As were-Dire Sharks, they can breathe water. Choking is only possible if they don't have the Necklaces of Adaptation, and I'm not certain about food.
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Reading the thread about Level Loss that is not Energy Drain, I just noted that Undead and Constructs are immune against Energy Drain, but not against negative levels. Though negative levels usually result in energy drain, they aren't the same.
Does that mean Supernatural Enervation is also effective against the legion?
That's not what I meant. It's more similar to that "Maximized Twinned Magic Missile can be recalled with a 1st level Pearl of Power" exploit:
RAW, Energy Drain is not the same as Negative levels. Immunity to energy drain doesn't automatically bestow immunity to negative levels.
I know it's not commonly used - I didn't realize it till today. It would be perfectly ok to ignore it, but it's RAW and I thought I would share it. To be immune against negative levels, one has to search for an ability or an item that specifically renders one immune agaisnt those.
To support my position: Negative levels have an entry in the PHB-Glossary separate from Energy Drain. This wouldn't be neccessary if they were the same thing.
..........
There are other involuntary sources besides Enervation. Energy Ebb from SpC (undead excluded because of healing clause, constructs not) and souldrinking weapon from BoVD were the ones I found without looking through all available sourcebooks; I'm sure there are others. But as I said, although it is RAW, I haven't heard of any campaign it is used in, I don't even use it myself. Just goes to show that the Emerald Legion is indeed rather strong if I have to bring up something like that :smallsmile:
Would infecting the Emerald Legion with Festering Anger be safe enough to increase their Str score sky-high that way? Is there anything in the rules that makes it not work?
A potential problem for the Legion is their abysmal intelligence. They're dumber than your average squirrel unless a mind-flayer is constantly metaphorically holding their hand. That could lead into all kinds of suboptimal behavior, but on the other hand, the possibility of a Legionnaire intentionally putting on antimagic shackles and returning for revenge is very remote.
Would this spell count or not? It is called Energy Drain, but it is an evolution of Enervation.Quote:
Originally Posted by SRD
It seems to me that immunity to Energy Drain bestows protection from negative levels by Energy Drain. So, for instance, holding an Unholy Sword if you are good aligned bestows negative levels, but immunity to Energy Drain would not negate those negative levels. I would say that Enervation, Energy Ebb, and Energy Drain all fall into the same area as the Energy Drain ability, and so anything with immunity to Energy Drain would be immune to the effects of those three spells.
EDIT: But, perhaps that is RAI rather than RAW.
It's in Complete Champion under affiliations. Look at the highest level membership bonus.
JZ, just wanted to say kudos to you for developing this. IMC, I've restatted war trolls as giants instead of monstrous humanoids, which simplifies the production process slightly, and the BBEG is cooperating with a mindflayer cabal to breed the legionnaires. At this point, he only has a handful of war trolls and a pair of gheden war trolls as elite guards, and the players have already grown to respect and fear them as adversaries. They're burning divination spells trying to figure out what sort of trollish monstrosity is coming next. The Emerald Legion has definitely added richness, depth, and enjoyment to my campaign. Thanks!
Lob bag of holding+portable holes at them? Really gotta be fast though
Can't a Pimp Incantatrix with Leadership (for debuffing, someone suggested Pally of Tyranny/Hexblade) just Disintegrate / Chain Disingegrate your army even pre-Epic levels?
*cowers in terror*
Still, pretty sweet. Realistically, how could these things be stopped?
Long, drawn out way of gaining immunity to spheres:
The trolls that advance per class levels while conquering the planes take cleric levels to gain casting, and then Entropomancer levels to gain the capstone immunity.
Also, I believe they would qualify for Epic feats, with all their animal hit dice. I don't suppose that means we could give them (via PsiReform or DCFS) some new tricks there?