And Alie take his next shot, when his turn is up. (Hit:[roll0] Damg:[roll1] If crit confirm [roll]1d20+[/roll] And Crit damage[roll]4d10[roll] and last one, if fireing into a grapple [roll]1d%[roll])
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And Alie take his next shot, when his turn is up. (Hit:[roll0] Damg:[roll1] If crit confirm [roll]1d20+[/roll] And Crit damage[roll]4d10[roll] and last one, if fireing into a grapple [roll]1d%[roll])
Fortitude save right? [roll0]
No no everyone's gone, now it's time for that strength check [roll0]
Strength Check: (1d20+10)[27]
And mine says you suck.
52 STRENGTH IS REDICULOUS! You roll a 1, I roll an 11 and I lose! WTF?!
It's also an error on his part about how certain effects work, as I pointed out elsewhere.
Post the effects I'm messing up in the ooc and I'll get back to doing it the right way.
Just spell it out for him, and do that math for him.
The 52 strength he gave that guy isn't a mathematical mistake though. However, I don't think doomboy took the fact that all that guy needs do is punch one of us and we explode. You know, since like... none of us has over 15 HP... and a 21 Strength bonus is therefor, disgusting... unless he intends to kill the party. Because one of these times I'm going not going to get lucky, he's going to get free, and unless I manage to grapple him again... we are all going to die.
However doomboy, it's grapple checks, not strength checks to get out of a grapple.
Well if you can all dodge him for four more rounds he's gonna die from the fight. His class makes it so he can't die unless he gets hit by disintegration,wish, miracle, and slay living.
For her move action, Miradal flies up 40 feet off the ground, and announces: "After the match I will be acting as a taxi service. At the moment I am capable of carrying up to 5 passengers. At a maximum total load of three thousand pounds. Rates will depend on distance to be traveled and desired speed of arrival. I am also looking for a bodyguard position."
(Just to clarify for a later date:
I sayQuote:
He's not epic level he's level 10 with a belt of giant strength +6 the frenzied berserker grants a 6+ 20 natural strength grants him a +5 and raging gives him a +4. (gets a plus 8 for breaking structures and what not). Don't be that scared he's tough but unless I put deathward and wish he was allowed to frenzy more than once in a fight he's not invincible.
And apparently I missed a boost, but still, not +21.)Quote:
...That's not 52, Doomboy. That's 36 Strength. The pluses are to the stat, not the mod. Still quite formidable, but not "Dear god, he can outwrestle some gods!" formidable.
20+6+6+4+8? He has a 5,8,11,,13,17, +17 You've been doing his strength checks wrong. Good job.
(My bad I'll be sure to give him a plus eight item at a later date to fix it.)[roll0] grapple to escape (how come every time I use this guy he can't roll for crap)
Opposed Grapple to hold on: (1d20+19)[36]
"You do realize... we are forty feet up... and falling could seriously injure you? No?"
He continues to struggle in vain not even heeding your warning. You can see foam dripping through the hole in his armor. In his hand is a vial.
"He has something in his hand... I think it might be explosive!"
"We'll see how long that lasts. Ralasha, dropping him might not be a bad idea."
Niuqu flies so as to be 25' away, off the ground 30', and within the ring boundaries. He then shatters the vial.
(DC14 will, or it is shattered, it has no bonus, as I am shattering the vial, not the substance.)
The vial explodes sending oil and flame onto miradal and the warrior. [roll0]
reflex as she is not directly exposed, for half damage: [roll0] (YAY! *dances*)
Arkadi is up
He's just looking up at the two above and waiting. He doesn't have anything prepared that can let him reach quite that far up.
Go alie go
Keep in mind, if you have precise shot you don't have to worry about shooting me, because you can't.
{ I don't. Hope your bullet proof }
Alie takes another shot ( hit:[roll]1d20=7[/roll] damg [roll0] )
[roll0] strength check
Strength check: (1d20+10)[23]
(Thanks for the reminder Ralasha, forgot I had that.)
Niuqu shoots his beams of eldritch energy.
Attack 1:[roll0] Damage:[roll1]
Attack 1:[roll2] Damage:[roll3]
The warrior writhes in pain and goes limpSpoilerBluff check [roll0]
Niuqu eyes "Tardishmarde", and calls out, "At what point is the bout concluded? I believe we may have won."
SpoilerClever. Sense motive:[roll0]
Sense Motive: (1d20+2)[15]
Miradal continues to hold onto the now limp warrior, and ravages his body some more. "When you die... I will take your pretty things to add to my horde. I think I will also use your skull as a bowl... or perhaps a nice goblet."
Attacks in next post.
After each attack roll, I will post the number on the die... to show why this forums dice roller is obviously... broken.
Attack 1:[roll0] 8
Confirm 1:[roll1] 18 (Why couldn't this be roll 1?)
Damage 1: [roll2] 1
Attack 2:[roll3] 8 (8 number 2)
Confirm 2:[roll4] 15 (again, why not roll 1?)
Damage 2: [roll5] 1 (another 1.)
Attack 3:[roll6] 8 (8 number 3)
Confirm 3:[roll7] 12
Damage 3: [roll8] 2
Attack 4:[roll9] 15
Confirm 4:[roll10] 11
Damage 4: [roll11] 4 YAY!
Attack 5:[roll12] 11 (It's actually 21, not 23)
Confirm 5:[roll13] 10 (It's actually 20, not 22)
Damage 5: [roll14] 2