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F2/Es3 hp:37, ac:19[23] chain+hv.sh t:12 f:15 s:10, F8[9] R3[5] W2[3], B/A/G +5/+8/+8
sh.sw +9 1d6+3 19x2, lng.spr +9(r) 1d8+4 20x3, sh.bow +7(60) 1d6 20x3
s16 d14 c15 i13 w12 c11, WF:sh.sw & lng.sp, phalanx*, pwr.atk, cmbt.xprt
ride+8, handle +9, climb+11-7, swim+11-14, listen+10, ***move20, init+2***
1) Obedience: May ready an action to "Do what the commander orders"
2) Formation: +1 formation bonus to adjacent allies AC and saves
3) Coordinate: Aid another and flanking give allies +4 instead of +2
4* If fighting w/ Light Wp & Hv Shield, +1 AC
5* If as above and in 5’ of phalanx ally form Shield Wall, add +2 AC & +1 Ref
Elite2[7] hp:54, ac:19[23] chain+hv.sh t:12 f:15 s:10, F11[12] R3[5] W5[6], B/A/G +7/+10/+10
sh.sw +11 1d6+3 19x2, lng.spr +11(r) 1d8+4 20x3, sh.bow +9(60) 1d6 20x3
s16 d14 c15 i13 w12 c11, WF:sh.sw & lng.sp, phalanx, pwr.atk, cmbt.xprt
formation xprt*, cmbt.ref[3], imp.init.
ride+11, handle +11, climb+13-7, swim+13-14, listen+12, ***move20, init+6***
1) Obedience: May ready an action to "Do what the commander orders"
2) Formation: +1 formation bonus to adjacent allies AC and saves
3) Coordinate: Aid another and flanking give allies +4 instead of +2
4) If fighting w/ Light Wp & Hv Shield, +1 AC
5) If as above and in 5’ of phalanx ally form Shield Wall, add +2 AC & +1 Ref
6* If you & two allies on either side are wielding a shield, you gain a +1 bonus to AC
7* If in a line of adj allies one ally falls, may single move to that location as if Readied Action
8* Gain a +2 attack bonus if you and 2 adjacent allies wielding the same reach weapon
Punishing Stance[+1d6 melee damage, -2 AC], Steel Strike[+4hit -4ac], WalloBlade[sub atk roll for AC]
El1/Off3[9] hp:66, ac:19[23] chain+hv.sh t:12 f:15 s:10, F13[14] R4[6] W7[8], B/A/G +8/+11/+11
sh.sw +12 1d6+3 19x2, lng.spr +12(r) 1d8+4 20x3, sh.bow +10(60) 1d6 20x3
s16 d14 c15 i13 w12 c11, WF:sh.sw & lng.sp, phalanx, pwr.atk, cmbt.xprt
formation xprt, cmbt.ref[3], imp.init, ***move20, init+6***
ride+10, handle +10, climb+12-7, swim+12-14, listen+11, motive+7, forgery+7, decipher+7
1) Obedience: May ready an action to "Do what the commander orders"
2) Formation: +1 formation bonus to adjacent allies AC and saves
3) Coordinate: Aid another and flanking give allies +4 instead of +2
4) If fighting w/ Light Wp & Hv Shield, +1 AC
5) If as above and in 5’ of phalanx ally form Shield Wall, add +2 AC & +1 Ref
6) If you & two allies on either side are wielding a shield, you gain a +1 bonus to AC
7) If in a line of adj allies one ally falls, may single move to that location as if Readied Action
8) Gain a +2 attack bonus if you and adjacent allies wielding the same reach weapon
Punishing Stance[+1d6 melee damage, -2 AC], Wall Blades[sub atk roll for AC], Iron Heart Surge!
