Re: Avatar build challenge.
there exists a 4e handbook of home brewed classes for this. They even cover all four roles-earth defender, air controller, water leader, and fire striker
it is cool, but I've never played it, and don't have the link handy.
Re: Avatar build challenge.
Here's the link mentioned by Psiclone:
http://www.scribd.com/doc/16920521/C...ns-4th-Edition
It's pretty well done, though I haven't gotten to actually play with the classes either.
Re: Avatar build challenge.
I actually used those classes for my summer campaign. They were pretty good.
However, I expect that Tegu was looking for "real" classes.
For Earthbenders, I'd recommend the warden. It has lots of earth-themed powers.
Re: Avatar build challenge.
I actually use the linked supplement for an Avatar 4e campaign I'm currently running. There are some balance issues with some of the classes, but they each do a fantastic job at representing the various benders.
One of the problems with using reflavoured official classes is most of your results aren't going to be able to manipulate their element outside of attacks (unless you house rule or the players do some serious item digging...or if one of them is a wizard), however the supplemented classes take care of this, giving each bender an at-will ability to do exactly this.
Re: Avatar build challenge.
I was looking for "real" builds, but homebrew is always interesting, and I can completely understand why they would need to be created. I'll have to look at them. Does it include an Avatar?
Following the pattern, I see maybe:
Earthbender (Defender) Warden
Firebender (Striker) Pyromancer
Airbender (Controller) Eh?
Waterbender (Leader) Um?
Re: Avatar build challenge.
Quote:
Originally Posted by
Tegu8788
I was looking for "real" builds, but homebrew is always interesting, and I can completely understand why they would need to be created. I'll have to look at them. Does it include an Avatar?
Following the pattern, I see maybe:
Earthbender (Defender) Warden
Firebender (Striker) Pyromancer
Airbender (Controller) Eh?
Waterbender (Leader) Um?
Hmmm airbenders could be psions or someone in the wizard class specializing in force and thunder(which is sonic) magic or u could modify some some wizard with force movement, stunning, slowing or immobilizing spell to either force type or thunder type. As for water bender I think shaman would be a nice choice normally. Have to chance damage types to maybe cold type
Re: Avatar build challenge.
Just use the Elementalist Class. Earth, Air, Fire and Water, are the 4 variants of the Elementalist anyway.
Re: Avatar build challenge.
Not to mention the desert wind monk from the same book, a fire themed monk build that pretty much screams fire bender. Otherwise monk/sorceror hybrid might work for air bender... Didn't see you wanted non monk builds at first though i still thinks desert wind fits the fire-bender concept most accurately
Re: Avatar build challenge.
Yea, I only wanted to exclude the monk because of how obvious it is. Creativity is the point, but I agree, Elemental sorcerer and monk are good. If only a hybrid of the two could be mad, but those sorcerer powers don't have numbers. :smallfrown:
Re: Avatar build challenge.
Quote:
Originally Posted by
Tegu8788
Yea, I only wanted to exclude the monk because of how obvious it is. Creativity is the point, but I agree, Elemental sorcerer and monk are good. If only a hybrid of the two could be mad, but those sorcerer powers don't have numbers. :smallfrown:
Well pure class monk could be the air bender since alot of the powers of the monk seems like air bending but if u do this it wont be a controller of which is the stuff ur looking for , wizard still takes the cake just limit it to force and thunder(which is sonic) spells or chance some spells element which u see is fitting( like Bigby's Icy Grasp) for an air bender element to either thunder or force and wala u have an air bender :smallbiggrin: