the start. In order to pass on most Egg Moves, the father must know the move (Genderless Pokémon never learn Egg Moves). These include all of the moves that are listed as the child Pokémon's Egg Moves in a move list chart, as well as any compatible TMs or HMs. You can also pass on moves that the child would learn by level-up that aren't in those two lists--for these, both parents must know the move.
Dr. Strangemon or: How I Learned to Stop Worrying and Love the Min-Max
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Don't feel the need to bother with this stuff unless you're playing against humans or at the Battle Frontier. You shouldn't need it for most of the game, and it can be kind of a pain.
Individual Values
Every Pokémon species has its own base stats, as you probably know. Aerodactyl are very fast but have weak defenses, Blissey have huge amounts of HP, Luvdisc are terrible at everything but speed, and so on. But, in addition to the normal stat allocation, every Pokemon gets a bonus of 0-31 points applied to each stat. So a level 100 Tyranitar could have an attack stat of 273, or it could have a attack of 304. That bonus is the IV.
A Pokémon has its IVs generated the moment you meet it, or accept its egg, and there's no way to change them. You're stuck with what you've got. However, you can influence them a little, if you're willing to breed. Bred Pokémon don't randomly generate all their IVs, they inherit up to 3 from their parents. Still doesn't help that much, especially if the parents have bad IVs, but what can you do? Typically you just end up hatching like a billion eggs until you get a good one.
Effort Values
Every time you win a fight, your Pokémon get experience, but that's not all they get. Every Pokémon also gives out effort points. For every 4 effort points in a particular stat, your Pokémon gains 1 point in it. So if that Tyranitar from earlier with 304 attack had 4 attack EVs, his actual attack would be 305. If he had 252 attack EVs, it'd be 367. Sounds handy, but there are limits. You can't have more than 255 points in a single stat, and you can't have more than 510 EVs in total.
You'll see a lot of Pokémon with 252 attack/special attack EVs, 252 speed, and 4 HP, but there are a lot of ways to configure them. Defensive Pokémon will obviously focus on different things, Pokémon which use both physical and special attacks will need to split EVs between them or possibly sacrifice speed, and so on.
It's a tremendous pain to work out what EVs your Pokémon has, so you'll likely want to start with a Pokémon that you freshly hatched and work from there, though you don't have to. There are 6 berries that reduce EVs in a single stat each, so you can use those to reset your Pokémon and start from scratch. After that, just keep a careful record of what you fight, and only take down Pokémon that you know give you the EVs you want.
EV training takes a while, but there are a few ways you can speed it up. The first is an astonishingly rare status condition called Pokérus. Any Pokémon with Pokérus gets double EVs from fights, and will spread the Pokérus to any Pokémon in your party for the first 72 hours after it catches it. After those 72 hours it stops being contagious, but still gets double EVs. Pokérus has something like 1/20000 chance to appear on wild Pokemon, but with the magic of the internet I'm sure you can obtain it.
The second way to speed up EV training is through Power Items. If a Pokémon is holding the right item, they get bonus EVs from every fight. For example, a Pokémon holding a Power Lens will get 4 special attack EVs. A Pokémon holding a Power Anklet will get 4 speed EVs. A Pokémon holding a Macho Brace will just get double the EVs of whatever they're fighting. These bonuses are doubled if you have Pokérus.
The third way to speed up EVs is through vitamins. Each vitamin given to a Pokémon gives them +10 EVs in a certain stat, up to a limit of 100. 1 protein gives 10 attack EVs, 10 give 100. These unfortunately aren't doubled by Pokérus or items, so you'll have to pay for the full amount. Luckily money is easy to come by in these games.
Just as an example, I'll show how I EV'd my Gengar.
First, I gave him 10 calcium, and 10 carbos, so 100 special attack and 100 speed already.
After that, I gave him Pokérus and a lucky egg, got him to meet a Floatzel (2 speed EVs, doubled to 4 because of Pokérus), and then sent out my Weezing to explode on it so Gengar could get all the experience, for a higher level and 100 special attack, 104 speed.
After that, I gave him a Power Lens, flew over to the Old Chateau, and killed 15 Gastly (1 special attack from Gastly, 4 from the lens, doubled to 10 from Pokérus) for 150 special attack EVs, bringing my total to 250 special attack, 104 speed.
