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World of Warcraft XVII: Warlords Gone Wild
*Since this title received the most positive feedback in it goes.*
A thread of all of us Giant ITP'ers to discuss World of Warcraft.
Obligatory Linkages:
www.worldofwarcraft.com --official site
mmo-champion.com --news site
www.wowpedia.org --encylopedia of the Warcraft Universe
www.wowhead.com --search engine for pretty much anything in the game. Items, quests, achievements, enemies, everything.
www.tankspot.com --strategy guides, class guides and videos, forums. PST and The Weekly Marmot are posted on this site.
Previous Thread
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Re: World of Warcraft XVII: Warlords Gone Wild
Too late to vote? I only recall seeing one second to the title.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
Too late to vote? I only recall seeing one second to the title.
I went ahead and voted for this one so its ahead 3 to 2 ahead of World of Warcraft XVII: Stronghold Builder's Guide Returns!. If one gets more popular than the other though I'll change it
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Re: World of Warcraft XVII: Warlords Gone Wild
retro vote for warlords gone wild
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Re: World of Warcraft XVII: Warlords Gone Wild
These threads go by pretty fast, anyway; at least compared to the rate at which expansions are produced, so I'm sure everyone's Warlord's jokes will get airtime. Back on topic, how many Playgrounders have gotten the Horseman's Reins? I've been running that dude for YEARS and he has yet to cough them up. I finally got my brewfest Ram this year, I was really hoping I could bring home the bacon for Hallows' End as well.
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Re: World of Warcraft XVII: Warlords Gone Wild
I never usually have game time around october/november (when I normally take my break from WoW) so this is really the first year since I started playing back in 2007 that I've ran HH to try for the mount.
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Re: World of Warcraft XVII: Warlords Gone Wild
I always did it diligently on my main, but now I've got multiple max-level characters so I'm grinding it more. Still no luck.
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Re: World of Warcraft XVII: Warlords Gone Wild
Heh, its amusing really. Blizzard went through so much effort to nerf the heck out of the various expansions quests to make leveling to max easier, as an example, virtually all the 3-5 man nondungeon quests in wotlk are now solo quests, and yet I still find myself needing a bit of a helping hand (or a couple more levels) before I can take care of the last couple ghostland quests. The elite boss at the undead stronghold is kinda nuts. I get the feeling if I had full heirlooms or something it would be doable solo without much effort but ah well, I could never bring myself to farm. I barely had it in me to grind enough to get a single heirloom weapon from scenario and heroic dungeon spamming.
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Re: World of Warcraft XVII: Warlords Gone Wild
Been leveling a Horde Prot Warrior last week or so. Been going in roughly 10-15 level bursts. First day pushed up to level 18. Second day pushed from there to 28. Today I went from 28 to 41.
But now I am at the dreaded Dire Maul wall. Dire Maul is the only instance in the game I just don't get. BFD? No Problem. BRD? One of my favorite dungeons. Scholomance (old or new) similarly among my favorites. Stratholme? No problem? Troll Dungeon #1928? Not ideal, but I can deal.
But Dire Maul. Man. I don't know which Dire Maul wing it is, but one of them has that annoying force field thing, and requires you to go on a mile long hike across multiple levels where the map just doesn't seem to work right, and never fails to take less than an hour. Usually longer. The other wings aren't as bad, but I still can't stand them. It's really weird because I love killing Ogres, but man. I just can't stand any of them.
My alts have a bad habit of stagnating for 6 months or more after hitting this point.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Seerow
Been leveling a Horde Prot Warrior last week or so. Been going in roughly 10-15 level bursts. First day pushed up to level 18. Second day pushed from there to 28. Today I went from 28 to 41.
But now I am at the dreaded Dire Maul wall. Dire Maul is the only instance in the game I just don't get. BFD? No Problem. BRD? One of my favorite dungeons. Scholomance (old or new) similarly among my favorites. Stratholme? No problem? Troll Dungeon #1928? Not ideal, but I can deal.
But Dire Maul. Man. I don't know which Dire Maul wing it is, but one of them has that annoying force field thing, and requires you to go on a mile long hike across multiple levels where the map just doesn't seem to work right, and never fails to take less than an hour. Usually longer. The other wings aren't as bad, but I still can't stand them. It's really weird because I love killing Ogres, but man. I just can't stand any of them.
My alts have a bad habit of stagnating for 6 months or more after hitting this point.
Save yourself a lot of headaches and just world level until 58. Sunken Temple is the only worthwhile instance at higher levle that isn't a pain in the ass, and that's only because its short.
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Re: World of Warcraft XVII: Warlords Gone Wild
But that's like 17 levels of questing. QQ
I will likely try leveling via specific instances. Now that there's exp rewards for instance complete (and even bonus objectives!) in addition to quests, all separate from the exp bonus for a random dungeon, it may be worth it to do that.
Oh the other thing I am doing: since this is my first horde character I'm buying up all the horde tabards and trying to grab exalted with all the horde factions. Because I'm getting the rep anyway, why not? Got Thunderbluff done already, with Orgrimmar about halfway done.
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Re: World of Warcraft XVII: Warlords Gone Wild
So I tried out one of the +300% xp potions I got.
Decided to go into a dungeon after the first half hour(and two levels).
Wiped on the first trash fight(with me as a tank).
I..Yea..
At least I got two levels out of it.
Admittedly, we did have an afk dps... But still, it seems significantly more likely that it was just me not knowing how to tank as a warrior any more.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
The Glyphstone
I always did it diligently on my main, but now I've got multiple max-level characters so I'm grinding it more. Still no luck.
I have run Brewfest and HH as much as I could have in the past couple of years..
I HAVE 6 GOATS zero Kodo or Horseman mounts.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
The_Jackal
These threads go by pretty fast, anyway; at least compared to the rate at which expansions are produced, so I'm sure everyone's Warlord's jokes will get airtime. Back on topic, how many Playgrounders have gotten the Horseman's Reins? I've been running that dude for YEARS and he has yet to cough them up. I finally got my brewfest Ram this year, I was really hoping I could bring home the bacon for Hallows' End as well.
I have never once tried for the reins. Will do it this year and share my results.
Btw I also retro vote for Warlords Gone Wild.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
ryuplaneswalker
I have run Brewfest and HH as much as I could have in the past couple of years..
I HAVE 6 GOATS zero Kodo or Horseman mounts.
I have the ram and the kodo, but no reins.
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Re: World of Warcraft XVII: Warlords Gone Wild
I got my first Brewfest Kodo this year, though.
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Re: World of Warcraft XVII: Warlords Gone Wild
And I found a rather bad little buggy in the game.
Was doing the Treats of Eastern Kingdoms achieve, changed the blasted lands back pre iron horde, saw that I missed one and took the FP out there. Well the only FP I had was the new one so I took it. Low and behold it bugged. My poor monk is stuck falling thru an endless grey void and it disconnects me every time I log in. I can occasionally avoid it if I mount the broom fast enough but thats only if I stay still and not move.
Go figure I find this big of a bug and theres a 5 day wait time on tickets. :smallsigh:
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Seerow
But that's like 17 levels of questing. QQ
You say that as if it will take time. Questing is fast and easy and profitable. I'm not saying dungeons are a waste of time, but I don't find any particular method of leveling to be more profitable than the others.
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I will likely try leveling via specific instances. Now that there's exp rewards for instance complete (and even bonus objectives!) in addition to quests, all separate from the exp bonus for a random dungeon, it may be worth it to do that.
Dire maul isn't that bad, typically what I find complicates dungeons is too many people trying to take shortcuts, skipping trash and invariably someone facepulls and wipes the group, which is why I don't run low-level instances anymore.
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Oh the other thing I am doing: since this is my first horde character I'm buying up all the horde tabards and trying to grab exalted with all the horde factions. Because I'm getting the rep anyway, why not? Got Thunderbluff done already, with Orgrimmar about halfway done.
Do the tabards work in all dungeons? I thought that only worked in Cataclysm dungeons or something.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
The_Jackal
Do the tabards work in all dungeons? I thought that only worked in Cataclysm dungeons or something.
The main faction tabards work in classic dungeons. No idea if they work in post classic ones though. Start early enough and you can get all the factions exalted by the time you hit BC.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Heh, its amusing really. Blizzard went through so much effort to nerf the heck out of the various expansions quests to make leveling to max easier, as an example, virtually all the 3-5 man nondungeon quests in wotlk are now solo quests, and yet I still find myself needing a bit of a helping hand (or a couple more levels) before I can take care of the last couple ghostland quests. The elite boss at the undead stronghold is kinda nuts. I get the feeling if I had full heirlooms or something it would be doable solo without much effort but ah well, I could never bring myself to farm. I barely had it in me to grind enough to get a single heirloom weapon from scenario and heroic dungeon spamming.
Just wanted to update. Dar'Khan or whatever his name is, is now dead. He kept spanking me at 20-21. Then I hit 22 on my monk and got touch of death and touch of karma and kablooey, down he went. The guy has 4x my hp, has a nice fear spell, and does significant damage a shot. Despite all that, at 21 I was usually able to bring him down to a few hundred hp so it was close, but I just couldnt finish the kill short of a lucky spamming of crit hits. Ah well, omw to hillsbrad to get to work there. I love that zone and the three quest hunters you keep running into. :smalltongue:
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Just wanted to update. Dar'Khan or whatever his name is, is now dead. He kept spanking me at 20-21. Then I hit 22 on my monk and got touch of death and touch of karma and kablooey, down he went. The guy has 4x my hp, has a nice fear spell, and does significant damage a shot. Despite all that, at 21 I was usually able to bring him down to a few hundred hp so it was close, but I just couldnt finish the kill short of a lucky spamming of crit hits. Ah well, omw to hillsbrad to get to work there. I love that zone and the three quest hunters you keep running into. :smalltongue:
Nice ;)
I recall Belf being some of my more favorite starting quests.
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Re: World of Warcraft XVII: Warlords Gone Wild
Managed to tag along to my guilds 25m heroic SoO tonight. They left off at Malkorok and we ended at blackfuse. Planning on trying to get a garrosh kill tomorrow.
Suprisingly, I came out with 3 upgrades. Got a weapon, tier shoulders, and a wrist, none warforged sadly. The weapon I had to laugh at when I got it. Got a LFR one to drop on tuesday to replace my timeless isle weapons, got a normal version on thursday, and then got the heroic tonight. It was like blizz saved all my weapon drops for this one week.
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Re: World of Warcraft XVII: Warlords Gone Wild
I ran with a Guild last night..
I dun killed Mythic Garrosh. YAY!
((I Rolled 1 on the mount...))
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
Nice ;)
I recall Belf being some of my more favorite starting quests.
Yeah, its actually a fun couple zones. Heh, I went to hillsbrad to do the quests right? I got to the last orkus "DO YOU SMELL WHAT THE LOKTAR IS COOKING?!" Only to have it bug out on me. I retried it like 4 times, couldnt get the alliance plans, so I gave up and moved on to tarren mill. Oh, wait, NONE OF THE QUESTS FOR TARREN MILL EXIST! Thank god, im level 27 so the warchief board for arathi is available. Ok, im now in arathi and able to get the quests there. Oh, and Orkus was stalking me through the entire zone till I got to arathi.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Yeah, its actually a fun couple zones. Heh, I went to hillsbrad to do the quests right? I got to the last orkus "DO YOU SMELL WHAT THE LOKTAR IS COOKING?!" Only to have it bug out on me. I retried it like 4 times, couldnt get the alliance plans, so I gave up and moved on to tarren mill. Oh, wait, NONE OF THE QUESTS FOR TARREN MILL EXIST! Thank god, im level 27 so the warchief board for arathi is available. Ok, im now in arathi and able to get the quests there. Oh, and Orkus was stalking me through the entire zone till I got to arathi.
You missed something with Orkus then.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
ryuplaneswalker
You missed something with Orkus then.
It was the last part, let him distract the guys, grab the plans, then jump on his mount. I never was able to loot the plans for some reason. What suggests it was bugged was that someone else's pet (from pet battles, not a hunter pet) was in the area scuttling all over the place. For whatever reason, I reset the quest three times, logged out then back in a few times, it didnt help. No big loss really, like I said, I was already high level enough to move on to the next zone anyways, its just annoying.
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Re: World of Warcraft XVII: Warlords Gone Wild
Well no go on a H Garrosh kill. Guild just couldn't down him this week. We got him down to 10% in P3 but couldn't deal with the mind control.
Debating the merits of just buying a garrosh kill...
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Re: World of Warcraft XVII: Warlords Gone Wild
Buying? ^_-
How the heck would that even work in this context.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Togath
Buying? ^_-
How the heck would that even work in this context.
Pay a leet guild to be in its raid when they do the weekly kill.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
Pay a leet guild to be in its raid when they do the weekly kill.
It always amazes me the things you can actually sell in WoW. Do guilds still buy half cleared raids to speed up mount and legendary runs?
How's Hunter balance working out this patch? I reactivated my account for Draenor, but haven't had a good chance to log in and finish leveling my old hunter to 90 yet. I was told by another friend that they were doing pretty badly right after the patch hit, but that hotfixes have been happening.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Norren
It always amazes me the things you can actually sell in WoW. Do guilds still buy half cleared raids to speed up mount and legendary runs?
Makes sense though. End of the xpac, have nothing to do on you're 500th clear, why not make some gold to help out in getting ready for teh new xpac?
Gems and enchants are expensive and so will garrisons.
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Re: World of Warcraft XVII: Warlords Gone Wild
Balance won't be clear until 100. We're no longer at max level, so everything's out of whack.
If they let Disc continue to be this overpowered and empty headed at 100 there will be trouble. Not only from the other healing classes, but also from the Discipline Priests who have to keep changing their keybinds to even out the wear on whatever they're using for Holy Nova.
Edit: So, how do people feel about the new lockout system?
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Icewraith
Balance won't be clear until 100. We're no longer at max level, so everything's out of whack.
If they let Disc continue to be this overpowered and empty headed at 100 there will be trouble. Not only from the other healing classes, but also from the Discipline Priests who have to keep changing their keybinds to even out the wear on whatever they're using for Holy Nova.
Edit: So, how do people feel about the new lockout system?
Holy Nova spam is only a problem because of how many fights in SoO were designed with stacking in mind, that won't be as much of an issue in T-17.
There is also the whole "Highly geared so mana is not an issue at all" but that crops up at the end of every expansion.
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Re: World of Warcraft XVII: Warlords Gone Wild
Can the gear from an ethereal soul trader be used for transmog?
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Togath
Can the gear from an ethereal soul trader be used for transmog?
Should be able to be used, anything but legendary can be used as far as I know.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Norren
It always amazes me the things you can actually sell in WoW. Do guilds still buy half cleared raids to speed up mount and legendary runs?
How's Hunter balance working out this patch? I reactivated my account for Draenor, but haven't had a good chance to log in and finish leveling my old hunter to 90 yet. I was told by another friend that they were doing pretty badly right after the patch hit, but that hotfixes have been happening.
Well my hunter is power blasting his way through cata and now pandaria with ease marks spec. Chimera shot is a 1 hit kill on regular mobs if it crits. Make of that what you will. As for paying for runs, its an old tradition. They used to do that all the time in everquest. You would pay a raid guild for a ride along on a high end raid and dibs on a specific item. It helped that back then you didnt have a limit on how many people you could bring, so they would let you tag along for a fee as long as you didnt screw anything up and they were still able to field the full raid crew.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Traab
Well my hunter is power blasting his way through cata and now pandaria with ease marks spec. Chimera shot is a 1 hit kill on regular mobs if it crits. Make of that what you will. As for paying for runs, its an old tradition. They used to do that all the time in everquest. You would pay a raid guild for a ride along on a high end raid and dibs on a specific item. It helped that back then you didnt have a limit on how many people you could bring, so they would let you tag along for a fee as long as you didnt screw anything up and they were still able to field the full raid crew.
Ew, Marks. Don't get any of that on me. :smallwink:
Yeah, I guess I should have specified "internal" balance. I don't really intend on raiding unless something really promising pops up, and it doesn't even make sense to think about raid balance from this side of launch. I'm mostly just worried about being functional enough to level to 90 and try to get in on the pre-launch event and get back to playing Huntermon. Last time I played the stable only had two pages.
Once I updated my UI mods and logged in, everything seemed fine. I had just hit 88 last login, and the EXP rebalance caused me to ding 89 when I instagibbed a critter in valley of the four winds. Less EXP to grind, I guess. I'm loving the improved system performance, seriously need to get to a barber shop and fix the face on my human, tho'. Not that it'll stay long, faction hopping hordeside at 90.
Old EQ stuff brings a tear to my eye when I hear about it. I didn't play EQ, but just the nostalgia is infectious.
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Re: World of Warcraft XVII: Warlords Gone Wild
Well yeah, you will be able to easily grind up to 90 as a hunter. I swear, it feels like so far the only classes that are a little harder to level up are my enhance shaman and my feral druid. Everything else seems to be more or less chugging along just fine. Im not as happy with losing some skills though. My blood spec dk doesnt have heart strike anymore for example. It feels like im skipping notes in a song when I play him because im so used to the pattern I have used for so long. My shaman lost earth shock, but replacing it with flame shock and frost shock isnt too bad. Same for my hunter. No arcane shot sucks, but chimera shot and aimed shot are enough to kill stuff anyways. I just miss my focus burning skill.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Well yeah, you will be able to easily grind up to 90 as a hunter. I swear, it feels like so far the only classes that are a little harder to level up are my enhance shaman and my feral druid. Everything else seems to be more or less chugging along just fine. Im not as happy with losing some skills though. My blood spec dk doesnt have heart strike anymore for example. It feels like im skipping notes in a song when I play him because im so used to the pattern I have used for so long. My shaman lost earth shock, but replacing it with flame shock and frost shock isnt too bad. Same for my hunter. No arcane shot sucks, but chimera shot and aimed shot are enough to kill stuff anyways. I just miss my focus burning skill.
What happened to feral druids?
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Well yeah, you will be able to easily grind up to 90 as a hunter. I swear, it feels like so far the only classes that are a little harder to level up are my enhance shaman and my feral druid. Everything else seems to be more or less chugging along just fine. Im not as happy with losing some skills though. My blood spec dk doesnt have heart strike anymore for example. It feels like im skipping notes in a song when I play him because im so used to the pattern I have used for so long. My shaman lost earth shock, but replacing it with flame shock and frost shock isnt too bad. Same for my hunter. No arcane shot sucks, but chimera shot and aimed shot are enough to kill stuff anyways. I just miss my focus burning skill.
Huh. I didn't even notice Heart Strike was gone, since I never used it. Even on single-targets, Blood Boil was a higher-DPS use of runes.
My Enhancement rotation hasn't changed worth noting; Frost Shock instead of Earth Shock and we're good. I think the only class I'm playing that I had to readjust to was my Warlock, with the loss of Fel Flame/KJC (mobile attack) and the loss of Health Funnel (blueberry is a lot more fragile now).
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
sonofzeal
What happened to feral druids?
Let me preface this by saying this is timeless isle and I havent played extensively, but I noticed my bearform druid was healing himself a lot more often than he was before the patch. Nothing I couldnt handle, its just an uptick in healing needed. Same for the enhance shaman, who I WAS playing a lot before the patch. I used to toss on an instant heal once per fight, maybe not even that often depending on wind fury procs, then the patch hit and it feels like my dps dropped, and I have to heal an average of twice per fight. Once again, nothing too troubling or difficult to handle, but it IS noticeable.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Well yeah, you will be able to easily grind up to 90 as a hunter. I swear, it feels like so far the only classes that are a little harder to level up are my enhance shaman and my feral druid. Everything else seems to be more or less chugging along just fine. Im not as happy with losing some skills though. My blood spec dk doesnt have heart strike anymore for example. It feels like im skipping notes in a song when I play him because im so used to the pattern I have used for so long. My shaman lost earth shock, but replacing it with flame shock and frost shock isnt too bad. Same for my hunter. No arcane shot sucks, but chimera shot and aimed shot are enough to kill stuff anyways. I just miss my focus burning skill.
Yeah, the Skill consolidation is wierding me out. I keep trying to hit Serpent Sting and Cower being gone is a bit unnerving. Why is Arcane shot not part of the Marks rotation?
Quote:
Originally Posted by
sonofzeal
What happened to feral druids?
Wait, didn't Wrath remove feral druids?
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Re: World of Warcraft XVII: Warlords Gone Wild
Feral or Guardian druid? From the sounds of it you mean Guardian, if you're using bear form rather than cat form.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Togath
Feral or Guardian druid? From the sounds of it you mean Guardian, if you're using bear form rather than cat form.
Oops yeah, guardian, sorry, My druid was rolled way back in classic, so im used to the old terms back when feral was both cat and bear.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Togath
Feral or Guardian druid? From the sounds of it you mean Guardian, if you're using bear form rather than cat form.
Quote:
Originally Posted by
Traab
Oops yeah, guardian, sorry, My druid was rolled way back in classic, so im used to the old terms back when feral was both cat and bear.
I was actually thinking of talent trees when Togath asked that. Ahh... talent trees.
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Re: World of Warcraft XVII: Warlords Gone Wild
I started playing back in mid bc, so I got what you meant(about how feral and guardian used to be the same spec). :3
Semi related: any advice for getting outland reps up? I was planning to try them out to get a few more mounts(only about 40 away from my pandaran kite...).
Any dungeons grant rep for mount granting reputations?
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Togath
I started playing back in mid bc, so I got what you meant(about how feral and guardian used to be the same spec). :3
Semi related: any advice for getting outland reps up? I was planning to try them out to get a few more mounts(only about 40 away from my pandaran kite...).
Any dungeons grant rep for mount granting reputations?
I believe the cenarion rep in zangamarsh is grindable by running heroic versions of the dungeons for some item turn in, but dont quote me on that.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
I believe the cenarion rep in zangamarsh is grindable by running heroic versions of the dungeons for some item turn in, but dont quote me on that.
I have no idea how it works post-stat squish, but when BC was relevant and all ferals had to get exalted for Earthwarden, all you really did was hit up all three Coilfang heroics daily and then I believe you can just repeat the regular 70 dungeon for plant parts to turn in at the expedition entrance. If SSC is soloable, I think it also gives Cenarion Rep, but I wouldn't swear to that as I've never been in there without exalted Cenarion.
Cenarion has the Hippogriff mount, as memory serves.
Halaani rep for Talbuks is simple enough- aoe farm ogres for obsidian beads when you tap out quests. Halaani tokens for the Black War Talbuks more or less requires kill swapping arrangements with someone of the opposite faction in Halas. I've never met anyone who's ever actually gotten them without such an arrangement, even back when that zone was current content.
Can't think of any others right now, haven't been through BC in a long time so I don't have any context reminders to spur memories.
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Re: World of Warcraft XVII: Warlords Gone Wild
Gaaaah. They finally fix the dang Kraken quest at the Tournament, but I can't go check it out because the maintenance patch is being extended.
EDIT: Aaaaand another 3 hours of extension. Sigh.
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Re: World of Warcraft XVII: Warlords Gone Wild
I wonder if they'll fix Throne of the Tides?
The second and the optional boss are both dealing pre-squish levels of damage, as well as the gill-goblins.
(the group didn't mind that we wiped a few times much.. But still..)
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Re: World of Warcraft XVII: Warlords Gone Wild
Hmmm, this makes me curious as to what they screwed up on to extend the maint. this far.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
The Glyphstone
Huh. I didn't even notice Heart Strike was gone, since I never used it. Even on single-targets, Blood Boil was a higher-DPS use of runes.
My Enhancement rotation hasn't changed worth noting; Frost Shock instead of Earth Shock and we're good. I think the only class I'm playing that I had to readjust to was my Warlock, with the loss of Fel Flame/KJC (mobile attack) and the loss of Health Funnel (blueberry is a lot more fragile now).
There is one really strange thing with the Enhancement rotation changes in that Frost Shock is not affected by Storm strike, it was something I made mention of early on in beta testing that never got tweaked, it is going to make the power just not worth casting once you get up to enough haste to use Elemental Blast/Lightning Bolt at instant speed consistently.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Togath
I started playing back in mid bc, so I got what you meant(about how feral and guardian used to be the same spec). :3
Semi related: any advice for getting outland reps up? I was planning to try them out to get a few more mounts(only about 40 away from my pandaran kite...).
Any dungeons grant rep for mount granting reputations?
If memory fails me not, the netherwing is quite fast to level up and has several mounts. If you don't have it yet. My advice would be to locate the spawning points for the eggs (if you have any addon that let's you mark the map that's a good idea) and just circle the area.
The kurenai/mag'har also give mounts and their turn ins are quite farmable.
Other than those you can get mounts from the skyguard which isn't as fun to farm. But you probably just want to kill terokk over and over, and anything around it.
You can also get the hypogriph from the cenarion, for that farming the dungeons in zangarmash should work. The steamvault is the one that gives more rep if memory serves right. Note though that the other factions give more mounts, so you might want to do them first.
Edit: if you don't have it run sethek halls for the mount, it's still my favorite mount after all this time, and I might buy the collectors edition of warlord for the flying mount and the pet.
Edit2: this might be of interest.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
ryuplaneswalker
Holy Nova spam is only a problem because of how many fights in SoO were designed with stacking in mind, that won't be as much of an issue in T-17.
