Arena Tournament, Round 44: Snarl vs. Morbius
Map:
XP Award: 300 XP
GP Award: 300 GP
Snarl - Hairb
Morbius - Morbius
All Combatants, please roll initiative.
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Arena Tournament, Round 44: Snarl vs. Morbius
Map:
XP Award: 300 XP
GP Award: 300 GP
Snarl - Hairb
Morbius - Morbius
All Combatants, please roll initiative.
Ok, here goes [roll0]
No buyings but I reserve the right to buy stuff in response to what you buy...
Spells and stuff(refs only) (also may be changed by what you buy)
SpoilerI said refs only :smalltongue:Spoiler
Shaped Soulmelds:
Rageclaws
Spells:
0
2 guidance 1 virtue
1
2x Inflict Light Wounds, magic weapon
Init:
[roll0]
Absolutely no time to look at purchase options this morning, so I won't buy anything.
Ok, the link on the 1st post is wrong, get Morbius' link in my sig if you want
Morbius 1st to act
Spoiler
Starts on N25 with greataxe on hand, swift action to allocate essentia into rageclaws, move action to open the door and a second move action to move to N19
Done
stats coming soon
stats (refs only)
Spoiler
Location: N25
HP: 9/9
Speed: 30 ft.
AC: 17 , Touch 11, Flat-footed 16
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+4)
Items: 2x scroll of true strike
Spells: 2xguidance, virtue, 2x inflict light wounds, magic weapon
Effects:
Turn 1
SpoilerStarting M2 with crossbow loaded and equipped, moving to I5. Is the other door open?
Done
Stats:
SpoilerAC: 18
HP:12
Morbius 1st to act - round 2
Spoiler
Swift action to activate Law devotion-defense, standard action to activate full defense then move action go to P15,
Done
stats (refs only)
Spoiler
Location: P15
HP: 9/9
Speed: 30 ft.
AC: 20 , Touch 14, Flat-footed 19 (+4 from full defense not added)
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+4)
Items: 2x scroll of true strike
Spells: 2xguidance, virtue, 2x inflict light wounds, magic weapon
Effects:
High Ref Maurkov
LoS. I'm assuming that the doors are 10' tall and that the characters are 5' cubes (i.e., can't see past the altar).
@MorbiusSpoilerNo LoS. You can see Snarl's door open during his turn.
@SnarlSpoilerMorbius's door is open. I think you spent a move action opening your own door, but please make such things explicit.
Snarl Round 2
Actually, we're both taller than 5'. Does that change LoS?
In which case...
Round 2
SpoilerMoving as far as I9, stopping if I gain LoS on Morb.
Waiting for a LoS check to finish my turn.
STATS:
SpoilerHP:12
AC:18
Position: I5-I9
Ref bayar
@Snarl:
SpoilerNo LOS, and I9 is a solid stone wall that you did not climb, nor can you enter like in the Philadelphia experiment.
@Morbius:
SpoilerNo LOS
Waiting on Snarl to finish and then it is Morbius's turn.
In which case...
Round 2
SpoilerThat should have been E9, but that's my fault, so I'll stick with I8. Reading a crossbow shot at Morbius if he comes into view
Done
STATS:
SpoilerHP:12
AC:18
Position: I8
Morbius 1st to act - round 3
Spoiler
Full round action to use the altar
[roll0]
Done
stats (refs only)
Spoiler
Location: P15
HP: 9/9
Speed: 30 ft.
AC: 20 , Touch 14, Flat-footed 19
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+4)
Items: 2x scroll of true strike
Spells: 2xguidance, virtue, 2x inflict light wounds, magic weapon
Effects: law devotion 9/10,
Round 3
SpoilerMoving to C14
Done
STATS:
SpoilerHP:12
AC:18
Position: C14
Morbius 1st to act - round 4
Spoiler
Move to Q10, stopping in the way if I see him.
Then if I don't see him Standard action to cast guidance.
If there is no LOS, Done
stats (refs only)
Spoiler
Location: Q10
HP: 9/9
Speed: 30 ft.
AC: 20 , Touch 14, Flat-footed 19
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+6)
Items: 2x scroll of true strike
Spells: 1xguidance, virtue, 2x inflict light wounds, magic weapon
Effects: law devotion 8/10,dazzled 1/1, +2 sacred damage 10/10, guidance 10/10
Ref Talic
LOS Checks
@Snarl:SpoilerNo LOS
@Morbius:SpoilerNo LOS
Play continues.
Round 4
SpoilerMoving to C20. Ready action to bolt Morbius, should he appear in sight.
Done
STATS:
SpoilerHP:12
AC:18
Position: C20
Morbius 1st to act - round 5
Spoiler
Cast inflict light wounds, Morbius is holding his axe with just one hand(not wielding it).
Move to K10.
Free action to to shout "Marco" from somewhere north of the altar.
If there is no LOS, Done.
stats (refs only)
Spoiler
Location: K10
HP: 9/9
Speed: 30 ft.
