What do you guys think, 10 foot reach with your kicks and such, make them bladed, and run through a crowd of small mooks, doing damage as you do a balance check.
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What do you guys think, 10 foot reach with your kicks and such, make them bladed, and run through a crowd of small mooks, doing damage as you do a balance check.
Your post is a bit vague, so let me see if I understand it correctly:
You want to play a monk who dual-wields reach weapons that force you to make a balance check?
Optimization-wise, I think it's rather weak. From a story perspective, it sounds like something I'd like to see :smallwink: