Actually they can't:
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Originally Posted by Summon (Control)
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I had that idea for M&M; you start with 150 points. Take Immortality 13 (resurrect 15 minutes after dying) for 26 points. Take some massive physical penalties to regain 26 points. You now have 150 points remaining.
Spend these points as follows: Sidekick 30 x5.
This gives you 5 sidekicks, each exactly as powerful as the srarting character should be (except for the inability to gain sidekicks of their own).
Now, sit at the sidelines and watch as you Puella Magi Holy Quintet demolishes opposition. /人◕ ‿‿ ◕人\
I obviously didn't play - or even pitch - it, though :-)
Any character made by the GM for his girlfriend/wife to get her interested in gaming.
Often has a supernatural "Tiger" as a "pet kitty"
Is the sexiest woman in the universe, because of course.
And so on and so on.
I once made a Pun-pun in Champions. Using extra-dimension movement, base rules, and followers to abuse a power boosting ability that I can't remember anymore.
There wasn't a real limit, but I stopped when the character hit a 40,000point cosmic power pool.
In Rolemaster, I made an alchemist that made a ring of +5 levels to Item enchanting spells.
I used that ring to make a ring with +10
And so on and so on
Then I made a ring with +20k to ALL spells, then dominated the gods.
The Rolemaster abuse was the easiest one. I don't know what the heck they were thinking.
The character is still legal, the minion isn't. I missed that rule because I don't like reading from a screen, and so only read the text actually under the powers. M&M is still a power gamers wet dream, as 32 PL10 minions who act as PCs and which you can control at the same time is only 150 points. I really prefer GURPS because in the games where the broken stuff starts being worthwhile (accelerated time rate, Warp, etc.) characters are able to take stuff like DR 20 (stops all core pistols and shotguns as well as most submachine guns), basic speed in the mid teens, and stats above 20.
For a character I've actually seen played, Wade the Malkavian. Wade was fine in the first session, but in the second it was revealed that he gave nobody in the party his phone number or address, and despite what he believed he could not sense damaged toasters. The party also did not know of any other Malkavians, and had no clue about the MMN, so whole sessions would be lost to games of 'find the Malkavian'.
Although I'm sure my Malkavian scholar who enters a fugue state during combat would be just as annoying. It's why I'm unlikely to actually play him.
I once built a TOON character for a D&D game.
Ragnar Rabbit, the Hanna-Barbarian.
His greatest ability was that if he tried to do something clearly impossible (lift up the castle, go through a mousehole, etc.), he had to roll on his Smarts. If he failed the roll, he was successful.
I'm thinking that, properly optimized, that would be awesome and I am stealing it for my next game.
So, "a cat" then? :smalltongue:Quote:
Solar Exalted Cat:
This Dawn Caste was turned into a cat by a spiteful god once he Exalted in defiance of him. Now he must figure out how to conquer the world, get his revenge on the god and find a way to get back to normal while only being able to communicate with other cats.
As a Derangement: Delusion, that one sounds only as bad as the person playing it. I actually like the idea of a Vampire who is actually quite nice and believes that everyone else is too, despite the evidence. I'm sure it's all just a big misunderstanding.Quote:
Idealist Malkavian:
Not actually a million miles away from the Word Of God interpretations of some Batman writers... Y'know, apart from the two-headed-dragon thing. :smallbiggrin:
Couple from me? How about a Planar Shepherd of the Material Plane, whose Planar Bubble ability thus allows him to make manifest the environmental, temporal and atmospheric conditions of the Material Plane?
Everyone thought it was hilarious... Until that one time the Lich managed to Planar Shift the entire party to the Outer Plane of Madness (at which point, the Shepherd's player doesn't turn up to play that week)
Collossal Pseudonatural Otyugh.... Diplomancer.
Any kind of Masked Vigilante archetype in a serious-and-gritty Feng Shui game.
I think you did your math wrong. A 150 point minion costs 10 ranks of Minion, which means you can only have 15 of them.
...Or you could just get Minion 150 and have a single 2250-point minion because the Minion advantage doesn't have the line that Sidelick does saying that the minion can't have more points than you.
...Speaking of which, sidekicks aren't prohibited from having minions (though minions are), which means you can do the "spend all your points on five sidekicks with your point total" thing and then spend all of each sidekick's points on a 2250-point minion for a total of five 2250-point minions.
...And on that note, neither minions nor sidekicks are prohibited from themselves having sidekicks, and at this point I realize that the Minion and Sidekick advantages are far and away the most broken things in the whole game.
32 being a power of 2, I conclude that number was obtained with several applications of the multiple minion extra on the summon effect and not the minion advantage.
...Skynet. 90 pp in distributed computing powers including immortality 20 and 60pp in two server network sidekick, each having 90 pp worth of robotic minions and 60pp in two server network sidekick, each having...Quote:
...And on that note, neither minions nor sidekicks are prohibited from themselves having sidekicks, and at this point I realize that the Minion and Sidekick advantages are far and away the most broken things in the whole game.
That was from the summon power, but 10 minions isn't so bad.
I actually want to play this character now, it sounds like an interesting concept. Or more likely, a character with a few ranks in a ranged combat skill and some expertises, and has spent the rest of his power points on minions.Quote:
...Or you could just get Minion 150 and have a single 2250-point minion because the Minion advantage doesn't have the line that Sidelick does saying that the minion can't have more points than you.
