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Erfworld, The Thread.
There once was a time when Erfworld had an entire subforum devoted to it. Now there isn't even a single thread? Unforgivable!
Lets get the ball rolling shall we?
As the situation stands right now, Parson's plan for victory over Jetstone has begun. What is the plan? Well, it seems to be going like this...
Step 1: Wait for Jetstone to parley. If Jetstone attacked right away, they would win. However, Parson was told that Jetstone would want to give some perfunctory surrender terms before they began to croak his force. Which they did, in fact, do. What he doesn't know is that Tramendus is willing to be an actual partner and give reasonable surrender terms. His loss and our (meaning wargaming fans) gain.
Step 2: Get the fliers over the Garrison. Tram unwittingly helps out in this regard by demanding that GK's fliers unveil and come directly over the garrison. The reason Tram did this is twofold. Firstly, he feels the yellow dwagons are the only units GK has that can hurt his forces (wrong), therefore he wants them unable to bomb the tower so he has them move to a location where they cannot do so without giving Jetstone a chance to hit them first. The other reason is that he wants to be able to have all his archers in the tower so it is as well protected as possible from the bombers. This leaves the garrison vulnerable, however, if GK attacks the atrium, Tram can open fire with everything he has.
Step 2: Send Ossomer to stall. Works out great. Parson has no intention of negotiation, so he needs to send someone else so they are distracted and not calling to have a thinkagram chat with him for about a minute. Also, talking to Ossomer will allow the Yellows to sink below eye level and begin the bombing of the atrium before Tram realizes what is happening. It's very important to the plan because the roof of the atrium needs to be dissolved before Tram counterattacks to minimize GK casualties.
Step 3 (best plan): Parson is hoping that the desire for Jetstone to negotiate will cause them to only attack the yellows, rather then the whole fleet because he needs one more minute to launch the TRUE attack.
He does this by promoting all his hobgobwin knights into heavys. This causes the dwagons to fall to the ground. This is very important because in normal circumstances flying units are incapable of turning off their flight in order to "fall" to the ground. They can land on their turn but never fall when they are off, at least not normally. However, it's also a rule that Heavys cannot ride the flyers GK has. So with the added weight the dwagons will fall to the ground, crossing the flying zone to the garrison zone. Once on the ground, any of the GK units can attack Jetstone, not just the Yellows, so the odds of winning begin to even out.
This is how far along we are now. Possible additions to the plan? Well...
-Having Wanda fall to the ground. This seems very likely, on the ground she can decrypt all the units that the tower kills in the air and all the units killed on the ground, she's also got a heal scroll which is likely for recovering after she falls to the ground.
-Have Jack fall to the ground. He's got a heal scroll as well but it may be just as a precaution in case he gets hurt again or if his ride is killed and he falls to the ground. I have no idea if he would be more useful in the air, rather then on the ground.
-Give the Hobgobwin's tribe enough money to pop more soldiers. Two arguments against this is that they may not be able to pop off turn and that they may be decrypted. I tend to think that natural allies like the Hobs should be able to pop off turn. It would be good defense for a rich side that suddenly has a city attacked. Why not use money to shore up your defense before you become overrun? As for the decrypted part, this stems from the fact that they are wearing Wanda livery. However, GK has no official colors for the army to wear and thus allows the Chief warlord to decide the color. Since the Chief was, until a little while ago, decrypted himself, it would make sense for him to have all the troops under him to wear the same armor he, himself, wears so proudly.
-Food fight. While all the dwagons with the Hob heavys can fall to the ground. That still leaves a number of units in the sky, not the least of which are the Archeons. Furthermore, the Archeons are decrypted, if they die in the air, there's no coming back. So for these air units. What can be done? Well, they can start by screening for the falling dwagons. Every hit that they take, allows the falling ones a better chance of survival but wouldn't it be more interesting if Parson again uses this "falling" mechanic to some effect?
Tram sees the units falling, he realizes what Parson has done. What would you do? I'd personally order an all out attack focusing on those units. I probably wouldn't be paying attention to the other ones that had maneuvered above me, leaving them in a perfect position to resupply and then drop the food down on the tower. Not sure how much damage it would do but it would be another unwelcome suprise for Jetstone.
-Parson uses the portal to go to Jetstone at some point. Not sure when but he wants to lead the fight because if he stays at GK he might start to think of this battle as a game and that is one thing he is determined not to do.
Okay, that's all I got for what Parson's plan is and might become for now. Happy speculating. Erfworld was actually hosted here on OOTS and book 1 is still available for reading so it just won't do for there to not be a thread about it. I hope you can contribute to it. :)
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Re: Erfworld, The Thread.
Sorry to point this out, but Erfworld still has its own subforum...
Edit: and after actually looking at it, I notice it's been kinda dead for months, so we might as well really start discussing it in here... :smallconfused:
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Re: Erfworld, The Thread.
Not only has it "been kinda dead for months", it's been frozen solid.
Quote:
In order to preserve forum resources, this forum for the concluded Book One of Rob Balder's Erfworld is now closed. The posts will remain visible
(but not alterable) for as long as the comic remains visible on this website.
Anyone wishing to continue discussions about Erfworld are directed to the Erfworld.com forum, at the following link:
http://www.erfworld.com/forum/.
Thank you.
That is not a forum, that's an archive of what used to be a forum. We don't have an erfworld forum to post in anymore in OOTS, all we have is a thread. THIS thread, to be specific.
As I said before, let's get the ball rolling, shall we? The last time anyone make a post about Erfworld was way back in July. Past time to get some discussion rolling again.
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Re: Erfworld, The Thread.
My theory is that we're looking at a zerg rush/spawnkill strat here.
Making them Heavies gets them into the atrium, which they then clear, but that doesn't really solve the problem, as Jetstone's free to counterattack. Even a mass Decryption just means that they hold the Atrium with slightly more force. Jetstone is still free to overwhelm what they have available, only with ground forces able to join the "fun" as well. And they still can't move zones until their turn, which is not a good way to survive, much less win.
However, if we make two assumptions, we can possibly come up with a viable, if awesomely inefficient, strategy for pulling Wanda's fat out of the fire.
First assumption? If a zone is filled to capacity, newly produced units will pop in neighboring zones.
The other assumption? It's established that when you put money into a Natural Ally's treasury as "provisioning" they spend it immediately. How immediately? Can they use the surplus to pop replacement NA's on someone else's turn on that basis? That would allow GK units to suddenly appear, possibly in very large numbers, in adjoining zones and account for how GK was going to project force outside of whatever zone they happened to be in at the moment.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
tomaO2
-Parson uses the portal to go to Jetstone at some point. Not sure when but he wants to lead the fight because if he stays at GK he might start to think of this battle as a game and that is one thing he is determined not to do.
He wouldn't be himself, if he went there just for the sake of it. My theory is, he will go for the king of Jetstone as his target. Offing the king will end the battle (and war to be frank), no matter how big of an army Jetstone had.
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Re: Erfworld, The Thread.
Parson's strategy has been nicknamed a food fight and the codeword now is about lunch. I'm curious about this choice of metaphor. It could imply many different things...
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Gez
Parson's strategy has been nicknamed a food fight and the codeword now is about lunch. I'm curious about this choice of metaphor. It could imply many different things...
Definetly food for your thoughts, no? :smalltongue:
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Re: Erfworld, The Thread.
What I interpret that as is, Parson "provisions" by putting as many Schmuckers as he can in Vurp's treasury, which as a natural allyis then spent immediately on "provisioning." Which could possibly mean making more Hobgobwins. More than you could fit in one zone, so that they spill out into other zones and overrun Spacerock.
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Re: Erfworld, The Thread.
I guess it's just good he didn't describe it as a **** storm.
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Re: Erfworld, The Thread.
Actually, I think we can make a totally different assumption to lead to victory. Recall, the garrison is the center area of the city. Surrounding it is the outer walls, the tower and the dungeon. All three of these areas protect the garrison and you need to control one of these areas, normally, before you can capture the garrison.
HOWEVER, after the garrison falls, the enemy is free to attack the rest of the city without expending move. In other words, the barrier is one-way. Once they land in the atrium and take it over, they can then attack the tower, as long as they stay on the ground.
I'm positive that once they gain control of the atrium, they will then attack the tower and when the tower falls, Gobwin Knob wins.
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Re: Erfworld, The Thread.
no, jetstone still has a dungeon, there's just no tunnel system as well.
The plan involves using the fall mechanic as a zero move landing, since they can't land without expending move. By forcing the units to flee the atrium Jetstone leaves the area open for such a trick. When they hit, any survivors immediately gain a foothold in the garrison and can either attack the dungeon or tower since they have a zone "conquered" and when wanda hits the ground she can immediately decrypt and begin counterattacking as normal. it's a cheat but it works...
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Re: Erfworld, The Thread.
While I agree they have a dungeon, I doubt there is any troop strength of significance in it.
Anyway, new update. Parson's brilliant plan appears to be to kill all his troops before the enemy gets a chance.
"Well," said Tramendus. "that was rather easy."
What say you strategy buffs, is this plan fail or EPIC fail?
Spoiler
Show
Epic win, I mean. It appears to be that everyone is falling to the ground, where Wanda will get a mass decrypt going. Looks like food fight meant kill the dwagons for provisions and then decrypt, rather then an actual food fight.
Wonder what will happen to the archeons and Ossomer. I think they are all that's left of the "air" force.
Also,
http://i54.photobucket.com/albums/g8.../MeetBarry.png
Barry isn't very lucky. lol.
Courtesy of CelebrenIthil at the Erfworld forums.
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Re: Erfworld, The Thread.
What advantage does Parson get from providing food to his forces in the middle of a fight, though? I'd wager the whole point here is the Decrypting part, but if so, what advantage does a Decrypted dwagon have over the original? The only thing I can think of that makes sense is that Decrypting somehow resets a unit's turn so it can move and attack again, but I don't recall that being foreshadowed at any point.
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Re: Erfworld, The Thread.
As I understand it, the Harvesting mechanic for food is just being used to ome hit kill the dragons so they don't have to waste time wearing down their hitpoints. The corpse will then plummet, and would depop and repop as rations next turn, if it wasn't for Wanda's decrypt ability.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
factotum
What advantage does Parson get from providing food to his forces in the middle of a fight, though? I'd wager the whole point here is the Decrypting part, but if so, what advantage does a Decrypted dwagon have over the original? The only thing I can think of that makes sense is that Decrypting somehow resets a unit's turn so it can move and attack again, but I don't recall that being foreshadowed at any point.
The whole point is to make them fall to the ground without moving (which they can't). Parson promoted hobgobwins to heavy units, what makes then unfit for mounting dwagons, so they fall to the ground. Rest of the fliers have to kill their mounts for food (supposedly they can't be promoted to heavy units). Suddenly the all end up in the garrison, where Wanda can Decrypt all fallen dwagons and maybe some of the unlucky riders.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
tomaO2
That is not a forum, that's an archive of what used to be a forum. We don't have an erfworld forum to post in anymore in OOTS, all we have is a thread. THIS thread, to be specific.
Indeed, the last try in this direction was older then six months.
I approve. :smallcool:
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Killer Angel
Indeed, the
last try in this direction was older then six months.
I approve. :smallcool:
Indeed.
*applauds the lack of threadnomancy*
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Re: Erfworld, The Thread.
only problem with erfworld i have is that evry second page is in word-only form. remember when the comic used to be a comic?
edit; not saying that the story forms are BAD at all, they just discorage reading since they are long and more or less pictureless.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Gicko
only problem with erfworld i have is that evry second page is in word-only form. remember when the comic used to be a comic?
edit; not saying that the story forms are BAD at all, they just discorage reading since they are long and more or less pictureless.
Erfworld 1 also had word-only pages, the Klogs.
What people seem to take for granted is that the text updates are supposed to be 'bonus' - Rob and Xin only do one comic update a week, but fill in the text updates for people who need their Erfworld fix more frequently. It's quite possible to read Book 2 completely ignoring the non-picture updates without losing any sense of the current plot, especially since they typically show something that's happening away from the 'camera'. Sure, there's lots of foreshadowing and hints about upcoming plot in them, but you can't have your cake which is a lie and eat it too.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
The Glyphstone
What people seem to take for granted is that the text updates are supposed to be 'bonus' - Rob and Xin only do one comic update a week, but fill in the text updates for people who need their Erfworld fix more frequently.
I think their comic updates lately are closer to 2 weeks. I think that's my only issue, the updates are bit too slow. I preferred it more when the site first launch and they were having comics updates once a week, with text updates inbetween... i really do enjoy the text updates but the plot progression is a tad slow since the comic updates themselves are too far apart
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
The Glyphstone
Erfworld 1 also had word-only pages, the Klogs.
What people seem to take for granted is that the text updates are supposed to be 'bonus' - Rob and Xin only do one comic update a week, but fill in the text updates for people who need their Erfworld fix more frequently. It's quite possible to read Book 2 completely ignoring the non-picture updates without losing any sense of the current plot, especially since they typically show something that's happening away from the 'camera'. Sure, there's lots of foreshadowing and hints about upcoming plot in them, but you can't have your cake which is a lie and eat it too.
the klogs were just explaining the rules of the wolrd though.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Gicko
the klogs were just explaining the rules of the wolrd though.
Still, the point was that there are updates without any pictures, only text in book 1. The Klogs were, like the Book 2 text updates, effectively supplementary material - you didn't need to read them to follow the plot - and they also usually came with a small sketch or drawing, the same way the current text posts do.
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Re: Erfworld, The Thread.
What's the chance of surviving a fall? Something like 30-40% or something? So he's losing 60-70% of his non-hobgobwin forces by converting their mounts to food, but he would've lost all of them if he did nothing so it's still a net gain.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Coidzor
What's the chance of surviving a fall? Something like 30-40% or something? So he's losing 60-70% of his non-hobgobwin forces by converting their mounts to food, but he would've lost all of them if he did nothing so it's still a net gain.
what? no idea what you are talking about
i just assumed the Dwagons were pooping
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Gicko
what? no idea what you are talking about
i just assumed the Dwagons were pooping
One of Parson's conversations with Maggie and Sizemore had a discussion of what happens to a rider if their mount dies while flying. I was hoping someone else might have their memory be jogged and remember where that occurred so I don't have to trawl through everything since book 1 to find it.
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Re: Erfworld, The Thread.
Hmmm, that's rather worrying. Let's hope that Wanda's survived the fall. For narrative reasons as much as anything else.
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Re: Erfworld, The Thread.
Damn, that's clever.
But won't the archers from the tower still be able to rain down arrows on the forces below?
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
FoE
Damn, that's clever.
But won't the archers from the tower still be able to rain down arrows on the forces below?
Depends on whether they have clear line of sight, I suppose, and once Wanda gets Decrypting I imagine the forces in the courtyard will be rapidly trying to get into the garrison anyway.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
FoE
But won't the archers from the tower still be able to rain down arrows on the forces below?
Almost surely yes. Tram wanted to evacuate the atrium precisely for that reason.
But probably the tower spells' defences, won't work.
Quote:
Originally Posted by
Aidan305
Hmmm, that's rather worrying. Let's hope that Wanda's survived the fall. For narrative reasons as much as anything else.
I think so. We see her now apparently croaked, for the thrill, but her death will be the end of the fight. And it's not the first time, she survives a fall... :smallwink:
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Re: Erfworld, The Thread.
Quote:
Originally Posted by Killer Ange
lI think so. We see her now apparently croaked,
???????
i havent seen anything like that. last time i saw wanda was in that story portion were she was talking to the illusionist guy about Faq and riddles
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Killer Angel
Almost surely yes. Tram wanted to evacuate the atrium
precisely for that reason.
But probably the tower spells' defences, won't work.
I think so. We see her now apparently croaked, for the thrill, but her death will be the end of the fight. And it's not the first time,
she survives a fall... :smallwink:
1. Tower defences are anti-air only as far as I know.
2. Both Wanda and Jack have healing scrolls on them, so if Jack survived, he will be able to fix Wanda (she did not croak - her eyes didn't change to X :smalltongue:).
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Radar
2. Both Wanda and Jack have healing scrolls on them, so if Jack survived, he will be able to fix Wanda
Indeed. We know that eventually, you can only be injured by a fall. Or incapacitated.