9* Give Orders: Standard action = following orders is +1 morale to all die rolls
Rng2/Ear3 hp:37, ac:17 chn.sht t:13 f:14 s:10, F5 R6 W2, B/A/G +4/+6/+6 [fav.E(+2) =hum OR gnoll]
lng.bow[str+2] +8[+6/+6](110) 1d8+4 20x3, sh.sw +4 1d6+1 19x2 +tow.sh[+4ac] ***move30, init+3***
s14 d16 c15 i13 w12 c11, track, rapid.sh, wf&ws:lng.bow, precise.sh, imp.tou, quick draw
hide+11-2, sneak+11-2, listen+6, spot+9, survive+6, search+9, k[nature]+6, ride+9, wild empath
1) Obedience: May ready an action to "Do what the commander orders"
2) Aimed Shot: Full round take one shot, +4 hit and +1/2 BAB to damage, -15% miss chance
ElArc3[8] hp:65, ac:17 chn.sht t:13 f:14 s:10, F8 R9 W3, B/A/G +7/+10/+10 [fav.E(+2) =hum OR gnoll]
lng.bow[str+2] +11[+11/+11/+6](110) 1d8+4 20x3, sh.sw +7 1d6+1 19x2 +tow.sh[+4ac] ***move30, init+3***
s14 d16 c15 i13 w12 c11, track, rapid.sh, wf&ws:lng.bow, precise.sh, imp.tou, quick draw, cmbt.xprt
hide+14-2, sneak+14-2, listen+6, spot+12, survive+9, search+12, k[nature]+6, ride+9, wild empath
sharp shoot[1/2 cover boni], manyshot[-4atk +1arrow], imp.rapid.sh
1) Obedience: May ready an action to "Do what the commander orders"
2) Aimed Shot: Full round take one shot, +4 hit and +1/2 BAB to damage, -15% miss chance
Stance Clarity[+2 insight AC vs target, -2 AC others], Insight.Strk[Single attack, dmg = Concentrate]
Saph Ntmar[Concentrate vsAC, target flat-footed +1d6 dmg], Em.Raz[Single attack as touch, normal dmg]
EmpMage3[6] hp:36, ac:16 mageAC t:12 f:14 s10, F4 R4 W7, B/A/G +3s, move30, init+2
qstaff +3 1d6 20x2, knife +3[+5] 1d4 19x2,
s11 d14 c15 i16 w13 c12, scribe scroll, co-op casting, imp.tou, SF&GSF, spell penetrate
spellcraft+12, k[arcane]+12, concentrate+11, decipher+12, k[4 more]+10
Enchanter= 0:det.mag, det.pois, read.mag, daze, 1:-shield, charm[Wneg16]*2, burn.hnd[Rhalf14]*2,
2:tash.laugh[Wneg17], res.energy*2, see.invis, 3:dispel magic, deep.slum[Wneg18 10hd], fireball[Rhalf16]
Evoker= 0:ray.frost*2, light*3, 1:shield, -mageAC, burn.hnd[Rhalf16]x2, colr.spry[Wneg14],
2:scorch.ray*2, res.energy, invis, 3:dispel magic, fly, fireball[Rhalf18]
Transmuter= 0:det.mag, read.mag, mag.hnd*2, 1:shield, -mage AC, colr.spry[Wneg14], feath.fall, mag.miss[3]
2:whisp.wind, res.energy, see.invis, invis, 3:dispel magic, fly, slow[Wneg18 1/CL 30'area]
EmpPr3[6] hp: 39, ac:18 splin+hv.sh t:10 f:16: s:10, F6 R2 W9, B/A/G +4/+6/+6, move20, init+0
hv.mace +6 1d8+2 20x2, lt.xbow +4(80) 1d8, turn 3/day 2d6+4HD
s15 d11 c14 i12 w16 c13, brew potion, co-op casting, SF&GSF:ench, spell penetrate
spellcraft+10, k[relig]+10, concentrate+11, heal+10, diplo+9
TSO=Retrib[hit=max dmg], 0:cure1hp*2, det.mag*2, light*2 1:shld.faith[+2], mag.wpn*2, cure.lt*2,
2:+4con, Silence[Wneg15], hold.per[Wneg17]*2, 3:speak.dead[Wneg16], mass.les.vig, dispel magic[+9]
Zin=WF:hammer, +1sv 3rnd, 0:0:cure1hp*2, det.mag*2, light*2 1:shld.faith[+2]*2, div.fav, cure.lt*2,
2:spirit.wpn, hold.per[Wneg17], cure.mod*2, 3:keen edge, prayer, daylight
Elyvilon=std +3 next save, 1/d 0hp get 1d8+1, 0:cure1hp*2, det.mag*2, light*2 1:sanctuary[Wneg14],
cure.lt*4, 2:les.res, hold.per[Wneg17], calm.emot[Wneg17], cure.mod, 3:prot.erg[60], cure.ser, invis.purge
MageOff3[9] hp:58, ac:16 mageAC t:12 f:14 s10, F7 R5 W10, B/A/G +5s, move30, init+2 **CL=7**
qstaff +5 1d6 20x2, knife +5[+7] 1d4 19x2, Blue Clearance, scroll(mass fly, haste)
s11 d14 c15 i16 w13 c12, scribe scroll, co-op casting, imp.tou, SF&GSF, spell penetrate, sudd.empower
spellcraft+15, k[arcane]+15, concentrate+14, decipher+15, k[4 more]+10, forgery+15
*Give Orders: Move action to give orders. People following orders +1 morale bonus to all die rolls.
