Ok, as the title says how do you get combat advantage with ranged weapons? I have PHB1+2, DMG 1, MM 1, and Divine Power, but i havent read through all of them.
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Ok, as the title says how do you get combat advantage with ranged weapons? I have PHB1+2, DMG 1, MM 1, and Divine Power, but i havent read through all of them.
Well, Distant Advantage from PHB II is good if you have melee allies who can flank for you, if you can hide you're golden, surprise always helps, but I can't think of much else.
Wintertouched + Lasting Frost + a frost bow gives you permanent CA after round 1 (until you miss) and +5 damage
Distant Advantage gives you CA against targets your melee friends are flanking.
Vicious Advantage gives you CA against targets that are slowed or immobilized.
As-written, Cunning Stalker doesn't specify that it requires you to be adjacent to your target to get CA from the feat - it only specifies that no creature other than you can be adjacent to your target. Ask your DM how he reads it - it's either badass or useless depending on how he does.
Hidden Stalker gives you CA if you have concealment. There's an armor enchantment that gives you concealment if you hit a target granting you CA, which can create a loop if you start with CA from another source.
Terrain Advantage gives you CA against targets that are in a square of difficult terrain.
Superior Reflexes gives you CA during the first round of combat.
Page 280 in the PHB (upper left, at the end of the Combat Advantage section) indicates that you get combat advantage when the defender is balancing, blinded, climbing, dazed, flanked by you, helpless, prone against melee attacks only, restrained, running, squeezing, stunned, surprised, unable to see you, unaware of you, or unconcious.
Of those conditions, blinded, unable to see you, and flanked by you (if you are desperate) are probably the most common ones you'll use. Move-hide-attack will probably be the most reasonable, unless you have several ways each encounter to become invisible. Flanking and prone are more useful for melee, though.
Distant Advantage (PHB2) and Wintertouched + Lasting Frost + Frost weapon (PHB1) are probably the most common ways of doing so with feat investment.
Many powers (especially those for controllers and leaders) will cause an enemy to specifically grant combat advantage, as well.
Play a thief. Thieves get a bunch of tricks and many of them auto grant CA on easy to get requirements (such as target is next to an ally or target is alone between the two you should be able to get CA every round).
EDIT: Of course I am dumb and did not realize that is not on your allowed materials. DOH!
There are plenty of items and powers that make enemies temporarily grant CA.
Evil Eye of the Vistani springs to mind, particularly as it deals double duty in keeping the baddie away from you.
I love Evil Eye of the Vistani (Vistani Heritage).
I had an Eladrin Vistani Swordmage/Wizard that milked Evil Eye for all that it was worth. His basic shtick was to Aegis something, then run away, then use a ranged power that prevented his target from coming within range.
My DM hated him. You have no idea how much I enjoyed hearing him talk about how Ray of Frost was overpowered.
My live game has 3 people with this power; it owns the hell out of melee/short range elites/solos as we simply cycle through the Evil Eyes, one after the other, before we start dropping the _real_ control (like immobilize/forced movement/stun etc). We've scored flawless victories against several such enemies in exactly this way.