Re: [GURPS 4e] Banestorm fantasy game (IC)
Muelennah groans inwardly as he sees the human run forward and collide with the hobgoblin leader. You have to lead with your shoulder! With Jorik up and armed, it looks like this valiant newcomer is the most vulnerable. Muelennah tightens his grip on his spear and charges the hobgoblin leader shouting "Away from him!".
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If I am reading B364 correctly, the hobgoblin leader is still at -4 to active defenses until his next turn, plus another -2 if I attack him from the side. I had better land a hit now, then!
Spear, two-handed, reach 2.
AoA (determined) to the vitals, move forward, forward-right, attack.
Spear (13+4aoa-3vitals, effective 14): [roll0]
Damage: [roll1], wounding modifier is x3
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Map updated.
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OOC: Hobgoblin leader defense then Cedric.
Re: [GURPS 4e] Banestorm fantasy game (IC)
The hobgoblin leader attempts to dodge out the way of Muelennah's charge, but he is far too slow. The spear thrust pierces the scale armour right at the kidneys and the leader collapses with a shout.
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Quote:
Originally Posted by
yufra
If I am reading B364 correctly, the hobgoblin leader is still at -4 to active defenses until his next turn, plus another -2 if I attack him from the side.
That seems right to me :smallsmile:
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retreating dodge (+3, -4, -2)
*clatter*
fail (not too surprising really)
6 impaling - 3 DR = 3 (*3 for vitals) = 9 HP wound
Major Wound forces K/S save (at -5 for vitals)
*clatter*
and fail
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Map updated.
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OOC: Cedric is next
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Re: [GURPS 4e] Banestorm fantasy game (IC)
With a grunt, and shaking his head slightly, Cedric struggles up on a knee into a kneeling position.
And I thought twenty stone trumped just about everything shy of a horse.
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Change posture to kneeling.
EDIT: Cedric is facing north in the top hex where his feet were, facing, Muelennah.
Re: [GURPS 4e] Banestorm fantasy game (IC)
Ninth turn - Hobgoblin Leader
The hobgoblin leader doesn't move.
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Map unchanged.
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OOC: Jorik is next
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Re: [GURPS 4e] Banestorm fantasy game (IC)
Seeing Muelennah's successful attack and the new fellow rising to his knees, Jorik steps carefully over the unconscious hobgoblin towards the last standing foe.
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Move South, South, free one-hex facing change SE as the end of movement.
Map updated.
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OOC: Up next, Rann.
Re: [GURPS 4e] Banestorm fantasy game (IC)
Ninth turn - Rann
Nocking his arrow to the bowstring, Rann keeps moving forwards.
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Ready manoeuvre (reload bow)
step forward
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Ninth turn - Hobgoblin 2
Still unconscious.
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Ninth turn - Hobgoblin 3
Still not moving.
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Ninth turn - Hobgoblin 4
Not moving.
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Ninth turn - Hobgoblin 5
Spinning round, the hobgoblin steps up and grabs Cedric's head from behind with both hands.
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Attack manoeuvre
step (and face) North, moving into close combat with Cedric
EDIT: grapple skull
*clatter*
success
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Map updated.
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OOC: Ementha next
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@Cedric
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As you are grabbed, you spot that the downed hobgoblin on the hill (number 4) is still concscious and is quietly reaching for his weapon.
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Re: [GURPS 4e] Banestorm fantasy game (IC)
Ementha begins struggling to get her backpack off her shoulders.
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Remove backpack rd. 1 I assume you want the DX check on the second action. Is that correct?
Re: [GURPS 4e] Banestorm fantasy game (IC)
Ruinous damnation! Eniarch takes a few steps closer and to the right, looking for an opening in which to strike, but he does not release the spell yet.
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Holding Sunbolt, Move action, forward x2, forward-right x1, one hex-side facing change to N.
Well played, Mr. Hobgoblin. Well played.
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Map updated.
OOC: Franciszek is next.
Re: [GURPS 4e] Banestorm fantasy game (IC)
Ninth turn - Franciszek
Mindful of not getting in Rann's way, Franciszek moves up alongside Jorik.
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Move manoeuvre
forward-left, forward-right
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Map updated.
