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Megaman X: Command Mission. The WW game... ENDED!
It was the year 20XX, and it was peaceful, until one day, Giga City was attacked by a misterious group of repliods, also known as the Mavericks.
In the lead of those mavericks, there was Epsilon, a new kind of war-reploid with power over a misterious kind of energy.
THere was a team dispatched to take care of these Mavericks, but, since the city had been taken over by them, the reploids know as the Maverick Hunters were to travel in an incognito mission.
The city alarm sounded.
"ATTENTION, ALL MAVERICK SQUADS, THERE WAS A BREACH, LOOK FOR THE INTRUDERS AND KILL THEM ON SIGHT!"
The mavericks tried to get to the Maverick Hunters, but it was too late, for they had escaped.
Now, in Mega City, a peaceful little town, the mavericks have entered and gotten in disguise to get as many androids on their side as possible, and to kill the Maverick Hunters who trespassed into their land.
Repliforce
Spoiler
Show
Their purpose is to defeat all of the Mavericks
Colonel (Alpha):
Can recruit one person from the either team with with possibilities of failing.
Scries as Soldier
Soldier (Villager):
Simply votes on the day to lynch someone.
Megaman (Baner):
Protects one person from being killed during the night.
Zero (Emperor):
His vote counts as two.
Axl (Illusionist):
He has a random ability every two nights, and, when scried, appears as a Soldier.
Cinnamon (Chef):
Can create a Sub-Tank (potion) to protect one person.
(Can only do it once every four days, and it is one per capita
meaning anyone can hold just one potion to survive, they cannot accumulate potions
Maverick Hunters A (Masons):
A group of people who know each other.
Nana (Seer):
Can scry on one person each night.
Massimo (Fool):
Can scry with a 20% success rate each night.
Scries as Seer.
Mavericks
Spoiler
Show
Their purpose is to kill all the people from the Repliforce.
Their side quest is to Recruit as many Androids as possible.
Epsilon (Omega):
Can recruit one person from the Either team, with possibilities of failing.
Scries as a Maverick.
Maverick (Werewolf):
Can kill one person each night.
Dr. Psyche (Devil):
Can scry one person per night.
Botos (Clone):
Can escape death from lynching or night kill once.
The Tails Clan (Werewolf Masons):
The only Mavericks that know each other.
Mach Jentra (Sniper):
Can sacrifice one night vote to make a night kill of his own choice.
(Can only do this twice)
Either Team
Spoiler
Show
Their purpose is to survive, and if there are less Eithers in Maverick team than in Reploid team by the end, they also win their sidequest.
Prof. Gaudile (Necromancer):
Brings one person to life again.
Can do this every 2 nights.
Marino (Thief):
Can steal any object to use it for her. (The narrator will tell her how to use the items)
Can do it every two nights
Spider (Gambler):
Can use cards to aid him every night.
He only has 13 cards left, though so he can only use them 13 times
It helps scrying and also protecting.
He decides his cards to use. Each card has different a different power, but he doesn't know what they'll do.
Warrior (Supersoldier):
Simply can eliminate one vote against them, it can be useful to save them from ties in the votings.
Remember that it's a closed system. THere might be roles missing, there might be roles that are not here, and there might be fake roles.
Fayt will take care of the Either team.
Keris Rain will take care of the Maverick team.
I will take care of the Reploid AND the Either team.
I will write the deathscenes.
REMEMBER TO WRITE THE NAMES CORRECTLY, OR PUT A CORRECT ABREVIATION, BECAUSE IF YOU DON'T DO IT, YOUR VOTE WILL BE ANNULED, AND THEREFORE, YOU WILL BE PUT IN THE AUTO-LYNCH WARNING LIST
GAME CAN OFICIALLY START!!!!
Quote:
Originally Posted by
Freshmeat_
((*formally requests the player list*))
Sure thing, toots
PLAYERS
Spoiler
Show
EmperorDemonking
Marek
Freshmeat_
Banjo 1985
Doseki
Icewalker
D_Lord
TheGiftedOne
Zombie Pixe
Haruki-kun
Mingchan
Shades Of Grey
Aemoh
Atreyu the Masked Llama
Yspoch
Low-Key
DarkLightDragon
Fin
Phantomfox
Frigs
detrevnisisiht
xNadia
Fleeing Coward
Onasuma
Shadow
Mordokai
Vavaara
Arcanefreeyer
Demonicangel
And yes, I know there are 29, but that's because someone asked me to take him out of the game.
Day will end the 16th of March, at 14:10 P.M. GMT -6
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
First!
Where is my prize? Where is my prize!?
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
First the worst
Second the best
Who's goin be the third with the hairy chest?
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((I hate to be the one who points the first accusing finger, since that guy usually gets lynched. However, somebody's gotta do the dirty work, I guess.))
*points at Icewalker*
((Completely random, mind you.))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((*formally requests the player list*))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((Just as a note, you may want to post a link in the now-defunct recruiting thread, or WW central. For those to lazy to search through SMBG :smallbiggrin:.))
*Vavaara points at Fleeing_Coward*
((Because Doom 3 has taught me that shooting anything that moves is generally the best plan of action :smalltongue:))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
"I...I really don't know much...guess I'll wait it out and see what happens...I hate making mistakes, y'know? I...kinda made too many in the past...I just, I dunno, don't wanna kill anyone who's innocent..."
She twiddles her thumbs and looks down.
"So, yeah, I'm all for no lynch."
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((might as well continue the random pointings))
*points at Arcanefreeyer*
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
A tall reploid in gray armor looks around.
Well, this is unusual.
What does everyone else think of this?
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
I point at the person on top of the list.
No of course not I point at Icewalker
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Apparently first is the worst, so here your prize Freshmeat its a finger pointing at you! Yay!
((Totally random point))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
I'll point at Freshmeat since he hasn't been lynched day one yet.
That and the fact that it's always safer to have him dead if he ain't on your side.
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Quote:
Originally Posted by
Fleeing Coward
I'll point at Freshmeat since he hasn't been lynched day one yet.
That and the fact that it's always safer to have him dead if he ain't on your side.
'It's safer to have them dead if they aren't on your side'?
You do realize that that kind of statement applies to everyone, right?
*point at Arcanefreeer* (who appears to be inactive, so this is almost equivalent to 'no lynch'))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
As long as Arcanefreeyer stays inactive then I'll point at him. ((But if that changes so may my vote.))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
A large round blue ball with a speaker mottling it's surface rolls into the room.
"We should get rid of Arcanefreeyer, his body is far too angled for my tastes."
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Meh. Might as well get potential auto-lynchee's out of the way.
*points at ArcaneFreeyer*
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Wait Bandwagon, don't leave without me!
*Points at Arcanfreeyer*
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Quote:
Originally Posted by
Freshmeat_
'It's safer to have them dead if they aren't on your side'?
You do realize that that kind of statement applies to
everyone, right?
*point at
Arcanefreeer* (who appears to be inactive, so this is almost equivalent to 'no lynch'))
Yes, but considering how quickly you can turn games into mindless follow the leader, I thought at least the wolves would want you dead.
Also, while you havn't proven how good you are as WW just yet, I'm sure you wouldn't be too bad in that role and thus the villagers would want to kill you to prevent you from starting anything.
And since the eithers don't care who wins or loses, I figured they wouldn't mind killing you either :smallbiggrin:
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((Question from a noob: First day lynchings are ALWAYS like this, yes?))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((Correction. First few days are usually like this :smalltongue: ))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Quote:
Originally Posted by
Mordokai
((Correction. First few days are usually like this :smalltongue: ))
Aha! Thank you =]
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Then..... everyone believes it's wise to suspect ArcaneFreeyer?
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Due to the fact that simply too little have reacted to the game, I'm moving the deadline to March the 18th.
Please, if you are in contact with people that are players, notify them that the game has already started.
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((Ah, sorry. I only check structured games. Guess it just got moved yesterday))
Walking about the area is rather short fella, solid white with the exception of his hands and boots, which are a shade of green.
"Arcanefreeyer, eh?"
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((Yeah. I noticed that it hadn't been moved and asked Alarra.))
*points at Aemoh
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((Phew, thought I would miss the start.))
*Marek points at ArcaneFreeyer*
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
A short yellow and green reploid stumbles against a wall huffing and puffing to catch his breath.
"Whew... a little late, but looks like I beat ArcaneFreeyer who seems to be catching a lot of flak for being late."
Looks around and straightens his "Met Hat".
"Howdy everybody, names Reece. Did I miss anything else?"
