Originally Posted by
Darkying
@scurv:
Not applicable in the current background, but cool idea.
One of my favorite so far. Can provide a LOT of fun, specially the first time.
Hum, something along this lines, but need to be careful on two fronts. One, too many permanent negative levels can render a character useless and a drag for the rest of the team. Adding a opposing force to the players when they already are in a situation where one of them has died can turn it from bad to impossible really quickly. Also, it feels like I'm penalizing the other players instead of P.
@Lentrax
Close, close, but not quite. If any of the previous deaths can come back, there is the change a lvl 5 version comes out, when the rest of the party is lvl 9, and this is efectively the same as having the character die.
@Morithias
Because of the relation of the characters (and players), P is always going to have M's approval. Also M is not supposed to know what is going on in the beginning, but thanks for the idea. :)