After that I equipped a power anklet and killed one more Gastly (1 special attack from Gastly, 4 speed from the anklet, doubled to 2 and 8 from Pokérus), meaning Gengar had 252 attack, and 112 speed.
Leaving the anklet equipped, I flew to Route 201, and killed 14 Starly (1 speed from Starly, 4 from the anklet, meaning 10 speed per starly thanks to Pokérus), for a total of 252 attack, 252 speed.
All that was left after that was to kill a Bidoof with a Power Weight (1 HP from Bidoof, 4 from the Weight, 10 thanks to Pokerus, although I only gained 6 points because I hit the EV cap), leaving my Gengar with 252 special attack EVs, 252 Speed, and 4 HP, just how I wanted him.
Roughly an hour's work, and one Pokemon down.
tl;dr: The simplified version of EVs/IVs - EVs are gained by fighting other Pokémon. They vary by the Pokémon defeated. They increase your stats for every 4 gained. IVs are inherent to a Pokémon. They increase stats for every point possessed, and range from 0 to 31. EVs have to be manually tracked or else removed entirely with certain berries. IVs can be checked by knowing the EVs of a Pokémon and then plugging its stats into an IV calculator. The higher the Pokémon's level, the more accurate; level 100 wifi battles provide maximum accuracy.
Now, you might ask, "Mando Knight, how do you get those accented e's?" On a PC, change your keyboard layout to US-International, and press 'e. For some versions of Windows, if you don't want the US-International keyboard on all the time, you can also have it switch between different registered keyboards with a press of Ctrl+Shift. (Alt+Shift lets you switch languages, in case you need to type a bunch of characters like these: ασδφγηξκλ)
Previous thread here.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Posting for the checkmark
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
This past February, my friends and I did a Stadium 2 rental tournament. Great fun was had by all, and we want to make this an annual tradition, but the problem is that we've absolutely torn that metagame apart. Charizard + Magneton + Kingdra/Dewgong/Dragonair make a perfect defensive core. Heracross has been nicknamed "Wreck ****" because, with a STAB Megahorn and unexpected bulk (he can survive a Psychic from Kadabra), that's what he does. Et cetera. Everyone knows which 'mons are viable.
So, to prevent staleness, we're adding a new event to the tourneys next year - Battle Revolution. Generation IV, twice the species, physical/special split, fun stuff. However, there are no rentals in the game, so I and one friend have split up the mons (he handles I and II, and I take care of III and IV) and we're going to breed/train our own "rentals". By sticking to only the fully evolved 'mons, we figure this is doable in six months.
Having decided all this, I then pick up SS for the first time in a year-and-a-half, only to remember that TMs aren't infinite use in Gen IV. :smallsigh:
I also realize that I've traded my full breeding stock of Dittos to White. :smallmad:
I also learn that the only way to obtain the Gen III starters using the Gen IV games is to beat Red in HeartGold and SoulSilver, at which point you receive one. None of my friends have functioning Gen III games. :smallfurious:
That said, I had set down the game prior to beating Red, which I proceeded to do yesterday morning with a shamefully unoptimized team:
L70 Typhlosion - Eruption, Flamethrower, Lava Plume, Swift
L70 Magnezone - Discharge, Mirror Shot, Thunder Wave, Magnet Rise
L70 Victreebel - Leaf Blade, Leaf Storm, Slam, Sleep Powder
L70 Slowbro - Surf, Psychic, Headbutt, Slack Off
L70 Machamp - Dynamic Punch, Strength, Rock Climb, Foresight
"HM Whore", L45 Lugia - Doesn't matter, because L45.
No TMs, no EV training, really no optimization beyond ensuring they have a somewhat appropriate nature. So, apparently you can beat Red (on Set, no less) without too much grinding. One starter down.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Posting for the checkmark ^^
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Agent, that is super cool, but I so do not envy you :P
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
From previous thread:
Quote:
Originally Posted by
Mando Knight
I have a half-dozen from my Dratini breeding program. Also a few females, if you want to spread Marvel Scale around, too.
Great! Is there anything you want/need in return? I have an extra Zorua and some other stuff that's probably kinda mediocre :smallsmile:. Oh, and my friend code for Black Version is 4470-1730-8020 (I'd like to be added to the big list, please).
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I don't really need anything, though if you have them, evolution stones, Hoenn Pokémon, and Snivy are things that would help round out my 'dex.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
New thread! Let me get the checkmark.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Partof1
Agent, that is super cool, but I so do not envy you :P
Indeed. I wish Nintendo would hurry along with Battle Revolution 2, or what have you.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Is that the most recent sort of Pokemon Stadium? That might be worth picking up. I remember my friends and I had a blast playing the first one. Them moreso when i wasn't playing. Snorlax and Gengar were the bee's kness.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
There's been one for each of the previous generations: Gen 1 -> Stadium, Gen 2 -> Stadium 2, Gen 3 -> Colloseum, Gen 4 -> Battle Revolution. There isn't any word yet of one for the current generation in the works.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Well, technically *adjusts hipster glasses* Stadium 1 was a Japan-only release; the version in the States and the UK was actually Stadium 2, adjusted to all the fixes for Blue and Yellow. Thus, Stadium 2 for us was in reality Stadium 3.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Don't be a punk :smalltongue:
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Well, picking up something I woulda said last topic but I saw we were at 50 pages, I kinda thought Serperior was supposed to be someone's idea of a mixed sweeper, and that's why I kept Growth on it instead of going with Coil like everyone else who is smarter than me did. I kinda would like to see him play out in a Sunny Day team to double-dip that strategy, but I guess everyone that runs Sunny Day already has Chlorophyl pokemon that are taking his thunder and possibly run Growth, too.
So, yeah, Serperior needs Aeroblast.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I'm just gonna grab that checkmark so I can lurk better.
Hi guys.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I've been building a team for semicasual play with friends, and I have a quandry as to how I should equip the Poison Heal Gliscor I'm going to have on it.
The rest of the team is:
- Adamant Crustle 172 HP/252 Atk/84 SpD [Stealth Rock/Spikes/Stone Edge/X-Scissor] (Lum Berry) (Sturdy)
- Modest Galvantula 252 SpA/4 SpD/252 Spe [Thunder/Bug Buzz/Volt Switch/Energy Ball] (Life Orb) (Compoundeyes)
- Modest Chandelure 252 SpA/4 SpD/252 Spe [Fire Blast/Shadow Ball/Substitute/Energy Ball] (Leftovers) (Flash Fire)
- Adamant Scizor 252 HP/40 Atk/216 SpD [Bullet Punch/Bug Bite/Swords Dance/Roost] (Life Orb) (Technician)
- Bold Milotic 252 HP/252 Def/4 SpA [Ice Beam/Scald/Recover/Dragon Tail] (Leftovers)
The originally planned gliscor was:
- Impish Gliscor 252 HP/184 Def/72 Spe [Earthquake/Substitute/Toxic/Protect] (Toxic Orb) (Poison Heal)
The main I'm trying to figure out is what moveset I should have on him. I already have a great physical wall in Milotic, so I could use Gliscor as planned, or I could give him swords dance and Ice Fang to go dragon hunting. Anyone have advice?
(Advice on the rest of the team is welcome, too)
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I'll get to working on breeding that Gligar right away. I've been distracted recently with my Nuzlocke run and really wanted to get catching Ho-oh out of the way. Now that I have, I'll start breeding some Gligars. Do you want specifically a Male Impish Poison Heal Gligar, or would you be fine with a female Poison Heal Gligar of any nature?
Edit: Well that's interesting...Apparently I was wrong and don't have a Dream World Gligar to breed with. Sorry about that... :smallsigh:
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Ah ok :smallfrown:. Thanks anyway :smallbiggrin:
Now then, does anyone have a dream world (Immunity) Gligar for trade? Female with nothing specifically set is fine, because I'm perfectly willing to breed my own. I have a good amount of pokemon for trade (the entire Sinnoh and Unova pokedexes, half of Johto and Kanto, and a few Hoenn.) and am willing to breed something specific for you nature-and-species-wise.
EDIT: Crisis averted :smallsmile:.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Oh, wait! I think I do have one, but it's hiding in my Link Garden...place. Lost Woods, is that what it's called? Whatever. Let me go look over there...