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
A member of the repliforce attaches large energy gauntlets onto his fists.
Arcane Freeyer, Get ready, for the Javelin Jab!*
*alliterations always answer and acquire
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
(Thanks, Shadow!)
The robo llama points at Haruki-kun. Then continues to try to build a guitar hero guitar that is compatible with robo-hooves.
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((roleplay wil lcome later, for now: ))
points at Arcane Freeyer
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
It was dark, even though the sun was just going down.
A shadow was walking through the city. A big shadow.
It was taking some kind of Helmet over it's head. It then happened.
That's him, I saw him with those newbies the other day!
That's true, I saw him too!
And look at that weird helmet! He's surely talking with the Mavericks!
GET HIM!!!
It was a matter of a second, and then they realized that it was a now formless reploid, and the helmet, all burned down, had a metal label, that read:
"Helmet of true seeing"
And the reploid had a tag with the code:
R-KN_RY-R
No. 27746728
Codename: Arcane Freeyer
Then they realized.
THey hit their only hope of getting the mavericks.
SUMMARY:
Arcanefreeyer was killed. He was either the Seer or the Fool in the Reploid side.
Night begins, and ends the 20th of March.
PEOPLE UP FOR AUTO LYNCH IF THEY DON'T VOTE NEXT DAY:
-Icewalker
-D_Lord
-TheGiftedOne
-Zombie Pixe
-Yspoch
-DarkLightDragon
-detrevnisisiht
-Onasuma
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
((Man, that's called lucky strike :smallyuk: ))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
"Hmmm..."
Picks up the helmet and fiddles around with it, "Connections are strange, incompatible..."
Shrugs and tosses the helmet aside.
"Guess we'll never know if it worked"
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Oh.
That.... doesn't look very good.
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Well, damn.
What are the chances? Then again, I guess he could have been the fool... but false hope is better than none.
((I'm not gonna apologise for starting this bandwagon; I still think I wouldn't have done anything differently. What's the use of an inactive seer?))
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Well.......... I Can't sum it up more eloquently than this: Crap.
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
"Dang" says the black reploid, looking around.
"I do hope he was just Massimo."
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
Arrrrr for the love of small furry animals.
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
The large blue ball rolls away. It looks sad, though how you can tell this you don't really know.
"Dear oh dear, this is what comes from listening to all you angled folk."
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Re: Megaman X: Command Mission. The WW game (Mods, please move)
I have an announcement to make.
Fayt had to leave the Co-Narrating for personal matters, so now, all you people who sent him PMs, send them to me for your night actions.
Thanks.
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Re: Megaman X: Command Mission. The WW game
The night was normal.
Too normal, in fact.
From the top of the searchlight tower, the guards could see the sea, roaring, the wind blowing, a little hole on the floor just outside of the wall, the mountain shadow against the moonlight, the stars...
A HOLE??!!
RED ALERT, RED ALERT, BREAKTHROUGH IN THE CITY!
Suddenly, one of the guards was pulled from behind, but before anyone could see who was attacking, a blaster tower shot, and the attacker fled.
SUMMARY:
Night ended without anybody killed, due to the minor action of the Mavericks.
Day begins today, and ends in March the 23rd.
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Re: Megaman X: Command Mission. The WW game
The robo llama ponders this sad turn of events with worry and reflects back on the days when he was hired to be a random guard for Wire Sponge. It was a shame that he'd been fired for constantly eating the robo-plants, but it was probably for the best, since the next week, the base had been attacked by that Mega Man guy.
He recalls that Zombie Pixie also worked there, but he wasn't sure what happened to that robot.
(If we are weeding out the auto's then that's the person to go to next. If we are looking to take out Mavericks, then we might want to go after Exachix.)
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Re: Megaman X: Command Mission. The WW game
((As far as I know, Exachix isn't even in this game. At least, I don't see his name in this thread, the list of potential auto-lynchees or the player list.
That said, I'm going to point at Zombie Pixe as well. Quite some people (8) are up for autolynch today, which can get rather painful in a small game like this. So I see no need to make things worse until we get a good idea of how many Mavericks there are, which power roles are gone and which remain, etc.))
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Re: Megaman X: Command Mission. The WW game
-jumps on bandwagon-
I will point at ZombiePixie, too.