Enchanter= 0:det.mag, det.pois, read.mag, daze, 1:shield, charm[Wneg16]*2, burn.hnd[Rhalf14]*2,
2:tash.laugh[Wneg17]*2, res.energy*2, see.invis, 3:dispel magic*2, deep.slum[Wneg18 10hd]*2,
fireball[Rhalf16], 4:less.globe.invuln, confusion[Wneg19], wall.fire,
Evoker= 0:ray.frost*2, light*3, 1:shield, mageAC, burn.hnd[Rhalf16]x2, colr.spry[Wneg14],
2:scorch.ray*2, res.energy*2, invis, 3:dispel magic*2, fly, fireball[Rhalf18]*2, 4:solid fog,
resilient sphere[Rneg19], enervation,
Transmuter= 0:det.mag, read.mag, mag.hnd*2, 1:shield, -mage AC, colr.spry[Wneg14], feath.fall*2, mag.miss[3]
2:whisp.wind, res.energy, see.invis, invis*2, 3:dispel magic*2, fly*2, slow[Wneg18 1/CL 30'area],
4:memonic enhancer, less.globe.invuln, wall.fire,
PriestOff3[9] hp: 61, ac:18 splin+hv.sh t:10 f:16: s:10, F9 R3 W12, B/A/G +6/+8/+8, move20, **CL=7**
hv.mace +8 1d8+2 20x2, lt.xbow +6(80) 1d8, turn 3/day 2d6+4HD, Blue Clearance, scroll(wind walk[cl11])
s15 d11 c14 i12 w16 c13, brew potion, co-op casting, SF&GSF:ench, spell penetrate, imp.tou,
spellcraft+13, k[relig]+13, concentrate+14, heal+10, diplo+9, motive+12
*Give Orders: Move action to give orders. People following orders +1 morale bonus to all die rolls.
TSO=Retrib[hit=max dmg], 0:cure1hp*2, det.mag*2, light*2 1:shld.faith[+3]*2, mag.wpn*2, cure.lt*2,
2:+4con, Silence[Wneg15]*2, hold.per[Wneg17]*2, 3:speak.dead[Wneg16], mass.les.vig*2, dispel magic[+11]*2,
4:fire shield, death ward, cure.crit
Zin=WF:hammer, +1sv 3rnd, 0:0:cure1hp*2, det.mag*2, light*2 1:shld.faith[+3]*2, div.fav, cure.lt*3,
2:spirit.wpn, hold.per[Wneg17]*2, cure.mod*2, 3:keen edge, prayer*2, daylight*2,
4:rusting grasp[wp or 1d6ac], neut.poison, cure.crit
Elyvilon=std +3 next save, 1/d 0hp get 1d8+1, 0:cure1hp*2, det.mag*2, light*2 1:sanctuary[Wneg14], cure.lt*5,
2:les.res, hold.per[Wneg17], calm.emot[Wneg17]*2, cure.mod, 3:prot.erg[60]*2, cure.ser*2, invis.purge,
4:spell immunity[2sp], neut.poison, cure.crit
MageCOMM3[12] hp:81, ac:16 mageAC t:12 f:14 s10, F8 R6 W13, B/A/G +7s, move30, init+2 **CL=10**
qstaff +7 1d6 20x2, knife +7[+9] 1d4 19x2, Blue Clearance, scroll(mass fly, haste)
s11 d14 c15 i16 w13 c12, scribe scroll, co-op cast, imp.tou, SF&GSF, spell pen, sudd.empower, MIC feat
spellcraft+15, k[arcane]+15, concentrate+14, decipher+15, k[4 more]+10, forgery+15
*Give Orders: Move action to give orders. People following orders +1 morale bonus to all die rolls.
*As a standard action grant all allies within 60' a move action or a single ally a standard action
Enchanter= 0:det.mag, det.pois, read.mag, daze, 1:shield*2, charm[Wneg16]*2, burn.hnd[Rhalf14]*2,
2:tash.laugh[Wneg17]*3, res.energy*2, see.invis, 3:dispel magic*3, deep.slum[Wneg18 10hd]*2,
fireball[Rhalf16], 4:less.globe.invuln, confusion[Wneg19]*2, wall.fire, enervation, 5:feeblemind[Wneg20],
dominate person[Wneg20], cone.cold[Rhalf18]
Evoker= 0:ray.frost*2, light*3, 1:shield, mageAC, burn.hnd[Rhalf16]x2, colr.spry[Wneg14],
2:scorch.ray*3, res.energy*2, invis, 3:dispel magic*3, fly, fireball[Rhalf18]*2, 4:solid fog,
resilient sphere[Rneg19]*2, enervation*2, 5:cone.cold[Rhalf20]*2, cloudkill[Fhalf18]
Transmuter= 0:det.mag, read.mag, mag.hnd*2, 1:shield, -mage AC, colr.spry[Wneg14], feath.fall*2, mag.miss[3]
2:whisp.wind, res.energy, see.invis, invis*2, 3:dispel magic*2, fly*2, slow[Wneg18 1/CL 30'area],
4:memonic enhancer, less.globe.invuln, wall.fire, 5:baleful polymorph[Fneg20], cone.cold[Rhalf18], wall.force
PriestCOMM3[12] hp: 84, ac:18 splin+hv.sh t:10 f:16: s:10, F10 R4 W15, B/A/G +8/+10/+10, move20, **CL=10**
hv.mace +10 1d8+2 20x2, lt.xbow +8(80) 1d8, turn 3/day 2d6+4HD, Blue Clearance, scroll(wind walk[cl11])
s15 d11 c14 i12 w16 c13, brew potion, co-op casting, SF&GSF:ench, spell penetrate, imp.tou, MIC feat
spellcraft+13, k[relig]+13, concentrate+14, heal+10, diplo+9, motive+12
*Give Orders: Move action to give orders. People following orders +1 morale bonus to all die rolls.
*As a standard action grant all allies within 60' a move action or a single ally a standard action
TSO=Retrib[hit=max dmg], 0:cure1hp*2, det.mag*2, light*2 1:shld.faith[+3]*2, mag.wpn*2, cure.lt*2,
2:+4con*2, Silence[Wneg15]*2, hold.per[Wneg17]*2, 3:speak.dead[Wneg16], mass.les.vig*2, dispel magic[+11]*3,
4:fire shield, death ward, cure.crit*3, 5:flame strike[Rhalf18], spell resistance[sr22]
Zin=WF:hammer, +1sv 3rnd, 0:0:cure1hp*2, det.mag*2, light*2 1:shld.faith[+3]*2, div.fav, cure.lt*3,
2:spirit.wpn*2, hold.per[Wneg17]*2, cure.mod*2, 3:keen edge*2, prayer*2, daylight*2,
4:rusting grasp[wp or 1d6ac], neut.poison, cure.crit*3, 5:wall.iron, disrupting weap, greater command[Wneg20]
Elyvilon=std +3 next save, 1/d 0hp get 1d8+1, 0:cure1hp*2, det.mag*2, light*2 1:sanctuary[Wneg14], cure.lt*5,
2:les.res, hold.per[Wneg17]*2, calm.emot[Wneg17]*2, cure.mod, 3:prot.erg[60]*2, cure.ser*2, invis.purge*2,
4:spell immunity[2sp], neut.poison*2, cure.crit*2, 5:spell resist[sr22], greater command[Wneg20]*2
RogSlayer3[9] hp: 55, ac:19 BP+dk.wd.hv.sh t:13 f:15 s:10, F7 R11 W6, B/A/G +8/+11/+11 mv20, init+3
rapier +12 1d6+2 15x2, dagger +11(10) 1d4+2 19x2, 4d6 sneak attk on crit, Assassin death attk DC19
s16 d16 c14 i14 w12 c12, WF:rapier, precise shot, telling blow, imp.crit, imp.tou, poison use
escape hide sneak+12-4, tumble+15-4, decipher forgery+8, search+11, bluff disguise info+12, UMD listen+13
[3]sassone leaf residue contact16 2d12hp 1d6con, [2]spider venom injury14 1d6str 1d6str
[2]scorpion venom injury16 1d6con 1d6con, [4]oil of taggit, [1]insanity mist inhale15 1d4wis 2d6wis
1) Obedience: May ready an action to "Do what the commander orders"
2) Formation: +1 formation bonus to adjacent allies AC and saves
3) Coordinate: Aid another and flanking give allies +4 instead of +2
Empire license [It is by my order and for the good of the state that the bearer of this has done
what he has done. “Hawthorne”], trapfind, EVASION
ScoutSlay3[9] hp: 55, ac:18 chn.sht+dk.wd.hv.sh t:13 f:14 s:10, F5 R12 W6, B/A/G +7/+10/+10 mv40, init+3
lt.xbow +11(80) 1d8+3 17x2, sh.sw +10 1d6+2 19x2, in 60'== +4d6 if mv10+ [&+1ac] OR +6d6 if mv20+ [&+3ac]
s16 d16 c14 i14 w12 c12, WF&WSp:lt.xbow, precise shot, xbow snipe, imp.skir, imp.tou, rapd.load, poison use
escape+13-2, tumble hide sneak+15-2, disable k(dungeon) search+11, spellcraft+8, listen motive UMD+10, spot+13
[3]sassone leaf residue contact16 2d12hp 1d6con, [2]spider venom injury14 1d6str 1d6str
[2]scorpion venom injury16 1d6con 1d6con, [4]oil of taggit, [1]insanity mist inhale15 1d4wis 2d6wis
1) Obedience: May ready an action to "Do what the commander orders"
2) Aimed Shot: Full round action to take one shot, +4 to hit and +1/2 BAB to damage, -15% miss chance
Empire license [It is by my order and for the good of the state that the bearer of this has done
what he has done. “Hawthorne”], trapfind, uncanny dodge, trackless
Swordsage3.EmpireSoldier3.EmpireElite1.Slayer3[10] **initiator=8**
hp: 55, ac:18 chn.sht t:15 f:16 s:12, F9 R10 W9, B/A/G +9/+12/+12 mv30, init+8
sh.sw +13 1d6+6 19x2, dagger +13(10) 1d4+6 19x2, +5d6 sneak attack
s16 d16 c14 i12 w14 c12, WF:sh.sw&dagg ,extra readied, shadow blade, sudden+vital recovery, imp.init
concentrate+12, hide sneak+12-2, tumble+10-2, listen+12, motive+11, intimidate+7, disguise bluff info+6
burning blade, moment perfect mind, counter charge, shadow blade tech, iron heart surge, steel wind,
*assassin stance*, insightful strike, ruby nightmare
1) Obedience: May ready an action to "Do what the commander orders"
2) Formation: +1 formation bonus to adjacent allies AC and saves
3) Coordinate: Aid another and flanking give allies +4 instead of +2
Empire license [It is by my order and for the good of the state that the bearer of this has done
what he has done. “Hawthorne”], trapfind, EVASION
1/day[swift] recover maneuver & heal 13hp, [3]sassone leaf residue contact16 2d12hp 1d6con,
[2]spider venom injury14 1d6str 1d6str, [2]scorpion venom injury16 1d6con 1d6con, [4]oil of taggit