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Mechwarrior Online Announced!
Free to play, no less!
PC Gamer article.
Game Website. Not a lot of media up yet, but a pretty extensive FAQ.
Personally, I'm kind of pumped. If it really is Free to Play, and doesn't devolve into Pay to Win, I might just get into this thing. :smallbiggrin:
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Re: Mechwarrior Online Announced!
...Real-time? So I'll be on a planet fighting guys for a month, then have to take a break for another month while my JumpShip takes me to the next system?
It also means that like a year after release, since it's starting in 3050...
...We're screwed. Unless we're either one of the lucky ones or get a chance to join the Clans.
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Re: Mechwarrior Online Announced!
Oh hell yes. If this is anything like Mechwarrior 4 I can see myself playing this to death. By their own words it sounds like the only thing that'll be in the cash shop is items relating to looks though I wouldn't be surprised if that changes.
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Re: Mechwarrior Online Announced!
Quote:
MechWarrior more of a tactical sim and less of a shooter.
Definitely will be following this in the future.
Thanks for the link, mate!
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Re: Mechwarrior Online Announced!
Tactical Sim.
Let me just say that again, slowly.
Tactical.
Sim.
Aaaaaaaaaah. You have no idea how much I missed being in a cockpit and out-thinking, out-manouvering, or out crazy-ing other players, be they NPC's or real people. Oh it's been a while. I look forward to this game, especially if it has more to it than a very limited bunch of environments to shoot each other in.
I'll have to brush up on my jump jet skills.
Of course, everyone is going to roll Horde Clan if they're available. I wonder what other factions might be around.
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Re: Mechwarrior Online Announced!
I think what they mean by that is that while there'll still be the in-the-'Mech-headcapping-grunts-with-your-Gauss-Rifle action, more emphasis will be put on your leadership skills... MW4 has the potential for some of that if you are willing to have your fingers fly across the keyboard to boss your lances around (also makes most of the later missions easier and improves their survival rate), but this will also include more electronic/information warfare, so we may get ghost images, the need for Active Probes to improve sensor data, not necessarily knowing what the enemy is equipped with until you detect them using it...
I can see great potential for when we hit 3050, or when you're doing black ops against skunk works facilities...
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Re: Mechwarrior Online Announced!
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Originally Posted by
Mando Knight
I think what they mean by that is that while there'll still be the in-the-'Mech-headcapping-grunts-with-your-Gauss-Rifle action, more emphasis will be put on your leadership skills... MW4 has the potential for some of that if you are willing to have your fingers fly across the keyboard to boss your lances around (also makes most of the later missions easier and improves their survival rate), but this will also include more electronic/information warfare, so we may get ghost images, the need for Active Probes to improve sensor data, not necessarily knowing what the enemy is equipped with until you detect them using it...
I can see great potential for when we hit 3050, or when you're doing black ops against skunk works facilities...
All of that sounds absolutely awesome.
Without too many spoilers, what happens in 3050?
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Re: Mechwarrior Online Announced!
I was optimistic until I realized the developers works seem to only consist of: Transformers: Revenge of the Fallen, a fishing game and work on the multiplayer of Duke Nukem Forever.
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Re: Mechwarrior Online Announced!
... and there goes the single player Mech game that I really wanted. Darn.
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Re: Mechwarrior Online Announced!
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Originally Posted by
Karoht
All of that sounds absolutely awesome.
Without too many spoilers, what happens in 3050?
What happens in 3050 ?
The Clans happen in 3050.
And this time... we shall mercilessly condemn the spheroid freebirths to utterly ignominous defeat !
Star Colonel Wolfie McKenna
Clan Snow Raven.
Ahem.
I really, really want that single player game. Hopefully that reboot will happen. Ok, it's 3025 timeline, but I'll take what I can get because the trailer that was released looks awesome.
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Re: Mechwarrior Online Announced!
As much as I'd like an actual campaign I have a feeling Mechwarrior 5 turned into Mechwarrior Online. We'll have to wait and see I guess.
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Re: Mechwarrior Online Announced!