Yep, found it! I knew I had one of those. Give me a little while it make you an Immunity Gligar.
Edit: So my plan is to make you a Female Immunity Impish Gligar, at the least (I have to make one for myself anyways) but if you don't care, I can give you the first female I get.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Either one works, whatever is easiest for you. I have that Adamant Beldum you wanted ready, so take your time :smallbiggrin:
Also, I felt like sharing this "challenge" I made up for my first playthrough of Black and White 2:
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The Champion Challenge
Rules:
1. Start by choosing a Pokemon League champion to play as [Blue/Lance/Steven/Wallace/Cynthia/Alder/Iris]
2. Your starter is a level 5 version of that champion's signature pokemon. It knows no egg moves or TM moves. The nature is one of your choosing, and it may have its hidden ability if you so wish.
-Blue: Charmander/Squirtle/Bulbasaur
-Lance: Dratini
-Steven: Beldum
-Wallace: Milotic
-Cynthia: Gible
-Alder: Larvesta
-Iris: Axew
3. Every time you defeat a gym leader, you may opt to receive one of the chosen Champion's other pokemon for use in your team. The pokemon arrives at a level equal to 5 lower than your most recently acquired teammate. They know no egg moves or TM moves, and may have their hidden ability. Pokemon you can choose from are:
-Blue: Magikarp, Pidgey, Rhyhorn, Abra, Exeggcute, Growlithe, Heracross, Larvitar, Machop, Aerodactyl
-Lance: Dratini (up to 2 more), Magikarp, Aerodactyl, Charmander, Bagon, Gabite, Swablu, Horsea
-Steven: Skarmory, Lileep, Baltoy, Anorith, Aron, Registeel
-Wallace: Wailmer, Magikarp, Tentacool, Barboach, Lotad, Luvdisc, Sealeo, Goldeen, Clampearl
-Cynthia: Spiritomb, Riolu, Budew, Milotic, Togepi, Shellos, Glaceon
-Alder: Karrablast, Bouffalant, Druddigon, Vanilluxe, Shelmet, Timburr, Rufflet,
-Iris: Axew, Druddigon, Deino, Aron, Archen, Lapras, Bagon
4. You may catch or be gifted other pokemon, but all non-plot-essential pokemon must be kept in a computer box until after you have received the national pokedex.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Forrestfire
Either one works, whatever is easiest for you. I have that Adamant Beldum you wanted ready, so take your time :smallbiggrin:
Also, I felt like sharing this "challenge" I made up for my first playthrough of Black and White 2:
Spoiler
Show
The Champion Challenge
Rules:
1. Start by choosing a Pokemon League champion to play as [Blue/Lance/Steven/Wallace/Cynthia/Alder/Iris]
2. Your starter is a level 5 version of that champion's signature pokemon. It knows no egg moves or TM moves. The nature is one of your choosing, and it may have its hidden ability if you so wish.
-Blue: Charmander/Squirtle/Bulbasaur
-Lance: Dratini
-Steven: Beldum
-Wallace: Milotic
-Cynthia: Gabite
-Alder: Larvesta
-Iris: Axew
3. Every time you defeat a gym leader, you may opt to receive one of the chosen Champion's other pokemon for use in your team. The pokemon arrives at a level equal to 5 lower than your most recently acquired teammate. They know no egg moves or TM moves, and may have their hidden ability. Pokemon you can choose from are:
-Blue: Magikarp, Pidgey, Rhyhorn, Abra, Exeggcute, Growlithe, Heracross, Larvitar, Machop, Aerodactyl
-Lance: Dratini (up to 2 more), Magikarp, Aerodactyl, Charmander, Bagon, Gabite, Swablu, Horsea
-Steven: Skarmory, Lileep, Baltoy, Anorith, Aron, Registeel
-Wallace: Wailmer, Magikarp, Tentacool, Barboach, Lotad, Luvdisc, Sealeo, Goldeen, Clampearl
-Cynthia: Spiritomb, Riolu, Budew, Milotic, Togepi, Shellos, Glaceon
-Alder: Karrablast, Bouffalant, Druddigon, Vanilluxe, Shelmet, Timburr, Rufflet,
-Iris: Axew, Druddigon, Deino, Aron, Archen, Lapras, Bagon
4. You may catch or be gifted other pokemon, but all non-plot-essential pokemon must be kept in a computer box until after you have received the national pokedex.
