Level 10 Snapshot
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Wu had followed the instructions of his dark master. He had sought out the Starmetal required for his ascendancy and begun the arduous ritual of transformation. His tongue and teeth were stained green from drinking the elixers. Even his skin and hair had taken on an unhealthy tint. But he was resolved in his quest and already Aceraraks promises of power had borne fruit. He could command lesser Vestiges with ease and his Arcane might was astonishing. The powers of nature did his bidding and he ruled over his physical limitations. He could go longer without food, drink and sleep. His body would shrug off minor injuries, blades would barely penetrate his skin, when they did he hardly felt pain. He was resolute in his desire for immortality and none would get in his way...
Level 10 snapshot
Xiaojing Wu: Male Human Wu Jen 4/Anima Mage 4/Green Star Adept 2; Medium humanoid; HD 8d4 +2d8; 35 hp; Init +1; Spd 30ft; AC 11, Touch 10, flat footed 11; BA +6; Grp +6; Attack +6 melee Slam (1d6+1 20/x2) or +5 ranged Fire Shuriken (3d6+1 19-20); SA Faster Ability Healing, Slam; SQ Damage Reduction 2/Adamantine, Starmetal Rigor, Starmetal Dependancy, Unnatural Metabolism, Watchful spirit, Taboo x2, Spell Secret (Extend Apparition); AL NE; SV Fort +2, Ref +2, Will +5; Str 13, Dex 11, Con 10, Int 20 (22), Wis 10, Cha 12
Skills and Feats: Autohypnosis +7, Bluff +5, Concentration +20, Craft (Alchemy) +9, Decipher Script +8, Knowlegdge (Arcana) +19, Knowledge (Architecture and Engineering) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +7, Knowledge (Nature) +12, Knowledge (Planar) +15, Knowledge (Religion) +9, Intimidate +8, Spellcraft +19. Languages: Common, Draconic, Sylvan, Ignan, Auran, Aquan. Feats: Extend Spell, Martial Study (Devoted Spirit), Bind Vestige, Improved Bind Vestige, Combat Casting, Chain Spell.
Skill Tricks: Collector of Stories. Swift Concentration
IL 5. Maneuver (encounter) : Vanguards Strike (Strike), (Novice Ring of the Diamond Mind) Action Before Thought(Counter)
EBL 9. Check +10 . Save DC 15. Current Pact: Naberius, Faster Ability Healing. Pact Phylactery (Acerarak, Liches Energy Immunity)
ECL 10 (9). Spells Memorised; 0: Detect Magic, Detect Poison, Ghost Sound, Presdigitation; 1: Elemental Burst (Metal), Elemental Burst (water), Ghost Light, Scales of the Lizard, Shield, Silent Image; 2: Alter Self, Detect Thoughts, Heart of Air, Lahm's Finger Darts x 2; Rope Trick 3: Heart of Water, Major Image, (Extended) Protection from Arrows, Stinking Cloud; 4: Greater Invisibility, Heart of Earth, Solid Fog; 5: (Extended, Chained) Apparition, Heart of Fire. Save DC 16 + spell level.
Gear
Headband of Intellect + 2, Boccobs Blessed Book, Tunic of Steady Spellcasting, Novice Ring of the Diamond Mind, Pact Phylactery, Pearl of Power (1st), Bracers of the Entangling Blast, Hewards Fortifying Bedroll, Fire Shuriken. 1850gp of assorted swag, including consumables, spell foci and components, alchemical items and starmetal fragments. 2 Starmetal Elixers 2000gp (consumed).
Spellbook 134 pages
0 level. All. Taken From lists in CArc and CM
1st level. Accuracy*, Animate Water*, Animate Wood*, Charm Person*, Climbing Tree*, Comprehend Languages*, Elemental Burst, Fiery Eyes, Ghost Light, Hypnotism*, Jet of Steam*, Magic Missile*, Melt*, Scales of the Lizard, Seething Eyebane, Shield, Silent Image, Secret Signs, Sleep, Summon Monster 1*, True Strike, Unseen Servant*
2nd level. Alter Self, Apparition, Blackrot*, Detect Thoughts*, Fire Shuriken, Heart of Air*, Ice Blast*, Invisibility*, Lahm's Finger Darts, Locate Object*, Mirror Image*, Protection From Arrows*, Pyrotechnics*, Resist Energy*, Rope Trick*, Torrent of Tears*, Wall of Gloom*
3rd Level. Absorb Mind, Commune with Lesser Spirit*, Dispel Magic*, Heart of Water*, Magic Circle Against Good/Evil/Chaos/Law*, Magnetic Body*, Major Image, Mount*, Plant Growth, Stinking Cloud, Thornskin*
4th Level. Absorb Strength, Dismissal, Greater Invisibility*, Heart of Earth*, Lesser Spirit Binding, Minor Creation*, Polymorph*, Rusting Grasp*, Solid Fog, Wall of Bones*
5th Level. Heart of Fire*, Power Leech, Spirit Self*, Teleport
*Researched or bought spells as suggested on p198 DMG and p179 PHB. Wu spends a fair proportion of his gold (5,150gp) on his arsenal of spells. Just as a Warrior might on arms and armour. Corrupt spells are aquired through Wu Jen bonus spells. Myriad Vestiges have awakened Wu's hunger for dark and forbidden knowledge.
Abilities and tactics
Summoning/Calling. The Spirit Binding line of spells is great. Fey, Elementals, Incorporeal Undead and native Astral Denizens (not Githyanki for example) are valid targets, as are specific listed Spirits in OA. Wu can Call creatures up to 8HD, otherwise the spell functions like Planar Binding. Wu typically attempts to bind creatures for a long term contract. Having them search for Starmetal or act as a guardians for his base of operations (applying extend spell to increase duration). He will also summon a guardian creature to act as a bodyguard on occasion. For a wilderness adventure, this is typically fey. For a Dungeon crawl, this is undead. Planar adventures, it will be an Astral denizen. Templated creatures can be exceptionally powerful and versatile, such as Ghost, Half Fey and Evolved Undead to name a few. Unfortunately, it is difficult (but not impossible) to bind them. Because of the buffs required to succeed in an opposed Charisma test, it is typically a downtime spell. Assume Wu has one powerful spellcasting Fey or Ghost ally at any given time, in addition to the numerous less powerful Spirits searching for Starmetal and protecting his home.
Buffs. At first glance, Power Leech appears to be an attack spell. Wu uses it as a Buff Spell. Summon a Celestial/Fiendish critter, then drain it's Wisdom/Charisma/Constitution for a 10 mins/level enhancement bonus. Or target an incapacitated foe for the Intelligence. Absorb Strength is a great Strength and Constitution buff. It becomes more powerful depending on the targets attributes, so don't waste it on a small or weak critter. The Elemental Heart line of spells provide numerous buffs. Increased jump/flight, water breathing, 20 temp hp, increased swim/flight/land speed and fire resistance. They provide immunity to critical hits and sneak attacks. Additionally they can be expended as an immediate action to produce a feather fall/freedom of movement/stoneskin/fire shield effect. Spirit Self provides Incoporeality, which works well with the DR provided by GSA and spells. In addition, many Vestiges can offer pacts that provide resistances/immunities.
Mobility. Mount is now highly effective. Teleport has come on line.
Attacks. Lahm's Finger Darts now deals 5d4 dex at 200ft. Solid Fog and Wall of Bones are great for action denial. Dismissal is invaluable against extraplanar threats. Apparition can now be Chained, causing up to 10 additional save vs. shaken effects (depending on the size of the party).
Utility. Polymorph, versatile in form and function. The inherent features of GSA should carry over to polymorph forms. Minor Creation, Wood Shape, Plant Growth to name a few. Wu probably has made himself a secret lair by repeated castings of Wood Shape. He would have then cast plant growth on the surrounding area until it is effectively accessable only by teleport (or slash and burn). Wu has access to an ability from up to a 5th level Vestige. Naberius and Acerarak are of the most use to him, but there are many others available. He makes no effort to disguise his connection to the 'Spirits.'
Level 15 Snapshot
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Power! Wu craved power! Had Acerarak lied to him? Was he simply a puppet? He had spent year after year searching out the Starmetal, but his ascendancy was still out of reach. At every turn he faced another hurdle or barrier. Each time he struggled though these challenges, another, more difficult obstacle presented itself. Acerarak was no help, the Vestige taunted and cajoled him in equal measure. Wu's heart had become as hard as the Starmetal he now struggled to swallow. None would stop him! He had sacrficed so much for this! It was too late to turn back now!
Xiaojing Wu: Male Human Wu Jen 4/Anima Mage 5/Green Star Adept 6; Medium humanoid; HD 9d4 +6d8; 55 hp; Init +1; Spd 60ft; AC 12, Touch 10, flat footed 12; BA +10; Grp +10; Attack +10 melee Slam (1d6+3 20/x2) or +10/+5 ranged Fire Shuriken (3d6+2 19-20); SA Slam; SQ Damage Reduction 6/Adamantine, Immunity to Cold and Electricity, Negative Energy Healing, Fortification (50%), Otherworldly Vision, Starmetal Rigor, Starmetal Dependancy, Unnatural Metabolism, Watchful spirit, Taboo x2, Spell Secret (Extend Apparition); AL NE; SV Fort +4, Ref +4, Will +13; Str 14, Dex 11, Con 10, Int 21 (27), Wis 10, Cha 12 (16)
Skills and Feats: Appraise +7, Autohypnosis +7, Bluff +12, Concentration +25, Craft (Alchemy) +10, Decipher Script +8, Knowlegdge (Arcana) +23, Knowledge (Architecture and Engineering) +8, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Local) +6, Knowledge (Nature) +12, Knowledge (Planar) +15, Knowledge (Religion) +9, Intimidate +13, Spellcraft +23. Languages: Common, Draconic, Sylvan, Ignan, Auran, Aquan, Terran, Infernal, Abyssal. Feats: Extend Spell, Martial Study (Devoted Spirit), Bind Vestige, Improved Bind Vestige, Combat Casting, Chain Spell, Persistant Spell, Practiced Binder.
Skill Tricks: Collector of Stories. Swift Concentration
IL 7. Maneuvers (encounter) : Vanguards Strike (Strike), (Novice Ring of the Diamond Mind) Action Before Thought(Counter)
EBL 10. Check +13 . Save DC 16. Current Pact: Acerarak, Liches Energy Immunity, Negative Energy Healing. Pact Phylactery (Naberius, Fast Ability Healing, Persuasive Words)
Spell like abilities: Expeditious Retreat CL 5 at will, Disguise Self CL 5 3/day, Control Undead CL 5 3/day (DC 14).
ECL 16 (12). Spells Memorised; 0: Detect Magic, Detect Poison, Ghost Sound, Presdigitation; 1: Elemental Burst (water), Ghost Light, Scales of the Lizard, Shield, Silent Image, True Strike; 2: Blackrot, Heart of Air, Lahm's Finger Darts x 2, Mirror Image, Rope Trick 3: (Extended) Alter Self, Heart of Water, Magnetic Body, (Extended) Protection from Arrows, Stinking Cloud, Thornskin; 4: Enervation, Greater Invisibility, Heart of Earth, Solid Fog, Wall of Bones; 5: (Extended, Chained) Apparition, Blade of Deception, Heart of Fire, Teleport; 6: (Extended) Power Leech, Repulsion, True Seeing; Save DC 18 + spell level.
Gear
Headband of Intellect +6, Hewards Handy Haversack, Orange Ioun Stone, Mask of Lies, Teeth of Dahlver Nar (Acerarak, Marchosias, Ronove), Ring of Arcane Supremacy, Headband of Intellect + 2 (stowed away or buffing a Spirit Ally), Boccobs Blessed Book, Tunic of Steady Spellcasting, Novice Ring of the Diamond Mind, Pact Phylactery, Pearl of Power (1st) and (2nd), Bracers of the Entangling Blast, Hewards Fortifying Bedroll, Fire Shuriken. Over 20,000gp of assorted swag, including consumables, spell foci and components, alchemical items and starmetal fragments. 6 Starmetal Elixers 6000gp (consumed).
Spellbook 269 pages
0 level. All. Taken From lists in CArc and CM
1st level. Accuracy*, Animate Water*, Animate Wood*, Charm Person*, Climbing Tree*, Comprehend Languages*, Elemental Burst, Fiery Eyes, Ghost Light, Hypnotism*, Jet of Steam*, Magic Missile*, Melt*, Scales of the Lizard, Seething Eyebane, Shield, Silent Image, Secret Signs, Sleep, Summon Monster 1*, True Strike, Unseen Servant*, Ventriloquism*
2nd level. Alter Self, Apparition, Blackrot*, Detect Thoughts*, Fire Shuriken, Heart of Air*, Ice Blast*, Invisibility*, Kiss of the Toad*, Lahm's Finger Darts, Lightning Blade*, Locate Object*, Mirror Image*, Misdirection*, Protection From Arrows*, Pyrotechnics*, Resist Energy*, Rope Trick*, See invisibility*, Summon Monster 2*, Torrent of Tears*, Wall of Gloom*, Whispering Wind*
3rd Level. Absorb Mind, Bestow Curse*, Commune with Lesser Spirit*, Dispel Magic*, Elemental Eye*, Heart of Water*, Illusory Script*, Magic Circle Against Good/Evil/Chaos/Law*, Magnetic Body*, Major Image, Mount*, Plant Growth, Remove Curse*, Stinking Cloud, Summon Monster 3*, Thornskin*
4th Level. Absorb Strength, Confusion*, Dismissal, Enervation*, Fire Trap*, Greater Invisibility*, Heart of Earth*, Lesser Spirit Binding, Locate Creature*, Minor Creation*, Polymorph*, Rain of Spines*, Rusting Grasp*, Solid Fog, Summon Monster 4*, Symbol of Pain*, Symbol of Sleep*, Wall of Bones*
5th Level. Blade of Deception, Ethereal Jaunt*, Heart of Fire*, Fabricate*, Power Leech, Spirit Self*, Stone Shape*, Teleport, Telekenisis, Wall of Stone*
6th Level. Consume Likeness, Control Weather, Greater Dispel Magic*, Spirit Binding, Symbol of Fear*, Transfix, True Seeing*, Veil*
*Researched or bought spells as suggested on p198 DMG and p179 PHB. Wu spends a fair proportion of his gold (13,290gp) on his arsenal of spells. Just as a Warrior might on arms and armour. Corrupt spells are aquired through Wu Jen bonus spells. Myriad Vestiges have awakened Wu's hunger for dark and forbidden knowledge.
Abilities and tactics
Summons/Callings. Now up to 16 HD. Incredibly powerful creatures can now be called, many of which have spellcasting far superior to Wu. Negotiating services is now much easier when buffed. His lairs are well protected and he typically has a powerful, spellcasting bodyguard at all times.
Buffs. An extended Power Leech (chained via vestige metamagic) can grant an enhancement bonus of over 500 to an attribute. The only impediment is finding a number of creatures with high attributes to drain. Summoned (not called) monsters help, as do incapacitated prisoners. The actual benefit is likely to be in the range of +40-100. Memorising spells with a buffed intelligence is possible due to Hewards Bedroll. Consume Likeness is a great disguise spell, once cast it has a permenant effect that can be called on as a standard action. 2 powers from a Vestige are now available, some of the immunities are fantastic. True Seeing has come online.
Attacks. A chained telekenisis grapple can shut down an encounter. Blade of deception can gradually lower saving throws. Symbols are effective in an encounter, but also serve as useful traps. Repulsion Keeps the melee beatsticks away. Transfix is effectively a mass Hold Person with a potentially permenant duration. Great for encouraging Power Leech targets to hold still. Many lower leve spells have been researched, providing Wu with a versatile repetoire to call upon. Wu's Ring of Arcane Supremacy allows a reroll on spell penetration tests.
Utility. Greatly enhanced. Wall of stone and Stone shape further fortifies Wu's lair. Fabricate and Control Weather need no explaination. Many lower level utilities are available, as are the abilities of Spirit Allies.
Epilogue
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Time conquers all things. Cities fall, Mountains crumble and the Skies and the Seas will bleed away. Even the Sun will dim and fade, scorching the Prime in a defiant outburst before it's inevitable collapse. Under the weight of years, even Hope can die...Yet Xiaojing Wu will remain. Were he still mortal, he might weep.
Deep in the Far Realm, the remains of the Demi-Lich Acerarak coalesced and took form. Long had the Prime been denied to him, but his apprentice had served him well. The time was at hand...The Horror would soon return! His gem encrusted skull contorted into an exaggerated grin and his insane laughter echoed through desolate void.
Xiaojang Wu: Male Human Wu Jen 4/Anima Mage 6/Green Star Adept 10; Medium construct (augmented humanoid); HD 10d4 +10d8 +20; 101 hp; Init +3; Spd 30ft; AC 17, Touch 11, flat footed 17; BA +16; Grp +16; Attack +16 melee Slam (1d6+6 20/x2) or +11/+6/+1 ranged Fire Shuriken (3d6+4 19-20); SA Slam; SQ Damage Reduction 10/Adamantine, Immunity to Cold and Electricity, Negative Energy Healing, Construct Immunities, Otherworldly Vision, Starmetal Rigor, Starmetal Dependancy, Unnatural Metabolism, Watchful spirit, Taboo x2, Spell Secret (Extend Apparition); AL NE; SV Fort +5, Ref +5, Will +15; Str 18, Dex 12, Con -, Int 28 (34), Wis 10, Cha 17 (21)
Skills and Feats: Appraise +17, Autohypnosis +7, Bluff +16, Concentration +30, Craft (Alchemy) +18, Craft (Calligraphy) +13, Decipher Script +16, Knowlegdge (Arcana) +35, Knowledge (Architecture and Engineering) +16, Knowledge (Geography) +16, Knowledge (History) +16, Knowledge (Local) +13, Knowledge (Nature) +20, Knowledge (Planar) +23, Knowledge (Religion) +17, Intimidate +30, Spellcraft +35. Languages: Common, Draconic, Sylvan, Ignan, Auran, Aquan, Terran, Infernal, Abyssal, Celestial. Feats: Extend Spell, Martial Study (Devoted Spirit), Bind Vestige, Improved Bind Vestige, Combat Casting, Chain Spell, Persistant Spell, Practiced Binder, Fell Drain.
Skill Tricks: Collector of Stories, Magical Appraisal, Never Outnumbered, Swift Concentration
IL 10. Maneuvers (encounter) : Vanguards Strike (Strike), (Novice Ring of the Diamond Mind) Action Before Thought(Counter), (Novice Slippers of the Setting Sun) Step of the Wind (stance), (Master Shadow Hand Gloves) Shadow Blink, (Scholars Devoted Spirit Amulet) Daunting Strike (strike).
EBL 11. Check +15 . Save DC 17. Current Pact: Acerarak, Liches Energy Immunity, Negative Energy Healing. Pact Phylactery (Haures), Incorporeal Movement, Inaccessable mind.
Spell like abilities: Expeditious Retreat CL 5 at will, Disguise Self CL 5 3/day, Control Undead CL 5 3/day (DC 14) Phantasmal Killer CL 7 3/day (DC 16), Dispel Magic CL5 3/day, Call Lightning CL 5 3/day, DC 14.
ECL 21 (15). Spells Memorised; 0: Detect Magic, Detect Poison, Ghost Sound, Presdigitation; 1: Elemental Burst (water), Ghost Light, Scales of the Lizard, Seething Eyebane x2, Silent Image, True Strike; 2: Blackrot, Heart of Air, Ice Spray, Lahm's Finger Darts x 3, Mirror Image; 3: (Extended) Alter Self, Heart of Water, Magnetic Body, (Extended) Protection from Arrows, Stinking Cloud x2, Thornskin; 4: Absorb Strength, Dismissal, Enervation, Greater Invisibility, Heart of Earth, Solid Fog, Wall of Bones; 5: (Extended, Chained) Apparition, Dominate Person, Blade of Deception, Heart of Fire, Telekenisis, Teleport; 6: Consume Form, Repulsion, (Persistant) Shield, Transfix, True Seeing; 7: Absorbtion, Blade of Darkness, Body ouside of Body, Giant Size; 8: (Chained) Power Leech, Mind Blank, (Chained) Telekenisis; Save DC 22 + spell level. CL 22 with Necromancy.
Gear
Belt of battle, Manual of Quickness in Action +3 (applied), Tome of Leadership and Influence +5 (applied), Tome of Clear Thought +5 (applied), Cloak of Displacement (minor), Robe of Arcane Might (Necromancy), Novice Slippers of the Setting Sun, Master Shadow Hand Gloves, Scolars Devoted Spirit Amultet, Headband of Intellect +6, Hewards Handy Haversack, Orange Ioun Stone, Mask of Lies, Teeth of Dahlver Nar (Acerarak, Focalor, Haures, Karsus, Marchosias, Ronove), Ring of Arcane Supremacy, Headband of Intellect + 2 (stowed away or buffing a Spirit Ally), Boccobs Blessed Book, Tunic of Steady Spellcasting, Novice Ring of the Diamond Mind, Pact Phylactery, Pearl of Power (1st) and (2nd), Bracers of the Entangling Blast, Hewards Fortifying Bedroll, Fire Shuriken. Over 85,000gp of assorted swag, including consumables, spell foci and components, alchemical items and starmetal fragments. 10,000gp worth of Starmetal Elixers (consumed).
Spellbook 451 pages.
