Originally Posted by
RedMage125
Some advice, though, on running a game: The game does assume a certain amount of magical gear to stay relevant. Especially Armor slot items, Neck slot items (boost to NADs), and Weapons/Implements. While using the "Wish List" system may seem a little too "gamist" for some, I will remind anyone reading this that it is narratively always cool and exciting for the party to find things they can use. When Driz'zt defeated the white dragon Icingdeath, did he find a magic weapon weapon he could not or did not use, or did he find a magic scimitar? One thing the Wish List system always does is leaves out one party member getting an item each level, but most 4e systems assume that "Magic Item Shops" are a thing, at least for Common and Uncommon magic items. I don't remember if the books state this explicitly, but what always worked for me was to have a Wish List from the party at each level (expressed as n), each person asks for one item of each level for (n + 1) to (n + 5). Then you, the DM, pick the items for your treasure allocation. One PC each level will not get an item, make sure you rotate out who did not each time. The number of magic items handed out each level is (X-1), where X is the number of PCs. Now sometimes, a PC might be due for an upgrade, but they like the enchantment that they currently have on their weapon. What you could do is just add the "sell value" of their old weapon to gold gained, and allow the weapon's bonus to increase, perhaps by defeating a thematically appropriate monster. Example: one of my PCs was a Warlord and had a +1 Frost Warhammer. He liked Frost, and while the rest of the party was starting to get their +2 weapons and implements, he did not want a different weapon. So when they defeated a powerful Cold-themed monster, I informed him that his weapon had absorbed some of the monster's power, and was now a +2 Frost Warhammer.