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Re: Megaman X: Command Mission. The WW game
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Re: Megaman X: Command Mission. The WW game
*jumps on the Zombie Pixie Bandwagon*
Who am I to go against the flow?
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Re: Megaman X: Command Mission. The WW game
I'm too tired from work to RP anything at the moment.
*point at Atreyu the Masked Llama
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Re: Megaman X: Command Mission. The WW game
I'll stick with my previous day's point of Freshmeat purely cause I can't remember the last time he got a WW role other than in The Thing.
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Re: Megaman X: Command Mission. The WW game
What be this "thing" you speak of? Its fairly undescriptive.
*Points at zombiepixie*
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Re: Megaman X: Command Mission. The WW game
The bandwagon! 'Tis too strong! Must resist. Failing...
*points at Zombie Pixe*
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Re: Megaman X: Command Mission. The WW game
The large blue sphere with the speaker rolls up to the unmoving Zombie Pixe and rolls into him gently.
"Angled one? Why have you let corners make your actions uncertain? Let roundness into your being and you will find the right path."
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Re: Megaman X: Command Mission. The WW game
Yeah lets weed out the auto lynches. "Zombie pixie."
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Re: Megaman X: Command Mission. The WW game
I have to tell you, I ABSOLUTELY HATE the new Let's lynch the people that are going to get auto-lynched thing that's become so popular lately.
I kind of understand the purpose for it on Day One in certain games (namely the games that re-assign the first set of auto-lynchee's roles), but I still hate it.
It gives the bad guys two free days of kills along with two free days of lynching.
That equates to four dead before we even really start the game.
I say let 'em get auto'd, just like I've always said.
To do otherwise is just inviting the bad guys to hide right beneath our noses.
How much are we going to have learned by the end of day two?
ZERO.
That's how much.
And it cost us four players to learn it.
Worth it?
No way!
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Re: Megaman X: Command Mission. The WW game
((I point at Atreyu the Masked Llama for starting a bandwagon against someone who will be auto'd at the end of the day anyway.))
Did you here hear bout the mavricks getting into the city... I wounder how many managed to get in? They seem to to taking there time and building a stronghold. People say that anyone could be one, that there there diguised to look like us, wait I dont remember seeing you before?!?
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Re: Megaman X: Command Mission. The WW game
*points at Doseki for fun*
((And also cause I agree with Shadow, but don't really feel like lynching Atreyu for suggesting lynching the auto's. Thus, pointing at the fellow above me.)
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Re: Megaman X: Command Mission. The WW game
(Hmm. I always saw it as damage reduction. At least on Day 1 when you have no info to go on. But I do see your point. While I do know a little bit about Megaman, I don't know much about X to roleplay by. At least RP something fun. So I guess I'll have to point at Fin for today)
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Re: Megaman X: Command Mission. The WW game
((Sorry for missing day one :smallfrown: ))
"I heard that voting for Doseki is considered being fun. I have to try that." *points at Doseki*
"Interesting."
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Re: Megaman X: Command Mission. The WW game
((Shadow makes a good point. As a noob, I did wonder why we were continuing to lynch potential autos, but to scared to speak up.))
Reckon I'll point at Atreyu the Masked Llama. Looks like he's got something to hide.
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Re: Megaman X: Command Mission. The WW game
Quote:
Originally Posted by
Shadow
I have to tell you, I ABSOLUTELY HATE the new Let's lynch the people that are going to get auto-lynched thing that's become so popular lately.
I kind of understand the purpose for it on Day One in certain games (namely the games that re-assign the first set of auto-lynchee's roles), but I still hate it.
It gives the bad guys two free days of kills along with two free days of lynching.
That equates to four dead before we even really start the game.
I say let 'em get auto'd, just like I've always said.
To do otherwise is just inviting the bad guys to hide right beneath our noses.
How much are we going to have learned by the end of day two?
ZERO.
That's how much.
And it cost us four players to learn it.
Worth it?
No way!
(Shadow makes a very good point, if you are in it to win it. Myself, I'm not playing to win, I'm playing to laugh and goof-off and I find the more people still active, the more goofing off there generally is. Therefore, if I have a choice of lynch someone active or lynch someone inactive, I'll choose to lynch the inactive one. )
(I shall thank you, Mr Hadow, to not refer to my tactics as "new." I've been using this strategy since approximately WW Classic I.)