0 level. All. Taken From lists in CArc and CM
1st level. Accuracy*, Animate Water*, Animate Wood*, Charm Person*, Climbing Tree*, Comprehend Languages*, Elemental Burst, Fiery Eyes, Ghost Light, Hypnotism*, Jet of Steam*, Magic Missile*, Melt*, Scales of the Lizard, Seething Eyebane, Shield, Silent Image, Secret Signs, Sleep, Summon Monster 1*, True Strike, Unseen Servant*, Ventriloquism*
2nd level. Alter Self, Apparition, Blackrot*, Detect Thoughts*, Fire Shuriken, Heart of Air*, Ice Blast*, Invisibility*, Kiss of the Toad*, Lahm's Finger Darts, Lightning Blade*, Locate Object*, Mirror Image*, Misdirection*, Protection From Arrows*, Pyrotechnics*, Resist Energy*, Rope Trick*, See invisibility*, Summon Monster 2*, Torrent of Tears*, Wall of Gloom*, Whispering Wind*
3rd Level. Absorb Mind, Bestow Curse*, Commune with Lesser Spirit*, Dispel Magic*, Elemental Eye*, Fireball*, Heart of Water*, Illusory Script*, Magic Circle Against Good/Evil/Chaos/Law*, Magnetic Body*, Major Image, Mount*, Plant Growth, Remove Curse*, Stinking Cloud, Summon Monster 3*, Thornskin*
4th Level. Absorb Strength, Confusion*, Creeping Darkness*, Dimension Door*, Dismissal, Enervation*, Fire Trap*, Greater Invisibility*, Heart of Earth*, Lesser Spirit Binding, Locate Creature*, Minor Creation*, Polymorph*, Rain of Spines*, Rusting Grasp*, Solid Fog, Summon Monster 4*, Symbol of Pain*, Symbol of Sleep*, Wall of Bones*, Wall of Fire*
5th Level. Blade of Deception, Dream*, Fire and Brimstone*, Heart of Fire*, Fabricate*, Nightmare*, Passwall*, Persistant Image*, Power Leech, Spirit Self*, Stone Shape*, Summon Monster 5, Teleport, Telekenisis, Wall of Stone*, Wall of Force*
6th Level. Consume Likeness, Control Weather, Greater Dispel Magic*, Permenant Image*, Programmed Image*, Spirit Binding, Storm of Fire and Ice*, Summon Monster 6*, Symbol of Fear*, Transfix, True Seeing*, Veil*
7th Level. Absorbtion, Adamantine Wings*, Blade of Darkness*, Body Outside of Body, Death By Thorns, Giant Size, Greater Scrying, Greater Teleport*, Great Worm of the Earth*, Limited Wish*, Symbol of Weakness*
8th Level. Earthquake*, Evil Weather, Greater Spirit Ally*, Mind Blank, Mysterious Redirection*, Polymorph any Object*, Whirlwind*
*Researched or bought spells as suggested on p198 DMG and p179 PHB. Wu spends a fair proportion of his gold (29,520gp) on his arsenal of spells. Just as a Warrior might on arms and armour. Corrupt spells are aquired through Wu Jen bonus spells. Myriad Vestiges have awakened Wu's hunger for dark and forbidden knowledge.
Abilities and tactics
Constructs and Corrupt spells. Read the description in BoVD. The corrupt component inflicts ability damage. Being immune to that damage in no way prevents that component. It does not prevent the physical and mental trauma from taking effect once the spell has ended. It just makes you immune to that trauma. Much in the same way a Fire elemental can still be effected by a Fireball. The spell does no damage, but it still has an effect regardless. I am willing to engage in reasonable debate about this. Is it cheesey? Up to you. I do not think so and I would ask the following. Do you think it is RAI for a Lich or Mummy Lord not to be able to use corrupt magics?
Summons/Callings: Greater Spirit Allies of up to 24 HD.
Buffs: Too numerous to count. Highlights include Persistant Chained Power Leech, suck your enemies dry and gain the bonus all day. That is a potential equal to the statistic drained from 22 creatures. Mind Blank. 6th level Vestige pacts. Aceraraks Negative Energy Healing allows healing via negative energy. Absorbtion can also be expended for healing.
Attacks: Too numerous to mention. Highlights include Chained Telekenisis grapples followed by Chained Power Drain and Blade of Darkness via the Belt of Battle. Magic Immune foes can be swallowed by a Great Worm of the Earth. Earthquake, Whirlwind and Evil Weather can alter landscapes. Body outside of Body duplicates with GSA abilities and access to Binding. Giant Size for when you want to lord over melee types. The thematic Green Fog variant of Evil Weather transmutes enemies (and bystanders) over a wide area.
Utilities. You're kidding right? Summon an Epic Ghost and let it take care of it for you. Scry and Die is the order of the day. Divine casters can be shut down via Evil Weather. Wu's abilities are exceeded only by a dedicated arcanist.