I am so downloading this when it becomes available. We need to make a Gitp clan!:smallbiggrin:
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Re: Mechwarrior Online Announced!
Just give me a Hussar, and a NavSat to guide her by...
As far as Clans go... I attended the con where they were revealed. Gawd that sucked. When we realized they've got a range advantage on us, as well as an apparent immunity to overheating (remember, they were using DHS, and we'd only heard of heat sinks... shooting two LRM15's AND 2 PPC's? That's like... instant shut-down threat to us), we changed tactics.
A few of us decided to change tactics. We had a Firestarter start a bunch of fires to block LoS, which severely nerfed their range advantage, took to the heavy woods, and forced them to come to us, rather than the other way 'round.
Then? We dogpile'd them. Two marauders, a hunchback, and a hussar can focus-fire down a Madcat pretty quickly in medium range with only a +2 terrain modifier.
We dropped a Highlander on the Dashio. Got a lucky head-shot and took it down. Of course, he got taken out by the Madcat, seeing as how he was prone and all, but it was still an accomplishment.
Man, that was an insane fight. We still got whupped, don't get me wrong, but we made 'em pay for their victory... of course, the guys at the next table down were cussin' so loud it was echoing off the walls, so they probably didn't do so well.
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Re: Mechwarrior Online Announced!
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Originally Posted by
Timberwolf
Ok, it's 3025 timeline, but I'll take what I can get because the trailer that was released looks awesome.
It'll be ~3049, actually. They moved the date up. So we'll be on the precipice of DOOM riding astride Timber Wolves.
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Originally Posted by
userpay
As much as I'd like an actual campaign I have a feeling Mechwarrior 5 turned into Mechwarrior Online. We'll have to wait and see I guess.
It kinda did. It was the MechWarrior reboot that was in prepping for a while but then dropped off the map a couple years ago while they were working on figuring out dozens of little details and whatnot.
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Originally Posted by
Silverraptor
I am so downloading this when it becomes available. We need to make a Gitp clan!:smallbiggrin:
*Insert witty Clan remark here*
...No, seriously, insert one there. I'm drawing blanks.
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Originally Posted by
ShneekeyTheLost
We dropped a Highlander on the Dashio. Got a lucky head-shot and took it down.
...Not familiar with how the play progressed through the years... were actual Highlander Burials common back then, or was it used just frequently enough in just the right situations that it's been immortalized in rulebooks since?
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Re: Mechwarrior Online Announced!
If memory serves, the reason Highlander Burials were 'common' or at least spoken of in parlance was because in Lvl1 tech (which was all the first editions of Battletech had to work with) the Highlander was pretty much the biggest thing with Jump Jets. Thus, the most damage on a Death From Above, since the tonnage factors into damage. And since that damage uses the Punch table (only attacking the arms, torsoes, and head, instead of the whole body) there was a much higher chance of outright killing a mech with a DFA when you've got 85 or 90 tonnes landing on you.
It was just a matter of 'How do I kill this little bugger before it gets behind us, bearing in mind that I dumped my ammo and my arms are gone?', I feel. And then it spiralled out from there.
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Re: Mechwarrior Online Announced!
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Originally Posted by
Mando Knight
...Not familiar with how the play progressed through the years... were actual Highlander Burials common back then, or was it used just frequently enough in just the right situations that it's been immortalized in rulebooks since?
Depends on the situation...
DFA wasn't really all that common a tactic because it royally screwed you over, even if you pulled it off.
However, in this instance, it was valuable because we pretty much traded a Highlander who was already heavily damaged for a Daisho... so a 90 ton heavily damaged mech for a mostly undamaged 100 ton Clan mech... I'll take that trade-off any day.
Mind you, DFA was slightly more common in team play, where you weren't betting the outcome of the fight on a 1 in 6 (twice) chance, since your buddies can theoretically cover for you, but still...
It may not have been that common, but it's one of those things that you always remember. "Yea, there was that one team we went up against... damn Highlander dropped right on top of the Marauder..."
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Re: Mechwarrior Online Announced!
I fail to see why the coming of the Clans is all that bad a thing. You know, for a game that involves things like war. Someone mind filling me on on why that's so terrible a thing?
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Re: Mechwarrior Online Announced!
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Originally Posted by
Karoht
I fail to see why the coming of the Clans is all that bad a thing. You know, for a game that involves things like war. Someone mind filling me on on why that's so terrible a thing?
Play Inner Sphere. Cry as Clan mechs stomp you into the ground. Bring a buddy. Cry as a 2v1 turns into the Clanner stomping you. Bring three or four buddies. Be the last man standing with everyone else in the scrapheap.
(Warden for Life)
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Re: Mechwarrior Online Announced!
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Originally Posted by
ShneekeyTheLost
It may not have been that common, but it's one of those things that you always remember. "Yea, there was that one team we went up against... damn Highlander dropped right on top of the Marauder..."
My most memorable Battletech moment was failing an easy piloting skill check when I was trying to cross a river to get into better position. I did the console check, where my pilot had to avoid knocking his head into the dashboard and taking damage (a 3 or higher on 2D6), failed it with a 2. One bit of damage to the pilot, time to roll if I lose consciousness (again a 3 or higher on 2D6), failed again with a 2. I laughed so hard during the next turn when my mech was at the bottom of the river with a blacked out pilot.
My other memorable Battletech moment was rolling a 12 on the critical hit table for the torso... getting two engine hits and a gyro hit. Three engine hits would have shut down the mech, two gyro hits would have forced the mech prone... but nope, the enemy mech was mostly fine.
P.S. I mostly played 3050 rules, so Inner Sphere's technological disadvantage wasn't as massive. Double heat sinks, XL engines, more weapons!
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Re: Mechwarrior Online Announced!
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Originally Posted by
Mando Knight
...We're screwed. Unless we're either one of the lucky ones or get a chance to join the Clans.
Pfft, maybe you Steiner are screwed, Im gonna be hanging out nice and safe in Davion territory.
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Re: Mechwarrior Online Announced!
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Originally Posted by
Karoht
I fail to see why the coming of the Clans is all that bad a thing. You know, for a game that involves things like war. Someone mind filling me on on why that's so terrible a thing?
From the angle of "Shoot, the Fourth Succession War kinda wraps things up, we can't have a war game without wars" then, yes, the Clan Invasion is a good thing. From the angle of "Who the hell are these guys with the new 'Mechs and bleeding-edge tech, what's with the recent mass movements of one of the largest mercenary companies in the Sphere, and why did their leader just call a meeting with all the heads of the Successor States?" the Clan Invasion is very, very bad.
Quick primer on Why The Clans Are Scary:
1.) In 3050, and even for decades afterward, the Clans have perfected several 'Mech technologies that the Sphere was just starting to recover: ton for ton, a 'Mech intelligently built with Clan tech will out muscle almost anything the Sphere has to offer at the beginning of 3050. And even more unfortunately for the Sphere, the Clans like to put their best designs out in the front lines so they can finish off their opponents quickly.
2.) They came from freaking nowhere: Kerensky and his warriors disappeared centuries ago, and faded into myth to return at the Sphere's darkest hour, like so many mythical leaders before. And now, SURPRISE! They're here to kick your rear instead of save you.
3.) Their culture got weird compared to the Sphere due to their warrior heritage.
4.) Their eugenics program worked, and so those superior 'Mechs are piloted by warriors bred for superior reflexes.
5.) And that's not even getting into their Elementals, power armored infantry that can shrug off anti-personnel fire and strike back. Depending on how their commander intends them to be used, a group of five Elementals can mow down dozens of conventional infantry with minimal casualties or alternatively pounce on enemy 'Mechs and execute them by tearing apart critical components... including the pilot.
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Re: Mechwarrior Online Announced!
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Originally Posted by
Mando Knight
From the angle of "Shoot, the Fourth Succession War kinda wraps things up, we can't have a war game without wars" then, yes, the Clan Invasion is a good thing. From the angle of "Who the
hell are these guys with the new 'Mechs and bleeding-edge tech, what's with the recent mass movements of one of the largest mercenary companies in the Sphere, and why did their leader just call a meeting with all the heads of the Successor States?" the Clan Invasion is very, very bad.
Quick primer on Why The Clans Are Scary:
1.) In 3050, and even for decades afterward, the Clans have perfected several 'Mech technologies that the Sphere was just starting to recover: ton for ton, a 'Mech intelligently built with Clan tech will out muscle almost anything the Sphere has to offer at the beginning of 3050. And even more unfortunately for the Sphere, the Clans like to put their best designs out in the front lines so they can finish off their opponents quickly.
2.) They came from
freaking nowhere: Kerensky and his warriors disappeared centuries ago, and faded into myth to
return at the Sphere's darkest hour, like so many mythical leaders before. And now, SURPRISE! They're here to
kick your rear instead of
save you.
3.) Their culture got
weird compared to the Sphere due to their warrior heritage.
4.) Their eugenics program
worked, and so those superior 'Mechs are piloted by warriors bred for superior reflexes.
5.) And that's not even getting into their Elementals, power armored infantry that can shrug off anti-personnel fire and strike back. Depending on how their commander intends them to be used, a group of five Elementals can mow down dozens of conventional infantry with minimal casualties or alternatively pounce on enemy 'Mechs and execute them by tearing apart critical components... including the pilot.
Plus your also missing they have the greatest 'randomly inserting different words into regular english' of all cultures in sci-fi. Freebirth, surrat, quiaff. Its great stuff :smallbiggrin:
But yea, Clan invasion is going to go bad for everyone...mass casualties, enforcing strict caste based society on people used to freedom oh and the Smoke Jaguars and their occasional planetary bombardment to counter Inner Sphere resistance groups.
The most important thing about the Clan Invasion is that someday, maybe...we get to participate in Operation Bulldog and Operation Serpent. You want your raids? Form a part of the best and brightest of the reformed Star League Defence Force to exterminate the Smoke Jaguar military forces and destroy their ability to ever wage war again...
Geez....I cant wait for the clans to invade. :smallcool:
Quote:
Originally Posted by
Mando Knight
*Insert witty Clan remark here*
...No, seriously, insert one there. I'm drawing blanks.
Ah...maybe... Clan Giant Playground? Thats the best I got...
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Re: Mechwarrior Online Announced!
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Originally Posted by
Mando Knight
From the angle of "Shoot, the Fourth Succession War kinda wraps things up, we can't have a war game without wars" then, yes, the Clan Invasion is a good thing. From the angle of "Who the
hell are these guys with the new 'Mechs and bleeding-edge tech, what's with the recent mass movements of one of the largest mercenary companies in the Sphere, and why did their leader just call a meeting with all the heads of the Successor States?" the Clan Invasion is very, very bad.
Quick primer on Why The Clans Are Scary:
1.) In 3050, and even for decades afterward, the Clans have perfected several 'Mech technologies that the Sphere was just starting to recover: ton for ton, a 'Mech intelligently built with Clan tech will out muscle almost anything the Sphere has to offer at the beginning of 3050. And even more unfortunately for the Sphere, the Clans like to put their best designs out in the front lines so they can finish off their opponents quickly.
2.) They came from
freaking nowhere: Kerensky and his warriors disappeared centuries ago, and faded into myth to
return at the Sphere's darkest hour, like so many mythical leaders before. And now, SURPRISE! They're here to
kick your rear instead of
save you.
3.) Their culture got
weird compared to the Sphere due to their warrior heritage.
4.) Their eugenics program
worked, and so those superior 'Mechs are piloted by warriors bred for superior reflexes.
5.) And that's not even getting into their Elementals, power armored infantry that can shrug off anti-personnel fire and strike back. Depending on how their commander intends them to be used, a group of five Elementals can mow down dozens of conventional infantry with minimal casualties or alternatively pounce on enemy 'Mechs and execute them by tearing apart critical components... including the pilot.
In that context, yes, it's a scary thing.
In game? Woo hoo, badass enemies are more fun to fight than non-badass enemies. Sounds like it will be a fun game.
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Re: Mechwarrior Online Announced!
