If you are any of my players in my Carrion Crown game, turn away, please. This is a GM-only area.
This is the link to Carrion Crown: The Haunting of Harrowstone [IC].
Printable View
If you are any of my players in my Carrion Crown game, turn away, please. This is a GM-only area.
This is the link to Carrion Crown: The Haunting of Harrowstone [IC].
HEROES: +2 morale saves vs. fear for 24 hours.
Zauberei: x.
* Mage Armor.
Othello: x. Waraxe in hand, shield readied. Silver crane waltz.
Hargrimm: x.
Abrax: x. Enhanced Senses (scent) for 1 min.
* Mage armor.
Marius: x. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Once the party makes their way mostly up the stairs and within 5' of the rats, that's it, the chittering gets really loud and they surge forward to swarm - be it hungry, protective of territory, or pushed by supernatural menace!
Round One Begins ...
R1T25: Othello, your silver crane has helped get you moving before the rats, but now that battle is on you your stance has dropped. Shield readied, waraxe in hand. What do you do? To step up 5' is actually worth 10' of movement because you're moving upstairs.
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22.
Zauberei: 15.
* Mage Armor.
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away.
* Mage armor.
Marius: 9. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Paula: 8.
R1T25: Othello steps forward and lets loose with a battle cry that immediately boosts everyones confidence and he swings his axe at the nearest rat. He kills several, in fact, doing 6 mod to the group.
R1T23: Razvan, what do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (21:27).
Zauberei: 15.
* Mage Armor.
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away.
* Mage armor.
Marius: 9. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Paula: 8.
R1T23: "Rats are disgusting creatures..." Razvan says before he utters brief spell components and launches a green glob of acid at the rats further up the stairs, killing a couple for 4 acid to the group.
R1T22: The rats surge foward. Othello swings ineffectually before he and Abrax are swarmed. Othello takes 4, and Abrax takes 3. Othello's nerves are steel, but Abrax is freaked out by the rats (distracted).
R1T15: Zauberei, what do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (17:27).
Zauberei: 15.
* Mage Armor.
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away. NAUSEATED til R2T22!!!
* Mage armor.
Marius: 9. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Paula: 8.
R1T15: Zauberei sees the swarming of the rats and says, "Multiple opponents calls for an area of effect."
He wants to move forward, but realizes the only space that is "open" has plenty of rats in it. Seeing as Othello and Abrax were wounded, he protects those two and Hargrimm from his burst, but he has not the focus to protect Razvan (whom he knows should be fine), and the burst still will wash over Marius (and unbeknowns to Zauberei over Paula as well). The swarm takes only 3 negative energy as they are shadowed by some of the stairs and the two heroes. Marius and Paul likewise see the dark storm coming and resist it so that Marius takes 4 NE, and Paula takes 3 NE.
Still, it was a tactical maneuver, as none of those in the party (except Paula, whom Zauberei doesn't notice) have taken damage from rats or dark energy beyond the fortification Hargrimm has given them, where as the rats have no such protection.
R1T13: Hargrimm, you feel ... icky. Zauberei protected you, you an tell, but dark energies still washed over the party from him. Still .. the rats. What do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (12:27).
Zauberei: 15.
* Mage Armor.
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away. NAUSEATED til R2T22!!!
* Mage armor.
Marius: 9. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Paula: 8.
R1T13: Hargrimm gives a queasy burp from the sensation of negative energy surrounding him. He shakes off the feeling and drops his staff, freeing up his glowing hand to send a vortex of light into the swarm. The light blasts into the rats for 9, scattering several.
R1T10: Abrax, because of time spent investigating and moving, your enhanced senses has gone away. You are having a freakout right now with the rats and can't concentrate on anything really useful.Spoiler: Abrax OOCYou are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action you can take is a single MA.
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (3:27).
Zauberei: 15.
* Mage Armor.
Hargrimm: 13. Staff on ground.
Abrax: 10. NAUSEATED til R2T22!!!
* Mage armor.
Marius: 9. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Paula: 8.
R1T10: Abrax yells, "UNNGH! GET THEM OFF!" before leaping directly through the swarm and running up the stairs and onto the observation walkway to get away from them.
R1T9: Marius, while disturbing, the dark energies Zauberei ripped off didn't do any actual harm (courtesy of Hargrimm's strange magicks). What do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (3:27).
Zauberei: 15.
* Mage Armor.
Hargrimm: 13. Staff on ground.
Abrax: 10. NAUSEATED til R2T22!!!
* Mage armor.
Marius: 9. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Paula: 8.
R1T9: Marius swings his hammer down at the swarm with unnatural speed, as the gloom and doubt within him surge outward toward the rats. The head of the hammer is enough to kill enough rats dramatically, that with everything else natural and unnatural thrown at them thus far, the rats scatter up the stairs, down the stairs, down the side of the stairs, and into nooks and crannies to get away from the pain of the people that came to intrude on their home.
Combat Ends ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (3:27).
Zauberei: 15.
* Mage Armor.
Hargrimm: 13. Staff on ground.
Abrax: 10. NAUSEATED til R2T22!!!
* Mage armor.
Marius: 9. Aura of misfortune stance (enemies w/in 30' take -2 on saves).
* Ant haul lasts six hours.
Paula: 8.
Just then, a scythe, lifted by ghostly, skeletal hands, rushes forth to attack the group, losing on Abrax!
Round One ...
R1T23: Razvan, what do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Razvan: 23.
Headsman's Scythe: 9. (30:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5.
Zauberei: 4.
* Mage Armor.
Abrax: 3.
* Mage armor.
Marius: 1.
* Ant haul lasts six hours.
R1T23: "Begone foul creature!" Razvan shouts as he draws his pistol quicker than the eye can follow and lets loose with two quick shots. The first shot misses, Razvan used to hitting targets the width of a man, but his second shot hits and he leans his focus into it to maybe be more destructive, and yet all he hears is the sound of ricochet and the scythe seems undamaged.
R1T9: The scythe attacks Abrax. Though not yet aware the boar-headed man's sixth sense kicks in as he does a hard block to the haft of the scythe.
R1T7: Hargrimm, what do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (30:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5.
Zauberei: 4.
* Mage Armor.
Abrax: 3.
* Mage armor.
Marius: 1.
* Ant haul lasts six hours.
R1T7: Forth from Hargrimm's hands are thrown forth a powerful light that hits the scythe squarely, doing 28 light damage! The scythe shoes jagged edges and the wood is split, but still the skeletal hands threaten the party."It's not undead, but a haunted object. Takes damage like undead, though."Spoiler: HargrimmWhen Hargrimm thinks about the effects, he realizes that this is a construct, not undead ... BUT it took damage like undead, which means it is a "haunted" animated object. So, while a floating object, it is animated by negative energy so positive energy effects are particularly effective against it even though they would normally have no effect against animated objects and constructs normally.
R1T6: Othello, your waraxe is in hand and shield is readied. What do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (2:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5.
Zauberei: 4.
* Mage Armor.
Abrax: 3.
* Mage armor.
Marius: 1.
* Ant haul lasts six hours.
R1T6: Othello will try to move east in an attempt to flank and strike out with his axe. On his way, though, the headsman's scythe catches Othello's foot for 4, not really causing any real wounds. Though he swings and misses, a straight up fight is more Othello's speed as he calls out, "Ha-haaaaa!! THIS is more like it!"
R1T5: Marius senses that Paula is scared of something she sees.
R1T4: Zauberei, what do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (2:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5. DELAYING!!!
Zauberei: 4.
* Mage Armor.
Abrax: 3.
* Mage armor.
Marius: 1.
* Ant haul lasts six hours.
R1T4: Zauberei casts a spell and moves to touch Abrax.
R1T3: Abrax. you heard, saw and recognized the barkskin spell cast on you, enjoying the feeling of your skin thickening with no reduction in malleability and adroitness. What do you do?
Marius on deck, Razvan in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (2:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5. DELAYING!!!
Zauberei: 4.
* Mage Armor.
Abrax: 3.
* Mage armor. Barkskin (+2 natural armor enhancement) for 30 min.
Marius: 1.
* Ant haul lasts six hours.
Notation for movement ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5. Following 20' behind Marius.
Zauberei: 4.
* Mage Armor.
Abrax: 3.
* Mage armor. Barkskin (+2 natural armor enhancement) for 15 min.
Marius: 1.
* Ant haul lasts six hours.
Razvan, from his current position, cannot see the source. It is more north in the room, and the doorway cuts off his vision to that point.
Othello, what do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
* Mage Armor.
Othello: 8. Waraxe in hand, shield readied. Silver crane waltz.
Cold Spot: 7.
Marius: 6.
* Ant haul lasts six hours.
Othello moves further into the room so that the others may follow, maintaining his defensive stance. He then asks Iomedae to guide him in seeking out evil in this room.Spoiler: OthelloHe does sense evil in the direction he's currently looking.
The temperature in the whole area drops to freezing, and Othello breathes out a puff of moist, warm air even as he takes 6 negative energy damage as something is trying to steal his living warmth and strength!
Marius, what do you do?
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
* Mage Armor.
Othello: 8. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R1T6: Hearing Othello's scream, Marius moves into Othello's room with his lantern held high to see what is the matter, and he tries to understand what exactly is going on. He sees that most of this barred off auditorium now has a rime of ice all over (the blue area of effect). The danger seems spiritual in nature, so he keeps his light in hand and scans the room carefully with it, attempting to discern a source or solution to the problem. Such a problem does, in fact, make itself known as Marius takes 1 cold. The instant the bite of cold occurs, he calls on his inner sense to successfully fight off any strength-sapping or hypothermia that might come with it.
End Round One, Begin Round 2 ...
R2T18: Paul moves up some to keep her master in view. Not seeing him and not understanding the danger she moves into the room, and behind him and near the wall, but takes 6 cold +1 STR.
R2T15: Hargrimm, welp, it sounds like they're in it now. What do you do?
Razvan on deck, Abrax in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
* Mage Armor.
Othello: 8. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R2T15: Hargrimm moves up to get a better view of the doorway and calls out "Let it come to us, not the other way round!". He pulls back an arm, preparing to huck a vortex.
R2T13: Razvan, what do you do?
Abrax on deck, Zauberei in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15. READIED attack with Banelight Vortices at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
* Mage Armor.
Othello: 8. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R2T13: Razvan steps up warily to the door to the east where Othello seems to have found new friends. "Now, what is all this screaming about...?"
In moving, Razvan senses undead in the area. With his eyeballs, however, he sees a significant area of frost and Othello with mist coming from his mouth, and a little bit of Marius the same as well. Razvan seems to think he might know what this is, and for good measure sends a disrupt undead randomly into the room, but not seeing a "source" nothing happens with that.
R2T9: Abrax, what do you do?
Zauberei on deck, Othello in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with Banelight Vortices at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
* Mage Armor.
Othello: 8. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R2T9: As the others yell and run into danger, Abrax takes a second to center himself, again entering into a deeper connection with his senses. He moves toward the door, allowing those senses to extend into the room ahead of him. Getting inside, and still sensing nothing unseen compared to his normal senses, beyond a cold area in the space where he finds himself. Now that he is there, he takes 3 cold, but resists any other effect.
R2T8: Zauberei, well, they called for someone that can channel positive energy. Oh, well. What do you do?
Othello on deck ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with Banelight Vortices at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R2T8: Zauberei moves further into the building. And takes studied look before calling out, "Get out of the room, it should only affect a small area. We can skip the room."
R2T7: Othello, you were concentrating in the NW cone with the normal version of detect evil (having detected evil, but little else). What do you do?
Marius on deck, Paula in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with Banelight Vortices at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R2T7: Othello backs away towards the door, moving down and past Abrax but then closer to the bars on the other side of the podium. "And l'll...leave th...this for s...so...some other p...p...poor soul to s...stumb...stumble into? I th...thi...think not..." he says between puffs of icy air. "W...w... we need t...t...to pu...put an end to... wh...wh...what... whatever is... cau...c...ca...causing this..."
He takes 3 cold.
R2T5: Marius, what do you do?
Paula on deck, Hargrimm readied in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with Banelight Vortices at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R2T5: Marius, having surveyed the scene, calls out his advice: "Only heat hurts it! Get torches or fall back!" At that, Marius looks down at his bright but not very warm lantern and beats a hasty retreat. It just so happens, it is about 68F outside right now. Not an unusually warm day, except that for the season (Calistril, a la February).
End Round 2, Begin Round 3 ...
R3T18: Paul scurries after her master, getting hung up in some of the rubble on the facade.
R3T15: Hargrimm, you're readied action did not go off. What do you do?
Razvan on deck, Abrax in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R3T15: Hargrimm nods to himself when Razvan mentions using positive energy. "Go ahead and fall back, I've got this!"
He moves into the room trying to stay to the center of it, but finds in that next room the best he can do is just the area behind bars, as the vast majority of the auditorium extends northwards. Moving in just now and having his body moving and his blood pumping must have helped, as he only takes 1 cold.
R3T13: Razvan, what do you do?
Abrax on deck, Zauberei in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R3T13: "Brave souls..." Razvan says, while scanning the room again, looking for a source to help the others better target their efforts. He senses unquiet spirits in this room (round one complete).
R3T9: Abrax, what do you do?
Zauberei on deck, Othello in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R3T9: Trusting to his native resistance to cold, Abrax moves deeper into the room searching for the source of the unnatural chill. He whispers a prayer as he goes, "Lady of Graves, guide your servants."
He gets to the far eastern side of the room and tries to open a door there, but finds it locked.
R3T8: Zauberei, what do you do?
Othello on deck, Marius in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R3T8: Zauberei cautions, "If this is a haunt, even if we damage it, I believe it will reform. No need to do anything to it if we don't have to. It is not a creature to be killed."
R3T7: Othello, what do you do?
Marius on deck, Paula in the hole...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. Concentrating on detect evil (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R3T7: "Fine! If we can do little to harm it, then let us retrace our steps, and perhaps we will come across some way to cleanse the area further on... Everyone out..."
Othello waits until everyone is out and safe before backing out himself, taking 5 cold as he begins the well-known "Conga Line of Heroic Doom."
R3T5: Marius, you realize you just took Zauberei's light away. Anyway, what do you do? Just wait for everyone to muster outside with you?
Paula on deck, Hargrimm in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. READIED action to leave when everyone else is out.
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R3T5: Having warmed his spirit by the light outside, Marius swivels around to see nobody has followed him and so heads back into the central room with his lantern. Noticing an ongoing commotion in the cold room he left, Marius urges those still in there, "Weapons won't work: only heat or maybe healing magics. For your sakes, please fall back." To practice what he preaches, Marius scans the room for cloths he might convert into torch material, but the mold and fungi in this whole opening section long ago ruined any cloth.
End Round 3, Begin Round 4 ...
R4T18: Paula squeaks in annoyance as she now skitters back the other way to be with Marius (in the same square).
R4T15: Hargrimm, what do you do?
Razvan on deck, Abrax in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. READIED action to leave when everyone else is out.
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R4T15: Hargrimm finds that he cannot walk through iron bars, so from where he is he releases a wave of energy in all directions, and something happens to the energy in the room as 10 positive energy blasts about, but the cold spot is still there as Hargrimm finds out when he takes 2 cold.
R4T13: Razvan, you performed one round of detect undead to the east, detecting the presence of undead energy. Do you continue to concentrate on detect undead (a SA)? What do you do?
Abrax on deck, Zauberei in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R4T13: Razvan calls into the room, "Well done, Hargrimm. I believe that action harmed it, but I sense that it is still there. I am narrowing down its location but area of effect seems to be our best bet for this course of action."
Spoiler: RazvanYou sense a single, moderate undead aura in your area of effect.
R4T9: Abrax, what do you do?
Zauberei on deck, Othello in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R4T9: Abrax, feeling safe in his current position, waits to see what Hargrimm and Razvan decide to do. "Be aware, there is a locked gate here that might give us access to the room where I can disable the haunt so we can pass through."
R4T8: Zauberei, what do you do?
Othello on deck, Marius in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R4T8: Zauberei waits to see if another positive energy channel will finish off the haunt.
R4T7: Othello, what do you do?
Marius on deck, Paula in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R4T7: As the others have not cleared the room yet, Othello will wait also, to see the results of another burst of positive energy. He takes 5 cold for his troubles, though, and barely fights off an insidious enervating effect of that cold.
R4T5: Marius, what do you do? What do you direct Paula to do?
Paula on deck, Hargrimm in the hole, Zauberei/ Othello delaying....
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 1 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. DELAYING!!!
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R4T5: Marius helpfully steps five feet to the south in order to better shine some light into the room where the others continue to get frostbite. Glancing down at Paula, he says, "Sorry, girl. Looks like we've got to wait 'til it's safe to go back in there." He then takes his current frustration at being unable to help the others more and channels it inward, tightly reining in his emotions.
End Round 4, Begin Round 5 ....
R5T18: Paul scurries to be with Marius.
R5T15: Hargrimm, what do you do?
Razvan on deck, Abrax in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 2 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. DELAYING!!!
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R5T15: Hargrimm shivers as he releases another wave of energy into the room (2 PE damage). "If this doesn't do it, then get out of here. We can try again later." he says before heading toward the door to the west. He doesn't get out of the room, though, and the cold spot does more to him than he to it as Hargrimm takes 5 cold.
R5T13: Razvan, do you concentrate on the final round of detect undead? What do you do?
Abrax on deck, Marius in the hole, Othello and Zauberei delaying (but Othello will still take cold damage ... that doesn't pause just because of delay) ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 2 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. DELAYING!!!
Cold Spot: 6. (12:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R5T13: As there are still people in the room, Razvan will concentrate on his task at hand. "I hope that this information helps," Razvan says through gritted teeth. "If people want to leave there are other doorways that we can pursue including one that Abrax believes might give us another avenue to get at this haunt I believe he said?"
Spoiler: RazvanYou cannot "pinpoint" anything, but the stronger part of the source exists to the north of where you are looking.
R5T9: Abrax, what do you do?
Zauberei (delaying), Othello delaying), but he will take cold damage if he does nothing but stand there; Marius on deck, Paula in the hole...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 2 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. DELAYING!!!
Cold Spot: 6. (12:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R5T9: "Let's get out of here if no one can open this. No need in getting someone hurt when we can come back later if we need to." Abrax moves back across to where most of the group is waiting.
R5T7: Othello, who is delaying, takes 3 cold. Othello, feel free to come out of delay any time ...
R5T5: Marius, what do you do?
Paul on deck, Hargrimm in the hole ...
Zauberei/ Othello delaying ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 2 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 7. Waraxe in hand, shield readied. Silver crane waltz. DELAYING!!!
Cold Spot: 6. (12:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
R5T6: Othello exits the room in frustration, realizing there are bigger battles to be fought. When he is out, he prays to his Goddess for 1 healing.
R5T5: Marius, still your turn ...
Paula on deck, Hargrimm in the hole, Zauberei delaying ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 2 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz. DELAYING!!!
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
R5T5: Having missed Abrax's first comment on the locked gate during to his active retreat, Marius pipes up on Abrax's second mention of it, "I can try my luck on that gate: sorry for not hearing you sooner, Abrax. Everyone else should fall back to save your health, since this will take time and I may still fail." To his familiar, Marius asks, "Paula, please wait here."
Marius then drops his polearm, grabs his thieves tools set from his belt, and hurries into the middle of the southern end of the auditorium, looking furiously for this "gate," and finding none. Marius then takes 5 cold, and focuses on his combat luck to keep him from further harm or effect (beyond raw damage). The line of bars going from east to west are just that ... a line of iron bars. There is no gate that was designed to let the "VIPs" on this side of the auditorium go to the north side from within this room, or vice-versa.
End Round 5, Begin Round 6...
R6T18: Marius senses no argument for being left out of the cold room, but some sense of concern when Marius transmits the pain of cold.
R6T15: Hargrimm, what do you do?
Razvan on deck, Abrax in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 3 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz. DELAYING!!!
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
R6T15: Hargrimm leaves the room and leaves space for those still inside to exit in a hurry, getting out to the facade. "Don't take too long. I can't perform a resurrection." he says, mentally appending a "yet" to the end.
R6T13: Razvan, what do you do?
Abrax on deck, Othello in the hole, Zauberei delaying ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. Detect undead, round 3 complete.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz.
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
R6T13: Razvan mentions as he ceases concentration on his spirit sense, "The haunt itself seems to be past the bars to the north. I am ready to cross the room when you are able to get that door open. Unfortunately I am not much use until then."
He readies to cover as much distance as he can as soon as the door to the east is opened.
R6T9: Abrax, what do you do?
Othello on deck, Marius in the hole, Zauberei delaying ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz.
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
R6T9: Abrax continues to wait. "While I hate to leave enemies behind me, I think we can afford to ignore this one. It's not like it's going anywhere."
R6T6: Othello, what do you do?
Marius on deck, Paula in the hole, Zauberei delaying ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz.
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
R6T9: Abrax continues to wait. "While I hate to leave enemies behind me, I think we can afford to ignore this one. It's not like it's going anywhere."
R6T6: Othello, what do you do?
Marius on deck, Paula in the hole, Zauberei delaying ...
R6T6: Now that Othello is clear of the entity and no longer taking damage, he speaks (and does note delay, because he speaks), "Grrrr... This is so FRUSTRATING... But let's leave it be and come back when we can be certain we can destroy it..."
R6T5: Marius, there is a door to the east, but there is no gate ... at least not in the connotation that people use that term. That is, not egress through the iron bars. What do you do?
Paula on deck, Hargrimm in the hole ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz.
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
R6T5: Marius winces as the cold bites into him, as he shivers out a confession, "I'm sorry: I can't get past these bars. The door? Maybe. But a mystery door isn't worth frostbite." At that, he retreats once more back to the central room, away from the chill.
Combat Ends ...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz.
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
Party Actions Affecting status...
Spoiler: Battle TrackerHEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
* Mage armor. Barkskin (+2 natural armor enhancement) for 4 min.
Zauberei: 8. DELAYING!!!
* Mage Armor. Light on quarterstaff.
Othello: 6. Waraxe in hand, shield readied. Silver crane waltz.
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
* Ant haul lasts six hours.
Cold Spot: 0. (12:24).
Lorrimor Place....
Razvan, Marius, and Abrax are both doing a general read of the materials procured from Harrowstone's records. Not being a comfortably couched narrative, however, means very dry clerical things ... which in turn mean Marius and Abrax discuss the supernatural threats they faced. As knowledge alone isn't enough (Marius' forte), Abrax is able to give Marius and Razvan some pointers on certain things to concentrate or meditate on when facing such horrors, particular in the resistance of necromancy and other phenomena that attack the spirit.
Wren, reading something else, listens in on the ability of the mind to overcome or endure in the face of horrors, but tries not to look interested in the conversation.
There is a loud, singular knock of the door. It is bad form for guests to open the door, so after 30 seconds the loud knock occurs again, but this time in slow triplicate. KNOCK ... KNOCK ... KNOCK.
The maid, in full night-gown, comes to answer the door, passing by the menfolk in the sitting room (for some reason, that was a more relaxing place to be than the study), and opens the door. Almost immediately, there is a scream of terror!
Marius (only), what do you do?
The Laughing Demon ...
The dwarves are drinking their Liquid Ghost when the sibling group from elsewhere in the Palatinates introduce themselves as the "Penny Pipe Paupers."
Only seconds after they begin their woodwind ensemble act, there is a fluttering from above straight down for the two dwarves below!
A strange hybrid of bat and insect flaps down and lands on Hargrimm's right shoulder, attaching itself with its many little legs. A little proboscis of some sort lances into Hargrimm's neck and sucks out blood, doing 1 CON!
Othello, what do you do? There is one of these things flying and flapping 10' above the ground, and one of them attached to Hargrimm.
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18.
Wren: 17.
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
Spoiler: The Laughing Demon
Stirge: 18. (10:10). ATTACHED to Hargrimm.
Othello: 17.
Hargrimm: 15. Stirge #1 ATTACHED!
Stirge #2: 9. (10:10).
The Laughing Demon ...
Othello jumps to his feet and he realizes that since he was on a simple errand, he didn't bring his waraxe with him. Seeing the creature is attacking his compatriot, he attempts to dislodge said creature with a swipe of his hand, but even attached to Hargrimm its wings are fluttering and it is just large enough and still in a bit of surprise that it jukes out of the way, causing Hargrimm to likewise roll his shoulder away as well.
Hargrimm, what do you do?
Spoiler: The Laughing Demon
Stirge: 18. (10:10). ATTACHED to Hargrimm.
Othello: 17. Doesn't recognize the rhythmic nature of the stirges.
Hargrimm: 15. Stirge #1 ATTACHED!
Stirge #2: 9. (10:10).
The Laughing Demon ...
Hargrimm shouts in surprise and pain as his neck is pierced. His hand lights up as he brings it to bear against the bat-bug. Of course, Let's not call it "fear" of hitting himself (because remember, the party is protected from fear for the remainder of the day, n'est-pas?) ... Let's call it proper caution. So, the banelight goes very wide and hits the floor. Meanwhile, Hargrimm is moving about so frenetically that he ends up getting his belt and gear tangled with the chair he's in, entangling him!
As an aside, while Hargrimm focused on sermon-making, he still had a well-rounded clerical upbringing, which included some musical instruction at least for the purposes of explosure, so he has the most rudimentary understanding of rhythm. Well, in the few seconds that these creatures have been about, it seems that their movements aren't entirely random or frenetic, but are in time with, or at least influenced by, the musicians piping!
The other insect-bat flies in to attack Othello, but he puts his arms up defensively, and low and behold, the thing cuts itself on a joint of Othello's armor (1 bleed).
The musicians stop playing immediately as they see the ruckus and there are screams and shouts about the bar.
The insect-bat attached to Hargrimm continues to suck his blood up (1 CON).
Othello, what do you do?
Spoiler: The Laughing Demon
Stirge: 18. (10:10). ATTACHED to Hargrimm (2 CON drained).
Othello: 17.
Hargrimm: 15. Stirge #1 ATTACHED!
* ENTANGLED!!! It will take a SA and a DC 20 Escape Artist check to free him.
Sheriff Caeller: 14.
Stirge #2: 9. (10:10). 1 BLEED!!!
Lorrimor Place ...
Marius jumps up from his reading spot and rushes to the door. "Ma'am, is everything all right?" he asks as he approaches the terrified maid and attempts to get a view of their nighttime guest himself. The maid has fainted from fright.
It has been some time since Marius has seen Professor Lorrimor in the University of Lepidstadt. When Marius came for a funeral, it was a closed casket. Now Marius sees why. His whole lower jaw was crushed in and ripped away. And at this point, the gentle repose that was likely placed on him by Father Grimburrow when the body was first discovered has since expired, leaving about two weeks of decomposition.
The other side of it all is that Professor Lorrimor ... is quite animate! He steps forward and backhands Marius in the upper left arm with a blow likely more powerful than Lorrimor had in life, as Marius takes 5.
Abrax, you hear the sound of someone hitting someone else. What do you do?
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18.
Wren: 17.
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
The Laughing Demon ...
"Master Zokar, you need to hire exterminators!" Othello yells. He then rears back with his hand and punches at the second flying creature, connecting powerfully for 7 and getting its attention.
Hargrimm, insect-bat attached and draining you of your blood. What do you do?
Spoiler: The Laughing Demon
Stirge: 18. (10:10). ATTACHED to Hargrimm (2 CON drained).
Othello: 17.
Hargrimm: 15. Stirge #1 ATTACHED!
* ENTANGLED!!! It will take a SA and a DC 20 Escape Artist check to free him.
Sheriff Caeller: 14.
Stirge #2: 9. (3:10). 1 BLEED!!!
The Laughing Demon ...
Hargrimm steps back from the table so he doesn't spill his drink, and throws another vortex at the bat thing, hitting the thing hard and causing it to drop off onto the ground.
"Hey 'thello, tha music mighta set em off." he slurs from the blood loss.
The other bat-bug takes 1 bleed and closes on Othello, landing on the top of his head and putting a proboscis right into his nugget while attaching with its legs. It sucks up some of Othello's blood (1 CON).
The bat-bug that Hargrimm hit, flaps weakly on the ground.
Othello, what do you do?
Spoiler: The Laughing Demon
Stirge: 18. (-3:10). PRONE. DYING!!!
Othello: 17.
Hargrimm: 15.
* ENTANGLED!!! It will take a SA and a DC 20 Escape Artist check to free him.
Stirge #2: 9. (2:10). 1 BLEED!!!
Lorrimor Place ...
Abrax, hearing the sound of flesh on flesh, runs out to see what has happened. Upon seeing the Professor's animate corpse, he skids to a stop, calling up his mystical armor around himself. "Why have you come here, foul creature. there is nothing in this place for the dead!"
In the sitting room, Wren - without casting a spell or any warning - disappears from Zauberei's view!
Zauberei, what do you do? You heard Abrax' bit. "There is a foul creature ... the dead" that is there.
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18. Mage armor.
Wren: 17. Invisible.
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
Lorrimor Place ...
Zauberei stands up from a writing desk and moves toward the commotion, where he sees the partially face-ripped, animated corpse of Professor Lorrimor!
Razvan, what do you do?
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18. Mage armor.
Wren: 17. Invisible.
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
Lorrimor Place ...
Upon hearing the commotion, Razvan stands upright and prepares for battle against the foul creatures of undeath. "Lady of the Grave, please grant your servant guidance in this time of conflict against such abominations."
He then casts a spell upon himself, for that very guidance.
Kendra comes down the stairs to see what the commotion, and screams in dread when she sees her dead, disfigured, decaying dear old dad.
Paula, sitting on a pillow, looks up and squeaks in concern at the goings-on in the other room.
Marius, what do you do?
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18. Mage armor.
Wren: 17. Invisible.
Zauberei: 15.
Razvan: 13. Divine favor.
Kendra: 8.
Paula: 4.
Shock and anguish fill Marius' face as he sees the rotting visage of his old patron as he cries out, "Please stop, professor! I don't want to fight you."
Stepping back, the young man glances about for any weapons checked at the entryway or any nearby objects he could use as improvised weapons, in hopes of wielding something in his defense against the dead thing at the doorway. He picks up a candlestick whose attendant candle is currently unlit.
The dead Professor Lorrimor lurches forward and swings wildly at Marius.
Abrax, what do you do?
Zauberei in the hole ...
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22. Candlestick in hand.
Professor Lorrimor: 20. (22:22).
Abrax: 18. Mage armor.
Wren: 17. Invisible.
Zauberei: 15.
Razvan: 13. Divine favor.
Kendra: 8.
Paula: 4.
Zauberei asseses the situation. Calling on Nethys he gestures dramatically, and a translucent quarterstaff appears in front of the professor in a direct line from it and Zauberei, and smacks against the professor. The dead man's skin is too thick to feel the strike.
Razvan silently stares at the former Professor for what seems a long sad moment. "My dear friend, I am sorry that your place in line to await the Lady of the Graves judgement has been put on hold. Please allow us to put you back to rest so that you may rest comfortably once again. If you try to run or return to those that did this to you, know that I will be able to track you down and place judgement upon those that have done this to you."
Razvan calls forth positive energy with which to strike the professor, but the energy misses. Kendra recovers from her shock and casts a spell that is not dissimilar from the effect Razvan created, but her shot goes even wider.
Marius, you have a candlestick in hand as a one-handed improvised weapon (like a club). You are adjacent to the undead. What do you do?
Professor Lorrimor on deck, Abrax in the hole ...
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22. Candlestick in hand.
Professor Lorrimor: 20. (19:22).
Abrax: 18. Mage armor.
Wren: 17. Invisible.
Zauberei: 15.
Razvan: 13. Divine favor.
Kendra: 8.
Paula: 4.
Zauberei yells, "A slashing weapon!"
Marius calls back at Zauberei, "I know, but no time now!" At that, the young doctor shifts into an offensive stance, sidesteps around the creature so that he is now offset, but no flanking can yet be set up at this time. Marius swings his makeshift weapon, channeling into the blow his desire to return the undead to its destined rest.
"I'm sorry, professor," he says quietly to himself as he attacks his old mentor, the candlestick hitting deep into its stomach and tearing at intestines for 14.
The professor lets out a groan of pain ... but it is unknown if it is physical or existential ... but its bowels are slowly unspooling onto the floor, releasing a truly fetid reek. The professor raises a hand up and slams into Marius' left lower arm for a crushing 10!
Abrax, you can get to a spot in front of the professor that could allow Marius to flank on his next turn. What do you do?
Spoiler: Battle Tracker, Lorrimor Place
Marius: 22. Candlestick in hand.
Professor Lorrimor: 20. (5:22).
Abrax: 18. Mage armor.
Wren: 17. Invisible.
Zauberei: 15.
Razvan: 13. Divine favor.
Kendra: 8.
Paula: 4.