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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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I didn't expect that. I guess it should have been obvious the moment we learned his name was "Caesar". Also props to Kantaki.
I have no idea what happens now. TV gets destroyed? No more Caesar, Bunny, no claiming of Roger's body?
It seems getting Parson back took much longer than it seemed. That explains why they didn't concluded Parson was still in Erfworld from their CW bonus.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
The Glyphstone
What just happened?
Bill trapped Ceaser's little trinket and is choking him.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
Oh gods that was sneaky. Charlie is back in the game. Found the leverage, is applying it for all its worth.
Wonder if this will actually get solved by an asspull or someone being smart.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
lord_khaine
Wonder if this will actually get solved by an asspull or someone being smart.
Well I would guess the first idea is "Kill Bill".
Then probably cut to Charlie for a flashback to what kind of deal he just made with the dollamancer.
Finally back to Kill Bill (volume 2).
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
SKIPsign is sighted once again.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
Does anyone know which comic gives us the details of TV's contract with Charlie?
I forget the exact details, but I'd think Bill's actions here are causing a massive influx of cash to TV. Of course, that doesn't matter much if Charlie conquers it.
I'm hoping Caesar pulls through. Or does something drastic last-minute like make Vinny heir, perhaps via a last-ditch casting by Benjamin.
Quote:
Originally Posted by
Whispri
SKIPsign is sighted once again.
This is one time I was rather sad. I really wanna see what happens in TV.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
Quote:
Originally Posted by
lord_khaine
Oh gods that was sneaky. Charlie is back in the game. Found the leverage, is applying it for all its worth.
Wonder if this will actually get solved by an asspull or someone being smart.
My bet's on some new string power revealed asspull since it's been the constant for years now whenever Charlie seems to finally be getting back in the game. Hamster turned to Charlie? Lol Jack can cause friendly fire against truesight units. Thinkmancers crushed and Wanda held at gunpoint? Lol thinkmancers return stronger than ever and laugh at your puny guns.
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Originally Posted by
DigoDragon
Spoiler: Update
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I think if there's only one lesson to be learned from Erfworld, it is that you never take prisoners. Just straight up go Darth Vader on everyone who fails you. :smalltongue:
The problem with that is that caster are kinda your side's most valuable units while being pretty hard to replace since you can't decide to recruit them, just pray to the dice gods you get one when popping a warlord.
One could try hiring directly from the Mee Kay, but we've seen 99% of them are brewing their own conspiracies and the fact they're in the Mee Kay in the first place is sign their duty/loyalty stats aren't very good.
People complain how Stanley treats his casters, but if anything the story's proved that rulers trusting their casters too much never ends well.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
I know that Bill betrayed Ceasar, but I didn't notice until today that he got a costume update to CC, as well as the dolls. :smalleek: Also, Friday was a SKIP!
Date |
# Skipped |
10/6/17 |
1st |
10/20/17 |
2nd |
11/7/17 |
1st |
11/14/17 |
2nd |
11/21/17 |
3rd |
12/5/17 |
1st |
12/19/17 |
2nd |
1/5/18 |
1st |
1/19/18 |
2nd |
1/31/18 |
3rd |
2/9/18 |
1st |
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
TheWombatOfDoom
I know that Bill betrayed Ceasar, but I didn't notice until today that he got a costume update to CC, as well as the dolls. :smalleek: Also, Friday was a SKIP!
Wow, I completely missed that :smalleek:
So at most Charley pays the 1 million schmuckers for killing Caesar and then claims the now neutral capital and gets his entire money back. The 1 million penalty,the 19 million he paid out, and the 30 million schmuckers of GK's treasure that sit as gems on a table in the strategy room.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
deuterio12
People complain how Stanley treats his casters, but if anything the story's proved that rulers trusting their casters too much never ends well.
Apparently.
Caesar really should have ordered Bill back into his cell, but I guess that makes too much sense. :3
Quote:
Originally Posted by
Welf
Wow, I completely missed that :smalleek:
So at most Charley pays the 1 million schmuckers for killing Caesar and then claims the now neutral capital and gets his entire money back. The 1 million penalty,the 19 million he paid out, and the 30 million schmuckers of GK's treasure that sit as gems on a table in the strategy room.
If Caesar bites it, then TV falls as a side and the capital turns neutral. Time 'freezes' until another side claims the city. However, I'm fuzzy on whether Maggie and Jack would freeze or if they could claim the capital since they're GK units, not TV units. Would Charlie need to get rid of Maggie and Jack before claiming the capital?
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
DigoDragon
Apparently.
Caesar really should have ordered Bill back into his cell, but I guess that makes too much sense. :3
Maybe. You could also argue that Caesar had conflicting interests. He wants to be a responsible leader, but he hates Bill for what Bill did to Bunny. Which instinct should win out? Do you give a unit you hate, but seems genuinely contrite, the benefit of the doubt? Or do you let your personal feeling drive you to disband a valuable unit that may not be an active threat? Personally, I think Caesar was between a rock and a hard place, ethically, and decided to give him the benefit of the doubt despite their history.
Quote:
Originally Posted by
DigoDragon
If Caesar bites it, then TV falls as a side and the capital turns neutral. Time 'freezes' until another side claims the city. However, I'm fuzzy on whether Maggie and Jack would freeze or if they could claim the capital since they're GK units, not TV units. Would Charlie need to get rid of Maggie and Jack before claiming the capital?
Most likely those not belonging to TV will remain active and the site goes to the last side standing in the hex. Jack, Maggie, and (maybe) Maggie-doll on one side and Bill and his dolls on the other. Two death penalties vs reclaiming 19 million, especially since Stanley is no longer (to Charlie) a threat. The math, whether tactically, strategically, or fiscally, are clearly in Charlie's favor, as far as he knows.
Now, there are wild cards in play.
*) TV has a sentient Tower now, and that is clearly a game changer. We haven't seen a Tower-aided side fall yet, and we know they can and will push the rules to save their side. It could supercharge Vanna to pop the heir immediately to save the side. If Vanna was honest about the side switching and her loyalty to the unborn heir, she could even back TV against Charlie.
*) Jack, Maggie, and Caesar are stacked. We've never seen a side fall while its leader was in a cross-side stack. It could be that everyone in that stack will have the chance to join GK, or at least not freeze when Caesar croaks.
*) Maggie-Doll is an oddball. What side is it on? It's creator's (Bill's)? TV? Maggie? If it's TV, she goes down with the side. If it's Bill, well, crap. If it's Maggie, then suddenly GK has a tool that can shift the balance in a fight with Bill by screwing with his dolls.
*) Parson is still a factor, due to Erfworld's screwy sense of cross-hex time and Charlie's confidence that he's gone. If he wanted to pull some exploits, he's got more freedom from here than in TV, especially if Wanda can get in touch with him. Note that he now has Bonnie, a top-tier Archon with communication skills and juice, at his disposal.
*) Wanda is still in play, and it seems like Fate is working to delay her action until it's relevant.
I'll be honest, this is the first time in a long while that Erfworld has struck me as all that interesting. It's been nothing but a mindless stream of in-jokes, references, and threads that don't resolve. Now they're in a tactically interesting situation and at least a few threads have already been tied back into the story.
So of course he skipped.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
Calemyr
Maybe. You could also argue that Caesar had conflicting interests. He wants to be a responsible leader, but he hates Bill for what Bill did to Bunny. Which instinct should win out? Do you give a unit you hate, but seems genuinely contrite, the benefit of the doubt? Or do you let your personal feeling drive you to disband a valuable unit that may not be an active threat? Personally, I think Caesar was between a rock and a hard place, ethically, and decided to give him the benefit of the doubt despite their history.
The benefit of jailing Bill is that it's a good middle ground--it sidelines him so he can't do anything that may harm Caesar/TV, but doesn't croak him as a disabanded unit.
If I am remembering the situation, Bill had imprisoned himself as some sort of self-punishment? So nothing prevented him from leaving jail other than himself?
Quote:
Originally Posted by
Calemyr
Most likely those not belonging to TV will remain active and the site goes to the last side standing in the hex. Jack, Maggie, and (maybe) Maggie-doll on one side and Bill and his dolls on the other. Two death penalties vs reclaiming 19 million, especially since Stanley is no longer (to Charlie) a threat. The math, whether tactically, strategically, or fiscally, are clearly in Charlie's favor, as far as he knows.