...Speaking of which, sidekicks aren't prohibited from having minions (though minions are), which means you can do the "spend all your points on five sidekicks with your point total" thing and then spend all of each sidekick's points on a 2250-point minion for a total of five 2250-point minions.
...And on that note, neither minions nor sidekicks are prohibited from themselves having sidekicks, and at this point I realize that the Minion and Sidekick advantages are far and away the most broken things in the whole game.
This is supposed to be aweful characters, not awesome! name the 5 sidekicks Jason, Kimberly, Billy, Trini, and Zack, and make their minions giant robot dinosaurs.
Kobold Divine Minion 1/Wizard 1/Master of Many Forms 3 with Viper familiar, Endurance and Assume Supernatural Ability.
Just wander around, being a Kobold. When other players/the DM/a passing NPC Sarruhk ask if you're, you know, forgetting something, pause, consider it for a moment, and reply "nope, I'm cool, thanks."
My friend abused the crap out of Shadowrun 3e healing rules to effectively gain immortality.
The healing mechanics first took the amount of damage you had taken and translated that into a surprisingly realistic time, i.e. from the cusp of absolute death may take you 2 years to recover back to 100%.
Then every success on a Heal check would cut the time required in half.
All he did was take a troll, put EVERYTHING into the Body attribute, take as much healing stuff as he could, and then roll to heal. You shoot him in the eye with a Desert Eagle. He doesn't die. 20 seconds later, the wound is gone. 3 minutes later he has his sight back.
He's been hit by a tactical missile in the chest, and healed back in a couple of minutes. He's jumped from the roof of an 80 story building, splattered himself on the concrete and then had gotten back up to escape by the time the guys who cornered him made it back down to the ground floor.
To help put it on this thread, he had put everything into that.
He had literally no other skills or abilities whatsoever. Didn't even own a gun.
This was actually presented to me as a draft for character for Shadowrun 4e. After I got Street Magic, which included some info on how to make a tradition, one of my players approached me with...
...
...
Kamasutra Shaman.
He took following geas: ritual (guess what kind of ritual it was); condition (an attractive female must be present) and time (less than 24 hours since his last...ritual).
Favourite spell: Orgasm
He took "double jointed" as advantage.
My actual reaction...?
:smalleek:
Just be happy that Shadowrun does not have an Erotic Arts skill, or else he'd probably have been useless at magic in favour of maxing that out. Although skill in GURPS was the basis of the funniest gaming story I've ever heard (but that was a case of a character putting about 4 points into it out of 100-200, so it wasn't as bad as the shaman). Of course, the GM's immediate reaction to a player bringing out a 'Kamasutra Shaman' should be to first check if it's actually based on the Kamasutra, or simply an excuse to play a character who performs 'rituals'. If it's the latter, then first have a good discussion about how you'd really prefer it if they played a different character, and then if they insist, wait until there's a minor crime they've committed, put them in prison for 23 hours, and then give them an hour to complete their geasa. Harsh, but I'm sure the concept made several players uncomfortable. But it sounds like you were fast, and blocked the character.
...there really was "Erotic Arts" skill...?
No, the concept didn't make any of my players uncomfortable. I was told later, that it was a prank played on me. I was late on my way to a session and my players were getting creative. And they invented this concept. And during the half hour wrote down the complete concept for character on paper. It was rather exhaustively detailed.
And so, when I showed up, the player, whose character was rather tightly woven into the campaign stated that he wants to retire his mage due to finding a new character concept...
They had their fun...:smallbiggrin:
Yes, in GURPS. It's one of my first picks when making a sci-fi diplomat, after diplomacy, fast talk, acting, body language, and reading. But in GURPS it only costs a point or two out of a hundred or so, and that makes it an okay expenditure. For actual in game use, I've only seen it glossed over or used by the GM's wife. Even then it was literally roles between her and a fellow player.
Oh sush, I may be playing in Shadowrun 4e and will be pulling out an instadodge adept as a fake character if it works when ported back to 4e. But this sounds like a great prank.Quote:
No, the concept didn't make any of my players uncomfortable. I was told later, that it was a prank played on me. I was late on my way to a session and my players were getting creative. And they invented this concept. And during the half hour wrote down the complete concept for character on paper. It was rather exhaustively detailed.
And so, when I showed up, the player, whose character was rather tightly woven into the campaign stated that he wants to retire his mage due to finding a new character concept...
They had their fun...:smallbiggrin:
I played a Half-Gold Dragon Hamster Totemist. He utilized a tattoo of constant shrink (Psionics shrink person but without it being humanoid) to reduce the characters size by two, the GM had rules for smaller then fine size. I crawled into peoples heads and started eating their brains, teleporting away and some other insane things. Fun character terribly broken with a 80 something AC at 7th level.
In Flashing Blades, one of the Secrets (Limitations) was Don Juan. I had to explain many times that Don Juan did not give you any skills; it gave you the obsession with, and inability to resist,any potential love interest you saw. But it did not give you any ability to succeed. Those came with the skill Seduction.
D&D logic that was the only armor I needed. The nice DR I had from somewhere toke most Damage away and then as I said its D&D where a Fly can't be hit by non players and a cat can kill a commoner. It does not have real world physics and even when someone argues it all it takes is a RAW interpretation.
A flumph. Just a flumph.