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OOC: next is Muelennah
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Re: [GURPS 4e] Banestorm fantasy game (IC)
Muelennah shifts his attention to the lone remaining hobgoblin as the leader falls to the ground, and sees Cedric's head being firmly grasped by two foul looking hands. An animal is most dangerous when cornered, this must be finished quickly. The spear darts forward, inches from Cedric's head.
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Spear, two-handed grip, reach 2.
AoA (determined), no step.
Spear (13+4aoa-2cc, effective 15): [roll0]
Damage: [roll1]
Re: [GURPS 4e] Banestorm fantasy game (IC)
The hobgoblin fails to dodge the spear, and the point hits his chest squarely. It was a good strike, but the hobgoblin is still standing.
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dodge
*clatter*
fail
11 impaling - 1 DR = 10 (*2) = 20 HP wound
*clatter*
hobgoblin suffering shock, but not stunned
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Map unchanged.
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OOC: Cedric up next
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Re: [GURPS 4e] Banestorm fantasy game (IC)
Cedric starts in surprise, startled by the pair of calloused, malicious arms wrapping around his head. Coming close to a panic, he struggles violently against them.
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Quick contest of Strength
Strength(13+2): [roll0]
Re: [GURPS 4e] Banestorm fantasy game (IC)
Cedric struggles in vain. The hobgoblin's grip on his head is vice-like.
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QC roll (+5 for two hands)
*clatter*
success by 8, meaning the margin of victory is 7 for the hobgoblin (Cedric succeeded by 1)
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Tenth turn - Hobgoblin Leader
Not moving.
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Map unchanged.
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OOC: next is Jorik
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Re: [GURPS 4e] Banestorm fantasy game (IC)
Jorik is amazed that the hobgoblin continues to keep his grip on the man's head after Muelennah's stout blow, but steps in to try to attack from the side.
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Step NE, All-out-Attack (Determined) to Hobgoblin 3.
Swinging with Knife to Torso (12 -2cc -2 footing +4 determined, effective 12): [roll0].
B387 says the increased movement cost for the prone foe doesn't matter for the step, so I have acted accordingly. I did, however, give myself the -2 to hit for bad footing, which I hope is acceptable.
Edit: sad day.
The attack misses the Hobgob, so I must roll to avoid hitting Cedric.
Looks like I have to put it in a separate post.
Re: [GURPS 4e] Banestorm fantasy game (IC)
Jorik curses again as he misses the hobgoblin, and tries to avoid Cedric, but his blade of course strikes the other target.
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Attack (9):[roll0]
Edit: :smalleek: Sorry. I believe you get to take a defense?
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Map updated.
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Re: [GURPS 4e] Banestorm fantasy game (IC)
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Forgot to put this in my last posting, and of course can't edit it back in:
Potential knife damage (1d): [roll0].
Sorry for the triple post.
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OOC: Next, Cedric's defense, then Rann?
Re: [GURPS 4e] Banestorm fantasy game (IC)
Cedric brings up his short sword in an attempt to deflect the misdirected attack. A miss, and searing pain shoots through Cedric, causing him to struggle even harder.
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Prior roll was ruined, I posted too soon after my OOC and forgot to correct my roll when it made me wait.
Parry (at DX-4, effective 9): [roll0]
Re: [GURPS 4e] Banestorm fantasy game (IC)
Jorik's clumsy attack hits Cedric in the torso. Fortunately, the mail shirt stops most of the blow, but enough knife gets through to cause a shallow cut.
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random hit location
*clatter*
10, torso hit
5 points cutting - 4 DR = 1 (*1.5) = 1 HP wound
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Tenth turn - Rann
There is a thud as Rann's arrow hits the hobgoblin in the back, but his grip on Cedric doesn't loosen.
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Attack manoeuvre
step forward
shoot at torso of hobgoblin 5 (14 skill -2 range = 12 effective)
*clatter*
8, success
*clatter*
4 points impaling (*2) = 8 HP lost
*clatter*
hobgoblin passes K/S save
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Tenth turn - Hobgoblin 2
No change.
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Tenth turn - Hobgoblin 3
No change.
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Tenth turn - Hobgoblin 4
The hobgoblin starts to get up.
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Change Posture manoeuvre
from lying down to kneeling, face NW
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Tenth turn - Hobgoblin 5
Gritting through his own injuries, the hobgoblin yanks on Cedric's head in an attempt to snap the man's neck.
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consciousness save at start of turn for -HP
*clatter*
success
All-out Attack manoeuvre (determined)
Snap Neck (+4 for AoA, no minus for Shock as ST-based technique)
*clatter*
succeeds by 4
Cedric resists this as QC using higher of ST or HT (see p.B404)
*clatter*
2 points potential crushing damage to neck (*1.5) would = 3 HP wound
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Map updated.
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OOC: Cedric's QC roll, then Ementha is next
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Re: [GURPS 4e] Banestorm fantasy game (IC)
Cedric's neck jerks as the attempt is made to snap his neck. Stiffening his muscles, he fights for dear life.
"Not... today... friend..." he pants.
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Strength (13+2): [roll0]
Victory by 9, yay
Re: [GURPS 4e] Banestorm fantasy game (IC)
Ementha continues to struggle with her backpack. If she is able to free it from her shoulders, she drops it to the ground at the base of the tree.
(DX (10) check. Unsure of any modifiers.)
Re: [GURPS 4e] Banestorm fantasy game (IC)
Eniarch takes a step forward, points a finger at the back of the hobgoblin holding Cedric's head, and releases a blinding bolt of light at his target. The bolt, badly aimed, sails past the hobgoblin as the two struggle, and strikes Cedric.
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All-Out-Attack (Determined), Innate Attack (Beam): 12+1 = 13. No range penalty for Range <= 1yd. Result: [roll0]
Damage Roll, if required:[roll1]
Can we say miss by one? Yes. Yes we can. Can we say that I may have just cooked an ally for Yet Another Miss By One? Yes. Yes, we can. Can we say "I hate this forum roller?" Yes. Yes, we can.
/sigh Further updates on who I may have actually hit, coming momentarily.
Re: [GURPS 4e] Banestorm fantasy game (IC)
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Apologies in advance if I'm getting any of this wrong, but I think it's the first time we've gotten to see this stuff applied. /sigh :smallredface:
According to B389, there's now a chance I hit any target that was in my line of fire (straightedge, etc). This yields two additional targets, Cedric and Muelennah, and the same page yields the information about the roll I'm applying below.
The roll to hit a target is the roll I'd have needed to hit them normally, or a roll of 9, whichever is worst.
Roll to hit first target in line, Cedric:
13, -4 for the Hobgoblin in the way, means that the roll is a 9. There is no range modifier, as Cedric is in the same hex as the Hobgoblin.
[roll0]
Hit location: [roll1] (Left Arm)
Further negative modifiers may apply, but I can't seem to find any relevant ones, UP. Shield arm having a further -4 might apply (B552, note 6) but as the roll was 4 under the target, I don't think it matters, and it seems a little weird to apply an additional penalty for shields on an attack from behind.
Roll to hit second target in line, Muelennah, if (and only if) Cedric is missed:
13 would be required to hit him normally, less -4 for the Hobgoblin, and -4 for Cedric, and -1 more for range (3 hexes = 3yds, >2yds so using 5yd line on table from 550). This reduces the skill roll to a 4 required to hit, which is worse than a 9, and so is the roll required.
[roll2] (Moot - see above roll for Cedric)
Hit location: [roll3] (Also moot.)
...and with that, I'm going to bed. Someone wake me when we want "almost" to start counting. :smallredface:
If I understand it correctly, Cedric receives no Active Defense, as the attack is from behind him. Sorry, Cedric.
I am editing the previous post to reflect the bolt's true destination, which should, if I read this right, be Cedric's left arm. Limb hits reduce damage dealt to 1/2HP max per blow, and exceeding the damage threshold will cripple the limb, dealing 1/2HP damage - seven points, in this case. If I've missed nothing, Cedric will need to roll vs. HT at the end of combat (Basic Set, p422).
Re: [GURPS 4e] Banestorm fantasy game (IC)
Ementha mutters curses at her backpack as the strap gets stuck around her elbow. Why is it that when you're hurrying that things seem to take the longest?