I understand and agree that it's a good move on Charlie's part to try croaking Caesar right now. I'm just curious about the mechanics behind fallen cities when there's units of other sides still in hex. Seems like the answer is "we don't know until it happens".
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
DigoDragon
The benefit of jailing Bill is that it's a good middle ground--it sidelines him so he can't do anything that may harm Caesar/TV, but doesn't croak him as a disabanded unit.
If I am remembering the situation, Bill had imprisoned himself as some sort of self-punishment? So nothing prevented him from leaving jail other than himself?
I’m sort of under the impression you can’t really imprison members of your own side. You can confine them to barracks under the pain of disbandment, but they can just order locks open.
Which is one potential reason Charlie was so leery on Ivan and the dollamancer joining his side.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
Doran
I’m sort of under the impression you can’t really imprison members of your own side. You can confine them to barracks under the pain of disbandment, but they can just order locks open.
Hmm. Jillian imprisoned Marie, who is currently on Jillian's side. That gave me the impression you could imprison your own units. But If you can't imprison your own units effectively, I suppose that could be waved as Jillian doesn't know.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
Quote:
Originally Posted by
DigoDragon
If Caesar bites it, then TV falls as a side and the capital turns neutral. Time 'freezes' until another side claims the city. However, I'm fuzzy on whether Maggie and Jack would freeze or if they could claim the capital since they're GK units, not TV units. Would Charlie need to get rid of Maggie and Jack before claiming the capital?
I think Maggie, Jack and Bill and his dolls would count as enemy units, they can move freely and thus also the now barbarian units can move.
Quote:
Originally Posted by
Calemyr
Two death penalties vs reclaiming 19 million, especially since Stanley is no longer (to Charlie) a threat. The math, whether tactically, strategically, or fiscally, are clearly in Charlie's favor, as far as he knows.
It's 42 million. GK's entire treasure is in the strategy room as gems. The math is even better. And Jack and Maggie can't attack because that would trigger the penalty their side can't afford now. And they don't have juice.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
Welf
It's 42 million. GK's entire treasure is in the strategy room as gems. The math is even better. And Jack and Maggie can't attack because that would trigger the penalty their side can't afford now. And they don't have juice.
If the contract that's the reason for those gems being there is still in force, Jack or Maggie attacking would ding Gobwin Knob for 500,000 and automagically convert one gem back into GK's treasury. They can afford that many times over. It would be costly, but they can afford it.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
New comic
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I am a bit underwhelmed. Charley has pretty much won now. Why would he suddenly listen to his tower? What can he win? This feels like a cheap resolution for the situation. I had expected somethin more interesting.
Quote:
Originally Posted by
Douglas
If the contract that's the reason for those gems being there is still in force, Jack or Maggie attacking would ding Gobwin Knob for 500,000 and automagically convert one gem back into GK's treasury. They can afford that many times over. It would be costly, but they can afford it.
;y thought was: Bill is blocking the exit, Maggie and Jack would have to fight him or his dolls to get to the table. If Bill gets there first he can convert them without the need for an attack.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
Welf
New comic
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I am a bit underwhelmed. Charley has pretty much won now. Why would he suddenly listen to his tower? What can he win? This feels like a cheap resolution for the situation. I had expected somethin more interesting.
Spoiler: spoils
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Keeping Shirley happy is important too. He already knows how strong she is. Also as a junkie he probably thinks if heacts nice she'll eventually return the Flower Channel.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
guttering flame
Spoiler: spoils
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Keeping Shirley happy is important too. He already knows how strong she is. Also as a junkie he probably thinks if heacts nice she'll eventually return the Flower Channel.
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Charlie's the side's Ruler, not Shirley. And this is Erfworld, you don't survive whitout being ruthless and making sacrifices when needed.
Really this is like the third time where Charlie has a clear shot at crippling his nemesis and again he's just gonna let the opportunity slip away.
In the other hand, Tee-Vee's tower super-duper loyal. "Kill my ruler and I'll self-destruct just to spite you".
Would've been really karmic for Bill to croak like that too. "Thanks for switching sides for me Billy, now die."
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Charlie may be the side's ruler, but Shirley has control of the Arkendish he needs to run his side the way he does. So he has to play by her rules. It's kinda dumb, but that's the state of things.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
guttering flame
Spoiler: spoils
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Keeping Shirley happy is important too. He already knows how strong she is. Also as a junkie he probably thinks if heacts nice she'll eventually return the Flower Channel.
Spoiler
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Shirley will prove to be a benefit, in the end.
She might help him overcome his addiction, and who knows how crazy effective he would be then.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
super dark33
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Shirley will prove to be a benefit, in the end.
She might help him overcome his addiction, and who knows how crazy effective he would be then.
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Charlie already was crazy effective. More money and information stored than every other side put together plus guns and advanced tech and secret underground bases and an elite fanatic force of flying magic knights, all the while maintaining an image of the most trustable businessman in Erfworld. Rulers from everywhere trust him with his secrets and hire out his services.
But now Shirley's making Charlie push his luck too much. When news get out that Charlie manipulated events to make another side's caster turn to him and capture their ruler, what do you think will that make for Charlie's reputation?
The right move now would be finishing what he started and getting rid of all the witnesses. Letting them live is not going to end well for Charlie.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
deuterio12
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The right move now would be finishing what he started and getting rid of all the witnesses. Letting them live is not going to end well for Charlie.
Spoiler: Probably won't go this way
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He doesn't have to let them live. He's bartering with the tower and no one else right now. If Vanna can be awakened, Charlie can give TV the heir this turn, giving him the option to kill everyone and keep the side intact, maybe leaving the tower satisfied. He could make TV royal again, still get his money back, still kill Maggie and Jack (and Ben), and get to keep Bill and Vanna as agents, if the heir is enough to keep TV's tower from Ragequitting.
Of course it's not going to end well for Charlie, though it's been foreshadowed that it will go Charlie's way to some degree, since GK "lost" the verbal/emotional battle in the portal room that led to this development.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
... And so we go from serious situation with major stakes to a negotiation to start a negotiation... It was nice having an active interest in this story again, if only for a little while.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
Calemyr
... And so we go from serious situation with major stakes to a negotiation to start a negotiation... It was nice having an active interest in this story again, if only for a little while.
Agreed.
I find myself annoyed because it looks like the story is about to enter another tortured prisoner story arc. Potentially with a sadistic Bill.
How many times have the main characters been captured in this series? Heck, Jillian alone has been captured like half a dozen times (counting the prelude stories).
Isn't this supposed to be a comic with a war game as the backdrop? I hope Rob steers the comic back toward this and leave the negotiation and capture story lines behind.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
guttering flame
Spoiler: spoils
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Keeping Shirley happy is important too. He already knows how strong she is. Also as a junkie he probably thinks if heacts nice she'll eventually return the Flower Channel.
Spoiler
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That is a reason i can understand. But I'm not convinced, I'd assume Charley would accept a bit of pain for such a big win.
Quote:
Originally Posted by
super dark33
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Shirley will prove to be a benefit, in the end.
She might help him overcome his addiction, and who knows how crazy effective he would be then.
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As reader I agree, that is a valid point. We have seen Jed work wonders on Stanley. He helped him find new allies, and helped him grow as person and ruler. But Charley hasn't seen or experienced this, so this seems a bit out of character.
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
It was fun when there was only Jed; the product of one of Parson's crazy ideas to make the tower into a unit. And he sorta succeeded.
But then Jed started getting pushy and demanded things. Now everyone has a talking tower and they seem to be annoyances. At this rate all the rulers might have to destroy their own towers just to stay in control of the side. :smalltongue:
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
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Originally Posted by
DigoDragon
It was fun when there was only Jed; the product of one of Parson's crazy ideas to make the tower into a unit. And he sorta succeeded.
But then Jed started getting pushy and demanded things. Now everyone has a talking tower and they seem to be annoyances. At this rate all the rulers might have to destroy their own towers just to stay in control of the side. :smalltongue:
Endgame revealed?:smallbiggrin:
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Re: Erfworld Thread X: A Series of Unfortunate Cliffhangers
I'll just be happy if we can go back to the plot progressing without people holding gigantic idiot balls. Gift from my sworn enemy? Better tie it around my neck! Especially since my exposed traitor of a caster, who is known to associate with that enemy says it's safe!
Good grief. I swear that nothing ever happens in this comic anymore without someone being mind numbingly stupid to drive the plot.