Sounds fun. Out of curiosity, can you speak Japanese, or is there an English ROM available?
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
When I say I made it for my first playthrough of BW2, it meant that I'm going to be doing it come October.
Sorry for the confusion. :smallredface:
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Forrestfire
When I say I made it for my first playthrough of BW2, it meant that I'm going to be doing it come October.
Sorry for the confusion. :smallredface:
Ah, sorry. No problem.
Though it would be pretty cool if somebody actually made an English ROM. Is that actually possible?
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Possible? As soon as someone gets a Japanese ROM then makes a translation patch for it... but considering how long fan translations take for some other games, it's probable that the official localization will come out first. And depending on the skill of the fan translator, it could be a "blind idiot" translation, rather than the rather well-handled localizations that we've been getting.
Considering that we'll only be four months behind Japan, I don't know if anyone will feel that it's a good idea to make an early translation patch.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Mando Knight
Possible? As soon as someone gets a Japanese ROM then makes a translation patch for it... but considering how long fan translations take for some other games, it's probable that the official localization will come out first. And depending on the skill of the fan translator, it
could be a
"blind idiot" translation, rather than the rather well-handled localizations that we've been getting.
Considering that we'll only be four months behind Japan, I don't know if anyone will feel that it's a good idea to make an early translation patch.
Yeah, it's not like we could be waiting for ages like in the earlier generations; it's only October, when all's said and done.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
There are a few people on Youtube I've seen with partially translated patches, most of the basic dialogue is still in Japanese, but most of the battle options and item descriptions are translated
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
50 hours into Conquest, and I still have 9 missions left (+ Wi-Fi ones + the hero's one). I like how expansive the postgame is, but this is a little ridiculous.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Forrestfire Update: I've got a Lonely Female Immunity Gligar. I'm still working on breeding an Impish one (I want one anyways) and it's taking a surprisingly annoying amount of time. I can get you an Impish Female Immunity Gligar if you'd like, it just might be a day or two of breeding. That okay with you?
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Totally fine by me. You're the one who's going out of his way to get me this :smalltongue:
Just don't forget to name it "Nos"
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Does it matter what the mother of your brood is named? I thought your plan was to breed an actually good Gligar from this one.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Ah, sorry for the confusion. I meant to say that I was fine with waiting for a good one (in which case I'd want it named).
EDIT: Sounds good to me. Again, whatever works for you is fine by me.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I was just going to get you an Impish Female for ease in your own breeding. Save you some steps, rather than making you go through all the same steps I have to go through to start breeding.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Because we keep having bursts of card game discussion on occasion, today's Penny Arcade reminded me that I had a no-energy deck that wrecked a few dudes (in the card game video game). I understand there's been no-energy attacks for some time now, is that sort of strategy kinda more-viable now?
Also, I should schedule some sort of thing aside because I saw there's been a new translation for TCG 2, it might be fun to Let's Play.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
OracleofWuffing
Stuff about the card game
I wish I had actually learned how to play that instead of just collecting them, I had a Charizard and knew it was awesome, but never actually used it. :smallfrown:
So after someone told me that having the same phone for 5 years is kind of lame, I finally upgraded to one of those "smart phones" that all these kids are talking about, and hey what do you know?
Pokemon Online has an Android app! :smallbiggrin:
That isn't updated to PO v2 yet... :smallannoyed:
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
OracleofWuffing
Because we keep having bursts of card game discussion on occasion, today's
Penny Arcade reminded me that I had a no-energy deck that wrecked a few dudes (in the card game video game). I understand there's been no-energy attacks for some time now, is that sort of strategy kinda more-viable now?
