-
Simple RAW for Pathfinder Thread VI: Return of the Red Die
(This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)
Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.
This thread will serve as a catch-all for simple, discreet questions that can be answered quickly according to the RAW (Rules As Written). This thread is for all simple RAW questions about Pathfinder.
If your question is about D&D 4e, ask here
If your question is about real world weapons and armor ask it here.
If your question is about homebrew rulings start a thread regarding it.
If you are looking for the meaning of an acronym or abbreviation look here.
If you want to find a certain feat or ability, Lists of Stuff and X stat to Y bonus are both useful threads.
The Procedure:
Do:
Label your questions with bold Q#s.
Label your answers with the bold Q# that you are responding to and/or quote the question.
Be sure that your answer is correct before you post it; if you are the least bit uncertain, just let it pass and get the next one.
Try to give your answers in as clear and straightforward terms as possible.
Feel free to quote or link to relevant rules in the SRD, Errata, or FAQ that supports your answer. (You may want to give your answer and then modify it to add support – otherwise someone else may answer while you’re assembling yours.)
Specify if your question is for a system other than Pathfinder (the default for this thread).
Don’t:
Ask Homebrew rules questions here.
Ask trick questions or attempt to “stump the panel,” so to speak.
Answer a question that’s already been recently answered.
Offer contradictions, clarifications, exceptions, or extensions of prior answers unless, in your opinion, the answer give is plainly and completely wrong.
Post to debate the answers given.
Post to carry on other conversations whether tangentially related or wholly unrelated.
Dispute Resolution Procedure:
If you dispute someone’s answer – meaning that they got it wrong in a critical fashion – post your answer and suggest that the original questioner start a thread to discuss it further if they want it hashed out.
If someone disputes your answer, don’t respond. Just wait to see if the original questioner starts a new thread to discuss it.
If your question leads to a disputed answer, start a new thread if you’d like it discussed further.
Here are some sample questions. “Bad” questions just mean they should be asked in their own thread where you can get many answers and opinions. “Good” questions just mean that these are the types of questions that are amenable to a quick straightforward answer (probably).
Sample “Bad” Questions:
How do I play Pathfinder? (Great question, but not for this thread.)
What is a good 10 level TWF build? (Far too broad and requires much opinion)
Which is better GURPS or D&D?
Sample “Good” Questions:
Q.1. Are there any Large for PC races?
Q.2. As a sorcerer/rogue, do I get to add sneak attack damage to my attack spells?
Q.3. What effect would Dispel Magic have on a golem or similar construct?
Q.4. Is there a feat that allows me to get a familiar?
{The first several versions of this thread seemed to run pretty efficiently, but if you have any comments about how this thread could be improved please PM me.}
The previous thread can be found here.
Please start over with the numbering.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Unanswered from previous thread
Q 1
Regarding the Nightmare Dread's "Martial Terror" class feature
If both a Maneuver and a Terror allow for a Saving Throw, which takes place first, if any?
For example, initiating Ravaging Blow while channeling Overwhelming Fear, the order would be:
A) Target makes a Will save vs Ravaging Blow and then a Fort save vs Overwhelming Fear
B) Target makes a Fort save vs Overwhelming Fear and then a Will save vs Ravaging Blow
C) Target makes both saves at the same time, without any order of priority
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q2
Does PF have Feats (or another way to get the same effect) similar to Swift Hunter, Sacred Outlaw, etc - to keep some class abilities up to par while multiclassing?
Q2b - is there a list somewhere?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A2: Yes. Boon companion allows you to treat your animal companion as 4 levels higher up to your effective character level. Prestigious Spellcaster restores lost spell casting ability due to prestige classes. Just as some examples.
A2 b: Unfortunately, none that I could find.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Elkad
Q2
Does PF have Feats (or another way to get the same effect) similar to Swift Hunter, Sacred Outlaw, etc - to keep some class abilities up to par while multiclassing?
Q2b - is there a list somewhere?
A2 (partial)
While I don't know if there are such feats in general, there's a pair of feats that enormously reduces the pain of taking PrCs that lose one or more levels of spellcasting: Favored Prestige Class and Prestigious Spellcaster. The former is a prerequisite for the latter, and Prestigious Spellcaster is often quite worth spending 2 feats to get--think of all those 3.5e PrCs that had fun abilities, but were unwise picks because they lost too many caster levels. That said, there is at least one such feat in official PF stuff: Shapeshifting Hunter, which makes Ranger and Druid mutually stack specifically for Wild Shape uses and when you get Favored Enemy advances. There seem to be several third-party feats of a similar nature as well. I don't think there's an official compiled list of such things.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q3
does All-Consuming Swing stack with the Cleaving Smash Weapon Trick for tripple vital strike damage?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
heavyfuel
Unanswered from previous thread
Q 1
Regarding the Nightmare Dread's "Martial Terror" class feature
If both a Maneuver and a Terror allow for a Saving Throw, which takes place first, if any?
For example, initiating Ravaging Blow while channeling Overwhelming Fear, the order would be:
A) Target makes a Will save vs Ravaging Blow and then a Fort save vs Overwhelming Fear
B) Target makes a Fort save vs Overwhelming Fear and then a Will save vs Ravaging Blow
C) Target makes both saves at the same time, without any order of priority
A1: I see no ruling either way in either of those abilities, and I see no "order of operations" in the CRB regarding saving throws. So the answer is "GM Call."
Quote:
Originally Posted by
Boggartbae
A3: No. Both use virtually the same the same wording. Since you're already using vital strike, you cannot apply the same feat to the same attack more than once. Even if it did, it would be double not triple.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q4
Bleed Damage.
How does it work? According to the rules, a creature currently bleeding takes said bleed damage at the start of its turn.
a) However, the attack inflicting bleed deals "bleed damage". Is this actual damage added to the attack, or simply the "stacks" of bleed it applies to a target?
b) IF it does add to the damage inflicted by the attack, can it crit and does that crit (double "bleed" damage) carry over to the periodic damage inflicted?
Some examples of bleed sources:
- http://www.d20pfsrd.com/magic-items/...ities/wounding
- http://www.d20pfsrd.com/feats/racial...k-combat-tengu
- http://www.d20pfsrd.com/magic-items/...dletting-kukri
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q5
Can familiars gain retroactive skill points from Int increases?
Q6
Can familiars capable of speech use your ranks in linguistics to learn new languages, and if so, does this mean raven familiars can learn new languages via the aforementioned method?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
kkplx
A4: Bleed takes place at the beginning of your turn, not on the attack itself. Bleed does not stack with itself. If multiple bleed sources deal damage, the worst is applied, unless the bleed deals different type of damage in which case it can be concurrent. As such, bleed cannot crit.
Quote:
Originally Posted by
frogglesmash
Q5
Can familiars gain retroactive skill points from Int increases?
Q6
Can familiars capable of speech use your ranks in linguistics to learn new languages, and if so, does this mean raven familiars can learn new languages via the aforementioned method?
A5: Yes. The rules for increasing intelligence apply to all equally.
A6: Familiars capable of speech use YOUR ranks in linguistics gaining YOUR languages. They could in theory take ranks in linguistics and be able to speak languages you don't know, but since it uses either your linguistics or its linguistics (not both) I feel like a gm would be well within their rights to state "No."
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q7
Does Gift of Consumption work with harmless spells?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
TiaC
A7
By RAW, it doesn't have to be a harmful spell, though you might want to check FAQ and such. But I'm genuinely curious what harmless spells require a Fortitude save, that would be worth it.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
ezekielraiden
A7
By RAW, it doesn't have to be a harmful spell, though you might want to check FAQ and such. But I'm genuinely curious what harmless spells require a Fortitude save, that would be worth it.
There's a number of buffs that would be worthwhile to get double effect. It's already a decent hex without getting double effect from Resist Energy, Deathless, Strong Jaw, Legendary Proportions, Lightning Lash, and a few others.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
TiaC
There's a number of buffs that would be worthwhile to get double effect. It's already a decent hex without getting double effect from Resist Energy, Deathless, Strong Jaw, Legendary Proportions, Lightning Lash, and a few others.
This would be why I don't generally give any answer I'm not really sure of. I just...why would anyone ever roll to *resist* Protection from Energy? (I can in fact envision a scenario but like...it's both contrived and requires IMO abusive metagame thinking).
But yeah I am fairly convinced the RAI differs from the very narrowly read RAW here. The only possible quibble could be the use of the word "requires." You aren't required to resist a buff, and in fact you rarely even elect to. So that word could imply that the spell definitely must MAKE you roll a Fort save, as opposed to simply offering the option to do so.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
ezekielraiden
This would be why I don't generally give any answer I'm not really sure of. I just...why would anyone ever roll to *resist* Protection from Energy? (I can in fact envision a scenario but like...it's both contrived and requires IMO abusive metagame thinking).
But yeah I am fairly convinced the RAI differs from the very narrowly read RAW here. The only possible quibble could be the use of the word "requires." You aren't required to resist a buff, and in fact you rarely even elect to. So that word could imply that the spell definitely must MAKE you roll a Fort save, as opposed to simply offering the option to do so.
That would make it work on no spells; you can always voluntarily fail a saving throw, even if it would obviously be a really bad idea.
(I concur that RAI is that Gift of Consumption is meant as a curse, not a buff duplicator.)
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q8 I've seen it mentioned in various places that a buckler can be used as an improvised weapon. I know it cannot itself be used to shield bash but does this "common knowledge" have any basis in the rules?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A7: Harmless spells by definition don't require a save, so the curse wouldn't work on them.
Quote:
(harmless)
The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.
A8: This is a consequence of the fact that, unlike light and heavy shields, bucklers aren't on the weapons table. Anything not there (or there but having the improvised quality) can only be an improvised weapon if you try to attack with it.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Psyren has the gist (and rules text) of what I meant. Harmless effects do not demand a saving throw, they merely permit one if the target feels like making one. You don't get that kind of choice with (say) fireball or ghoul touch.
It's the difference between not taking an optional thing, and intentionally failing a required thing. You have to opt into a save vs. harmless effects, but you are permitted to do so. You cannot, even if you want to, opt out of saving vs. a non-harmless spell, but you can decide to just auto-fail it without bothering to roll; mechanically you've still done the requisite act either way, and thus effects which trigger from you needing to make a save or from failing a save would still trigger. Since the curse clearly uses the word "requires" rather than "allows," harmless effects would appear to be excluded, even in a very narrow RAW reading.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q9
The Shadow Conjuration spell can create an illusory creature independent of its ability to copy summon spells.
When a non-summoned creature is made by shadow conjuration when does the conjured creature act?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A9 clarification: what specific spell are you duplicating to make that creature, if not a summoning spell of some kind? A creation spell?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Psyren
A9 clarification: what specific spell are you duplicating to make that creature, if not a summoning spell of some kind? A creation spell?
Not duplicating any spell. Shadow conjuration itself says it can create quasi real etc of "one or more creatures, objects, or force" right there in the first paragraph.
Then in the third paragraph it details the effects of duplicating a creature.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
The second sentence depicts specifically how it does this though - by duplicating a Conjuration (summoning) or Conjuration (creation) spell. It's not carte blanche to create your own spell or mimic something outside those parameters.
Given that we read it fundamentally differently, this one might require a separate thread.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Psyren
The second sentence depicts specifically how it does this though - by duplicating a Conjuration (summoning) or Conjuration (creation) spell. It's not carte blanche to create your own spell or mimic something outside those parameters.
Given that we read it fundamentally differently, this one might require a separate thread.
Viola. Actually asked the question after the thread was already made.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q10
Ally is unconscuous/helpless on the floor. I want to move such ally during a combat.
a) I must roll CMB for Drag/Reposition/Bullrush, correct?
b) The ally has a 0 Dex, that means a -5 to CMD but Str, BAB, Deflection and so on still affect the CMD, right?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q11:
When a let's say CG-Charakter uses a scroll of Raise Dead, made by a LE-Charakter, the still-dead gets notice of the aligmnent of the person who tries to raise him, but in this case is it CG or LE?
Q12:
Can a Rogue/Monk make a combined flurry of blows & sneak attack?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Elvensilver
Q12: Can a Rogue/Monk make a combined flurry of blows & sneak attack?
A12: Yes, so long as the opponent is subject to sneak attack on every attack (is flanked and does not have Improved Uncanny Dodge or the equivalent, or otherwise denied Dex bonus). This is not necessarily always the case - if the sneak attacking monk was invisible (not greater invisible) before he attacked, he'd only get sneak attack on the first attack, all other things being equal.
The only real reason why this might not happen is if there was a conflict in action type, but so long as the conditions allow it, this question is no different than 'can someone with multiple attacks sneak attack on all of them'? Flurry of Blows, like any multiple-attack action, is a full-attack action, and sneak attack does not have an action affixed to it.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Elvensilver
Q11:
When a let's say CG-Charakter uses a scroll of Raise Dead, made by a LE-Charakter, the still-dead gets notice of the aligmnent of the person who tries to raise him, but in this case is it CG or LE?
Q12:
Can a Rogue/Monk make a combined flurry of blows & sneak attack?
A11: Despite my dislike of this, the rule is that the caster of the spell is the one reading the scroll. So in this case it would be CG. It uses the makers stats to determine effectiveness, but otherwise is directed and controlled by the reader, making him the caster.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q13
Can the off-hand end of a quarterstaff, which functions as a light weapon for enchantment purposes, be enchanted with the Dueling special feature?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A11: The parameters of the scroll are actually irrelevant. The rule is that the soul knows the name, deity and alignment of "the character attempting to revive it" - not "the caster."
A12 addendum: Instead of being a rogue/monk, you could go for an archetype like Monk of the Mantis that gets both without sacrificing monk abilities. You can combine this with features like VMC Rogue or the Accomplished Sneak Attacker feat for even more damage.
A13: A Quarterstaff can't be Finessed normally, even if you use it TWF-style, so no.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q14
If I grapple a invisible enemy and I roll succesfully agaisnt concealment, on the next round provided he/she/it didnt break my grapple, do I have to roll vs concealment again after I sucess fully mantain my grapple?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q:15
I'm about to take Improved Eldritch Heritage to get the "Serpentfreind" bloodline power of the Serpentine Bloodline
One small thing i noticed however.
Quote:
Originally Posted by Serpentine Bloodline
Serpentfriend (Ex): At 3rd level, you can use speak with animals at will with reptilian animals (including various forms of dinosaurs, lizards, and other cold-blooded creatures), and you gain a viper familiar using your sorcerer level –2 as your effective wizard level.
So the viper acts as "Sorcerer lvl" -2 = "Wizard lvl for familiar"
And then
Quote:
Originally Posted by Improved Eldritch Heritage
For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
So since i got this bloodline through the Eldritch Heritage feat line, "My current level (11)" -2 = "Sorcerer level"
Does this mean that as an 11th level adventurer, my familiar would have an effective wizard level of 11 - 4, so i have the Familiar of a 7th level wizard? Am i understanding that right?
@V Thank you!
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Draconi Redfir
Q:15 <snip>
Does this mean that as an 11th level adventurer, my familiar would have an effective wizard level of 11 - 4, so i have the Familiar of a 7th level wizard? Am i understanding that right?
A15
Yes, you are understanding correctly. The normal power uses your effective wizard level, which is your sorcerer level -2. Your effective sorcerer level, because of Eldritch Heritage, is your character level -2. Therefore, accessed through the feat, your effective wizard level is (your character level -2) -2 = your character level -4.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Two questions about the archetype Planar Extremist.
Quote:
Planar Aspect (Su): At 4th level, as a standard action, a planar extremist can gain the benefits of the bloodrager bloodline associated with her alignment (choosing from Abyssal, Celestial, or Infernal), as if she were a bloodrager of her druid level. She can gain these benefits for 1 minute per druid level as if she were bloodraging (but she gains no other benefits or penalties of bloodrage) or until she dismisses it as a swift action; this duration need not be used consecutively but must be spent in 1-minute increments. She can use this ability an additional time per day at 6th level and every 4 levels thereafter, for a total of five times per day at 18th level. At 20th level, a planar extremist can use planar aspect at will.
Q16A: So what is the total duration of bloodrage per day? 1 minute per druid level, or (1 minute per druid level) times (a total of five times)?
Q16B: As we know, a bloodline gives the following things: feats, spells and powers. What exactly does the Planar Extremist get, during his bloodrage-without-other-bloodrage-benefits?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
ahyangyi
Two questions about the archetype Planar Extremist.
Q16A: So what is the total duration of bloodrage per day? 1 minute per druid level, or (1 minute per druid level) times (a total of five times)?
Q16B: As we know, a bloodline gives the following things: feats, spells and powers. What exactly does the Planar Extremist get, during his bloodrage-without-other-bloodrage-benefits?
A16
A: Looks like it should be the latter. It makes no sense to say that you can spend it non-consecutively if you can only do it once per day. It's awkwardly worded, but that seems to be the RAW.
B: "As if she were a bloodrager of her druid level." Pretty clear to me--you get every feature of the associated bloodline, up to your druid level, while the bloodrage is active. You just don't actually get the direct benefits/penalties of bloodrage itself (other than qualifying as being *in* bloodrage, I guess?)
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A14: no, because you are not rolling to hit. The initial grapple needs to hit so concealment is an issue, but once the grapple is established there isn't a to hit roll but a maintain roll. Maintain is not sight based. If you fail to maintain or the target breaks the grapple, concealment again becomes an issue because you need to hit once again.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Note that Greater Eldritch Heritage negates the penalty. (The sorcerer penalty anyway - the "-2 wizard level" from the bloodline will stay.)
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q17
I'm pretty sure I already know the answer, but it doesn't hurt to check. If I have two weapons, one in each hand, but only attack with one weapon, do I take the two-weapon fighting penalty?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A17: You do not have to take the penalty as long as you're not trying to use the bonus TWF attack(s). You can even attack with both weapons if you want, so long as you're sticking to normal iteratives.
There's a FAQ response that goes into much more detail on this phenomenon found here.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q18
Incorporeal creatures have no Strength score, and use their Dexterity score for attacks. Does this mean they add their Dexterity to damage?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
SaveOrDye
Q18
Incorporeal creatures have no Strength score, and use their Dexterity score for attacks. Does this mean they add their Dexterity to damage?
provisional A18
Based on the wording, I say no.
Quote:
An incorporeal creature ... has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB.
If attack rolls were specified, we could definitely say no. It's not explicitly specified, so RAW is almost certainly no, but it may be RAI that Dex does apply (and it's just barely ambiguous enough to be readable that way even when the literal meaning doesn't say so).
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A18: In the vast majority of cases no, because these creatures are using a magical (Su) ability of some kind to be able to attack corporeal targets. Being special abilities rather than standard weapons, they have defined damage entries, and do not inherit the regular damage bonuses (or penalties) that weapon attacks do, though other damage bonuses like sneak attack may still apply.
You may need a specific example here so we can determine what the total attack damage should be.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q19
For the purpose of wild shape, I'm a bit unclear as to what counts as "items that provide constant bonuses and do not need to be activated." To give some examples, which of the following still works?
- Belt or headband of stats
- hat of disguise
- dusty rose prism ioun stone
- ring of protection
- ring of natural attunement (kami)
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A19 Responses inline:
Quote:
Originally Posted by
ezekielraiden
Q19
For the purpose of wild shape, I'm a bit unclear as to what counts as "items that provide constant bonuses and do not need to be activated." To give some examples, which of the following still works?
- Belt or headband of stats Yes
- hat of disguise No
- dusty rose prism ioun stone Yes But
- ring of protection Yes
- ring of natural attunement (kami) Yes But
For the two "Yes But" items:
1) ioun stones don't take up a body slot, so the merging rule doesn't apply. (i.e. they'd still be orbiting around your head as a bear or squid etc.)
2) the ring of natural attunement has a passive and an active effect, you'd keep the former but lose access to the latter.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q20: for the purposes of determining at threatening Square is blinded the same as not being able to see from the smoke screen of pyrotechnics?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q21: Clamor of the Heavens mentions a will save that can lessen some of the effects. But what kind of will save does it mean? A Will save of a 5th level spell since the Masterpice requires a 5th level spell to be sacrificed normally? Would the save DC be subject to any modifiers such as Spell Focus or traits or the like? (Probably not applicable to me since all my save DC bonuses are for mind-affecting spells, but still good to know.))
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
killem2
Q20: for the purposes of determining at threatening Square is blinded the same as not being able to see from the smoke screen of pyrotechnics?
A20: No. When someone is blinded, they take a -2 penalty to AC, lose their Dexterity bonus (triggering sneak attack), AND take a -4 penalty on most Strength- and Dexterity-based skill checks, and all opponents are considered to have total concealment. When under the smoke cloud of Pyrotechnics, those within the 40-foot effect ONLY take the -4 to Strength- and Dexterity-based checks, and even those are negated if you save. If they were blinded, there would be no reason to say that. Think of it more as you're coughing and wheezing and your eyes are tearing up from the smoke - that fits the Fortitude-based save too.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Draconi Redfir
Q21: But what kind of will save does it mean? A Will save of a 5th level spell since the Masterpice requires a 5th level spell to be sacrificed normally? Would the save DC be subject to any modifiers such as Spell Focus or traits or the like? (Probably not applicable to me since all my save DC bonuses are for mind-affecting spells, but still good to know.))
A21: Unwilling creatures may attempt a Will save against the effect of a masterpiece; the save DC for masterpieces is equal to 10 + 1/2 the bard’s level + the bard’s Charisma bonus. Masterpieces that duplicate spells use the bard’s caster level for the spell’s caster level. Since this doesn't duplicate a spell (or, at least, it doesn't SAY it does, which is what matters here), I doubt any such things would affect it.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
Petrukio
A20: No. When someone is
blinded, they take a -2 penalty to AC, lose their Dexterity bonus (triggering sneak attack), AND take a -4 penalty on most Strength- and Dexterity-based skill checks, and all opponents are considered to have total concealment. When under the smoke cloud of
Pyrotechnics, those within the 40-foot effect ONLY take the -4 to Strength- and Dexterity-based checks, and even those are negated if you save. If they were blinded, there would be no reason to say that. Think of it more as you're coughing and wheezing and your eyes are tearing up from the smoke - that fits the Fortitude-based save too.
RE: A.20 I think where I was getting lost is not blindness, that was probably not the best rule to ask about. I think this -smoke- is giving total concealment. (Since Darkvision doesn't even work). And according to total concealment rules:
Spoiler: Concealment
Show
Total Concealment
If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
So would that be applicable?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A20 clarification: I'm not sure I understand your original question - are you asking what effect Pyrotechnics (either the "flashing lights" or the "smoke cloud" versions) would have on a creature's ability to threaten squares?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
killem2
RE: A.20 I think where I was getting lost is not blindness, that was probably not the best rule to ask about. I think this -smoke- is giving total concealment. (Since Darkvision doesn't even work).
<snip>
So would that be applicable?
I could see it both ways, but, in the end, I'd still say 'no.' You could say that it was something like Obscuring Mist, which would favor your argument somewhat, but it doesn't actually say that Darkvision does not work - it says it is ineffective, which means "not producing any significant or desired effect." Also, the other ability of Pyrotechnics, fireworks, does include text regarding both blindness and line of effect. That it says it and the smoke version does not leads me to thinking it doesn't apply. To follow up on the example I gave previously, if one were coughing, wheezing, and tearing up, you could still see a vague outline of someone some distance away from you, certainly well-enough to target them with an attack. So much the worse that if they are in your threatened area, or you in theirs.
Long story short, the way the text is written makes me think that adding additional difficulties (concealment, line of sight) in this instance of the usage of the spell is contraindicated.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A20: Being blind means you can't threaten squares unless you have another precise means of perception (e.g. blindsight or touchsight.) As for the smoke version, though it doesn't spell out "total concealment" it does say "all sight is ineffective in the cloud" which is pretty much the same thing per the concealment rules, so that would stop threatening too.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A18 Clarification:
Psyren is right in most cases, but there is at least one circumstance that will, in fact, trigger dex to damage. If a ghost, or other immaterial creature, picks up a weapon with the ghost touch ability they could use it in combat. In this case, they would use their dex instead of strength to calculate their "combat rolls." Damage could easily be interpreted as a combat roll.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q22: Regarding Master Craftsman, is there any raw clarification on the phrase 'you must use this skill in the creation of the item." Does it mean that the base item must be crafted by the chosen skill? OR does it mean you must use the chosen skill in place of spellcraft when making an item magical? OR both?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
thelastorphan
Q22: Regarding Master Craftsman, is there any raw clarification on the phrase 'you must use this skill in the creation of the item." Does it mean that the base item must be crafted by the chosen skill? OR does it mean you must use the chosen skill in place of spellcraft when making an item magical? OR both?
A22:
Looking at the feat, it looks like it allows you to take the feats "craft magic arms and armor" and "craft wonderous item." When you make the magic item desired, you must use the skill you chose to qualify for the magic creation feats. Nothing else is said, so you don't have to craft the item yourself. In fact, it can be a profession. So you could qualify for this with profession sailor. You're such a good sailor, you can craft magical plate armor. For some reason.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A22 addendum: The idea is that you should take a profession or crafting skill that can be applied as broadly as possible to anything your character plans to make. Your GM gets the final say, but if you choose well then you shouldn't have any pushback from a reasonable one.
My personal favorite for this is "Profession: Soldier" (which is also explicitly on the Profession list) because that could reasonably apply to any weapon or armor and just about any combat-oriented wondrous item (offensive or defensive) as well. Engineer, Trapper, Tanner and Librarian are other solid choices to give you a range of items to craft. You're also free to come up with some that aren't on the list like Hunter or Drill Sergeant if your GM is okay with that.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q23
You start your turn and begin to act. someone has readied an action, hits you and makes you bleed.
a) When do you take damage from the bleed the first time? right now, or at the start of your next turn?
b) If you then start casting, do you need to do a concentration check for the damage taken or the bleed, this round, assuming the attack wasn't in reaction to this spell being cast?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
kkplx
Q23
You start your turn and begin to act. someone has readied an action, hits you and makes you bleed.
a) When do you take damage from the bleed the first time? right now, or at the start of your next turn?
b) If you then start casting, do you need to do a concentration check for the damage taken or the bleed, this round, assuming the attack wasn't in reaction to this spell being cast?
A23: You take bleed damage at the start of your turn. Since the start of of your turn has already happened for this turn, you start taking bleed on your next turn.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q24
Quadruped animal companions cannot equip normal "belts," only saddles. Is there any precedent for giving them items that provide enhancement bonuses to physical stats?
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Quote:
Originally Posted by
ezekielraiden
Q24
Quadruped animal companions cannot equip normal "belts," only saddles. Is there any precedent for giving them items that provide enhancement bonuses to physical stats?
A24:
It knda gets into custom item rules, but there's no reason you can't have a "saddle of physical perfection" boosting all physicall stats assuming your gm allows it.
-
Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q 25
The spell Sadomasochism states:
Quote:
Originally Posted by Sadomasochism
While subject to this spell, any time you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll [...]. Each time you deal damage [...] you roll damage twice and take the higher result.
Am I correct to assume this means ANY damage? Weapon damage, Sneak Attack damage, Damage caused by Spells, Ability damage, etc?