AC: 20 , Touch 14, Flat-footed 19
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+6)
Items: 2x scroll of true strike
Spells: 1xguidance, virtue, 2x inflict light wounds, magic weapon
Effects: law devotion 7/10, +2 sacred damage 9/10, guidance 9/10, inflict light wounds.
Ref Talic
LOS!
@Refs:SpoilerDue to the height of the Altar (5') it blocks LOS for Medium and smaller creatures looking across it.
The walls and pillars block LOS as normal. As the trees are large enough to occupy 5' squares, they provide cover and concealment as normal, and thus block LOS.
@Morbius:SpoilerNo LOS
@Snarl:SpoilerNo LOS. The shout of Marco came from your north-northeast, at a distance putting it somewhere north of the altar.
Continue.
Round 5
SpoilerShout "Polo". Move to I21. Ready action to bolt Morbius, should he appear in sight.
Done
STATS:
SpoilerHP:12
AC:18
Position: C20
Morbius 1st to act - round 6
Spoiler
Morbius is still holding his axe with just one hand(not wielding it) and holding the charge of ILW on the other one.
1st Move action to go to F9. Then continue to C11. If LoS is stablished during the way I will redo these actions
Free action to to shout "Oh come on, give me a f***** clue of where you are..." from somewhere northwest of the altar.
If there is no LOS, Done.
stats (refs only)
Spoiler
Location: K10
HP: 9/9
Speed: 30 ft.
AC: 20 , Touch 14, Flat-footed 19
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+6)
Items: 2x scroll of true strike
Spells: 1xguidance, virtue, 2x inflict light wounds, magic weapon
Effects: law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.
High Ref Talic
May need a bit of rewind.
@Snarl:SpoilerHold up
@Morbius:SpoilerBefore your turn, you hear the distant shout of 'Polo', from the South-southwest. You may modify your turn as desired.
Morbius 1st to act - round 6 Redone
Spoiler
Morbius is still holding his axe with just one hand(not wielding it) and holding the charge of ILW on the other one.
1st Move action to go to H14. Then continue to G20. If LoS is stablished during the way I will redo these actions.
If there is no LOS, Done.
stats (refs only)
Spoiler
Location: K10
HP: 9/9
Speed: 30 ft.
AC: 20 , Touch 14, Flat-footed 19
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+6)
Items: 2x scroll of true strike
Spells: 1xguidance, virtue, 2x inflict light wounds, magic weapon
Effects: law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.
Refs:
SpoilerAm I right to go?
High Ref Talic
Checked and Rechecked Paint. Another Minor Error has been made. Grr. There will be a rewind called for, as LOS has been established, on Snarl's last turn.
Snarl is in I21, holding a loaded crossbow.
Morbius is in K10. Greataxe is being wielded 1 handed.
Play Rewinds to Snarl's turn, immediately following moving to I21.
@Snarl:SpoilerYou have used a move action.
@Morbius:Spoilerposted for thematic effect.
Turn Pi(?)
Open Fire!
Attack:
[roll0]
Damage:
[roll1]
Drop crossbow, declare Dodge for +1 AC. Done
Morbius 1st to act - round 6 Redone... again
Morbius double moves to I20
SpoilerAnd maintain the charge on the spell
Done.
stats (refs only)
Spoiler
Location: I20
HP: 9/9
Speed: 30 ft.
AC: 20 , Touch 14, Flat-footed 19
Saves: fort +4, reflex +1 will +4
Attacks: +5 Greataxe (1d12+6)
Items: 2x scroll of true strike
Spells: 1xguidance, virtue, 2x inflict light wounds, magic weapon
Effects: law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.
Round 6 (?)
"It's wrasslin' time!"
I'm going to be away for the next two days, so let's see if I can't condense this down into one post:
1) Take your damn AoO. My AC vs you is currently 18 (no buckler, plus dodge).
2) Touch attack to grab:
[roll0]
3) Grapple check to hold (please roll one yourself)
[roll1]
4) Assuming things have done alright for me so far, I'll move into your square as a free action.
5) Assuming the above succeeded, I'll draw a dagger with an opposed grapple check:
[roll2]
And I end the turn.
(sigh forgot to use animal devotion :P)
All right Aoo vs your touch AC
[roll0]
if it hits you take
[roll1]
a 14 hits me so
opposed [roll2]
Also are you sure you can draw a weapon now? I though you could only do damage when you start a grapple
There goes my guidance.... Well at least I believe my spell is not lost as you could not start the grapple
Morbius 1st to act - round 7
Morbius changes law devotion to attack.
Swift action to activate animal devotion: ape str.
Then he attempts to poke you (a very painfull poke indeed)
[roll0](3str+1ape str+3law)
[roll1](+2 bonus from the altar)
Done.
stats (refs only)
Spoiler
Location: I20
HP: 9/9
Speed: 30 ft.
AC: 17 , Touch 11, Flat-footed 16
Saves: fort +4, reflex +1 will +4
Attacks: +8 Greataxe (1d12+8)
Items: 2x scroll of true strike
Spells: 1xguidance, virtue, inflict light wounds, magic weapon
Effects: law devotion 5/10, +2 sacred damage 7/10, inflict light wounds, ape str 10/10.