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Originally Posted by
king.com
Ah...maybe... Clan Giant Playground? Thats the best I got...
Clan Playground: Because when your in mech this big the whole world becomes your playground.
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Re: Mechwarrior Online Announced!
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Originally Posted by
Karoht
In game? Woo hoo, badass enemies are more fun to fight than non-badass enemies.
We'll see how they handle the Invasion. And you should note that the Sphere Mechwarriors are fairly badass themselves (because if you're going to strap guys into five meter tall machines of death, you're going to want the best in there), so it won't be like going from fighting stormtroopers to Boba Fett, it'll be more like going from dueling your rival with revolvers to dueling your rival... while he's using an assault rifle. If you kill him, you might be able to get an assault rifle of your own if you grab decent salvage. Until then, however, you'd best hope that attrition or lucky shots get him before he gets you.
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Re: Mechwarrior Online Announced!
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Originally Posted by
Mando Knight
We'll see how they handle the Invasion. And you should note that the Sphere Mechwarriors are fairly badass themselves (because if you're going to strap guys into five meter tall machines of death, you're going to want the best in there), so it won't be like going from fighting stormtroopers to Boba Fett, it'll be more like going from dueling your rival with revolvers to dueling your rival... while he's using an assault rifle. If you kill him, you might be able to get an assault rifle of your own if you grab decent salvage. Until then, however, you'd best hope that attrition or lucky shots get him before he gets you.
Or, as I stated before. Out-smart, out-manouver, or out-crazy the other guy/s. The only problem is that the Clan are used to outsmarting and outmanouvering, and they outgun.
I remember reading that when the Clans first showed up, their tactics were so radically different, they though the Clans were aliens. Just pointing that out.
So what is everyone's favorite weapons in Battletech/Mechwarrior? Pick one close range, one medium range, one long range.
My picks-
Close: Melee or Machine Guns.
Medium: Lasers
Long: Autocannons. Banks of UAC2's I find to be highly effective and very very efficient. Not really a missile fan.
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Re: Mechwarrior Online Announced!
I've never played Battletech, but as far as Mechwarrior goes:
Close: Pulse Lasers
Medium: Pulse Lasers
Long: Close the distance, then Pulse Lasers.:smallbiggrin:
Also, in the FAQ:
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Q. Will I be able to fully customize my Mechs' load out, decals, paint job, and equipment?
A. You will be able to customize your load out, decals, paint job and equipment. But when it comes to armor, weapons and accessories please refer to the previous question and answer.
Is it just me, or is this the only question in the entire FAQ that even mentions armor/equipment? The actual previous Q/A is about combined arms and vehicles.
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Re: Mechwarrior Online Announced!
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Originally Posted by
The Glyphstone
I've never played Battletech, but as far as Mechwarrior goes:
Close: Pulse Lasers
Medium: Pulse Lasers
Long: Close the distance, then Pulse Lasers.:smallbiggrin:
Drat, you stole my anwser!
...though, I prefer ER (Clan) PPCs to Pulse lasers for long distances.
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Re: Mechwarrior Online Announced!
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Originally Posted by
The Glyphstone
I've never played Battletech, but as far as Mechwarrior goes:
Close: Pulse Lasers
Medium: Pulse Lasers
Long: Close the distance, then Pulse Lasers.:smallbiggrin:
Quote:
Originally Posted by
Kinslayer
Drat, you stole my anwser!
...though, I prefer ER (Clan) PPCs to Pulse lasers for long distances.
Pulse lasers are terrifying weapons, especially when used close up, but my favorite primary guns are the Clan ER PPC and Gauss Rifle. Long-ranged headcappers means your opponents will begin to fear your might as you one-shot their best 'Mechs. Missiles are also fantastic for fire support and cleanup duty, and in MechWarrior as homing munitions.
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Re: Mechwarrior Online Announced!
My favourite tactic in MW4 multiplay was always to use a Firefly with some stupid huge engine run in, tag the biggest mech I could find with a homing tracer, usually on the head, and then have my team fire one round of missles each at that guy. Gotta say, having nearly 100 missles hit a Daisho can be damn funny to watch.