Quote:
Originally Posted by
Gicko
???????
i havent seen anything like that. last time i saw wanda was in that story portion were she was talking to the illusionist guy about Faq and riddles
wut? :smallconfused:
Did you check the last update? The part when Wanda croaks her own dwagon and falls badly on the ground?
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Re: Erfworld, The Thread.
Hmm, I see a nasty bruise but nothing that looks like a game-like death indicator, so I think Wanda is incapacitated but not croaked. Plus, I don't think Parson has a workable fallback option after this and it seems too soon in the story to have Parson fail. He needs to prove his status as a top quality commander to the rest of the world if they're going to ramp up the conflict and bring Parson's gaming buddies in on other sides (ISTR the authors mentioned plans to do that a while back), and if he fails here he'll end up as a failed boogey-man that only Charlie is really worried about.
If appearances during the fall are any indication of the mechanical result, it looks like Jack is going to be well cushioned by his mount so he should be in good shape to whip out one of the Healomancy scrolls and get this attack back in shape.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
factotum
What advantage does Parson get from providing food to his forces in the middle of a fight, though? I'd wager the whole point here is the Decrypting part, but if so, what advantage does a Decrypted dwagon have over the original? The only thing I can think of that makes sense is that Decrypting somehow resets a unit's turn so it can move and attack again, but I don't recall that being foreshadowed at any point.
It's possible that Wanda's Decryption can cross hexes. Personally that's what i think they're doing: killing some of the dwagons for harvesting, which allows the hobgobwins on their backs to fall to the ground, possibly surviving. Then Wanda decrypts the dwagons and, since they're on the ground and out of the airspace zone, they can attack the city itself.
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Re: Erfworld, The Thread.
The hobgobwins don't harvest, they've been promoted to heavy so they just fall.
It's the non-hobgobwin riders that have to harvest their mounts, as shown by Jack, Wanda, and the redhead warlord killing their mounts in one hit.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Killer Angel
Indeed.
We know that eventually, you can only be injured by a fall. Or incapacitated.
:smallconfused:
In that very link, it mentiones that a unit can be croaked upon impact from even a 3 ft fall.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Killer Angel
Indeed.
We know that eventually, you can only be injured by a fall. Or incapacitated.
wut? :smallconfused:
Did you check the last update? The part when Wanda croaks her own dwagon and falls badly on the ground?
nope.avi
thats the latest one i can see
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Re: Erfworld, The Thread.
go to main page has new one
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Porthos
:smallconfused:
In that very link, it mentiones that a unit can be croaked upon impact from even a 3 ft fall.
Yes, in the context that the damage from a fall is determined randomly. Height plays a factor in calculating that damage, but it isn't the only factor. In Erfworld, a three-foot fall could kill you and you could walk away practically unscathed from a two-mile drop.
You know, I didn't understand Parson's "Let's do lunch" joke before, but I finally got it just now.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Porthos
:smallconfused:
In that very link, it mentiones that a unit can be croaked upon impact from even a 3 ft fall.
:smallsigh:
stupid grammar mistakes... I wrote "can only", while I should have writing "could only". I also wrote "eventually", but clearly wasn't sufficient. :smalltongue:
My intenction was to point out that death for falling down, is not certain, 'cause there are two other options (injury or incapacitation)
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Killer Angel
:smallsigh:
stupid grammar mistakes... I wrote "can only", while I should have writing "could only". I also wrote "eventually", but clearly wasn't sufficient. :smalltongue:
Maybe eventually doesn't mean what you think it means? "Eventually" has a meaning very different in English from its Italian cognate "eventualmente". Eventually is something that will end up happening (somewhat like "finalmente"), not something that merely is a possibility.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Gez
Maybe eventually doesn't mean what you think it means? "Eventually" has a meaning very different in English from its Italian cognate "eventualmente". Eventually is something that will end up happening (somewhat like "finalmente"), not something that merely is a possibility.
...and this explains a lot. Instead of being clearer, I shoot myself in the foot.
Horray for another thing that improves my language! :smallwink:
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Re: Erfworld, The Thread.
Y'know, I think, counterintuitively, the text updates are actually slowing the apparent pacing. And I don't mean in the, "zomg, they're wasting time on text updates when they could be making real updates instead!' sense... I'm aware of the division of labor between artist and writer.
Rather, look at these last few updates... Where, without the text updates, we'd have an update, and then a week, week and a half of cliffhanger while we try to figure out what Parson's plan is and what's going to happen from the hints the comic provides, before the next update breaks the suspense, we're instead getting an update, and then three or four days of cliffhanger before we get a text update that has (by design) little to nothing for actually new events in it, but contains enough information to completely spoil the next comic update, so, a week later when the actual comic update finally rolls around, it has nothing new or unexpected in it either. End result, it feels like nothing is happening, even though events are actually moving along at a pretty good clip now.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
John Campbell
Y'know, I think, counterintuitively, the text updates are actually slowing the apparent pacing. And I don't mean in the, "zomg, they're wasting time on text updates when they could be making real updates instead!' sense... I'm aware of the division of labor between artist and writer.
Rather, look at these last few updates... Where, without the text updates, we'd have an update, and then a week, week and a half of cliffhanger while we try to figure out what Parson's plan is and what's going to happen from the hints the comic provides, before the next update breaks the suspense, we're instead getting an update, and then three or four days of cliffhanger before we get a text update that has (by design) little to nothing for actually new events in it, but contains enough information to completely spoil the next comic update, so, a week later when the actual comic update finally rolls around, it has nothing new or unexpected in it either. End result, it feels like nothing is happening, even though events are actually moving along at a pretty good clip now.
Well, here we aren't on Erfworld's forum, so I guess I CAN complain about the update rythm. It's really killing me!
I like the webcomic very much (I don't follow many of them). I understand the authors had personal issues.
But I can't avoid comparing with Girlgenius (whose authors, not casually, are professionals who "later" became webcomics authors), which unerringly updates thrice per week, even when the colorist has an heart attack!
I'm really going towards erasing erfworld from my links for an year or so. So when I come back at least I'll have some 30 pages + text updates to read in a row. :smalleek:
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
sherlock
Well, here we aren't on Erfworld's forum, so I guess I CAN complain about the update rythm. It's really killing me!
I like the webcomic very much (I don't follow many of them). I understand the authors had personal issues.
But I can't avoid comparing with Girlgenius (whose authors, not casually, are professionals who "later" became webcomics authors), which unerringly updates thrice per week, even when the colorist has an heart attack!
I'm really going towards erasing erfworld from my links for an year or so. So when I come back at least I'll have some 30 pages + text updates to read in a row. :smalleek:
Try comparing it to schlock mercenary. Now that's dedication.
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Re: Erfworld, The Thread.
Or Gunnerkrigg Court, which has a large buffer of comics that take at least 4 hours to make each. The author makes an average of 3 every week and works a full time job.
Or MSPA, which I've seen update 12 times in one day with original artwork and a hilarious conversation almost every time (though admittedly it's usually less and with some copypasta).
I actually don't mind Erfworld's slow update schedule though. I'm patient when it comes to webcomics.
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Re: Erfworld, The Thread.
... You guys do remember which webcomic's forums we're on right?
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Cestrian
... You guys do remember which webcomic's forums we're on right?
Careful now...
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Re: Erfworld, The Thread.
Hey, I have no problem with getting webcomics at any pace. It's just if you're complaining that Erfworld is so slow when compared to other comics, it's a bit ironic to do it on a forum hosted by a webcomic author who isn't much noticeably faster.
Clearly, as we're all still here and all still fans, we do understand that a breakneck pace of comic production isn't always possible and that doesn't always mean you stop reading. So picking out Erfworld as being so much slower than other webcomics is odd, here of all places.
That's all I'm saying.
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Re: Erfworld, The Thread.
Quote:
Originally Posted by
Cestrian
... You guys do remember which webcomic's forums we're on right?
...and you remember one of the basic forum rules?
