Originally Posted by
infinitypanda
Hey guys, I just started a Dark Heresy campaign today, and I have a little problem. It's the psyker. He's really good, without even needing to powergame.
The big problem is that he has a vast assortment of psychic abilities (about five), while everyone else's contributions are pretty much just sit back and shoot every round. He just has a lot more options, and most of the time his psychic abilities are better than what other, less versatile, characters can do.
Now, not being one to nerf one player's fun to make the others happy, is there any way to add a bit more variety into the non-psyker classes, such as the cleric or assassin? Any houserules anyone's come up with, or fixes they've seen?
All help would be appreciated.