There is also the whole "Highly geared so mana is not an issue at all" but that crops up at the end of every expansion.
Thing is, it seems like Holy Nova is supposed to be our efficient aoe heal. If I want my mana bar to go down, I spam Prayer of Healing or Flash Heal.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Icewraith
Thing is, it seems like Holy Nova is supposed to be our efficient aoe heal. If I want my mana bar to go down, I spam Prayer of Healing or Flash Heal.
Oh yeah, it is supposed to be the cheap AOE heal..that only works while stacked up, and remember Lucidity Procs + Lots of Spirit Right now still = Spam the crap out of one spell endlessly and all but 2 fights in SoO are heavily stacking fights which Benefits the crap out of Holy Nova, I do not think there is anywhere near the stacking in highmaul and blackrock foundry that there is in SoO (but I did not get the chance to test them due to my work hours)
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Re: World of Warcraft XVII: Warlords Gone Wild
Leveling a warlock.. Any advice?
I was hoping for something with decent self healing(even just something on the scale of a prot warrior, or the hunter's spirit bond) but I.. Well, don't really know anything about warlocks.
I do remember something about Blizzard trying to add more, to help with soloing, but I wasn't sure how much was added to warlocks(or if any existed).
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Re: World of Warcraft XVII: Warlords Gone Wild
Soloing as a warlock 101:
1) Summon your blueberry (Voidwalker).
2) Have it tank stuff.
3) Profit.
Warlocks (and hunters) are one of the most solo-friendly classes in the game. You can self-heal with Drain life if need be, but you'll almost never be actually taking damage you need to heal.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
ryuplaneswalker
Oh yeah, it is supposed to be the cheap AOE heal..that only works while stacked up, and remember Lucidity Procs + Lots of Spirit Right now still = Spam the crap out of one spell endlessly and all but 2 fights in SoO are heavily stacking fights which Benefits the crap out of Holy Nova, I do not think there is anywhere near the stacking in highmaul and blackrock foundry that there is in SoO (but I did not get the chance to test them due to my work hours)
Also it deals damage, competitive with atonement healing IIRC (granted this is at 90). Since you can use it to stack DA, even on non-raid wide stack up fights with outgoing damage you can still hang out in the melee stack and rack up shields on the tank, yourself, melee, and put some free damage on the boss. It's probably going to be a big thing in 5-mans (once they're relevant again) for extra damage on trash. Add fight? Holy nova unless the tank is taking heavy damage.
Regarding lucidity, there's enough spirit floating around right now and disc has enough spells that deal damage that I'm running with the DPS caster meta instead. I think generally speaking you're going to see some stacking whenever possible on most fights as people have been trained to stand in the healing rain etc. The trick is, holy nova is still a useful tool, so I don't want to see it nerfed into hitting so weak it may as well not be there.
I think what it needs to come down to is that Atonement needs to significantly outperform holy nova when there's only one or two enemies and mainly tank damage going out. If there's 3+ opponents and/or there's non-ridiculous aoe damage going out, being in the melee stack (12 yard radius, so "stack" is loosely used here) holy nova-ing your fingers off makes sense (also this is a good tactic even in a ten man raid because priest+tank+two melee is one short of the five heal target limit of holy nova).
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Re: World of Warcraft XVII: Warlords Gone Wild
Saying it out heals atonement is a very low bar to cross ATM, smite healing is nerfed so badly that even at level 100 the only use for it is to stack up Evangelism.
Holy Nova does not need to be nerfed lower than atonement, atonement needs to be buffed so it is actually worth a crap.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Togath
Leveling a warlock.. Any advice?
I was hoping for something with decent self healing(even just something on the scale of a prot warrior, or the hunter's spirit bond) but I.. Well, don't really know anything about warlocks.
I do remember something about Blizzard trying to add more, to help with soloing, but I wasn't sure how much was added to warlocks(or if any existed).
Quote:
Originally Posted by
The Glyphstone
Soloing as a warlock 101:
1) Summon your blueberry (Voidwalker).
2) Have it tank stuff.
3) Profit.
Warlocks (and hunters) are one of the most solo-friendly classes in the game. You can self-heal with Drain life if need be, but you'll almost never be actually taking damage you need to heal.
While you should take The Glyphstone's advice, I've been wanting to level a lock and am going to use the glyph that makes their demon form tanky and face tank stuff. Sounds super fun.