Not in the current format. Gyarados, Mightyena, and Yanmega were things until they were rotated out (we lose Yanmega this year), but there aren't any decent energyless attackers from Black-and-White on, which is the upcoming rotation. There are tons of good one energy attackers, though.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
From what I've seen of Black and White, the first few Black and White sets felt like a return to the original game. A lot of the cards were definite call-backs.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
boj0
I wish I had actually learned how to play that instead of just collecting them, I had a Charizard and knew it was awesome, but never actually used it. :smallfrown:
Sounds like it was probably this card. It got incredibly hyped and kinda overinflated in value back in the day. I mean, it's pretty spiffy, and it can use any kind of energy card, but you basically had to rely on a stream of Double Colorless Energy to keep attacking with it (The short explanation is, you see all those red orbs with fire on them on Charizard's card? That means you need to have four "Fire Energy" cards attached to the card in order to use that attack. You can only attach 1 energy card per turn, so you need at least 4 turns to attack once, but Double Colorless Energy provides two "Normal Energy" and Charizard treats all energy cards attached to him as "Fire Energy," so you could cut that down time to 2). Granted, it obliterated anything short of Chansey back in the day, but every deck had four Energy Removals and Charizard took double damage from water, which was a really powerful and frequent type. (Blastoise lets you attach as many Water Energy cards as you want per turn to any Water pokemon, with very little threat to itself.)
The TGC2 Video Game's based just after the Team Rocket expansion came out, but the thing is, I stopped following the cards after the eReader line. I really think the funnest part of a play through on that would be seeing how the game's "different" now and what sort of strategies wouldn't work any more. The basics are still the same, though.
Quote:
Originally Posted by
Agent_0042
Not in the current format.
Gyarados,
Mightyena, and
Yanmega were things until they were rotated out (we lose Yanmega this year), but there aren't any decent energyless attackers from Black-and-White on, which is the upcoming rotation. There are tons of good one energy attackers, though.
Ah, thanks. Those all don't look too particularly helpful, I was hoping for something more along the lines of shuffling cards into the deck, but that's probably more of a Trainer card thing as well.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
OracleofWuffing
Sounds like it was probably
this card. It got incredibly hyped and kinda overinflated in value back in the day. I mean, it's pretty spiffy, and it can use any kind of energy card, but you basically had to rely on a stream of
Double Colorless Energy to keep attacking with it (The short explanation is, you see all those red orbs with fire on them on Charizard's card? That means you need to have four "Fire Energy" cards attached to the card in order to use that attack. You can only attach 1 energy card per turn, so you need at least 4 turns to attack once, but Double Colorless Energy provides two "Normal Energy" and Charizard treats all energy cards attached to him as "Fire Energy," so you could cut that down time to 2). Granted, it obliterated anything short of
Chansey back in the day, but every deck had four
Energy Removals and Charizard took double damage from water, which was a really powerful and frequent type. (
Blastoise lets you attach as many Water Energy cards as you want per turn to any Water pokemon, with very little threat to itself.)
There was also the possibility of splashing that Charizard into a Rain Dance Blastoise deck, combining Rain Dance and Energy Burn to reload Charizard even quicker... I even recall people who combined it with the Energy Trans power on Venusaur to speed up Reloading times.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Mercenary Pen
There was also the possibility of splashing that Charizard into a Rain Dance Blastoise deck, combining Rain Dance and Energy Burn to reload Charizard even quicker... I even recall people who combined it with the Energy Trans power on Venusaur to speed up Reloading times.
That doesn't work, unless your Charizard somehow became Water-type.
Charizard's biggest problem is that it can only attack every other turn pretty much no matter what you do. Using two Double Colorless Energy would just result in you discarding both, because you have to discard energy cards to use Charizard's attack.
Energy Removal is one of the biggest things missing these days. That and all the numbers on every Pokemon are higher than they used to be. Pokemon nowadays have attacks that hit for 120+ with minor drawbacks and have 180HP.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
tgva8889
That doesn't work, unless your Charizard somehow became Water-type.
Charizard's biggest problem is that it can only attack every other turn pretty much no matter what you do. Using two Double Colorless Energy would just result in you discarding both, because you have to discard energy cards to use Charizard's attack.
Energy Removal is one of the biggest things missing these days. That and all the numbers on every Pokemon are higher than they used to be. Pokemon nowadays have attacks that hit for 120+ with minor drawbacks and have 180HP.
Fair enough, its been a while, and I think in retrospect that was one of those exploits that came about because neither player read the card quite correctly- the Venusaur trick does work though, but needs a few turns of setup first...
