Arena Tournament, Round 66: Joshua Balukar vs. Malla Yor
Map:
XP Award: 300 XP
GP Award: 300 GP
Joshua Balukar - Master_Rahl22
Malla Yor - Gigz
All Combatants, please roll initiative and declare final purchases, if any
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Arena Tournament, Round 66: Joshua Balukar vs. Malla Yor
Map:
XP Award: 300 XP
GP Award: 300 GP
Joshua Balukar - Master_Rahl22
Malla Yor - Gigz
All Combatants, please roll initiative and declare final purchases, if any
Purchase power stone of Stomp: -25gp
[roll0]
Could you tell me if I start on the left or right side? I can't always tell red and green apart, so I can't tell which starting spot I should be on. Thanks.
You're on the left.
Malla Yor INitiative: [roll0]
No purchases, though I should let you know I never used the 3 scrolls from my previous round and have added them to my gear instead.
Looks like Malla is up first...
Malla Yor, Round 1
Spoiler
Starting in M25 Malla will cast Expeditious Retreat, Swift then move to M16. She will then attempt to summon [roll0] Celestial Dogs in M14 (Caster level check, DC 8 to cast [roll1]
Malla will instruct both dogs in celestial to move and flank the opponent. Both dogs will then move to flank my opponent in the North and South ways (they have enough movement to do this regardless of which square he starts in) as a double move before being done.
Done. You likely hear some spellcasting, strange language and then see a couple dogs come out of the fog to flank you north and south.
Stats:
Spoiler
HP 7
AC 12 (t12, ff10)
F+2/R+2/W+3
Spells: Acid Splash x3, Summon Monster I x3,Expeditious Retreat; Swift,Summon Monster II
Summoned Cold Celestial Dogs (A & B, A is north and B is south)
Rounds 1/2
HP 8
AC 15 (t14, ff 12)
F+6/R+5/W+1
Joshua Balukar, turn 1
Start in M-2.
Actions:
Using Withdraw action to move to L-3, then straight east, disappearing into the clouds at L-8. This provokes 1 AoO from the north dog and none from the south since the square I start in doesn't count as threatened. Rest of move is spoilered.
Rest of movement/LOS:
Spoiler
Move due east from L-8 across to L-22.
End of turn, but I may redo some movement if I gain LOS.
Stats:
Spoiler
Location: L-8 through L-22 as above
HP: 17/17
AC: 15, FF: 14, Touch: 11
PP: 5/5
Puppy AoO...
Attack: [roll0]
Damage: [roll1]
Cold: [roll2]
Crit if needed...
Attack: [roll3]
Damage: [roll4]
Spend 1 PP to negate 4 of the damage. Still need LOS.
@Joshua:
SpoilerAs you enter L14, you see Malla in M16, you may revise your turn move from there.
Joshua Balukar, turn 1 continued
I forgot to specify what I'm holding. Holding greatsword and a power stone.
Revised movement: From L-14, move to K15, K16, K17, L18, M18, M17
End of turn.
Stats:
Spoiler
Location: M-17
HP: 14/17
AC: 15, FF: 14, Touch: 11
PP: 4/5
Power stone held is Stomp
Malla Yor, Round 2
Calling out to her summoned pets, Malla will step to L15. The 2 dogs will double move to L16 and M16, then she will summon a Celestial Cold Badger into M18, which will attempt to Claw Claw Bite to victory...
Claw1: [roll0]
Damage: [roll1]
Cold: [roll2]
Claw2: [roll3]
Damage: [roll4]
Cold: [roll5]
Bite: [roll6]
Damage: [roll7]
Cold: [roll8]
Then as her Move action Malla will withdraw a scroll of Magic Missile
Done.
Stats:
Spoiler
HP 7
AC 12 (t12, ff10)
F+2/R+2/W+3
Spells: Acid Splash x3, Summon Monster Ix3x2,Expeditious Retreat; Swift,Summon Monster II
Summoned Cold Celestial Dogs (A & B, A is north and B is south)
Rounds 2/2
HP 8
AC 15 (t14, ff 12)
F+6/R+5/W+1
Summoned Celestial Cold Badger
Rounds 1/2
HP 8
AC 15 (t14, ff12)
F+4/R+5/W+1
First attack hits, rest miss. Spending 1 PP to negate the damage.
Joshua Balukar, turn 2
Move: Move to N-16, M-15.
Standard: Attack Malla
[roll0]
[roll1]
End of turn.
I provoked 2 AoOs, but unless they can manage to do 26 damage with those, I'm still on my feet to put you into the negatives.
Stats:
Spoiler
Location: M-17
HP: 14/17
AC: 15, FF: 14, Touch: 11
PP: 3/5
Power stone held is Stomp
Unfortunatly, you can't negate the hit, as you used your swift action during your move to negate the AoO damage. You can only use the ability once a turn, for one attack.
Once per round measured from the end of your turn to the end of your next, though, I believe, not beginning to beginning.
Your movement actually provokes 3 AoO (all 3 summoned creatures threaten you).
Dog A, L16
Bite: [roll0]
Damage:[roll1]
Cold: [roll2]
If it hits, waiting on you to declare if you are preventing the damage or not...
Son of a... that will teach me to read the freakin action rules I guess, cause then I would've spent 2 earlier. So now what?
So, can I negate any damage from these AoOs right now or not? Stats below are corrected since I couldn't have done it on the badger's turn.
Edit: No a 7 doesn't hit.
Stats:
Spoiler
Location: M-17
HP: 10/17
AC: 15, FF: 14, Touch: 11
PP: 4/5
Power stone held is Stomp
Miss... :(
Dog B, M16 and flanking
Bite: [roll0]
Damage: [roll1]
Cold: [roll2]
If it hits, again waiting to hear if you are preventing it.
13 also doesn't hit. I'm guessing from you asking that I can prevent damage from these if I choose to.
I believe you did negate the damage; what I was trying to say was that an immediate action is equivalent to the swift action for your next turn, not your previous, so you should have still been able to. You would not, however, be able to negate any damage this turn.
Sigh... it seems to be a moot point, as I am rolling decidedly poorly this round. :D Damn
Badger time...
Claw: [roll0]
Damage: [roll1]
Cold: [roll2]
Good match, I had a chance if a couple more of my pets landed a roll over 10. Ah well. :D
Ok so here's the for real stats according to the ref then, and apparently I can't negate any damage from the last AoO since the first 2 missed.
EDIT: I'm gonna cry if that confirms...
Stats:
Spoiler
Location: M-17
HP: 14/17
AC: 15, FF: 14, Touch: 11
PP: 3/5
Power stone held is Stomp
LOL!!! NOW I roll a crit. For grins and giggles...
Confirm: [roll0]
Damage: [roll1]
Edit: @refs - Does the cold damage also get doubled? I don't think so, but I've got the win in a bleed off. :D
Wow, confirms but not enough to drop me before I drop you. WOW, that was a good game. Me winning init would've made it much easier since I would've had 4 more AC. :)
Edit: Extra dice are never doubled when confirming, IIRC.
Pretty sure you're right, just tossing it out for a confirmation. Yeah, you winning init would have had me going a much different direction... Winning init gave me the chance to go on the offensive and attempt to win through multiple creatures and multiple attacks. Ah well. :) Great game, good luck in the rest of the round.
Correct, the cold damage is not affected by the crit.
GM Kyeudo
Joshua Balukar is the Winner!