I don't:
There is a difference between the OOtS updates and erfworld updates. The updates here are more self-contained, because the focus is more on the strip and a little less on the plot. Of course every update of OotS makes you hungry for more and you can't wait for the next one, but every update gives you a feeling of conclusion after reading. Erfworld updates increase anticipation for the next one, and waiting too long for the next one, and that too often, overstretch the tension (at least for me). I meanwhile deleted Erfworld from my link list and wait for news in facebook. And I agree with John Campell, I believe the text updates diminish the effect of the comic. In book 1 we only had the strip, and we had to interpret every panel to know what exactly is going on. That made the comic feel very "intense" and packed. The text updates take some pressure from the comic updates, and I feel that's not always good. Some expand the world and give character insight, like the one about Wrigley's last stand, Ben the Moneymancer or the one with the hobgowbin, but some like those with Haggar and the archon or Stanley's story I'd rather seen in comic. They would have given us endless material to speculate about.
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Re: Erfworld, The Thread.
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Originally Posted by
Welf von Ehrwal
In book 1 we only had the strip, and we had to interpret every panel to know what exactly is going on.
Er, no we didn't--they actually started doing the Parson's Klogs text updates in Erfworld book 1 when they realised they couldn't meet their original update deadlines, and the idea seems to have moved over to book 2. The implication is that the slow updates aren't a writing issue, but an art issue--takes a long time to draw all this stuff, apparently.
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Re: Erfworld, The Thread.
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Originally Posted by
factotum
Er, no we didn't--they actually started doing the Parson's Klogs text updates in Erfworld book 1 when they realised they couldn't meet their original update deadlines, and the idea seems to have moved over to book 2. The implication is that the slow updates aren't a writing issue, but an art issue--takes a long time to draw all this stuff, apparently.
Well, that's true. And I'm not really against text updates per se, I just have a problem with those who affect the story directly. The klogs mostly only explained rules and gave us some thoughts of Parson. And I doubt that the current slow updates result from the art; in the first weeks of book 1 Xin could keep up a 5 day schedule, although it exhausted her. From that I think a 7-10 day schedule should be possible. But we are now at 14 days, nearly three times what Xin initially needed.
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Re: Erfworld, The Thread.
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Originally Posted by
Welf von Ehrwal
The text updates take some pressure from the comic updates, and I feel that's not always good.
To be fair, It was said that the text updates, were made to give us something to read between one comic and another, otherwise the wait would have been too much long.
Of course they take some pressure from the comic updates, but the ratio is not 1:1.
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Re: Erfworld, The Thread.
The problem with this is that instead of waiting too long between two comics, now you wait too long between one comic and one text update.
I mean, we're still, today, at page 49, posted on the 14th. Before that, there was a klog on the 8th.
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Re: Erfworld, The Thread.
Text update!
we have a huge conspiracy, here... :smallcool:
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Re: Erfworld, The Thread.
That, and/or the Magic Kingdom is filled with Parson fangirls. Because the entire world is enchanted with a man who plays with the rules instead of by them.
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Re: Erfworld, The Thread.
Kinda smacks of "The Chosen One" of prophesy. Tread lightly. Although this isn't necessarily bad.
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Re: Erfworld, The Thread.
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Originally Posted by
Mando Knight
That, and/or the Magic Kingdom is filled with Parson fangirls. Because the entire world is enchanted with a man who plays with the rules instead of by them.
Well, it really appears that Predictamancers (and Hippiemancers) were scheming to subvert Erforld's order since long time... Parson is only the "tool" best suited for the task.
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Re: Erfworld, The Thread.
Well.
That certainly was something of a curveball.
And perhaps the curviest bit is that Wanda knows about this conspiracy. If we want to call it that.
Another interesting wrinkle is that for all of the serene confidence that Janis projects outwardly, she really is troubled by all of this. Might be interesting to see if that confidence is tested once the arrow is released.
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Re: Erfworld, The Thread.
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Originally Posted by
PhantomFox
Kinda smacks of "The Chosen One" of prophesy. Tread lightly. Although this isn't necessarily bad.
Feels more like a subversion of 'The Chosen One' prophecy shtick, actually. This is a conspiracy of people who effectively wrote a prophecy, then manipulated events to ensure that the prophecy they created happened the way they wanted it to. Parson may be a loose warhead of sorts, out of direct control, but they're still trying to pull his strings enough so that he fulfills 'their' plan.