IIRC, Skald is north of Harmonia. So I guess we should take the northern exit.
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IIRC, Skald is north of Harmonia. So I guess we should take the northern exit.
That will take you.past the whirling bridge, per previous description
I'm not complaining, but this particular stretch of adventure has felt weird - typical of old 2nd ed AD&D stuff, really. Like, I'm not sure I follow what, if anything, we are supposed to do in this town beyond move on through it getting more and more paranoid about werewolves. That's not unheard of in the old days, but it is such a step off the beaten track that I keep looking for something more...
Cheyanne is not so idealistic that she's going to begin using Detect Evil and going on a crusade here. For now, I'm good moving on to the next part of the story, outside Harmonia.
That is certainly true of the 2nd ed modules, this one in particular has some open sandbox portions, you have met all the things you have to do to move on, all that remains is extra content. You guys are free to move on.
I'm good with this idea. While there's other things to explore in the town, we don't know what might be plot-important and what might not. At least we know Skald is an important point.
It does feel a bit odd, Might be another reason to move on to the next location?
I'll give everyone time to post anything they might want to do in town until Tuesday, or if you want to start your way to the northern gate. this is a hint about the whirling bridge if you want to go back and read the description
Sounds like we could use getting a password from a local, or be ready to pay cash. There might be a third, clandestine way to approach that issue too...
Other than simply asking random locals, the obvious choice seems to be to talk to someone with whom we've developed a respectful relationship - maybe the bookseller or the jailer?
Those are all good ideas to resolve that
*sniffs the air for the scent of sidequest* :smallbiggrin:
Hrm.... I'm not sure id call it a side quest.
Here's a Sense Motive to check if the woman is truthful [roll0] (I mean, she looks like bait for a party of do-gooders).
Should I assume those of us who were left behind to wait get picked up and filled in on what's going on?
Yes. Lets go with that assumption!
Keeping the party going!
Grey has gestured towards the rest of the party to tell them the area is safe, so no reason not to join the conversation.
Survival roll to lay some traps [roll0] (+1 if Guidance may be used to improve our chances).
I’m not sure of what rules we will use for this, presumably not the regular Craft Traps rules, but here’s my roll. Perhaps whichever roll is lower could be treated as Aid Another.
Ted’s Survival [roll0]
Survival role to help set the traps: [roll0]
@Kaworu
Grey has Heal trained (plus he's an Oracle, so he has access to Cure spells) if Helen needs a boost to her check with Maria's husband.
Are we okay with Rose casting a spell on the wolves? I feel like her initial reaction is to Glitterdust them.
Hello people!
Sorry for being quiet so long. I dunno why, but I didn't check the forum. Maybe part of it was because it was lagging a lot and I felt exhausted with it? Anyways, I always have the forum in my opening bookmarks and normally I should have been able to see much earlier that there were rensponses, but for some reason I wasn't really aware.
I will try to post more often from now on ;-) Sorry for the trouble :-(
Cheyanne asked if a caster could use the wand of Mage Armour on her; I can't since I already posted and used all three rounds we have before the fight, but maybe someone else could do it.
Helen, rose, even Ted can use Cheyannes Wand for her
Maybe I will? :3 Gimme a moment, I will post IC ;-)
EDIt: Ah, okay, it's been taken care of xD Silly me xD
By the way, the Remove Fear spell Grey has cast could affect an additional target, does anyone need it?
Initiatives!
[roll0] Cheyanne
[roll1] Ted
[roll2] Grey
[roll3] Rose
[roll4] Helen
[roll5] Akla (if they are still around)
[roll6] Big Boy
[roll7] Little Boys x3
Group 1
Grey
Cheyanne
Akla
Group 2
Helen
Little Boys x3
Ted
Group 3
Rose
Big Boy
I'll post a map tonight so people can start their initiatives.
I will post once I know if an enemy (preferably the big wolf) is reasonably close to attack.