Cast
sunburst.
CL check vs evil = [roll0], subtract 5 for non-evils.
If
not undead:
* Target
blinded and takes [roll1] damage. This is untyped damage, not fire damage.
* Add +16 points to all evil creatures; pure divine holy damage, not subject to resistances or immunities.
* Add +10 damage to most dangerous creature seen (normal damage).
* It shouldn't matter because untyped damage, but first 10 points suffered after save overcomes all resistances, and is separate from holy damage.
* A creature to which sunlight is harmful or unnatural takes double damage (all damages, of course).
* A Reflex save vs DC 36 negates blindness and reduces damage by half.
If undead .... all of the same issues as above, but with following changes:
* Undead actually takes [roll2] damage and is
blinded (with all bonuses and other adders as above. Especially important since the +10 points for warmage edge will likely go to the most powerful undead seen).
*** Ref DC 36 for half damage, and blindness negated.
* In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fail its save.
* The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.
* Sunburst dispels any darkness spells of lower than 9th level within its area.
Active Spells and such ...
CURRENT SPELLS
* Shield (uncommon).
* Assay Spell Resistance (given chance).
* Death Ward (uncommon).
* Spiritual Guardian (CC-127, uncommon). Does 1d8+17 (+19 vs evil) force damage (first 10 pts untyped/ force). SR ineffecive, no save.
CONSTANT SPELLS & EFFECTS
SLAs:
* Detect Chaos/ Detect Evil
* Detect Thoughts (Will DC 25)
* Moment of Prescience (8).
Supernatural: Guidance (self, every minute if time permits and other detects complete).
Active Long-Term Spells:
* status (2, 18 hours): currently only on Alcaeus.
* heroes's feast (6, 12 hours): Partaken with all of the PCs ... undead dragon and Hestia not included.
*** Immune to fear & poison. +18 temporary hp's. +1 morale bonus on attack rolls and Will saves.
* visions of the future
*** (8, 18 hours; +2 sacred bonus to all saves, +2 dodge bonus to AC, may discharge for +9 of same, 1 rd).