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(3.5 OOC) End of Fate
Temporary first post will update shortly.
Spoiler: Character Sheets
Show
Player |
Character |
Race |
Classes |
Approved and or Statements |
DeTess |
Eria Shiro |
Half Drow |
Swordsage 4 |
Yep all cleared |
Darius |
Porky |
Half-Ork |
Barbarian |
Yep check mail |
Dakrsidder |
Ekkehardt |
Elan |
Factotum 3 / Psychic Rogue 1 |
Yep all cleared |
Metastachydium |
Bryanthe Karbamis |
Lesser Aasimar |
Spontaneous Cleric 1/Healer 3 |
Yep all cleared |
zlefin |
Maynard Raynes |
Human |
Human Paragon 1 / Paladin 3 |
Yep all cleared |
Players pick your colors and get some coziness going :smallsmile:
IC Thread
IC B
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Re: (3.5 OOC) End of Fate
Ja will speak in Teal
I couldn't get the warpaints on her face on hero forge, but there you are.
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Re: (3.5 OOC) End of Fate
Porky the half orc will speak in the color of pigs!
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Re: (3.5 OOC) End of Fate
Cyndred Ariangar the Razorclaw Shifter will speak in Rust Red
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Re: (3.5 OOC) End of Fate
So we all got in?
Loba will use true red.
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Re: (3.5 OOC) End of Fate
I think I’ll go for purple
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Re: (3.5 OOC) End of Fate
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
tonberryking
So we all got in?
Loba will use true red.
Seems as only 6 followed over so far.
IC link everyone here feel free to post!
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Re: (3.5 OOC) End of Fate
Wait, does that mean the slow lost their spots (including myself)? In my defence, I'm exploiting a very conveniently timed lull in the Forums not working very well for me to even post this.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Metastachydium
Wait, does that mean the slow lost their spots (including myself)? In my defence, I'm exploiting a very conveniently timed lull in the Forums not working very well for me to even post this.
Nah i was just saying only 6 replied lol go for it
edit forums been running really slow for myself also :smallfrown:
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Forsaken
Nah i was just saying only 6 replied lol go for it
Whew. That's good to hear, thanks. I'm going with a deliberately tough to discern light blue for Bryanthe (cut her some slack, she's on the shy side) for Bryanthe, then.
Quote:
edit forums been running really slow for myself also :smallfrown:
And it's not even consistently that! It gives one this little window of hope every now and then only to go BOOM, SLOGFEST a minute later.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Metastachydium
Whew. That's good to hear, thanks. I'm going with a deliberately tough to discern light blue for Bryanthe (cut her some slack, she's on the shy side) for Bryanthe, then.
And it's not even consistently that! It gives one this little window of hope every now and then only to go BOOM, SLOGFEST a minute later.
Yea I have it so its either swirly for 5 minutes. Fails to connect to the sight or takes 5 mins to even show its loading. Once in awhile it acts like a website
As for color I like bolding npcs or using grey and such depending.
Also everyone IC is up have it linked to first thread as well
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Re: (3.5 OOC) End of Fate
I managed to post! I MANAGED TO POST!
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Re: (3.5 OOC) End of Fate
Wow, that took 10 minutes to get a post through. Here we go though!
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Re: (3.5 OOC) End of Fate
lol it seems like everyone is having that posting lag. I remember once I reposted like 5 times in a row and had to remove them (happened in recruitment xD)
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Re: (3.5 OOC) End of Fate
IC updated lol. Nice nat 1 for diplomacy. I'll just treat that as a shakedown xD
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Re: (3.5 OOC) End of Fate
Got ninjaed lol if you guys want to do any prepwork before leaving feel free to discuss it in ooc I'll reflect it in ic any questions as well feel free to shoot
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Re: (3.5 OOC) End of Fate
IF we have a wizard, I will need a grease spell. Just in case, lol jk
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Re: (3.5 OOC) End of Fate
The wagon might be a good idea if we can get one quickly. Otherwise it'd be better not to bother.
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Re: (3.5 OOC) End of Fate
Not a wizard, but I do have a grease sla prepared
Honestly, a wagon might not be the greatest idea. The roads, assuming there were any, are likely in bad condition and it could be a drag in a run away situation, but can still try
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
DeTess
The wagon might be a good idea if we can get one quickly. Otherwise it'd be better not to bother.
You can try but it will take them some time as the mayor is just expecting a quick rescue and march not liike you guys going to the next town over or transporting goods.
Quote:
Originally Posted by
Dakrsidder
Not a wizard, but I do have a grease sla prepared
Honestly, a wagon might not be the greatest idea. The roads, assuming there were any, are likely in bad condition and it could be a drag in a run away situation, but can still try
You are correct roads conditions arent the best also when we get some more pcs replies I was going to post that the onkier nose is leading more towards the forest brush isnt to dense right by the walls but to get a wagon through you will be slightly hard press and it will take a bit more time.
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Re: (3.5 OOC) End of Fate
Allright, sounds like the wagon is a no-go then
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Re: (3.5 OOC) End of Fate
I suppose I won't need my own horse?
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
tonberryking
I suppose I won't need my own horse?
its useful but in this case you might want to hold off bringing it with you. But up to you might help it might not:smallwink:
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Re: (3.5 OOC) End of Fate
I was confused because I didn't realize everyone got in, so I spent awhile looking around to try to figure out what was happening. 8 players is a lot to work with, but at least we've got a buffer to account for afk'ers.
I fixed the requests minor issues with the sheet.
As to color
I'll try Maroon, and if it looks ok I'll go with that.
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Re: (3.5 OOC) End of Fate
And then suddenly Porky smells somthing, breaking into a sprint. Going...... 160 ft a round PIGGY FLY FAST!
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Re: (3.5 OOC) End of Fate
Btw I work mornings and afternoons during the week so if you’re anywhere close to America, please understand I only post in IC threads at night…
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
tonberryking
Btw I work mornings and afternoons during the week so if you’re anywhere close to America, please understand I only post in IC threads at night…
I work east coast time 4am-1pm lol so I get ya weekends I post alot faster.
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Re: (3.5 OOC) End of Fate
New IC is up. What do you guys wanna do? The bloody smell is pretty dense you can easily tell its from a few bodies. well maybe not porky he probably knows its alot though :smalleek:
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Re: (3.5 OOC) End of Fate
Porky will carry anyone not fast enough to keep up! But time to go "normal speed" maybe well go "double march" of 80!!!
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Re: (3.5 OOC) End of Fate
I seem to have messed up my Listen roll, so here's a new one:
Listen: [roll0]
Also, with Fire Bound Cyndred has a move speed of 40' and so can keep up with Porky.
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Re: (3.5 OOC) End of Fate
[roll0] Spot
[roll1] Listen
Rolling just in case
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Re: (3.5 OOC) End of Fate
Jeez... Loba rolled extremely well for sneaking up on this situation. If we're about to fight a monster they're gonna be unpleasantly surprised.
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Re: (3.5 OOC) End of Fate
Ninjaed again! lol
Quote:
Originally Posted by
zlefin
Maynard will keep with the accelerated pace as best he can. (rules-wise I think this means using hustle 1/3 of the time to maintain a 40' pace).
When the branching footsteps occur:
Perhaps some of us should branch off to see if any of the other guards might be found, but splitting is risky, and we can't afford to have too many groups, even separating at all carries risk. Since we do not all move at the same pace, perhaps the faster could search for the captain, while the rest search for other guards, who're likely to not have gotten as far.
[how hard to track are the other branches? is it possible to follow them at all without a proper tracker?]
Tracking the guards and the captain are splitting up shortly if you continue following the trails the guards seem to break off. You can tell that the guards are trying to catch up to their captain clearly, he left without asking for support, but these guardsmen choose to chase after him. Struggling to catch up. Clearly fighting and pushing forward at night wasn't there greatest of choices.
A few mobs of chained devils are the ones who are dead. Guards ftw! even if they have a bunch that died...:smallredface:
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Re: (3.5 OOC) End of Fate
With the new information I’ll get close enough to make a knowledge check for the devils, but are they the same as in the books or are there homebrewed tweaks? Asking as you just mentioned Chain Devils, which have regen, implying the guards had weapons that bypass it.
[roll0] Planes
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Re: (3.5 OOC) End of Fate
I forget from the loredump in the OP, do we have to take action to avoid undead? or is it solely about anti-devil stuff? ie is there a standard practice for protecting dead bodies from misuse that we need to do on the guards? Such a thing would surely be common knowledge.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
With the new information I’ll get close enough to make a knowledge check for the devils, but are they the same as in the books or are there homebrewed tweaks? Asking as you just mentioned Chain Devils, which have regen, implying the guards had weapons that bypass it.
[roll0] Planes
These ones are the standard ones. You do notice the guards weapons are of silver make. With how high you rolled you do notice some empty bottles on the battlefield. Reading them says demonsbane which stops them from regenerating. It leaves a white film on the bodies of successfully targeted creatures.
Some of you noticed the white film on all of them. Implying they were properly disposed of.
Quote:
Originally Posted by
zlefin
I forget from the loredump in the OP, do we have to take action to avoid undead? or is it solely about anti-devil stuff? ie is there a standard practice for protecting dead bodies from misuse that we need to do on the guards? Such a thing would surely be common knowledge.
Nope undead is a real thing. From your standard knowledge you know people only turn undead when night occurs. Due to the guards more dangerous profession they have amulets of undeath equipped as part of their standard gear preventing becoming undead. Probably why they have still been left there for now. But you also know that the amulets only last about a week without the village totems presence.
Great questions lol
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Re: (3.5 OOC) End of Fate
I guess porky is gonna grab the biggest silver weapon he can see cause..... maybe devil meat is poisonous. Whats the biggest one, also..... thinking.about grabbing some of them chains, is that possible?
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Darius Vibrtrar
I guess porky is gonna grab the biggest silver weapon he can see cause..... maybe devil meat is poisonous. Whats the biggest one, also..... thinking.about grabbing some of them chains, is that possible?
Yep I posted ic the weapons you found. the chains are metal mainly some are barbed so just be careful handling those ones. Non poisonous but rolling or similar actions might not be the best. Biggest silver weapon is the greatsword.
Also I check ooc before ic sorry if it causes delay
New ic up
edit darius how much chains are you grabbing? the chains are only about 10ft-25ft and there is like alot of them xD
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Re: (3.5 OOC) End of Fate
Ah, managed to kill this many cr 6 monsters danm
Oop ninja’ed
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
Ah, managed to kill this many cr 6 monsters danm
Oop ninja’ed
Yep guards are pretty strong thats why its basically suicide to man the walls at this point. Or go out and search for them like who would be crazy enough to do that? :smallbiggrin:
You manage to find [roll0] vials of demonbane and [roll1] deathsbane (effective on repelling undead equal to 1d10hd.
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Re: (3.5 OOC) End of Fate
At least it’s not one of the ones with strong slas I suppose
Noted
Also I don’t see how Cyndred would know about the guards in the cave. The only ones who were mentioned to have the knowledge are Porky and Ja, but neither of them actually said anything about the guards
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
At least it’s not one of the ones with strong slas I suppose
Noted
Also I don’t see how Cyndred would know about the guards in the cave. The only ones who were mentioned to have the knowledge are Porky and Ja, but neither of them actually said anything about the guards
I would just assume as nobody knows for sure its just like an 80% likelihood that they're there. Corpses+trail of blood lol. but who knows :smallbiggrin:
I'll wait for some more ic posts to figure out which way you guys are deciding to go. If this info is useful at all you should know that they're roughly 20-25 guards left unaccounted for.
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Re: (3.5 OOC) End of Fate
I can squeeze one post but Can’t post anymore tonight.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
At least it’s not one of the ones with strong slas I suppose
Noted
Also I don’t see how Cyndred would know about the guards in the cave. The only ones who were mentioned to have the knowledge are Porky and Ja, but neither of them actually said anything about the guards
That's a decent point - I'll take Foresaken's explanation and then pay more attention in the future, sorry about that
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Re: (3.5 OOC) End of Fate
Oh i'm just going to throw this out there but you don't have to follow the group decision if you don't want to. Like if two people want to explore the guard cave and the rest moves on that's fine. But all I ask is if you get in over your head be careful. I like giving my players freedom but if you use that freedom to go into either an impossible situation I cant really stop you from dying lol. I can always regroup you guys so you dont have to feel forced to go one way or another. Its an open world have fun and go with what you feel. :smallsmile:
That said the above paragraph isn't metagaming your current area or anything just a general statement. Since its a decent split I could have said it when deciding to either guard the wall or pursue the captain and or the guards but feels slightly more appropriate now.
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Re: (3.5 OOC) End of Fate
Good to know, but I think I'll hold off on splitting the party until slightly farther into the story :P
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Re: (3.5 OOC) End of Fate
Fair enough, I just mentioned it, as I probably would've considered it too if I'd known
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Re: (3.5 OOC) End of Fate
Is maynard splitting up in search of his own? You said he is going to follow porky's trail after exploring all locations?
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Re: (3.5 OOC) End of Fate
no, I was merely mentioning the possibility, Maynard is sticking with the group, unless the group agrees to a plan to split up.
Iirc we're supposed to do die rolls in this thread, right? I feel there may be some other details of play that were supposed to happen in this thread that I'm forgetting.
rolling my knowledges to see if I know anything about the pit.
religion
[roll0]
planes
[roll1]
local
[roll2]
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
no, I was merely mentioning the possibility, Maynard is sticking with the group, unless the group agrees to a plan to split up.
Iirc we're supposed to do die rolls in this thread, right? I feel there may be some other details of play that were supposed to happen in this thread that I'm forgetting.
rolling my knowledges to see if I know anything about the pit.
religion
[roll0]
planes
[roll1]
local
[roll2]
I like rolls that can impact your ic rp in here so you can describe it better. Like if you rolled a 3 to attack and you know your going to miss you can describe it
from your knowledge the hole looks just like a normal hole. But the chills you can tell maybe of undead creatures. Not as much demonic
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Re: (3.5 OOC) End of Fate
[roll0] Spot hopefully high enough to find something new about whatever is in the cave
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Re: (3.5 OOC) End of Fate
Kinda sad all them voices trying to help but only one guy hears it. lol.. especially since there are so many spirits calling out. That must be so loud :smalleek::smalleek::smalleek:
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Re: (3.5 OOC) End of Fate
if I'm reading right, I get a one round stun, and I might be able to tell more if I keep concentrating despite that and accept a longer penalty. I choose to just take the one round stun then; but if I misunderstood what you were trying to say, and faint, then let me know so I can adjust the IC post accordingly.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
if I'm reading right, I get a one round stun, and I might be able to tell more if I keep concentrating despite that and accept a longer penalty. I choose to just take the one round stun then; but if I misunderstood what you were trying to say, and faint, then let me know so I can adjust the IC post accordingly.
Correct. Its like suddenly getting pricked with a sharp needle. You recoil in shock to protect yourself but if you focus you can push yourself to push against the needle even if it can cause further harm. Thats generally how I see it
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Re: (3.5 OOC) End of Fate
Something like a cafeteria or stadium I’d assume
Also if and when I have enough details to make a check, would a planes check be valid? Asking solely based on the demonic comment
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
Something like a cafeteria or stadium I’d assume
Also if and when I have enough details to make a check, would a planes check be valid? Asking solely based on the demonic comment
Its a pit then a tunnel leading further in. Also if you listen further to the ghosts you can tell that they're souls are bound to their undead forms. A weird combination but implies that maybe the demonic ghost at the end has some magical abilities.
(Sorry if I wasnt making it clearer.)
As for the check I feel in this situation you are literally getting a bunch of info from the ghosts so you dont need much since they are feeding you the details you can freely tell they are trying to help but they know your party isnt able to hear them well besides one xD
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Re: (3.5 OOC) End of Fate
Nono, I mean I assume it’s noisy in the same way a full cafeteria or stadium is a blur of loud noises got that the location is a pit-tunnel. Ah, noted
Oh, not going to complain about free information
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
Nono, I mean I assume it’s noisy in the same way a full cafeteria or stadium is a blur of loud noises got that the location is a pit-tunnel. Ah, noted
Oh, not going to complain about free information
Yea a loud clammer a stadium and or cafeteria is a great example.
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Re: (3.5 OOC) End of Fate
Double checking, only a.couple people can hear the ghosts?
Porky too thick to hear ghosts?