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
tgva8889
Charizard's biggest problem is that it can only attack every other turn pretty much no matter what you do. Using two Double Colorless Energy would just result in you discarding both, because you have to discard energy cards to use Charizard's attack.
For what it's worth, the card has been reprinted and it lacks the "cards" part on that discard now. Sadly, it probably still can't compete nowadays. I can't remember off the top of my head which way the video game rules, though. Mostly because, yes, I blitzed through the game on Rain Dance whenever possible.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
OracleofWuffing
For what it's worth, the card has been reprinted and it lacks the "cards" part on that discard now. Sadly, it probably still can't compete nowadays. I can't remember off the top of my head which way the video game rules, though. Mostly because, yes, I blitzed through the game on Rain Dance whenever possible.
The video game forces you to discard multiple energy cards when you discard a Double Colorless Energy, I'm pretty sure. And the changes in wording don't change how the card works: "discard 2 energy" still means "discard 2 energy cards attached to this."
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
tgva8889
Energy Removal is one of the biggest things missing these days.
You don't even know, man. :smalltongue: We have Crush Hammer, Energy Removal that requires a coin flip to work, and even then you still see four of them in most decks.
RE: Charizard, Ninetales was the real boss. 80 every turn, instead of 120 every two? Yes, please.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I've watched the new game a bit. I've seen it. Removing energy is just so necessary for controlling some strategies.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
tgva8889
The video game forces you to discard multiple energy cards when you discard a Double Colorless Energy, I'm pretty sure.
Yup, just checked on my end. So it's more for having that ideal turn 2 Fire Spin, but not much else.:smallfrown:
Quote:
Originally Posted by
tgva8889
And the changes in wording don't change how the card works:
Was that an official ruling somewhere? Generally speaking, when you change the wording of a rule, the way the rule works changes. And, uh, your last post kind of emphasized that things work this way because the word "cards" was used.:smallconfused: I couldn't find anything in the most recent rulebook indicating that "$foo Energy" means the same thing as "Energy Card," and all the other pseudo-official resources I could dig up are still running off the old text and specify "cards" as the reason why as well.
:smallsigh: Then again, it looks like the most recent rulebook is in direct contradiction with the most recent Organized Play Tournament rules over what Sudden Death is, which is a huge headache because I remember back in the day there was the whole Attack-Resolution Order of Operations thingy that made it virtually impossible to get in to Sudden Death anyways and aaaaaaaaaaa- :smalltongue:
Nevermind, someone decided it's a good idea to shove the Video Game Organized Play Rules with the Card Game Organized play rules and I got confused between the two.:smallredface:
Attack Resolution order of operations is still a headache, though.
Edit again: :smallconfused: Wait, how the heck can you get a tie on the video games in tournament rules?
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
So, I'm assuming that the DW only gives you a random chance of connecting to someone who's currently online or something. I went on with my White game, ad spent most of the hour (actually timed out for the first time ever) searching for a) anyone I recognised (me ideally, since I've encountered a lot of islands with the same user-name, which I assume makes it possible) or b) anyone with EV reducer berries on their share shelf. (One chap had, like two, but no-one else.)
Notably, the same names kept coming up time and again, leading to the same cluster of dream pals. I wouldn't have expected that should happen several times, if it was randomly picking islands from the entire available ones.
*sigh* More luck-based tedium, DW could REAAALLLY use a method in which to link up dream pals (I dunno, using the friend code or something, since we already have those!!). All the random wandering is just tiresome.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I mean, the most likely literal reading of the new wording of Charizard is that it turns Double Colorless Energy into the equivalent of basic Fire Energy. Literal readings never worked that way. I think all such cards that required you to discard energy have always required you to discard the specific cards anyways. Usually the word "discard" implies cards anyways.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
tgva8889
I mean, the most likely literal reading of the new wording of Charizard is that it turns Double Colorless Energy into the equivalent of basic Fire Energy. Literal readings never worked that way. I think all such cards that required you to discard energy have always required you to discard the specific cards anyways. Usually the word "discard" implies cards anyways.
Yeah, I kind of felt that the ruling was wonky, apparently WotC made the ruling that Double Colorless Energy provides two Fire Energy back when they were managing the game, so maybe the whole thing's just founded on inertia and on-the-fly reading.
