Re: [3.5, PEACH]The Witcher
I really don't think Witchers fit into a D&D setting, but it looks preety fine. However, its main selling point that might allow it to compete with classes on the ToB power level seem to be invocations, while Witchers' spellcasting abilities are rather minor. Then again, some invocations could be flavored as mutations, I guess.
Re: [3.5, PEACH]The Witcher
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I really don't think Witchers fit into a D&D setting, but it looks preety fine. However, its main selling point that might allow it to compete with classes on the ToB power level seem to be invocations, while Witchers' spellcasting abilities are rather minor. Then again, some invocations could be flavored as mutations, I guess.
I see. At first, I thought about giving the class a unique list of homebrewed Invocations. But my knowledge of the witcher's signs are very limited, since I only played the game. :smallfrown:
Maybe making a Least, Lesser, Great, Dark version of each Sign would work? But I guess thinking this way would be easier using the Shadow Magic system from ToM.
Re: [3.5, PEACH]The Witcher
There's only one sign that appears in the books but not in the game, one used to deflect spells. Still, signs are a bit overplayed in the game, especially the Igni sign - it was used to mend a kettle or to burn through ropes, not set enemies on fire. Also, as far as I can tell, every witcher knows all the signs. All things considered, witchers are primarily warriors.
Re: [3.5, PEACH]The Witcher
Invocations for a melee character don't really work, since none of them are going to help him in his damage dealing. A Psychic Warrior can use powers to gain natural weapons or boost his weapon damage, and a duskblade can channel his touch spells through his attacks–but for this guy, he's got two sets of abilities that have no synergy at all between them. Not sure how I'd go about fixing it (maybe apply eldritch essences to melee attacks?).
Re: [3.5, PEACH]The Witcher
Quote:
Invocations for a melee character don't really work, since none of them are going to help him in his damage dealing. A Psychic Warrior can use powers to gain natural weapons or boost his weapon damage, and a duskblade can channel his touch spells through his attacks–but for this guy, he's got two sets of abilities that have no synergy at all between them. Not sure how I'd go about fixing it (maybe apply eldritch essences to melee attacks?).
I made a discipline for which a lot of the maneuvers were basically warlock invocations adapted for melee combat. Not sure if it will be of any use to you, but it's here if you want it.