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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
u-b
I think Lemus and Rangers should stay put, Lemus waiting for orders wigh GL and Rangers ready to shoot if some people decide to emerge from the doors right behind Sean.
Alright, time to roll for the bad guy...
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Re: Worse Than The Disease OOC 2
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
But raiders definitely exited this place through the other 5 exits, too. They know how to scatter for safety when the shift hits the fan.
This part is partly interesting, but I wouldn't go chase those raiders myself to avoid triggering the interactive mode and slowing the game down even more just as Volthawk is effectively sidelined. But maybe I would unleash some dog-led NPCs on the trail so that either Volthawk plays the whole operation or, if he does not want to, it would be resolved by GM? Sean can be around on call in case things turn out ugly.
Quote:
Originally Posted by
Shoot Da Moon
a huge battery
What chemistry is this? Is it portable? Good value for its weight?
Also, are raiders' weapons accounted for?
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
u-b
This part is partly interesting, but I wouldn't go chase those raiders myself to avoid triggering the interactive mode and slowing the game down even more just as Volthawk is effectively sidelined. But maybe I would unleash some dog-led NPCs on the trail so that either Volthawk plays the whole operation or, if he does not want to, it would be resolved by GM? Sean can be around on call in case things turn out ugly.
What chemistry is this? Is it portable? Good value for its weight?
Also, are raiders' weapons accounted for?
Well, you can mostly write off the fleeing raiders as no longer a threat to most.
The battery is a very large one, an industrial engine part. About the size of a backpack. Probably weighs about 20 lbs. Selling it may be hard. Gunmetal would be the most obvious interested buyer.
The weapons the raiders were carrying; 5 Colt Single Action Army revolvers and 5 H&R Model 8 single shotguns.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
The battery is a very large one, an industrial engine part. About the size of a backpack. Probably weighs about 20 lbs.
I think size and weight do not match, unless it is something fancy, which, given the other equipment quality, I guess it's not. They probably would not waste a non-rechargeable battery to refrigerate their food, so... a TL7 pickup truck's lead-acid battery? Will weigh 40 pounds and fit in a small backpack, more or less filling it. Let us approximate it with a Very Large Rechargeable Battery from HT13. Nominal 20*8*5 = $800. Hooked up to an inverter costing about as much? Or is it some sort of a portable fridge? I think portable one would be too small. Let's see... 20 men * 3 meals * 3 days of refrigirated food would be about 180 pounds. It they have more, a good chunk should be dried or canned. We'll see if we can cram some of it into cars. While we are hauling the first load of stuff to the surface, what loot do the men there report? Also, can we haul the fridge out? A TL7 or TL8 thing with maybe some conditions?
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
u-b
This part is partly interesting, but I wouldn't go chase those raiders myself to avoid triggering the interactive mode and slowing the game down even more just as Volthawk is effectively sidelined. But maybe I would unleash some dog-led NPCs on the trail so that either Volthawk plays the whole operation or, if he does not want to, it would be resolved by GM? Sean can be around on call in case things turn out ugly.
I'm a little unsure of the value of hunting them all down, to be honest. Splitting up our NPC forces into five to hunt down groups of raiders is a little risky for them - sure the groups are small (2-4 each, as I understand it), but they're good at hiding and know they might be pursued. Meanwhile, as far as we can see these guys were just the guys carrying out the work - they had to bring in files with the relevant information, so they weren't experts by the sounds of it, so whether they live or die will likely do nothing about the risk of this starting up somewhere else, as the General can just give some new chumps the data and send them off. You got one of them unconscious, right? That means we have a prisoner already, so getting more for info purposes probably isn't needed. I dunno, just feels like a situation where at best a dozen or so raiders die and at worst we lose some people.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
u-b
I think size and weight do not match, unless it is something fancy, which, given the other equipment quality, I guess it's not. They probably would not waste a non-rechargeable battery to refrigerate their food, so... a TL7 pickup truck's lead-acid battery? Will weigh 40 pounds and fit in a small backpack, more or less filling it. Let us approximate it with a Very Large Rechargeable Battery from HT13. Nominal 20*8*5 = $800. Hooked up to an inverter costing about as much? Or is it some sort of a portable fridge? I think portable one would be too small. Let's see... 20 men * 3 meals * 3 days of refrigirated food would be about 180 pounds. It they have more, a good chunk should be dried or canned. We'll see if we can cram some of it into cars. While we are hauling the first load of stuff to the surface, what loot do the men there report? Also, can we haul the fridge out? A TL7 or TL8 thing with maybe some conditions?
Yeah, your numbers are better than mine.
Let's call it a TL 7 pickup truck's lead acid battery. 40 lbs. Hooked up to an inverter.
The fridge is not quite portable. Getting it on a trolley would help with pushing it around. 180 lbs. of food. Don't forget the bottle of water, too. Most of it is canned.
Hauling the fridge would require getting your own trolley, at least. And it would be hard.
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Re: Worse Than The Disease OOC 2
I will be away for just over a week starting 10th. Not sure how much I'll be able to post, but likely at least once on 14th or 15th.
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Re: Worse Than The Disease OOC 2
Alright, thanks for the heads up.
Stay safe.
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Re: Worse Than The Disease OOC 2
If memory serves, the other PC was spending all day in the lab when we last left him?
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Re: Worse Than The Disease OOC 2
All PCs have earned 3 bonus Character Points.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
OOC: next day? Tomorrow's gonna be DAY 87 if so.
No objections.
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Re: Worse Than The Disease OOC 2
Day 87? Nice. Now to find where day 86 began because I have to admit, I've kinda lost track of where Richard was healing-wise.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Volthawk
Day 87? Nice. Now to find where day 86 began because I have to admit, I've kinda lost track of where Richard was healing-wise.
Didn't make any notes on this?
Any luck with searching the IC or OOC thread for "DAY 86"?
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Volthawk
Day 87? Nice. Now to find where day 86 began because I have to admit, I've kinda lost track of where Richard was healing-wise.
#28 here are your last healing rolls. You can search IC and OOC on those dates for a total (I cannot do that at the moment because my internet is acting up).
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
OOC: I think the Leadership or Administration skill is what you're looking for?
The officer has Leadership 12 and he is in charge. But he has no Detect Lies, so I thought about running something complementary to (1) evaluate the men and (2) try to make sure there will be no surprises.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
Any luck with searching the IC or OOC thread for "DAY 86"?
So, DAY 86 is #1032 here, but I'm not sure if this helps us much. The last number I see positively with hit points and date is this (and the forums already ate the old dice thread):
Quote:
Originally Posted by
Volthawk
Health update, that last failed HT roll (been pretty unlucky for those, huh) puts Richard at 0/12 HP after Day 81's HT roll.
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Re: Worse Than The Disease OOC 2
I'm fine with fudging it, let's say you recovered 2 HP (1 from resting HT rolls, another from Physician care) every day after you hit that 0/12 HP.
Assuming it has been more than a day since then?
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
u-b
The officer has Leadership 12 and he is in charge. But he has no Detect Lies, so I thought about running something complementary to (1) evaluate the men and (2) try to make sure there will be no surprises.
Perhaps Psychology skill is a fit for what you want to accomplish?
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Re: Worse Than The Disease OOC 2
Perhaps. But not having it trained, Sean just hangs along, mainly observing and noticing.
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Re: Worse Than The Disease OOC 2
Well, the task should go smoothly for now.
Anything else Sean does this morning/day?
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Re: Worse Than The Disease OOC 2
Check if we have Troubleshooters' contacts sometime in the evening. If not, then that's all.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
Didn't make any notes on this?
Any luck with searching the IC or OOC thread for "DAY 86"?
I did...but I've changed laptops since then and apparently the notes didn't make it over.
Quote:
Originally Posted by
u-b
So, DAY 86 is
#1032 here, but I'm not sure if this helps us much. The last number I see positively with hit points and date is this (and the forums already ate the old dice thread):
Quote:
Originally Posted by
Shoot Da Moon
I'm fine with fudging it, let's say you recovered 2 HP (1 from resting HT rolls, another from Physician care) every day after you hit that 0/12 HP.
Assuming it has been more than a day since then?
Okay, so Richard hit zero on day 81. Richard stabilised the next day and he didn't get worse, I'm pretty sure, meaning...six days of healing to put him back to 12. Full health and good to go again.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Volthawk
Okay, so Richard hit zero on day 81. Richard stabilised the next day and he didn't get worse, I'm pretty sure, meaning...six days of healing to put him back to 12. Full health and good to go again.
Glad to hear it!
I believe the radar base still has a doctor and team working on treatment for the disease you got?
Anyway, Sean's reaction roll is Neutral. That may not be enough...
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
I believe the radar base still has a doctor and team working on treatment for the disease you got?
Not on a treatment. On a vaccine. So, eventually sometime we might be able to maybe produce enough not to need those NBC suits if there is just that one viral disease in there. We'll see how it goes, but since you've told you don't get ill with it twice, no effect on Richard.
Quote:
Originally Posted by
Shoot Da Moon
Anyway, Sean's reaction roll is Neutral. That may not be enough...
Now, should Richard roll his own or reuse the Sean's roll with his own bonuses?
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
u-b
Now, should Richard roll his own or reuse the Sean's roll with his own bonuses?
A roll of an influence skill for a better reaction is possible, at -2.
Do we have an idea of how long the doctor will be working on the vaccine? Even if we don't have a note on that, we could search the thread for the previous posts covering that, right?
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Re: Worse Than The Disease OOC 2
I guess we can try to recruit someone now, on the assumption that the PCs and some NPCs will hit another combat and the new men are part of the militia. Not sure if people will bite, but a fairly good time as re-recruiting times go.
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Re: Worse Than The Disease OOC 2
Quote:
Originally Posted by
Shoot Da Moon
A roll of an influence skill for a better reaction is possible, at -2.
Do we have an idea of how long the doctor will be working on the vaccine? Even if we don't have a note on that, we could search the thread for the previous posts covering that, right?
That should be searchable, I remember the invention system and bugs were mentioned...
OOC talk on it starts here, but the actual rolls being discussed were right at the end of the old roll thread which is now dead.
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Re: Worse Than The Disease OOC 2
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[roll2] x4 days for the whole invention, half of them first to fabricate parts
That [roll2] was 1d6 and the total was something like three weeks, not sure more or less.
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Re: Worse Than The Disease OOC 2
I think we still have re-recruiting thread up. Can anyone check and bump it? Or ask around and feel out anyone interested in a GURPS game? I still think you guys have NPC back-up that even the odds enough. Every PC is certainly combat capable and well-equipped.