Quote:
Originally Posted by
Aotrs Commander
*sigh* More luck-based tedium, DW could REAAALLLY use a method in which to link up dream pals (I dunno, using the friend code or something, since we already have those!!). All the random wandering is just tiresome.
Apparently, Dream World had that functionality, but it was removed when it launched outside of Japan. Ideally, we could keep a list of everybody's "stranger" Dream Pals, and then by playing three degrees of someone's name here, we might connect together. Shoot, I should log in sometime, too.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
OracleofWuffing
Wait, how the heck can you get a tie on the video games in tournament rules?
In tournaments, later rounds use a best of 3; otherwise in a normal match the only one I can think is a recoil double down? Everything else either breaks Self KO clause (which I believe Nintendo still uses) or doesn't trigger before the game checks to see who's still active.
I checked the 2012 VGC rules and they don't have anything on the subject.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
OracleofWuffing
Apparently, Dream World had that functionality, but it was removed when it launched outside of Japan. Ideally, we could keep a list of everybody's "stranger" Dream Pals, and then by playing three degrees of someone's name here, we might connect together. Shoot, I should log in sometime, too.
Something I came across: How to Make Dream Pals 2.
Even if we did make a list of our Dream Pals, there's a high chance we wouldn't even be on the same server to find each other on.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Ryuho Tsugu
I
Buh
Wha
Nintendo, I've been taking potshots at SEGA for how horrid PSO2's backend must be all month. I don't have time to point out how silly you're being. :smallannoyed:
Well, then, now that we've confirmed the only reason why that functionality doesn't exist is because there isn't a view to allow it, um, I'm on World 4 and my id is 971082. We can at least keep track of who's on what world, because, I mean, one in four chance isn't too bad.* Also, my last activity was tucking in Smeargle on the last day of March.
*Yes I realize the server picked is probably not random and actually based on server load and other variables so statistically that's inaccurate, but dang it, let me keep this simple. :smallannoyed:
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
That'd probably be useful for you guys, as I have over 80 of every EV-reducing berry.
World: 1
ID: 1218227
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
There's only four servers, so actually there's a good chance that we'll each be able to visit some of each others'.
I'm 958265 in World 1, by the way.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Ryuho Tsugu
Something I came across:
How to Make Dream Pals 2.
Even if we did make a list of our Dream Pals, there's a high chance we wouldn't even be on the same server to find each other on.
Well, I'll give that a try tomorrow. Worth a shot, right?
Edit: Both World 4 (Galwen)
Black 1476151
White 2257536
As a note, as standard practise, I leave one of each type of EV berry and one Lum on my Black share shelf (and continually grow and restock the EVs and nowt else), restocked every time I log on (berry supply withstanding). I'll be doing the same with my White as soon as I can.
And THIS is probably how all those people I saw had managed to make themselves their own Dream Pals!
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Once we get a few, I'll add a table to the OP.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
Quote:
Originally Posted by
Mando Knight
There's only four servers, so actually there's a good chance that we'll each be able to visit some of each others'.
I'm 958265 in World 1, by the way.
Quote:
Originally Posted by
tgva8889
World: 1
ID: 1218227
Last edited by tgva8889 : Today at 06:32 PM.
Well, that was fast.:smalltongue:
Quote:
Originally Posted by
Aotrs Commander
Well, I'll give that a try tomorrow. Worth a shot, right?
Edit: Both World 4 (Galwen)
Black 1476151
White 2257536
Booyah, friend me, I remember having a very good supply of EV berries. I might not be on tonight, though.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
World 1, ID 979948 (Black)/1523220 (White).
My Dream Pal lists are full up, though. I wish there would be a notification that popped up when you send a request to someone at the cap; I feel bad for these people that make requests of me, knowing I can't tell them "sorry, already at 20".
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I've started leaving EV berries on my share shelf. I found out I actually have over 100 of each. You know, just in case. I guess.
I am being the crazy person who tries to collect every item in Dream World, so if you have anything particularly rare or cool (but isn't particularly useful in-game), I'll take it.
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Re: Pokémon Thread XIII: Our Ponies are ON FIRE!
I wish EV berries were obtainable in-game in Black and White... For the longest time, I didn't have an internet that would connect to my DS so I could not try to get them.