Originally Posted by
Lemmy
I support this idea. Turning into a dinossaur covered with mystic tatoos would be awesome!
I always liked the concept of a shape shifiting warrior, Beast Wars was awesome, after all. So I'll give some ideas and suggestions.
(i loved beast wars)
I think Intuitive Defense should come earlier, maybe even at 1st level. Being limited to class levels prevents dipping. Beast Stride could come into play a few levels earlier too.
http://24.media.tumblr.com/tumblr_m4ddq6L2dQ1r7ut7mo2_400.jpg
Why does it not have a good Fortitude Save? Is it just in order to differentiate it from the druid? 'Cause a gut who can shape his own body and become huge beasts doesn't sound frail or sickly.
Its meant to be more focused on speed and reflexes, as well as in form.
I have a doubt, when you choose wild adaptation, do you choose one and apply it to all shapes you turn into, or you can use any one of them but just one at a time and as you gain experience, become able to use more of them at the same time? I feet the text could be clearer about this.
They do indeed apply! Was this not clear? I must make amendments.
Finally, I think there are too many different bonuses to keep track of, Perception, Initiative, AC during surprise rounds, AC against attacks of opportunity, bonuses from favored terrain, bonuses from all sorts of different shapes...
I cannot do this in my right mind, it was meant to not become a godly class, just a unique class with some new abilities thrown in.
I'd try to unify some of these, or at least make sure they improve at the same rate, like "every 4 levels, all my bonuses increase by 1" instead of "this bonus increases every 3 levels, this one increases every 4 levels after level 2, this one is static and the last one changes whenever I am in X situation or doing Y"
Its done this way to spread it throughout the class, in equal increments. I don't find it that hard to keep track of, but some have not been done before. the class feels familiar, but then is different.
Instead of a numerical bonus to Initiative, let it add Wis to it, like the Inquisitor, maybe following the same limits of Intuitive Defense. It easier to remember.
I will look at it and think on it but probably wont change it.
The bonus against AoO and during surprise rounds? Make them the same, or give it an steady increase in AC like the Monk's.
this would never work. one is governed by a feat and a static +4 and the other features hightened reflexes. now think of the wild shape AC bonuses. remember, a monk didnt have natural armor on top of wis bonus.
this created example took the beast hide wild adaption first. As soon as possible it took the dodge, mobility, and spring attack for feats at 5th. Now each round when it moves in to attack it strikes, then moves away (provoking AoO; granting +8 to AC from improved mobility and mobility feat). This works well with guerrilla warfare, ambush tactics, and stealth.
5th:
Human:
AC 15, Touch 12, Flat-footed 13
(+2 Dex, +3 Natural)
Medium Beast:
AC 17, Touch 12, Flat-footed 15
(+2 Dex, +5 Natural)
(improved mobility +8 vs. AoO's; +1 AC on Surprise Round)
7th:
Human:
AC 18, Touch 15, Flat-footed 16
(+2 Dex, +3 Wis, +3 Natural)
Large Beast:
AC 22, Touch 15, Flat-footed 19
(+3 Dex, +3 Wis, +7 Natural, -1 Size)
(improved mobility +8 vs. AoO's; +2 AC on Surprise Round)
10th:
Human:
AC 19, Touch 16, Flat-footed 19
(+3 Dex, +3 Wis, +3 Natural)
Huge Beast:
AC 22, Touch 12, Flat-footed 21
(+1 Dex, +3 Wis, +9 Natural, -2 Size)
(uncanny dodge, improved mobility +8 vs. AoO's; +3 AC on Surprise Round)
this means vs. AoO's we got a 30 for AC. not bad for 10th level. its merely how you can build it. I think a static bonus added on might be excessive.
That's all. Love the class, please add a picture of Dinobot from Beast Wars and say it's a Warforged Wild Shaper! :smallbiggrin: