Q96
When you attack with your offhand weapon you only get half of your Str in dmg, soo is there a feat that allows full Str in dmg with offhand??
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Q96
When you attack with your offhand weapon you only get half of your Str in dmg, soo is there a feat that allows full Str in dmg with offhand??
A 095
Deathwatch does not actually confer sight, only status information. A character protected by Hide from Undead still couldn't be seen, but if they met a Deathwatch trigger (fragile, fighting off death, or neither alive nor dead) the caster of that spell would know the target's condition even though they would not know the location within the 30' cone. Note that when "fighting off death" ends and healthy condition begins is undefined, so it will be determined by each individual DM. As a house rule you might use the 4e "bloodied" status (half maximum HP or less) as the limit of "fighting off death".
Q 91 cont.
Any way for a Sorcerer or other spontaneous arcane caster to do it?
Sorry, I meant something that does elemental energy damage (preferrably fire) and is used like a weapon.
A091 b continued:
Ah, I knew I was remembering something else from somewhere. The Spell Compendium also has Flame Dagger, a 2nd-level sor/wiz spell that's exactly like Flame Blade, except it's 1d4+1/level instead of 1d8+1/2 levels.
Q097
The Summoning Ooze (MM3, p.169) has a Summon Monster SLA, which increases in potency as it gains Hit Dice. Does this only apply to racial HD, or if it added class levels, would they also count?
098
are there any magical compulsion effects that are not enchantments?
Q 99-a Are living constructs subject to dazing?
Q 99-b What about regular constructs?
A 99
Constructs (whether living or otherwise) are subject to the dazed condition unless otherwise noted in their specific monster entries.
Same goes for Undead, and basically everything.
In that case:
Q 100
Persistent Spell requires a spell of personal or "fixed" range. Exactly what does that 'fixed range' refer to? Does a spell of range: Medium count, or only spells that say "Range: 20 ft." or something?
A100
The latter. Ranges that vary with caster level, which include Close, Medium, and Long, do not count. Opinions vary on whether "Touch" counts, so ask your DM about that one.
A 097 Racial HD only.The Summon Monster ability is specific to Summoning Ooze HD, not HD from any other source. The Advancement monster entry is by racial HD only and does not include class levels, and the Level Adjustment is "—" so it's unavailable for any PCs.Quote:
For each additional 2 HD of a summoning ooze above 5, the summoning ooze’s summon monster ability improves by one spell level
A 100 additional
"Range: touch" varies by your natural reach, from 0' to 30' (or more), so that's not a fixed number. A Medium Humanoid character will have 5' touch reach which changes to 10' reach after Enlarge Person is cast on them.
Q 101
Many prestige classes grant a raise in the spellcasting powers of an existing class. I was wondering how this works with those classes that don’t allow spellcasting immediately, like Ranger or Paladin.
For example: a 1st-level human Ranger next takes 3 levels of Human Paragon. According to the description of this prestige-like class, this grants 2 spellcasting levels in the spellcasting class of his choice. If the character then takes a second level of Ranger as his 5th character level, he’ll have the class features of a 2nd-level Ranger, but will he have the spellcasting powers of a 4th-level Ranger? (Thus starting to cast 1st-level spells if his Wisdom is high enough?)
Q102 The Eldritch Claws warlock feat (from DR358 p87) lets you form your Eldritch Blast energy into a set of claws that can be used as natural weapons. Are these attacks normal attacks or touch attacks? Since you also deal your unarmed damage, it would seem like it's normal attacks but it doesn't explicitly say so. If they are normal attacks, is there anything preventing you from making them as touch attacks and just applying Eldritch Blast damage without the normal unarmed damage?
A: Necrotic Tumor, from Libris Mortis. It is a 7th level necromancy spell, and permanent. Requires 2 failed saves, however, since the target must first have been exposed to the effects of Necrotic Cyst, from the same book.
Also, it is neither [Mind affecting] nor [compulsion]. It's a vicious little bastard, if you can get it going.
A 101 No.You can't advance what you don't (yet) have. Human Paragon applied to a Ranger of 3rd level or less will provide no benefit to spellcasting ability.Quote:
Spells
Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list.
...
Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level.
A 102
All natural weapon attacks are regular melee (not touch) attacks, so Eldritch Claws doesn't need to say that explicitly. Furthermore, the feat stipulates you can only deliver eldritch blast energy on a successful claw attack once your claws are formed. Touch attacks will never deliver your eldritch blast, and your normal eldritch blast ability does not exist while the claws exist.
Q 103
What's the LA on the Shade Template, presented in FRCS?
Q104
When you use the knockdown feat to gain a free trip attempt, if you succeed on the trip, do you then get a free attack against the opponent from improved trip?
Q105
Farspeaking Amulet (MIC) has a special property that activates "if you also wear a magic item that grants you a competence bonus on Listen checks". Is there any such item, besides the 15k gp Moonstone Mask? I'm coming up blank on both SRD and MIC...
A 104 Yes.
If you've paid for Combat Expertise, Improved Trip, and Knock-Down, you get the stated benefits of those feats.
A 105
I've found a couple more for you:
- Owlfeather Armor, Magic Item Compendium, page 20.
- Ring of Anticipation, Drow of the Underdark, page 100.
A 103 +5
This is detailed in the Forgotten Realms Campaign Setting Errata file: "p. 288, Changes to Table 8–1 (Level Adjustments)". That's a little confusing, since the erratum says "Shade from +2 to +5" and the text on page 288 of my FRCS already says +5 for Shade LA, but there you have it: +5 in two places.
Q106
If a cleric with the healing domain and the augment healing feat uses a wand of cure light wounds, do those abilities apply to the spell cast from the wand, or is it just the standard 1d8+1?
A 106
The answer is no for the Healing domain ─ because the wand crafter sets the item's caster level, and thus properties of the wand user's CL are irrelevant ─ and yes for Augment Healing ─ because the Dungeon Master's Guide refers to using a wand as "casting" on page 245.Quote:
Activation:Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.
If that were true, what's to stop you from using any other effects while activating a wand such metamagic rods? I'm pretty sure that it was clarified somewhere in the rules that using a wand is not equivalent to casting a spell, although I can't be arsed to look for it right now.
Q 107
I need some clarification as to how the Changeling's Minor Shape Change works, is it just a +10 to disguise checks when used, which can be foiled by an opposed spot check? Or do you need spells that allows you to see trough the disguise to be able to tell that what you have in front of you is a changeling?
Q 108
I'm a little confused about the see the unseen invocation, it say that when you activate it you gain see invisibility and then add that you gain darkvision for 24 hours.
My question is what's the duration of the see invisibility effect ? As normal for the spell of 24 hours too ?
Q109
The feat snap kick from ToB.
When does that -2 to attack start?
The way i read it you make your attack, then get the extra attack. Then every subsequent attack that round gets a -2(so...AoO's).
A 109
You must declare in advance that you intend to use the benefits of Snap Kick. The moment you do, until the start of your next turn (for this round), you suffer a -2 penalty to all your attack rolls and you can make an additional unarmed strike whenever the required condition (standard attack, full attack or strike maneuver) is fullfilled. Attacks of Opportunity do not benefit from Snap Kick, because they're neither standard attacks, full attacks or a strike maneuver.
Q 110
If a party member dies during an adventure do you count him when
dividing experience points at the end?
Re: A 109 [correction]A list of included examples is not a limiting specification. "A melee attack with one or more melee weapons" also describes any attack of opportunity, so Snap Kick can be used on an AoO.Quote:
Benefit: When you make a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver), you can make an additional attack at your highest attack bonus.
A 108"As the spell" specifies the standard 10 min./level for See Invisibility.Quote:
See the Unseen: Gain see invisibility as the spell and darkvision.
A 110Quote:
A warlock’s caster level with his invocations is equal to his warlock level.
The rule is that you award experience to those participating. So include the deceased party member for the parts where they were alive, and not for the parts after they died.